The Apple Notes app could seriously step up its game in iOS 18 with these two upgrades

The Apple Notes app is a cultural fixture as well as an essential tool, and it looks like Apple is going to supercharge the iconic app in iOS 18, the next major update for Apple’s flagship mobile operating system. iOS 18 is expected to be previewed alongside the latest versions of its other platform operating systems at WWDC 2024, Apple’s software-centric conference primarily aimed at developers, which kicks off on June 8.

Reports from AppleInsider are that two impressive features are expected to be revealed. First is support for audio recordings directly within the app –  akin to the Voice Memos app, but better integrated. This feature is currently being developed for iOS 18 and macOS 15, and a version for the newest iteration of iPadOS can be expected soon after. 

The feature will give users basic playback features for audio recordings, letting them record, play, and save entries right in the Notes app. The recordings will be embedded into specific notes that users choose, which can also include text and images along with the recording. Creatives will no doubt find this useful for making multimedia entries, and more casual users might find it a great way to make digital scrapbooks. It will also let users make more complex entries to detail the audio they save, being able to add lengthy descriptions or context entries. 

The user interface of the app will be visually similar to the existing Voice Memos app, with the new audio recording feature being presented with similar graphical representations of the captured audio. These new in-app audio notes recordings will be available on all devices connected to iCloud and running at least iOS 18 or macOS 15.

Pre-release versions of the operating systems to be presented at WWDC 2024 also apparently reference a new ‘Math Notes’ feature which will enable the Notes app to interact with the Calculator app. Presumably, this will allow the Notes app to enlist the Calculator app to make calculations as users are entering them in Notes, though there’s no indication of how complex these calculations might be. 

More features of this sort are expected to follow the Math Notes feature, and the introduction of the Math Notes feature is slated to coincide with Apple’s debut of a redesigned macOS Calculator app. Users will likely be able to prompt the Math Notes feature from the Calculator app using a designated button or option, but we will have to wait a little while longer to see the exact plans Apple has in store for Math Notes.

Man taking a picture of the presentation at the conference hall using smartphone

(Image credit: Shutterstock/Matveev Aleksandr)

Apple steals a note from Microsoft

These features have both been a part of OneNote, Microsoft’s proprietary note-taking app, a favorite among many who use educational curricula and materials, and those who work in mathematical notation. It also happens to rank highly in terms of popularity in both the iOS App Store and the macOS App Store, the former being highly regarded in user reviews and the latter having been awarded Apple's Editors' Choice award. It’s the cohort of people who find OneNote so useful and crucial to their work that Apple might hope to entice them with its Math Notes feature.

The Notes app may have begun as a humble confidant for shopping lists and late-night thoughts, but it looks like it’s growing up and becoming a more capable app to assist users in more ways. It’s still very popular as the native notetaking app for Apple products, and Apple is understandably making moves to hold on to its staple status. 

Again, it’s expected that both the embedded audio recording feature and the Math Notes feature will be premiered at WWDC 2024, but Apple has canceled or delayed features that have been rumored to be in the pipeline before. We won’t know for sure until we hear about it on stage at WWDC in June.

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Microsoft pinches one of the best macOS features for Windows 11 – here are three other ideas it should steal from Apple

It looks like Windows 11 could be getting a new device management feature that will seem a bit familiar to anyone who has ever used Apple’s rival macOS Sonoma operating system for Macs and MacBooks.

As MSPoweruser reports, an early build of an upcoming Windows 11 update adds a new ‘Linked devices’ window within the Settings app, giving users an overview of all the devices, such as laptops and Xbox consoles, that are signed into their Microsoft account.

From that window, it looks like users will then be able to manage each device from a single screen.

Apple-like convenience

You may be surprised how many devices you’ve linked to your Microsoft account, especially if you have several laptops. Signing in to your smartphone and connecting it to your Windows 11 device via the handy Phone Link app and using your Microsoft account to sign up to other services could also mean your ‘Linked devices’ list is actually longer than you might have expected.

It's always important to keep track of the devices you sign into – especially if you are planning on selling or giving away a device. Currently, there’s no easy way to see all the devices signed into your Microsoft account in Windows 11 – instead you need to go to the Microsoft account website. It’s not the most intuitive website, and having this information displayed in a much clearer way within Windows 11 is a good move in my view. However, as MSPoweruser points out, at the moment some tasks you want to perform with the devices will still need to be done through the website.

It's (very) early days with this feature, however, as it is currently only available with the beta build 22635.3495, which is only available to people signed up to the Windows 11 Insiders program. By the time this feature rolls out to all Windows 11 users, more tasks should hopefully be integrated directly into Windows, rather than having to go to the website.

This addition adds a level of Apple-like convenience to Windows 11 – something the operating system often lacks. As I’ve said many times before, Windows 11 can sometimes feel like a jumbled mess of new and legacy operating systems – and that means it fails to offer a coherent experience.

Meanwhile, Apple’s macOS certainly isn’t perfect, but it does integrate your various devices much better than Windows 11. Of course, Apple being Apple, this works best if all your other devices are Apple products as well, and due to the huge range of manufacturers who make Windows 11 products, Microsoft hasn’t got this luxury.

This new feature, however, is certainly welcome and brings Windows 11 a step closer to the kind of easy device management that Apple is known for. If Microsoft has indeed taken inspiration from its archnemesis, then I’m certainly not complaining. In fact, here are some other Apple features I wouldn’t mind Microsoft copying:

1. Make the Start menu more like the Launchpad

Windows 11 Start menu

(Image credit: TechRadar)

Now, a few years ago the idea that I might one day suggest that Microsoft change the iconic Windows Start menu to be more like the Launchpad of macOS would have been laughable. Since its debut in Windows 95, I’ve always preferred the start menu – it was easy to find the app you wanted to launch, and it confined to the bottom-left-hand corner of the screen, it didn’t feel intrusive, unlike the full-screen Launchpad.

In fact, when Microsoft dropped the Start menu in Windows 8 for a much more Launchpad-like fullscreen Start screen, I – like many other Windows users – was horrified.

However, while the Start menu has returned in Windows 10 and Windows 11, Microsoft has seemingly done its hardest to make me avoid the once-essential part of the operating system.

Stuffing apps and widgets that I don’t want or use into the Start menu makes it harder to find what I actually want – and it looks like it’s set to get worse as Microsoft is apparently considering putting adverts for suggested Microsoft Store apps into the ‘Recommended’ section of the Start menu.

macOS launchpad

(Image credit: Apple)

More unnecessary bloat means it’s harder to find the apps I actually want to use, and ironically it means I open up the Start menu less and less these days. The fact that in Windows 11 the Start menu now pops up right in the middle of my desktop means it can feel just as obnoxious as Launchpad (unless I change the settings to put the Start menu back in the left-hand corner).

It’s got to the point where I prefer using Launchpad. Sure, I still don’t like that it takes over my entire screen, but there are no adverts, notifications to try more services, and few pre-installed apps in there. Instead, it just shows me the apps I have installed, letting me find and open them up quickly.

2. Make the Taskbar more like the Dock

Windows 11 2022 Update taskbar

(Image credit: Sofia Wyciślik-Wilson)

This is another suggestion I can hardly believe I’m making in 2024, but the sad fact is that despite the macOS Dock coming after the Windows Taskbar set the… er… bar… Microsoft’s tinkering has ended up making Windows 11’s version of the Taskbar a lot less useful.

At first glance, the centering of the app icons suggests that Microsoft has already taken inspiration from the macOS Dock – but if that’s the case, then it’s learned the wrong lesson.

The macOS Dock is a more elegant solution to quickly opening up your favorite apps, while also switching between open windows – but not because it sits at the centre of your screen. As with the Launchpad, the Dock is mercifully free from clutter, while the Taskbar can look cluttered by comparison.

By default, as well as icons for your apps, the Windows 11 Taskbar also shows the Search bar (which often features graphics), weather warning, notifications, and the new Copilot icon, many of which I never use.

macOS sonoma

(Image credit: Future)

Also, while the Dock sits in the center of the screen, the Taskbar stretches across the entire screen, and while the app icons and Start menu appear in the center, the weather icons appear on the far left, while notifications, time and date, Copilot and volume controls are shoved to opposite side. This means the Taskbar in Windows 11 feels cluttered, whilst also having lots of wasted space.

Worst of all, Microsoft has dropped a lot of functionality from the Windows 11 Taskbar compared to previous versions of Windows – including the ability to drag and drop apps onto the Taskbar to pin them so they always appear there, or to drag and drop files onto an app’s Taskbar icon to open up the file in the app.

It’s a curious move that has perplexed a lot of Windows 11 users, and I would like Microsoft to take inspiration from both macOS and past versions of Windows to create a modern Taskbar that’s elegant, powerful, and simple to use.

3. Make Microsoft Store more like the App Store (that is, make it more useful)

Microsoft Store

(Image credit: Microsoft)

This last point is probably one that Microsoft would love, but ever since the introduction of the Windows Store with Windows 8, the company has struggled to make a case for what is now called the Microsoft Store.

Much like the App Store in macOS, the Microsoft Store offers a way to find and install apps. It should be easy and safe (as all apps in the store are tested to ensure they don’t include malware) – yet while the App Store in macOS feels like a useful, maybe even essential, part of the operating system, the Microsoft Store is easily ignored.

Microsoft must look at the money Apple rakes in through the App Store with seething jealousy. So what can Microsoft learn from Apple’s implementation?

For a start, the App Store looks cleaner and feels more curated. The Microsoft Store certainly looks better than in the past, but it’s still not the easiest when it comes to finding things you want (there’s a bit of a theme developing here). It also feels slow and laggy compared to the App Store.

App Store data collection

(Image credit: Apple)

Microsoft has also struggled to get developers to make bespoke versions of their applications for the Microsoft Store, which means it feels a bit sparser than the App Store. It also means that some versions of apps downloaded from the Microsoft Store lack the features of the same app downloaded from a website. It also leads to strange inconsistencies, such as the Paint.net app being a paid-for app in the Microsoft Store – but it’s free to download from the official website.

Probably the biggest problem for Microsoft when it comes to this is that the App Store has been such an integral part of macOS for so long that users think nothing of using it to install new apps. They will also trust Apple’s recommendations for new apps.

Microsoft doesn’t have that kind of reverence from its users, and Windows users have mainly grown up with using the internet to find and download applications, preferring the freedom of picking where to download the app from, and where to install it – even if it brings certain risks.

It’s hard to see how Microsoft can change a lot of that, but by making the Microsoft Store more useful, easier to navigate and with a much wider app selection, it could help make it more popular with its customers.

Apple – and macOS – is far from perfect, and there are lots of things that Windows 11 does better than macOS, but if Microsoft is in the mood for taking tips from its fruit-themed competitor, the above suggestions would be very welcome indeed.

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Meta Quest Pro 2: everything we know about the Apple Vision Pro competitor

Meta’s Quest 3 may be less than a year old, but Meta appears to be working on a few follow-ups. Leaks and rumors point to the existence of a Meta Quest 3 Lite – a cheaper version of the Meta Quest 3 – and a Meta Quest Pro 2 – a follow-up to the high-end Meta Quest Pro.

The original Meta Quest Pro doesn’t seem to have been all that popular – evidenced by the fact its price was permanently cut by a third less than six months after its launch – but the Apple Vision Pro seems to have fueled a renaissance of high-end standalone VR hardware. This means we’re getting a Samsung XR headset (developed in partnership with Google), and mostly likely a Meta Quest Pro 2 of some kind.

While one leak suggested the Meta Quest Pro 2 had been delayed – after Meta cancelled a project that the leak suggested was set to be the next Quest Pro – there’s more than a little evidence that the device is on the way. Here’s all of the evidence, as well as everything you need to know about the Meta Quest Pro 2 – including some of our insight, and the features we’d most like to see it get.

Meta Quest Pro 2: Price

Because the Meta Quest Pro 2 hasn’t been announced we don’t know exactly how much it’ll cost, but we expect it’ll be at least as pricey as the original which launched at $ 1,499.99 / £1,499.99 / AU$ 2,449.99.

The Meta Quest Pro being worn by a person in an active stance

(Image credit: Meta)

The Meta Quest Pro was permanently discounted to $ 999.99 / £999.99 / AU$ 1729.99 five months after it launched, but we expect this was Meta attempting to give the Quest Pro a much-needed sales boost rather than an indication of the headsets actual cost. So we expect this is much cheaper than Quest Pro 2 will be.

What’s more, given that the device is expected to be more of an Apple Vision Pro competitor — which costs $ 3,500 or around £2,800 / AU$ 5,350 – with powerful specs, LG-made OLED panels, and could boast next-gen mixed reality capabilities there’s a good chance it could cost more than its predecessor.

As such we’re expecting it to come in at nearer $ 2,000 / £2,000 / AU$ 3,000. Over time, and as more leaks about the hardware come out, we should start to get a better idea of its price – though as always we won’t know for certain how much it’ll cost until Meta says something officially.

Meta Quest Pro 2: Release date

The Meta Quest 3 on a notebook surrounded by pens and school supplies on a desk

The Meta Quest 3 (Image credit: Meta)

Meta hasn’t announced the Quest Pro 2 yet – or even teased it. Given its usual release schedule this means the earliest we’re likely to see a Pro model is October 2025; that’s because it would tease the device at this year’s Meta Connect in September/October 2024, and then launch it the following year’s event as it did with the original Quest Pro and Quest 3.

But there are a few reasons we could see it launch sooner or later. On the later release date side of things we have the rumored Meta Quest 3 Lite – a cheaper version of the Meta Quest 3. Meta may want to push this affordable model out the gate sooner rather than later, meaning that it might need to take a release slot that could have been used by the Quest Pro 2.

Alternatively, Meta may want to push a high-end model out ASAP so as to not let the Apple Vision Pro and others like the Samsung XR headset corner the high-end VR market. If this is the case it could forgo its usual tease then release strategy and just release the headset later this year – or tease it at Connect 2024 then launch it in early 2025 rather than a year later in late 2025 as it usually would.

This speculation all assumes a Meta Quest Pro 2 is even on the way – though Meta has strongly suggested that another Pro model would come in the future; we’ll just have to wait and see what’s up its sleeve.

Meta Quest Pro 2: Specs

Based on LG and Meta’s announcement of their official partnership to bring OLED displays to Meta VR headsets in the future, it’s likely that the Meta Quest Pro 2 would feature OLED screens. While these kind of displays are typically pricey, the Quest Pro 2 is expected to be a high-end model (with a high price tag), and boasting OLED panels would put it on par with other high-end XR products like the Apple Vision Pro.

Key Snapdragon XR2 Plus Gen 2 specs, including that it has support fo 4.3k displays, 8x better AI performance, and 2.5x better GPU performance

(Image credit: Qualcomm)

It also seems likely the Meta Quest Pro 2 will boast a Snapdragon XR2 Plus Gen 2 chipset – the successor to the Gen 1 used by the Quest Pro. If it launches further in the future than we expect it would instead boast a currently unannounced Gen 3 model.

While rumors haven’t teased any other specs, we also assume the device would feature full-color mixed reality like Meta’s Quest 3 and Quest Pro – though ideally the passthrough would be higher quality than either of these devices (or at least, better than the Quest Pro’s rather poor mixed reality).

Beyond this, we predict the device would have specs at least as good as its predecessor. By that we mean we expect the base Quest Pro 2 would come with 12GB of RAM, 256GB of storage and a two-hour minimum battery life.

Meta Quest Pro 2: What we want to see

We’ve already highlighted in depth what we want to see from the Meta Quest Pro 2 – namely it should ditch eye-tracking and replace it with four different features. But we’ll recap some of those points here, and make a few new ones of things we want to see from the Quest Pro 2.

Vastly better mixed-reality passthrough, more entertainment apps and, 4K OLED displays would go a long way to making the Meta Quest Pro 2 feel a lot more like a Vision Pro competitor – so we hope to see them on the Quest Pro 2. 

Eye-tracking could also help, but Meta really needs to prove it’s worthwhile. So far every instance of the tech feels like an expensive tech demo for a feature that’s neat, but not all that useful.

The Meta Quest Pro being worn by Hamish Hector, his cheeks are puffed up

What we want from the next Quest Pro (Image credit: Meta)

Ignoring specs and design for a second, our most important hope is that the Quest Pro 2 isn’t as prohibitively expensive as the Apple Vision Pro. While the Vision Pro is great, $ 3,500 is too much even for a high-end VR headset when you consider the realities of how and how often the device will be used. Ideally the Quest Pro 2 would be at most $ 2,000 / £2,000 / AU$ 3,000, though until we know more about its specs we won’t know how realistic our request is.

Lastly we hope the device is light, perhaps with a removable battery pack like the one seen in the HTC Vive XR Elite. This would allow someone who wants to work at their desk or sit back and watch a film in VR wear a much lighter device for the extended period of time (provided their near a power source). Alternatively they can plug the battery in and enjoy a typical standalone VR experience – to us this would be a win-win.

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The next Apple Pencil could work on the Vision Pro for spatial sketching

A rumor claims the Apple Vision Pro headset will one day support a future model of the Apple Pencil. This news comes from MacRumors, who got their information from an anonymous “source familiar with the matter,” so we'll take it with a grain of salt. Details on the update are scarce as you can imagine, but if it is indeed real, it could quite literally turn the world into your personal canvas.

The report states the upcoming Apple Pencil could be used on flat surfaces, like a desk, “complete with pressure and tilt sensitivity” to accurately display your artistic vision on one of the headset’s illustration apps. Support for a stylus would require a software upgrade, “but it is unclear which version” of visionOS will see the patch. MacRumors points out the first beta for visionOS 1.2 could come out this week  with the Apple Pencil support. However, nothing can be said with total confidence. We can only surmise that testing is currently ongoing internally.

No word on when the update will roll out, if at all, and it’s entirely possible this will never see the light of day. However, MacRumors seems to believe we could see something during the expected reveal of visionOS 2 at WWDC 2024 this June.

It is worth mentioning an Apple Pencil refresh is supposed to come out alongside new iPads models very soon. Whether or not this refresh and a Vision Pro update are one and the same remains to be seen. 

Analysis: Picking up the digital pen

Assuming this is all true (and fingers crossed that it is), an Apple Pencil on the Vision Pro would do wonders for achieving precise control. The hands-free control scheme is one of the main selling points for the headset. You don’t need special controllers to navigate the user interface. Thanks to an array of cameras and sensors, owners can simply use their eyes and hands to command the software. This method of navigation is fine for most things, but when it comes to drawing, it turns into a nightmare.

TechRadar’s Editor At Large Lance Ulanoff dealt with this first hand when he tried to illustrate on the Vision Pro. He ended up calling the whole experience “insanely frustrating and difficult.” The main problem is that the gaze controls clash with the hand gestures. If your eyes move between a reference image and the digital canvas, the art piece falls apart because the headset prioritizes what you’re looking at. Then there are other problems, like the numerous bugs affecting the current slate of art apps.

The hope with the future Apple Pencil is it’ll help keep the canvas steady. That way, there isn’t this weird back and forth between the two methods of controls.

If you're looking to pick up illustration as a hobby, check out TechRadar's list of the best free drawing software for 2024.

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Apple confirms the Vision Pro will get international launch this year

The Apple Vision Pro VR headset has wowed many of those who have given it a whirl, but one major issue keeping the device out of people’s hands is availability – if you live outside the US and want to buy one, you’re out of luck. That’s set to change, though, with Tim Cook confirming that the headset will launch in at least one other country this year: China.

Apple has previously hinted at a wider Apple Vision Pro release coming in 2024, and while speaking at the China Development Forum in Beijing over the weekend Tim Cook specifically mentioned China as one of the lucky countries that's set to get the headset before the end of the year.

Beyond confirming that a China release is on the cards, Cook didn’t reveal a specific release date or pricing: however, a Vision Pro release outside the US before June 2024 was hinted at by analysts earlier this year, and it's unlikely that China will be the only country where it's released. 

Is a worldwide Vision Pro release coming soon?

China, Japan, Canada, Australia, and the UK, among a few others, are regions where Apple is looking to hire a 'Briefing Experience Specialist' for the Vision Pro. When the job postings were spotted it was believed they hinted at where the wider Vision Pro release would begin, and Cook’s China confirmation suggests that this may indeed be the case.

As such, we wouldn’t be surprised if the UK and Australia (and the rest) saw an Apple Vision Pro release around the same time as China. As mentioned above, Apple analyst Ming-Chi Kuo has previously suggested Apple is likely to launch the Vision Pro outside of the US before WWDC – which is due in June – so we might only be a month or two away from seeing the Vision Pro in more people’s hands. 

If you're interested in picking up the Apple headset, we'd suggest first reading our Apple Vision Pro review to help you decide if the $ 3,500 device (around £2,800 / AU$ 5,350) is worth it for you.

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The end of ‘Hackintosh’ – how Apple is sounding the death knell for a once-thriving online community

The beloved ‘Hackintosh’ may be on its last legs, as Apple’s macOS 14 Sonoma kills off a selection of older Wi-Fi drivers in its signature operating system allowing users to run it properly on purpose-built hardware.

For the uninitiated, a Hackintosh was the term given to a non-Apple computer or other device running macOS. The benefits of this are pretty obvious: for starters, Apple’s best MacBooks and Macs can cost a pretty penny, and are usually the only way to access macOS.

On top of that, Apple’s hardware can be limited for some users – if you want a super-powered scientific modeling PC with a ludicrous amount of RAM, for example, you’d normally be limited to purpose-built Windows and Linux machines. Then there's also the silly (but fun) edge cases, like running macOS on a Nintendo DS.

The latest version of macOS, Sonoma, has removed driver support for a selection of old Broadcom Wi-Fi cards found in some Mac models from 2012/13. That might not sound like a big problem in itself (after all, that hardware is more than a decade old now). But Hackintosh fan and app developer Aleksandar Vacić has pointed out that those cards were integral to fully-functioning Hackintosh builds, and a driver shift from .kext to .dext formats has similarly hamstrung other workarounds.

A sad day for macOS lovers… who don’t like Macs

Hackintosh fans formed a small but lively online community around their custom macOS rigs, and some users are already bemoaning the impending death of their favorite homebrew hardware.

As one commenter on OSNews put it Hackintoshes were “a great way to have a machine that Apple doesn’t offer anymore – unsightly big box full of hardware.” Many have noted that Apple dropping Intel and shifting to ARM-based chips for its Macs, starting the release of the very impressive M1 chip seen in the 2020 MacBook Air, was the first sign that the Hackintosh glory days might be coming to an end, and that prophecy seems to be ringing true.

Without proper Wi-Fi driver support, the only way to run Sonoma on non-Apple hardware now seems to be doing so without Wi-Fi at all, which has the knock-on effect of borking many apps in macOS, including FaceTime, AirDrop, and Continuity. With one of the aforementioned Wi-Fi cards and an older version of macOS, all of those tools worked just fine.

At the end of the day, the humble Hackintosh represented a path forward for users who loved the OS, but hated (or simply couldn’t afford) the hardware. It’s no surprise that some fans are upset by its slow death, but the writing was on the wall; the Hackintosh community has undeniably been shrinking ever since the tech giant abandoned Intel’s x86 processors.

Google’s time to shine?

Personally, as TechRadar’s resident macOS hater, I won’t really shed a tear about this. There was one comment on OSNews that resonated with me, though: user ‘cpcf’, who said “we discard so much hardware long, long before its natural use-by-date simply because some software somewhere says ‘No!’”

It’s an excellent point, although I’m not dragging Apple directly here; ending support for decade-plus-old kit isn’t ridiculous. But killing users’ ability to keep their old home-made Macs running is a shame, especially considering that Apple hasn’t historically hated the ‘Hackintosh’ trend too much. Another user speculates about macOS being given the open API license treatment, suggesting Apple takes a stance of “Here’s our driver API so 3rd parties can make drivers, here’s the OS. If you want to run it on an x86 PC, pay us $ 200.”

It’s not a bad idea, and could be a way for Apple to make a bit of side cash off its older macOS versions, but I doubt it’ll ever happen. Apple prides itself on its tightly insulated software ecosystem, and Google beat macOS to the punch anyway. ChromeOS Flex already offers a cheap and easy alternative OS for almost any machine, an admirable way to beat the current e-waste crisis. Good job, Google; sorry you missed the boat, Apple.

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Anyone can now browse through Apple Vision Pro apps on the web

You no longer need an Apple Vision Pro to look at Vision Pro apps, because the visionOS App Store is now available for browsing on the web – just like the equivalent App Stores for iOS, iPadOS, macOS, and tvOS.

Head to the Vision Pro App Store in your browser (as spotted by 9to5Mac), and you're able to browse through categories including business, entertainment, and education. You can also find iPhone and iPad apps and games that'll run on the Vision Pro.

You can read our Apple Vision Pro review to get an idea of how much we love the mixed reality headset – and it's now even more appealing, because you don't have to don the device to check out new apps you might be interested in.

What's more, it gives people who don't own one of the headsets a chance to see the apps that are available for it. When you're spending $ 3,499 (about £2,750 / AU$ 5,330) and up on a piece of hardware, maybe you want to see what you'll be able to do on it before buying.

A wider roll out

Apple Vision Pro App Store

See anything you like? The Apple Vision Pro App Store (Image credit: Future)

The experience of browsing through the visionOS App Store is very similar to what you may already be familiar with when you browse for apps for other devices – and some app listings have simply had an extra Apple Vision tab added to them.

You can check out screenshots, see descriptions of the apps and reviews that have been left by other users, and get information about the data collected by each app. Details of app prices and in-app purchase prices are also shown.

It's possible that the launch of the Vision Pro App Store on the web is something to do with the headset's rumored international launch. At the moment, you can only buy the device in the US, but that could be changing in the near future.

There's also been talk that a cheaper version of the Vision Pro could be in the pipeline – though it might not break cover until 2026. It may not be selling in massive numbers yet, but there's no doubting Apple's commitment to the Vision Pro.

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Leaked Apple roadmap hints at iPhone SE 4, foldable iPhone, and AR glasses launch dates

We've heard plenty of rumors about the iPhone SE 4, the foldable iPhone, and the Apple AR glasses, and now a leaked roadmap has given us a better idea of when we might actually see these devices get launched.

The document, apparently from finance company Samsung Securities, was leaked by well-known tipster @Tech_Reve (via Wccftech). It offers an overview of what's on the way from Apple for the next few years, up until 2027.

It's in 2027 when we'll apparently get the augmented reality glasses. We've not heard much about the specs in recent months, with the Apple Vision Pro taking most of the attention when it comes to AR and VR (or mixed reality, if you prefer). We're also, it seems, getting a cheaper Vision Pro sometime in 2026.

A foldable 20-inch iPad is slated to arrive in 2027, with the foldable 8-inch iPhone turning up a year before. That's somewhat in opposition to recent rumors that said the foldable iPad would turn up first – though considering a foldable iPhone would be about the size of an iPad mini anyway, there may be some confusion over which product is which.

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There's also a mention of the long-rumored OLED MacBook in 2026, and then looking at next year, we've got the iPhone SE 4 mentioned. That matches up with a rumor from last month that pointed to an early 2025 launch for the mid-ranger – with a switch to a more modern design and an OLED display also being talked about.

As for the rest of this year, it looks very much as though we'll get an 11-inch iPad Pro and a 12.9-inch iPad Pro, both running OLED screens. Most tipsters have predicted a 2024 launch for these tablets, and they could show up any day now (though you might have to get your orders in quickly for the 11-inch version).

The usual caveats about leaks and rumors apply: these dates might not be completely accurate, and even if they are, Apple's plans can always change. That said, this roadmap does  match up nicely with other bits of information that have leaked out.

If Apple does indeed launch new iPads in the near future, the next big announcements to expect will be about iOS 18, artificial intelligence, and Apple's other software. That will be at WWDC (the Worldwide Developers Conference) 2024, happening sometime in June.

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Here’s more proof Apple is going big with AI this year

The fact that Apple is going to debut a new generative artificial intelligence (AI) tool in iOS 18 this year is probably one of the worst-kept secrets in tech at the moment. Now, another morsel has leaked out surrounding Apple’s future AI plans, and it could shed light on what sort of AI features Apple fans might soon get to experience.

As first reported by Bloomberg, earlier this year Apple bought Canadian startup DarwinAI, with dozens of the company’s workers joining Apple once the deal was completed. It’s thought that Apple made this move in an attempt to bolster its AI capabilities in the last few months before iOS 18 will be revealed, which is expected to happen at the company’s Worldwide Developers Conference (WWDC) in June.

Bloomberg’s report says that DarwinAI “has developed AI technology for visually inspecting components during the manufacturing process.” One of its “core technologies,” however, is making AI faster and more efficient, and that could be the reason Apple chose to open its wallet. Apple intends its AI to run entirely on-device, presumably to protect your privacy by not sharing AI inputs with the cloud, and this would benefit from DarwinAI’s tech. After all, Apple won’t want its flagship AI features to result in sluggish iPhone performance.

Apple’s AI plans

Siri

(Image credit: Unsplash [Omid Armin])

This is apparently just the latest move Apple has made in the AI arena. Thanks to a series of leaks and statements from Apple CEO Tim Cook, the company is known to be making serious efforts to challenge AI market leaders like OpenAI and Microsoft.

For instance, it’s been widely reported that Apple will soon unveil its own generative AI tool, which has been dubbed Ajax and AppleGPT during its development process. This could give a major boost to Apple’s Siri assistant, which has long lagged behind competitors such as Amazon Alexa and Google Assistant. As well as that, we could see generative AI tools debut in apps like Pages and Apple Music, rivaling products like Microsoft’s Copilot and Spotify’s AI DJ.

Tim Cook has dropped several hints regarding Apple’s plans, saying customers can expect to see a host of AI features “later this year.” The Apple chief has called AI a “huge opportunity” for his company and has said that Apple intends to “break new ground” in this area. When it comes to specifics, though, Cook has been far less forthcoming, presumably preferring to reveal all at WWDC.

It’s unknown whether Apple will have time to properly integrate DarwinAI’s tools into iOS 18 before it is announced to the world, but it seems certain it will make use of them over the coming months and years. It could be just one more piece of the AI puzzle that Apple is attempting to solve.

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This N64-powered VR setup is the complete opposite of an Apple Vison Pro

Most tech creators are on a never-ending upgrade quest – always after higher frame rates, pixel counts and processing speeds, in a lighter, sleeker form factor – but a select few instead choose to look backwards. And that’s how we got a Nintendo 64-powered Oculus Rift setup that's pretty much the antithesis of the Apple Vision Pro

It's the latest project from James Lambert – previously known for the Portal 64 demake that aimed to bring the classic Valve game to Nintendo’s 1996 console – and in a video shared to his YouTube channel he detailed exactly how he managed to create this unlikely VR pairing.

The first step was picking the right VR headset. Lambert opted for the Oculus Rift DK1 because its tracking is “relatively simple” – there are only a few sensors in the headset – and they can all pass data through USB – which works great with Lambert's custom-built N64 USB adapter.

He was then able to easily output video from his modded N64 to the headset via an HDMI cable running between their HDMI ports. And while the DK1 has a very low 640 x 800 pixel resolution per eye, Lambert jokes that it’s “not the bottleneck here” while gesturing with the N64.

Another unavoidable issue is that while the Oculus Rift can read sensor data at a rate of about 1,000 samples per second, the N64 setup Lambert used can only read data at a rate of about 60 samples per second. But after calibrating everything as best as he could, Lambert was able to send semi-accurate tracking data from the headset to the aging console. 

Lambert goes into much more detail about how he got the setup to work despite these technical limitations in his 10-minute video, and it’s well worth a watch – but the TL;DR is that while the Rift can indeed run on an N64, the end result isn’t a VR experience you’d actually want to try for very long.

A technical feat we don't want to experience

The phenomenally low resolution – just 320 x 480 pixels per eye – gives the world a very pixelated look. This coupled with the input lag when turning your head and low frame rate makes the whole thing “pretty motion-sickness inducing” according to Lambert.

Another disappointment was that he was unable to complete the Nintendo experience by getting the Power Glove to function with the Rift-N64 setup – having previously managed to get the wearable NES controller to work on the N64 in a previous video. Lambert does seem keen to keep tinkering with his N64 VR setup, though so perhaps that's an upgrade we’ll see in a version 2.0.

As with other modded hardware projects, you unfortunately can’t go out and buy an N64 VR setup for yourself – unless you’re willing to put in a lot of time recreating Lambert’s mods. But even projects as eccentric as this are a technical marvel, and we’re excited to see what odd hardware will power a VR setup next – following in the footsteps of Doom, maybe we’ll see a lawnmower power a Valve Index, or another console will enter the mix with a PSP running a PlayStation VR headset.

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