Apple Vision Pro price, release date and everything we know about the VR headset

The Apple Vision Pro is one of the biggest tech announcements of recent years – and with the dust is still settling on the tech giant's first AR/VR headset, many questions remain. What's the Vision Pro's actual release date? What do we know about its specs? And how will you use it if you wear glasses?

Apple Vision Pro specs

– Mixed reality headset
– Dual M2 and R1 chip setup
– 4K resolution per eye
– No controllers, uses hand tracking and voice inputs
– External battery pack
– Two-hour battery life
– Starts at $ 3,499 (around £2,800 / AU$ 5,300)
– Runs on visionOS

We've rounded up the answers to those questions and more in this guide to everything we know (so far) about the Apple Vision Pro. You can also read our hands-on Apple Vision Pro review for a more experiential sense of what it's like to wear the headset. 

Now that visionOS, which is the headset's operating system, is in the hands of developers, a bigger picture is forming of exactly how this “spatial computer” (as Apple calls its) will work and fit into our lives.

Still, actually using the Vision Pro as a next-gen Mac, TV, FaceTime companion and more is a long way off. It'll cost $ 3,499 (around £2,800 / AU$ 5,300) when it arrives “early next year”, and that'll only be in the US initially.

Clearly, the Vision Pro is a first-generation, long-term platform that is going to take a long time to reach fruition. But the journey there is definitely going to be fun as more of its mysteries are uncovered – so here's everything we know about Apple's AR/VR headset so far.

Apple Vision Pro latest news

Apple Vision Pro: what you need to know

Vision Pro release date: Sometime “early next year” according to Apple.

Vision Pro headset price: Starts at $ 3,499 (around £2,800 / AU$ 5,300).

Vision Pro headset specs: Apple's headset uses two chipsets, an M2 and a new R1 to handle regular software and its XR capabilities respectively. It also has dual 4K displays.

Vision Pro headset design: The Vision Pro has a similar design to other VR headsets, with a front panel that covers your eyes, and an elastic strap. One change from the norm is that it has an outer display to show the wearer's eyes.

Vision Pro headset battery life: It lasts for up to two hours on a full charge using the official external battery pack.

Vision Pro headset controllers: There are no controllers – instead you'll use your eyes, hands, and voice to control its visionOS software.

Apple Vision Pro: price and release date

Apple says the Vision Pro will “start” at $ 3,499 (that's around £2,800 / AU$ 5,300). That wording suggests that more expensive options will be available, but right now we don't know what those higher-priced headsets might offer over the standard model.

As for release date for the Vision Pro, Apple has only given a vague “early next year.” That's later than we'd been expecting, with leaks suggesting it would launch in the next few months – perhaps around the same time as the iPhone 15 – but that isn't the case. As 2024 gets closer we expect Apple will give us an update on when we'll be able to strap a Vision Pro onto our heads.

Interestingly, Apple's website only mentions a US release. Apple has yet to confirm if the Vision Pro will launch in regions outside of the US, and when that'll happen.

Apple Vision Pro: design

The Apple Vision shares a lot of similarities with the current crop of best VR headsets. It has a large face panel that covers your eyes, and is secured to your head with a strap made from elasticated fabric, plastic and padding.

But rather than the similarities, let's focus on the Vision Pro's unique design features.

The biggest difference VR veterans will notice is that the Vision Pro doesn't have a battery; instead, it relies on an external battery pack. This is a sort of evolution of the HTC Vive XR Elite's design, which allowed the headset to go from being a headset with a battery in its strap to a battery-less pair of glasses that relies on external power.

Vision Pro

(Image credit: Apple)

This battery pack will provide roughly two hours of use on a full charge according to Apple, and is small enough to fit in the wearer's pocket. It'll connect to the headset via a cable, which is a tad unseemly by Apple’s usual design standards, but what this choice lacks in style it should make up for in comfort. 

We found the Meta Quest Pro to be really comfy, but wearing it for extended periods of time can put a strain on your neck – just ask our writer who wore the Quest Pro for work for a whole week.

Apple Vision Pro VR headset's battery pack on a table

The Vision Pro’s battery pack (Image credit: Future / Lance Ulanoff)

If you buy a Vision Pro you'll find that your box lacks something needed for other VR headsets: controllers. That's because the Vision Pro relies solely on tracking your hand and eye movements, as well as voice inputs, to control its apps and experiences. It'll pick up these inputs using its array of 12 cameras, five sensors, and six microphones.

The last design detail of note is the Vision Pro's Eyesight display. It looks pretty odd, maybe even a bit creepy, but we're reserving judgment until we've had a chance to try it out.

Apple Vision Pro's Eyesight feature showing you the wearer's eyes.

Eyesight in action (Image credit: Apple)

When a Vision Pro wearer is using AR features and can see the real world, nearby people will see their eyes 'through' the headset's front panel (it's actually a screen showing a camera view of the eyes, but based on Apple's images you might be convinced it's a simple plane of glass). If they're fully immersed in an experience, onlookers will instead see a cloud of color to signify that they're exploring another world.

Apple Vision Pro: specs and features

As the rumors had suggested, the Apple Vision Pro headset will come with some impressive specs to justify its sky-high price.

First, the Vision Pro will use two chipsets to power its experiences. One is an M2 chip, the same one you'll find in the Apple iPad Pro (2022), and some of the best MacBooks and Macs

This powerful processor will handle the apps and software you're running on the Vision Pro. Meanwhile, the R1 chipset will deal with the mixed reality side of things, processing the immersive elements of the Vision Pro that turn it from a glorified wearable Mac display to an immersive “spatial computer”.

Apple Vision Pro

(Image credit: Apple)

On top of these chips, the Vision Pro has crisp 4K micro-OLED displays – one per eye – that offer roughly 23 million pixels each. According to Apple the Vision Pro's display fits 64 pixels into the same space that the iPhone's screen fits one single pixel, and this could eliminate the annoying screen-door effect that affects other VR headsets. 

This effect occurs when you're up close to a screen and you can start to see the gaps between the pixels in the array; the higher the pixel density, the closer you can get before the screen door effect becomes noticeable.

These components will allow you to run an array of Apple software through Apple's new visionOS platform (not xrOS as was rumored). This includes immersive photos and videos, custom-made Disney Plus experiences, and productivity apps like Keynote.

You'll also be able to play over 100 Apple Arcade titles on a virtual screen that's like your own private movie theatre.

Apple Vision OS app screen

(Image credit: Apple)

You'll be able to connect your Vision Pro headset to a Mac via Bluetooth. When using this feature you'll be able to access your Mac apps and see your screen on a large immersive display, and it'll sit alongside other Vision Pro apps you're using. Apple says this setup will help you be more productive than you've ever been.

With the power of the M2 chip, Apple's headset should be able to run most Mac apps natively – Final Cut Pro and Logic Pro recently arrived on M2 iPads. For now, however, Apple hasn't revealed if these and other apps will be available natively on the Vision Pro, or if you'll need a Mac to unlock the headset's full potential. We expect these details will be revealed nearer to the headset's 2024 launch.

Apple Vision Pro: your questions answered

We've answered all of the basic questions about the Apple Vision Pro's release date, price, specs and more above, but you may understandably still have some more specific or broader ones. 

To help, we've taken all of the most popular Vision Pro questions from Google and social media and answered them in a nutshell below.

Apple Vision Pro

(Image credit: Apple)

What is the point of Apple Vision Pro?

Apple says that the point of the Vision Pro is to introduce a “new era of spatial computing”. It’s a standalone, wearable computer that aims to deliver new experiences for watching TV, working, reliving digital memories, and remotely collaborating with people in apps like FaceTime.

But it’s still early days. And there arguably isn’t yet a single ‘point’ to the Vision Pro. At launch, it’ll be able to do things like give you a huge, portable monitor for your Apple laptop, or create a home cinematic experience in apps like Disney Plus. However, like the first Apple Watch, it’ll be up to developers and users to define the big new use cases for the Vision Pro.

Apple Vision Pro

(Image credit: Apple)

How much does an Apple Vision Pro cost?

The Apple Vision Pro will cost $ 3,499 when it goes on sale in the US “early next year”. It won’t be available in other countries until “later next year”, but that price converts to around £2,815 / AU$ 5,290.

This makes the Vision Pro a lot more expensive than rival headsets. The Meta Quest Pro was recently given a price drop to $ 999 / £999 / AU$ 1,729. Cheaper and less capable VR-only headsets, like the incoming Meta Quest 3, are also available for $ 499 / £499 / AU$ 829. But there is also no direct comparison to the kind of technology offered by the Vision Pro.   

Apple Vision Pro

(Image credit: Apple)

Does Apple Vision Pro work with glasses?

The Apple Vision Pro does work for those who wear glasses, although there are some things to be aware of. If you wear glasses you won’t wear them with the headset. Instead, you’ll need to buy some separate optical inserts that attach magnetically to the Vision Pro’s lenses.  Apple hasn’t yet announced the pricing for these, currently only stating that “vision correction accessories are sold separately”.

Apple says it’ll offer a range of vision correction strengths that won’t compromise the display quality or the headset’s eye-tracking performance. But it also warns that “not all prescriptions are supported” and that a “valid prescription is required”. So while the Vision Pro does work well for glasses wearers, there are some potential downsides.

A virtual display hovering above an Apple MacBook

(Image credit: Apple)

Is Apple Vision Pro a standalone device?

The Apple Vision Pro is a standalone device with its own visionOS operating system and doesn’t need an iPhone or MacBook to run. This is why Apple calls the headset a “spatial computer”.

That said, having an iPhone or MacBook alongside a Vision Pro will bring some benefits. For example, to create a personalized spatial audio profile for the headset’s audio pods, you’ll need an iPhone with a TrueDepth camera. 

The Vision Pro will also give MacBook owners a large virtual display that hovers above their real screen, an experience that won’t be available on other laptops. So while you don’t need any other Apple devices to use the Vision Pro, owning other Apple-made tech will help maximize the experience.

The merging of an Apple TV menu and a real room in the Apple Vision Pro

(Image credit: Apple)

Is Apple Vision Pro VR or AR?

The Apple Vision Pro offers both VR and AR experiences, even if Apple doesn’t use those terms to describe them. Instead, Apple says it creates “spatial experiences” that “blend the digital and physical worlds”. You can control how much you see of both using its Digital Crown on the side.

Turning the Digital Crown lets you control how immersed you are in a particular app. This reveals the real world behind an app’s digital overlays, or extends what Apple calls ‘environments’. These spread across and beyond your physical room, for example giving you a view over a virtual lake.

While some of the examples shown by Apple look like traditional VR, the majority err towards augmented reality, combining your real-world environment (captured by the Vision Pro’s full-color passthrough system) with its digital overlays.

Apple Vision Pro

(Image credit: Apple)

Is Apple Vision Pro see through?

The front of the Apple Vision Pro isn’t see-through or fully transparent, even though a feature called EyeSight creates that impression. The front of the headset is made from laminated glass, but behind that lens is an outward-facing OLED screen. 

It’s this screen that will show a real-time view of your eyes (captured by the cameras inside the headset) to the outside world if you’re in augmented reality mode. If you’re enjoying a fully immersive, VR-like experience like watching a movie, this screen will instead show a Siri-like graphic.

To help you look out through the headset, the Apple Vision Pro has a passthrough system that uses cameras on the outside of the goggles to give you a real-time, color feed of your environment. So while the headset feels like it’s see-through, your view of the real world is digital. 

The Apple Vision Pro headset on a black background

(Image credit: Apple)

How does Vision Pro work?

The Apple Vision Pro uses a combination of cameras, sensors, and microphones to create a controller-free computing experience that you control using your hands, eyes, and voice.

The headset’s forward-facing cameras capture the real world in front of you, so this can be displayed on its two internal lenses (Apple says these give you “more pixels than a 4K TV for each eye”). The Vision Pro’s side and downward-facing cameras also track your hand movements, so you can control it with your hands – for example, touching your thumb and forefinger together to click.

But the really unique thing about the Vision Pro is its eye-tracking, which is powered by a group of infrared cameras and LED illuminators on the inside of the headset. This mean you can simply look at app icons or even smaller details to highlight them, then use your fingers or voice to type.

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Apple Vision Pro might be lacking some features at launch, says leak

Apple's Vision Pro headset hasn't even gone on sale yet, and it might not do for another year yet. But that was never going to stop Apple from working on what will follow it and now a recent report suggests that isn't just one, but two new headsets.

Unfortunately for Vision Pro hopefuls, that same report also suggests that Apple will hold back some visionOS features for when those successors are shared with the public – and worst of all, they're features that were originally penciled in for the Vision Pro's launch instead.

However, Apple appears to have chosen to delay those software features until the next found of hardware is ready, and that, among other things, could be enough to give potential buyers a reason to consider hanging fire – not that we imagine people are lining up to buy this insanely expensive device, even if it does turn out to be the best VR headset ever made.

Two is better than one

Writing in his weekly Power On newsletter, Bloomberg's Mark Gurman reports that  Apple has not one, but two new versions of the Vision Pro headset in development already – one of which will be a lot cheaper. Apple only announced the Vision Pro at WWDC on June 5, but it's already moved some employees from that project and onto teams that are working on what comes next in Apple's AR/VR lineup.

We noted the two new Vision Pro models previously, but the latest report from Gurman suggests that new software features will debut with those updated models, rather than the first headset – even though that one isn't even releasing until 2024.

Gurman says that Apple is working on “The ability to show multiple Mac desktop screens when connected wirelessly to a Vision Pro,” whereas the first Vision Pro will only connect to a single desktop at launch. There's also the suggestion that Apple Fitness Plus will be integrated somehow, allowing headsets wearers to work out while in an AR/VR world.

Finally, Gurman says that Apple also wants to offer “the ability for multiple Vision Pro users in a several-person FaceTime conference to use Personas.” The Vision Pro due to go on sale in the first half of 2024 will only allow one-on-one calls with Apple's haunting 3D avatars.

It's still too early to know when Apple will announce these new headsets of course, nor do we know how much that cheaper model will cost. We can hopefully expect to learn more as the leaks roll out in the coming months.

It's a bit disappointing that Apple will apparently be holding back some features – it's particularly odd to be hearing about it now, when the first iteration of the headset is still more than six months away from release. We'd imagine there probably is enough time for Apple to implement those features, in fact, which makes the whole thing all the more disheartening.

In other words, we're probably going to hold off on dropping $ 3,499 on the Vision Pro next year – at least, unless Apple confirms these features will be backward-compatible when they finally do arrive.

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Apple wants the Vision Pro to be the world’s most expensive in-flight accessory

The first beta for the Apple Vision Pro headset’s operating system – visionOS – has launched and we’re finding out a bunch of interesting details about the Apple VR headset, including that Apple wants it to be the ultimate travel companion.

Apple’s Vision Pro isn’t expected to launch until next year, but that hasn’t stopped Apple from releasing the OS early so app creators can start bringing their software to the system. This way, by the time the headset is publicly available it should have a solid library of content that’ll help justify its exceptionally high price of $ 3,499 (around £2,800 / AU$ 5,300). But the beta isn’t just giving us an idea of what third-party developers are working on for the Apple headset, it’s giving us a clear picture of the direction Apple wants to take the Vision Pro.

Previously (in our round-up of six Vision Pro details the visionOS beta has revealed) it was discovered that Apple isn’t keen for people to use its headset for VR fitness – with its guidance for app makers being they should “avoid encouraging people to move too much.” Now we’ve learned that the Vision Pro will have a dedicated Travel Mode designed for using the headset on an airplane (discovered by MacRumors).

The Apple Vision Pro headset on a stand at the Apple headquarters

(Image credit: Future)

Travel Mode is more than just the typical airplane mode you’d find on your smartphone. Instead, it apparently adapts how the Vision Pro operates so that the experience is better suited to being crammed like a sardine next to people in Economy. According to code found in the visionOS beta, the headset will do this by switching off some of its awareness features and asking you to stay stationary while in Travel Mode.

Both of these make sense. The Vision Pro’s awareness features alert the wearer if a person or an object gets close to them while they’re wearing the headset. On a plane, where people are around you all of the time this could make the sensors go haywire and be a major distraction to your in-flight VR movie. As for moving around, if you have people sitting on either side of you then they likely won’t appreciate it if you start flailing your arms around.

So you won’t be getting the full Vision Pro experience during your flight, but the idea of making your travel better with VR certainly sounds appealing. The beta code doesn’t go into much more detail, but we can turn to the Apple Vision Pro introduction video shown at WWDC 2023 to get an idea of how Travel mode functions. TL;DR, you can use your headset as a private movie theatre and enjoy a 4K film of your choice (that you likely had to download before you boarded) on a massive virtual display – a much larger and higher-quality image than a plane’s built-in video screens.

A model wearing the Nreal Air glasses, looking cool

The Nreal Air AR Glasses (Image credit: Nreal)

That said, if you don’t want to splash out $ 3,500 for a piece of travel tech, there are much more budget-friendly AR glasses that can achieve a similar effect to the Vision Pro’s private movie theatre. The Xreal Air AR glasses (formerly Nreal Air) won’t offer you 4K visuals and have a fair few faults – namely, we feel they’re pricey for what you get and the battery life leaves something to be desired – but if you’re a frequent flier these could be just what you need and they only cost $ 379 / £400 (around AU$ 570). And when the Xreal Beam launches it looks like many of the AR glasses’ faults could be solved. 

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Apple might have already ruined the Vision Pro for VR gaming

Apple claims to have broken the mold with its new Vision Pro mixed reality headset, which promises to revolutionize everything from video calls to general laptop use. But there’s one area the shiny new headset could fall down: VR gaming.

Although Apple’s WWDC 2023 showcase did highlight VR gaming experiences as a core part of the Vision Pro’s capabilities, new information reported by Mixed has revealed that there might be some design choices within the visionOS software that could seriously impact the VR gaming experience.

Recently-released Apple documentation explains that “the system defines an invisible zone that extends 1.5 meters from the initial position of the wearer’s head”, during ‘immersive experiences’ in VR. It goes on to say that “if their head moves outside of that zone, the experience automatically stops and passthrough returns to help people avoid colliding with objects in their physical surroundings.”

This sort of safety feature is commonplace in the best VR headsets, like the Meta Quest 2. However, Meta’s system allows users to define a set space around themselves for the purposes of spatial safety; while it looks like standard VR apps on the Vision Pro – as opposed to Apple’s ‘immersive experiences’ – will switch to transparent mode if you move just a meter from your starting point.

Locked in a (virtual) box

While the Vision Pro does boast a lot of great features, a one-meter limit could prove problematic for some VR apps – especially games. I own a VR headset (the excellent HP Reverb G2) which I use for gaming, and I definitely move my head more than a meter while playing most games, like dodging an oncoming slow-motion bullet in Superhot VR.

Immersion is king when it comes to gaming in VR; you don’t want to be pulled out of the experience, and the Reverb G2’s system – similar to the Meta Quest series – allows me to ‘draw’ the exact boundaries of my space, which is much larger than a meter. If I get too close to a physical object, the entire game doesn’t become transparent. Instead, I see a blueish outline of the closest objects that bleeds into the game to warn me I might be moving too much.

However, with just a single meter of space to move around before your in-game surroundings become transparent, it’s not hard to see how in-game immersion could easily be interrupted.

The Vision Pro also relies on hand gesture controls rather than the physical handsets used by most VR headsets, which could prove to be a significant barrier to developers porting their VR games to Apple’s product. Obviously, neither of these stumbling blocks is a concern for playing non-VR titles, where the Vision Pro simply 'projects' a gameplay screen in front of you.

I can only hope that this is merely the default setting and that Apple will allow Vision Pro users to tweak the boundaries of their ‘safe zone’ for VR gaming. All reports do point towards this being the greatest VR device ever made, and it would be a real shame to see Apple drop the ball here – especially since the tech giant seems to finally be getting serious about gaming.

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6 things we’ve learned about the Apple Vision Pro from the visionOS beta

Apple has launched its first-ever beta for visionOS – the operating system the upcoming Apple Vision Pro mixed-reality headset will use – giving us a glimpse at what its new gadget should be capable of at launch.

As explained in the Apple Developer blog post making the announcement, the launch of the visionOS SDK will give developers the chance to start working on spatial computing apps for the Vision Pro. It will also help developers understand the Vision Pro's capabilities. Even better, the SDK provides a visionOS simulator so that developers can test out their 3D interface in a number of room layouts with various lighting conditions. And those tests have already revealed a number of details about what the Vision Pro will and won’t be able to do at launch.

This is only the first beta, and users are accessing the simulator via a PC rather than a headset – so expect some changes to be made to visionOS before it officially launches. With that said, here’s what we’ve learned so far about the Apple Vision Pro from the visionOS beta.

1. Visual Search is coming 

Visual Search is basically the Vision Pro’s version of Google Lens or the Visual Lookup feature found on the best iPhones and best iPads (via MacRumors).

A man wearing the Apple Vision Pro headset and pressing its shutter button to take a photo

You can use the Vision Pro to scan real-world objects and text (Image credit: Apple)

According to info found in the visionOS beta, Vision Pro headset wearers will be able to use the headset’s cameras to find information about an item they scan and to interact with real-world text. This includes copying and pasting the text into Vision Pro apps, translating it between 17 supported languages, and converting units (like grams to ounces, or meters to feet). This sounds pretty neat, but unless you’re wearing your Vision Pro headset all the time while traveling abroad or baking with a recipe we aren’t too sure how often you’ll rely on these features.

2. The OS is intuitive 

While not the most flashy feature, intuitive OS design and windows management in 3D space will be crucial for the Vision Pro. The idea of having loads of software windows floating around us seems neat – it'd be like we’re a real-world Tony Stark – but if it's a pain to position them how we want, it’ll be easier to stick with a traditional PC and monitor.

Thankfully, it looks like it’s super easy to move, resize, and hide app windows in Vision Pro, as shown off by @Lascorbe on Twitter.

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The video also shows that you aren’t moving the apps on a fixed cylinder around you; you can take full advantage of the 3D space around you by bringing some windows closer while moving others further away – and even stacking them in front of each other if you want. While dragging a window it’ll turn translucent so you can see what’s behind it as you decide where to position it.

3. Porting iOS to visionOS is easy 

According to developers (like @lydakisg on Twitter) that have started working with visionOS, it’s incredibly easy to port iOS apps over to the new system – so many of the best iPhone apps could be available on the Vision Pro at launch. 

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This is great news for people that were worried that the Vision Pro might not have an app library comparable to the Quest Store found on Meta’s VR headsets like the Meta Quest Pro.

The only downside is that the ported iOS apps appear in a floating window as they would on a Mac rather than being a fully-fledged immersive experience. So while your favorite appears can easily appear on the Vision Pro, they might not take advantage of its new tech – at least not without the developers spending more time working on a dedicated visionOS version.

4. Battery percentages return 

Battery percentages are a sore spot for many iPhone users. When the iPhone X was released over five years ago it changed the battery status symbol – the percentage disappeared and only a steadily emptying symbol of a battery remained. While this symbol does give a visual indication of how much charge your phone has left, it’s not always as clear as a number; as such, it's been a constant request from iPhone users for Apple to bring back battery charge percentages – which it did with iOS 16 when the iPhone 14 launched.

A woman wears the Vision pro in front of a menu showing a battery icon that has no number inside of it

The Vision Pro trailer shows a battery icon with no percentage (Image credit: Apple)

Unfortunately, a brief section of Apple’s Vision Pro intro video showed us that the Vision Pro might make the iPhone X’s mistake by using a battery status symbol without a number.  

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Thankfully for fans of Apple’s more accurate battery symbol, users like @aaronp613 on Twitter have found that battery percentages do show up on Vision Pro. It’s not a massive win, but an important one for a lot of people. 

5. Apps can use unique control schemes 

The visionOS beta not only gives developers tools to create their own Vision Pro apps and to port their existing iOS software to the system; they’re also given details, sample code, and videos showing off the kinds of projects they could create for the upcoming Apple hardware.

One such game is Happy Beam, a video of which has been shared on Twitter by @SwiftlyAlex.

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Happy Beam doesn’t look super interesting in and of itself – one Twitter commenter noted it looks like the sort of AR game you could play on the Nintendo 3DS – but it shows that the Vision Pro is able to recognize different hand gestures (like forming a heart) and translate them to different in-game controls. 

We’ll have to wait and see how developers use these capabilities in their creations, but we can already imagine a few possible implementations. For example, rather than using button prompts you could make a scissors gesture with your hand to cut images and text from one document, then clap your hands to paste it in a new spot.

It also appears that Apple is conscious that its headset should remain accessible. As shown in the Happy Beam demo, there are alternative controls that allow Vision Pro users to rely on simpler gestures or controllers to play the game – with it serving as a reminder to other developers to consider similar alternative control schemes in their software.

This gameplay video shared by @wilburwongdev on YouTube shows how the game changes when not using your hands.

6. Fitness apps are discouraged

One last tidbit that has been spotted not in the visionOS beta but in the developer guidelines for the operating system. In its guidelines, Apple says app makers should “avoid encouraging people to move too much” while immersed in the headset. The wording is a little vague, but it seems as if Apple is against the development of fitness apps for Vision Pro at this time.

One notable omission from the Vision Pro reveal trailer was that there were no fitness apps featured. Many people (some of our writers included) use VR headsets for working out, or even just getting a bit active. There’s Beat Saber and Pistol Whip for more gamified workouts, or FitXR and Litesport for more traditional fitness options. These developer notes make the omission seem more intentional, suggesting fitness and activities involving a lot of movement are not in Apple’s current plan for the Vision Pro. We’ll have to wait and see if this changes when the device launches.


Want to learn more about the Vision Pro? Check this round-up of 5 features Apple may have removed from the Vision Pro before it was even out.

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5 features Apple may have removed from the Vision Pro before it was even out

Apple’s Vision Pro won’t come out until early 2024; however, some features may already be on the cutting room floor.

A recent report from tech news site The Information reveals what the five missing features are and it even goes into a bit of detail explaining why Apple apparently saw fit to remove them. Below is a list of each of them. Do note that Apple has not publicly commented on any of this and that there’s still a chance any of these could show up in a future update. They're not completely off the table – yet. As The Information states, you can look at the missing tech as a road map where the Vision Pro can go post-launch. 

1. Fitness apps

Apple Vision Pro meditation

(Image credit: Apple)

We know from looking at the official trailer the Vision Pro will come with some sort of meditation app, but nothing else fitness-related. As it turns out, there were plans to introduce a lot more health-centric content. Apple, at one point, was working on a tai chi app complete with an on-device guide to help people with the exercises and yoga software that would’ve utilized the “headset’s downward-facing camera to measure breathing”. 

Additionally, Apple developers sought a way to install “face cushions that were better suited for” intense workouts. Some employees even had talks with brands like Nike for some sort of collaboration. 

The reasons why the fitness plans fell through are, according to the report, 1) the external battery pack got in the way and 2) the glass screen on the front was “too fragile to survive a bump from furniture”.

2. Gaming with precise controls

Gaming on Apple Vision Pro

(Image credit: Apple)

Video games are a major draw for people looking to purchase a VR headset. After all, there are a lot of great virtual reality titles available for other platforms. So, you can imagine the disappointment many had when it was revealed the Vision Pro won’t provide a unique gaming experience. You'll have to use a gamepad when playing.

As to why the company isn't going all in on video games for its headset, an Apple engineer reportedly stated in a Slack channel the device’s hand tracking is “great for performing gestures [and] providing visual feedback”, but not for anything precise. Without those precise controls, gaming on the Vision Pro just isn’t possible.

3. Mac apps

macbook air 15-inch against pink background

(Image credit: Future)

At the presentation, the world saw that the Vision Pro was capable of running its own optimized versions of Mac software. Engineers at the company attempted to see if it was possible to “grab” an app from a desktop Mac or MacBook and seamlessly drag it over to the headset. Unfortunately, they couldn’t do it.

Despite the Vision Pro sporting Apple's M2 chip, which can be found on some high-end MacBooks, the headset’s operating system, visionOS, is based on iOS. This means the headset is unable to directly run Mac apps without limitations.

4. Augmented Apple TV Plus Content

Apple TV Plus home screen

(Image credit: Apple)

A big selling point for the Vision Pro is it allows people to watch movies or play games on a massive, virtual screen. But, would it be possible to offer users a much more immersive experience?

At the launch event, Apple showed various journalists, including US Editor in Chief Lance Ulanoff, a pre-recorded video of “sitting courtside at a professional basketball game in [a full] 180-degree stereoscopic 3D” view. Imagine turning around and seeing the Los Angeles Lakers or Miami Heat right next to you. The company didn’t say why the demo wasn’t shown to the public. However, The Information surmises it could be due to the “current state of internet speeds and the amount of data [needed]… to make the experience feel seamless.” The technology just isn't there yet.

5. Full-body tracking

Woman in a meeting while wearing the Vision Pro

(Image credit: Apple)

It’s unknown if any of the previous four entries will ever be released, but one that is said to still be in the works is full-body tracking. This tech works by scanning a person’s body, face, and hands to track movements before “representing their likeness in 3D space.” The idea is to portray realistic movement when talking with others via headset. It’s meant to make everyone feel like they’re in the same room. Instead of full-body tracking, we got digital personas for FaceTime.

It’s unknown why Apple removed full-body tracking from the reveal, but the report implies the technology will arrive at some point.

Although the Vision Pro is set to release in about six months or so in early 2024, there’s still work to be done. The Information points out that not a single Apple executive or employee has put on the headset “in front of a live audience” outside of a select group. Even then, that group wasn’t allowed to see “Siri or the virtual keyboard” among other things in action. It appears the headset isn't ready for its first public appearance. Hopefully, we'll get our hands on a demo build soon.

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Apple makes Safari more private on the iPhone with iOS 17’s powerful new feature

Apple is striking another blow in the name of privacy by adding Link Tracking Protection to select iOS 17 apps, which will make it easier for users to keep their data private while browsing the web on their iPhone.

Link tracking identifiers are a collection of numbers and letters typically appended towards the end of a link as a way for websites to keep track of users as they move around the web. It’s most often used for ad tracking, as well as a substitute for third-party cookies. When Apple’s iOS 17 rolls out, Link Tracking Protection will prevent advertisers from bypassing privacy features simply because they are typically targeted toward cookies. It'll be enabled on Mail, Messages, and Safari's Private Browsing mode.

It is worth noting that you can still remove link-tracking identifiers by yourself by selecting and deleting the offending characters. However, with the identifiers often being quite long, many users simply wouldn’t bother, and Apple is just streamlining the otherwise tedious process.

“Privacy is designed into every new Apple product and feature from the beginning,” Craig Federighi, Apple’s senior vice president of Software Engineering, said in a press release announcing the feature. “We are focused on keeping our users in the driver’s seat when it comes to their data by continuing to provide industry-leading privacy features and the best data security in the world.

“This approach is evident in a number of features on our platforms, like the major updates to Safari Private Browsing, as well as the expansion of Lockdown Mode.”

A more private iOS

Compared to rival operating system Android, iOS has always been the more privacy and security-focused option, and iOS 17 furthers that. Apple put a stop to AirDrop flashing with Communication Safety, preemptively halted explicit contact posters, and beefed up Safari’s Private Browsing with an additional level of authentication. These are all subtle yet meaningful improvements – something that could be said for the iOS 17 update as a whole.

Apple is currently testing iOS 17 for developers, with a public preview slated for July. A full release of iOS 17 is expected to start rolling out to the best iPhones around September, to coincide with the launch of the iPhone 15.

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Apple rumored to be announcing major Siri updates at WWDC 2023

Apple's Worldwide Developers Conference for this year – WWDC 2023 – gets underway tomorrow, June 5. We've already heard plenty of rumors about what to expect, and it would seem that Apple's digital assistant Siri is in line for some major updates too.

According to well-known Apple tipster Mark Gurman (via MacRumors), there's a possibility that Apple will announce that the “hey Siri” phrase used to trigger Siri on iPhones and other devices is being shortened to simply “Siri”.

While this might not sound major from a user perspective, it has apparently required a significant amount of engineering work: accurately recognizing a single word rather than two words is a lot trickier, and Apple's AI engines have been updated to cope.

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Gurman first suggested this update was on the way back in November, though at the time it wasn't clear exactly when “hey Siri” would become simply “Siri”. Deeper Siri integrations with third-party apps and a better understanding of context have also been rumored.

At the moment, Google Assistant still requires a “hey Google” wake up command, though you can disable it for certain quick commands, and there has been talk of further changes here. As for Amazon Alexa, just an “Alexa” command is enough to get started.

We're expecting a whole host of software and hardware announcements at WWDC 2023 this year, including all the news about iOS 17 and a big reveal for the Apple VR headset – and of course you'll be able to read all about it here on TechRadar.


Analysis: expect yet more AI

Amidst the flurry of generative AI updates we've had in recent months, it's easy to forget that digital assistants like Siri have been around for many years now, with AI models leveraged to recognize and interpret voice commands from users.

At Google I/O 2023, Google seemed keen to remind everyone that it has a lot of artificial intelligence tools to show off, and the company has since been busy pushing more AI into more of its products – such as Google Messages.

We can probably expect the same from Apple at WWDC 2023: a look back at the AI that it's already been using, and a look forward to new innovations on the way. Siri, based on tech Apple acquired in 2010, is likely to play a big part in those new innovations.

AI is a hot topic at the moment, and we know that Apple isn't going to want to miss out or fall behind, whether that's with Siri or any of its other software: Google, OpenAI, Microsoft and others have set the pace, and Apple needs to catch up.

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Windows 11 gets ability to view phone photos… just as Apple cans a similar feature for Macs

Windows 11 has just got a new preview version in the Dev channel which adds some smart features, principally the ability to view your phone photos right on the desktop.

As you may recall, a big project in testing right now for Windows 11 is the revamp of File Explorer, part of which is the addition of a photo gallery feature. What Microsoft has done here is to introduce a new button that lets users add their phone photos to the gallery.

Click the ‘Add Phone Photos’ button and you’ll be given a QR code to scan with your smartphone, then you can set up the device to pipe photos across and view those mobile snaps in Windows 11’s photo gallery.

There’s other work on File Explorer elsewhere in preview build 23471, including some bug fixes, and another feature introduction – the ability to pop tabs out of windows (or merge them back), as you can with a web browser.

Note that the latter feature is an incremental rollout, so not every Windows Insider will see it yet. Microsoft did announce, though, that every tester in the Dev channel will now have the photo gallery in File Explorer (which has been a phased rollout, too, but one that’s now finished).

For the full details of all the fixes and tinkering in preview build 23471, as ever you can immerse yourself in Microsoft’s lengthy blog post.


Analysis: Microsoft adds while Apple takes away

The further work on File Explorer is welcome, and particularly the functionality allowing you to view phone photos right there on the Windows 11 desktop with a minimum of hassle.

There’s some interesting timing here – though no doubt coincidental – as well, in that as Microsoft is introducing this new feature, Apple has just announced that its My Photo Stream offering is being shuttered. (It’s now effectively on the chopping block, and will be shut down at the end of July).

Now, that might be an old service, and one not used much anymore, but it’ll still be something of a blow when it finally shuts it doors for the diehard set of niche Mac owners who still use My Photo Stream to view their phone photos on the desktop.

Of course, as Apple points out, My Photo Stream has been long been superseded by ‌iCloud Photos‌, and you should turn that on instead. But some folks haven’t set up iCloud Photos‌ because they don’t want to (enjoying just seeing recent snaps automatically on their Mac, courtesy of Photo Stream, without having to sync an entire – possibly huge – photo library to iCloud).

There’s also the fact that ‌iCloud Photos‌ requires payment (beyond the 5GB that you get free, a rather measly allowance these days), and some aren’t happy about that, either – and the apparent financial motive for Apple to make this move.

At any rate, whatever your view of how redundant or pointless My Photo Stream is at this point – indeed, you may never even have heard of it – the fact remains that Apple is taking away one path for easily viewing your phone photos on the desktop (that at least some folks still use), while Microsoft is going in the opposite direction and adding one.

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Apple Music Classical plays a second chord – this time on Android

In just two months after its iOS debut, Apple Music Classical is now available for download on Android smartphones via the Google Play Store.

From the looks of it, it's pretty much the same thing as the iPhone version. You still have access to over five million classical ad-free tracks in “up to 192 kHz/24 bit Hi-Res Lossless” audio. There’s also thousands of recordings supporting spatial audio, the same specialized search engine to help users find music by composer or work (among other criteria), and the over 700 expertly curated playlists. Needless to say, the quality is still there. Apple isn’t holding back in delivering a great experience on Android.

What’s funny is the Android app has launched before Apple Music Classical released for iPads and Macs, but that’s probably because of what the service used to be several years ago. You see, back in 2021, the tech giant purchased classical music streaming platform Primephonic which was available on both Android and iOS. It shut down a few weeks later only for the streaming service to come back two years after as Apple Music Classical. So, in a roundabout way, you could say Primephonic is back on Android  –  just with a new identity. An optimized version for other Apple hardware has yet to be announced although it's probably just a matter of time.

Requirements

You will, of course, need a subscription to Apple Music to gain access, and that can be either the Individual, Student, Family, or Apple One plan. Although not mentioned in the official listing, Apple Music Voice will probably not be supported since it requires users to have a Siri-compatible device like a HomePod. We should also mention the Android version is not available in China, Japan, Korea, Russia, and Taiwan, just like on iOS. People there will have to make do with the standard Apple Music platform.

Other online reports claim devices must be running Android 9 or later in order to support the app. If this is true, it means Apple Music Classical won't be exclusive to people running the latest patch, and it can be downloaded on phones running nearly five-year-old software, greatly increasing its availability. For comparison, iPhones must have iOS 15.4, which launched back in March 2022, before users can access Apple Music Classical.

We reached out to Google asking for clarification on the requirements for the platform and we even asked Apple itself about when people can expect to see the app on iPad or Mac. This story will be updated if we hear from either company at a later time.

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