Apple may be considering a cheaper Vision Pro model – so people might be able to actually buy the headset

The Apple Vision Pro is probably the most ambitious product to be announced this year, combining an interesting design and staggering price tag with some exciting-sounding tech that could make it really stand out from other virtual reality headsets (not that Apple wants the Vision Pro to be considered a VR headset). It features two 4K microLED panels that at the moment are only sourced from Sony, with the manufacturer capping annual display production at just a million units dedicated to the headset. 

This puts a spanner in the works, as not only will Apple be unable to produce as many units as possibly needed, but it also means the company has no negotiating power with component prices, as only Sony is making them. However, it seems like two Chinese suppliers are currently being evaluated to produce the microLED technology, which could enable mass production and hopefully, a cheaper model. 

According to The Information, two people “with direct knowledge of the matter” claim that Apple is “testing advanced displays” by two companies for possible inclusion in future models. 

A source cited in the article also hints at the possibility of a non-pro, more financially accessible, version of the Vision headset, stating that Apple is evaluating BOE’s and SeeYa’s – the two companies mentioned above –  displays for future models of both the Vision Pro and a cheaper headset internally code-named N109, which The Information previously reported was in an early stage of development.

The cheaper the better 

Apple already uses BOE for iPad and iPhone displays, so there is a good chance that they would collaborate again for Vison Pro panels. When the augmented reality headset was announced in June of this year, the steep price tag of $ 3,500 caused concern about who could actually afford to buy one.

In a time when people are concerned with the cost of living, who is this device actually for? During WWDC 2023 many people felt there was no clear audience for the Vision Pro, and at $ 3,500 not many people would be willing to shell out just to give the experimental technology a try. 

Hopefully, as Apple searches for cheaper display manufacturers and considers a more ‘basic’ Vision headset, it will give more people a chance to try out the impressive tech. Obviously, a cheaper alternative will have watered-down features, but I would rather spend half the price on a headset I can afford, that may be missing a few features than to be completely priced out of such exciting tech. 

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The Apple Vision Pro could pack in more storage than the iPhone 15

We know that the Apple Vision Pro isn't going to be available to buy until 2024, but we're learning a little bit more about the specs of the device through leaks from early testers – including how much on-board storage the augmented reality headset might pack.

According to iPhoneSoft (via 9to5Mac), the Vision Pro is going to offer users 1TB of integrated storage as a default option, with 2TB or 4TB a possibility for those who need it (and who have bigger budgets to spend).

Alternatively, it might be that 256GB is offered as the amount of storage on the starting price Vision Pro headset, and that 512GB and 1TB configurations are the ones made available for those who want to spend more.

This information is supposedly from someone who has been given an early look at the AR device, and noticed the storage space listed on one of the settings screens. It's more than the standard iPhone 15 model is expected to have – if it sticks with the iPhone 14 configurations, it will be available with up to 512GB of storage.

Plenty of unknowns

It does make sense for a device like this to offer lots of room for apps and files, and it might go some way to explaining the hefty starting price of $ 3,499 (about £2,750 / AU$ 5,485). Watch this space for more Vision Pro revelations as the launch date gets closer.

While the Apple Vision Pro is now official, there's still a lot we don't know about it – and it may be that we won't find out everything until we actually have the headset in our hands and are able to test it fully.

There have been rumors that two more Vision Pro headsets are in the pipeline, and that some features – such as making group calls using augmented reality avatars – will be held back until those later generations of the device go on sale.

We're also hearing that Apple might not be planning to make a huge number of these headsets, so availability could be a problem. Right now it does feel like a high-end, experimental device rather than something aimed at the mass market.

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This bonkers Apple patent could solve one of VR’s biggest problems

Apple might have found a wild solution to VR’s prescription lens problem; liquid lenses.

VR headsets and glasses don’t usually mix well. Often they sit too close to your face for glasses to fit in front of your eyes, and the solutions deployed by headset designers are a mixed bag – some package in optional spacers that make room for specs like the Oculus Quest 2, while others include a prescription lens attachment (but you need to buy lenses for it at an added cost) like the Apple Vision Pro, and a few do nothing at all.

This has resulted in some glasses wearers feeling like VR isn’t accessible to them, but that might change if Apple’s latest patent comes to one of its headsets.

According to the patent granted in the US (via Apple Insider) Apple has created a design for an “electronic device with liquid lenses.”  The document describes a “head-mounted device” (sounds like a VR headset) with “tunable liquid lenses.” You can read the patent for the full details, but the TL;DR is that electronic signals sent to the lenses will deform the liquid in them and alter the refractive index of the lenses. 

This should allow the liquid lenses to correct a wide range of eyesight issues without the need for any accessories. What’s more, the correction is calibrated by the headset’s eye-tracking system.

Apple’s patent also states that it could apply to a “pair of glasses.” We can’t read too much into patent wordings, but this could hint at the Apple AR glasses that Apple apparently also has in development.

When will we get liquid lenses? 

Apple logo seen through a pair of glasses

Apple’s liquid lenses could bring VR and AR into focus (Image credit: Shutterstock / Girts Ragelis)

As with all patents we need to note that there’s no guarantee that we’ll ever see these liquid lenses appear in a real headset – one that’s made by Apple or otherwise. While the design exists in theory, it might be less than practical to add liquid lenses to a commercially available headset – either from a design or cost perspective. Alternatively, Apple might develop a different solution to VR’s prescription problem.

What’s more, even if liquid lenses do appear in an Apple headset you or I could pick up off the shelf there’s no telling when that will happen.

It’s probably an impossibility for the first-generation Vision Pro to launch in early 2024, and we’d be surprised if it appeared in the second-generation headset that rumors predict will appear sometime in the next few years. Instead, it seems far more likely we’d see liquid lenses in the third-generation model (assuming we see them at all) in half a decade or so – as this would give Apple plenty of time to hone the design.

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Samsung’s leaked XR headset looks like a very budget Apple Vision Pro

At Galaxy Unpacked back in February 2023 Samsung announced that it was partnering with Google and Qualcomm to develop a XR headset – and if these leaks are correct we might have got our first look at its efforts so far. Well, kinda.

Very little is know about Samsung’s latest XR efforts, though it’s expected to be a standalone device rather than something powered by smartphones like its old Gear VR headsets. This new leaked prototype (assuming it’s real) gives us an insight into Samsung’s design philosophy, though according to the leaks it’s not an in-development prototype. Instead, this is what Samsung was working on until it saw the Apple Vision Pro and decided to start over.

The leak was first posted by the Chinese publication Vrtuoluo, but the article has been deleted (via Android Authority). The only way to view the original is using the Way Back Machine which has archived the original. The images it posted look a lot like a typical VR headset – such as the Oculus Quest 2 – with it apparently featuring four tracking cameras, dual RGB cameras, and a depth sensor for full-color passthrough. No controllers are included with the images so it appears that much like the Vision Pro the Samsung XR device would use hand and eye-tracking controls by default.

A VR headset cla in black plastic with a simple strap and six visible cameras on its faces

(Image credit: Vrtuoluo / Samsung)

The prototype apparently also uses dual micro OLED displays, and (surprisingly) a Samsung Exynos 2200 rather than a Qualcomm XR chip such as the Snapdragon XR 2 found in many VR headsets like the Pico 4, or a XR 2 Plus like the one in the Meta Quest Pro

It’s worth remembering this is just a leak however, and not one that we may ever be able to easily verify – as this is a prototype for a headset that we should never see publicly. As such we should take the information and images with a pinch of salt. That said, if this is indeed a canceled Samsung XR headset, we can see why the project is no longer in development.

Not an Apple Vision Pro rival yet

This leaked Samsung prototype isn’t close to being a Vision Pro competitor. The specs are fine, but not in the same league as the Apple headset, and the design is significantly more bulky. After seeing the Vision Pro announcement we can see why Samsung might want to go back to the drawing board.

Not being a Vision Pro rival isn’t necessarily a bad thing, however. Sure, borrowing some of its cues could be smart, but mimic it too heavily and you’ll end up copying its biggest flaw – the sky-high price of $ 3,499 (around £2,800 / AU$ 5,300).

If a Samsung headset can offer many of the Vision Pro’s features at a fraction of its cost – with rumors teasing it might cost closer to $ 1,000 / £1,000 / AU$ 1,500 – then it could be onto a winner. It’ll likely be a while before we see anything from Samsung though. With it abandoning this nearly complete project for a new one it’s possible we won’t know anything concrete until 2024 or even later – we’ll just have to wait and see what it announces. 

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Apple Vision Pro’s killer app could be… Windows XP?!

When the Apple Vision Pro, the powerful and ultra-expensive VR headset, was shown off by CEO Tim Cook at WWDC 2023, few (if any) of us expected one of the most interesting showcases for the new tech to be running the ability to run a Windows operating system by arch nemesis Microsoft – especially one that was first released back in 2001. But you know what? It actually is.

As 9to5Mac reports (via iPhoneSoft), developers working on an early version of the visionOS operating system that the Vision Pro will run on, have managed to get an emulator running with a working version of Windows XP.

In a video posted on X, the social media network formerly known as Twitter, which you can see below, Windows XP is shown loading in a big floating window in a lounge.

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Room with a view

While Windows XP is regarded as one of the better versions of Microsoft’s operating system, the idea of it looming over you as you sit on your couch may seem like some sort of dystopian nightmare, but this is actually pretty cool.

Sure, it’s unlikely that I’d want to fire up Windows XP to play some Minesweeper on a virtual 100-inch screen, this is an exciting demonstration on what could be possible for Vision Pro.

The developers are working on UTM, an emulator that brings non-Apple software to iPhones, Macs and now, it seems, the Vision Pro.

This emulation isn’t yet perfect – there isn’t a way to control Windows XP when it’s running – but the team has time to work on that before the Vision Pro’s official launch early next year.

And, while Windows XP is shown off in this video, it does suggest that this could mean other operating systems could come to Vision Pro. This would open up huge possibilities, as you’d be able to run full programs and games on the headset.

Apple Vision Pro

(Image credit: Apple)

Killer app? Perhaps

One of the major questions many people – including myself – had when Apple showed off the Vision Pro, was what is the headset actually for? We were shown some concept videos of people making video calls and watching movies using the headset, but nothing that really justified the huge $ 3,499 (around £2,815 / AU$ 5,290) price tag that it will launch with.

What we need is a killer app that makes the Vision Pro a must-by. So far, we’ve not had that, but an app that allows an almost unlimited amount of applications could be the key – and would also showcase Apple’s vision for ‘spatial computing’, which is how the company refers to the tech powering the Vision Pro – which includes hardware such as the same M2 chip found in the best MacBooks, and the new R1 chip.

The UTM app is certainly exciting, but I wouldn’t get too excited just yet. As you may imagine, Apple won’t be too keen on people running non-Apple software on the Vision Pro, so don’t expect installing UTM on the headset to be as straightforward as downloading it from the built-in app store.

It would be a shame if Apple hobbled the Vision Pro’s potential by forcing a walled-garden approach to apps, like on the iPhone, where you can only officially install apps from Apple’s own store, unlike the more open approach on Macs and Windows laptops

If Apple is serious about the Vision Pro being a productivity machine and the dawn of ‘spatial computing’, then it’s going to have to be willing to give up some control – and it may not want to do that.

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Apple is reportedly working on a ChatGPT rival – but you won’t see it anytime soon

Of course, Apple is working on its own generative AI, Large Language Model (LLM) and possible ChatGPT rival called, naturally, AppleGPT. Sure, the news is based on a Bloomberg report and Apple is predictably mum on the matter but, seriously, how could the Cupertino tech giant not be working on its own AI?

According to the Bloomberg report, Apple is basing its ultra-secret project on a learning framework known as Ajax, from rival and sometimes friend Google.

The effort to build some sort of chatbot and maybe other generative AI systems has been going on since late last year but, as someone who attended Apple's WWDC 2023 can tell you, Apple made no mention of chatbots of any kind at the June developer's conference.

Privacy roadblock

Apple's hyper-focus on user privacy has, as I see it, somewhat hamstrung its efforts to bring any kind of LLM-based chatbot to consumers. ChatGPT, Google Bard, and Microsoft Bing are all cloud-connected and send queries out to distant servers for rapid interpretation and response (based on the LLM's vast knowledge of how actual humans might respond under similar circumstances).

That, of course, is not the Apple way. Its Apple Silicon A16 Bionic's Neural Network is local. It does Machine Learning on your best iPhone. Sending queries with all those possibly personal details is anathema to Apple's privacy principles.

And yet, Apple clearly cannot afford to stay away from the siren call of generative AI. It is a revolution that is consuming the tech industry and the interests of average consumers and businesses. Even with the intense scrutiny AI development is under and the lawsuits some of it is facing, no one believes AI development is suddenly going to stop or go away. 

Apple has even gone as far as, according to Bloomberg, creating its own chatbot, or AppleGPT. But that's basically a highly limited and internal test and apparently not one that's ever headed to consumer desktops.

What about Siri?

Where does Siri sit in all this? 

Bloomberg claims that the Ajax work has already been used to improve Siri. That may be so, but the only Siri improvement we're getting with iOS 17 (currently in public beta) is the ability to stop starting each voice assistant prompt with “Hey.”

I have no doubt that Apple is hard at work figuring out its place in the LLM AI sphere, but it's also clear from the report that these are early days. There is no overarching strategy, and I doubt the existential question of whether or not Siri could ever host AppleGPT (or whatever it's called) has been answered.

Ultimately, this is confirmation that Apple is just as aware of what's going on around it and with competitors as ever. It will sample and test, develop and test, scrap and develop, and then test some more. I don't expect Apple to tell us anything about this during the expected September launch of the iPhone 15. However, by the time WWDC 2024 rolls around, Apple might be ready to unveil a new platform. Maybe it'll be AppleGPT-kit, AppleLLM-Kit, or even AppleGPT. 

This assumes that Apple can solve its big privacy question. If not, AppleGPT could remain in Skunkworks indefinitely.

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The Apple Vision Pro means Samsung’s own XR headset has been delayed

The arrival of the Apple Vision Pro has apparently forced a delay in the launch of Samsung's own XR (Extended Reality) headset: the Samsung device is now expected to launch in mid-2024 or later, after having originally been slated for February 2024.

This comes from SBS Biz (via SamMobile), and the story seems to be that seeing the Vision Pro forced Samsung executives to rethink their own device. An upgrade to the display sharpness is one of the possible reasons given for the delay.

Clearly Samsung doesn't want to come out of the gate with a headset that's notably inferior to Apple's own product, even if it's also cheaper. The Vision Pro costs $ 3,499 (about £2,725 / AUS$ 5,230), and is expected to only be available in limited numbers for a while.

Details on exactly what the Samsung XR headset is going to offer are still thin on the ground at this stage, though it is believed to be running Google's Android software, and powered by a Qualcomm chipset of some description.

Choose your reality

All these different versions of reality can take some time to get used to. The XR (or Extended Reality) that Samsung prefers is actually referring to all the different types of related technology that we've seen to date.

Augmented reality (AR) is where digital objects are overlaid on top of the real world. Then there's virtual reality (VR), which refers to completely self-contained digital environments. Mixed reality (MR) generally means enhanced AR, where digital objects are aware of and interact with the physical world around them.

The Vision Pro is usually referred to as a mixed reality device, whereas the Meta Quest 3 is mostly concerned with virtual reality. Extended reality, or XR, is generally taken to mean a combination of AR, VR, and MR – though there's still a lot of confusion, as tech companies tend to all use these terms in different ways.

We'll have to wait and see what Samsung has been building and what it's capable of, but the extra time in development should mean a better device – and a more worthy competitor to the Vision Pro when it finally does see the light of day.

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Apple isn’t making game controllers for Vision Pro – Microsoft and Sony may have it covered

If you're wondering what Apple's official Vision Pro controllers are going to look like, just imagine something that isn't there. That's because Apple is reportedly determined to make its AR/VR headset a controller-free zone. 

The report comes via Apple watcher Mark Gurman, who wrote in a Bloomberg newsletter that Apple had experimented with a finger-based controller device. It also confirms that the company reportedly tried third-party VR controllers including models from HTC, but the decision has been made. For Apple, controlling the Vision Pro means hand and eye scanning and Siri voice controls, not the kind of hand controllers you get with headsets such as the HTC Vive Pro 2.

Apple had also reportedly experimented with a physical Bluetooth or Mac keyboard, but has decided instead to go with an in-air keyboard for those moments when you really have to type something, such as a password you haven't already stored in your iCloud Keychain.

Does Vision Pro support third-party controllers?

Yes and no. According to Gurman, while Apple won't make a physical controller for what's expected to be the best VR headset, it will support PS5 and Xbox controllers for gaming. 

However, Apple has no plans to make its own Vision Pro game controller, and it has no plans to support third-party VR accessories. Whether that'll change with time and Apple will find a VR equivalent of the Made for iPhone certification scheme, something that's been a nice little earner for Apple over the years, is unknown.

I don't think the lack of third-party support or a hardware handheld controller is going to be a big deal, especially based on all the early verdicts so far. When we tried the Vision Pro, we found gesture and vision tracking to work very well after a brief setup routine: “if I looked at an app like Photos, I could then pinch together my thumb and index finger to open it. To scroll in a window, I would pinch, hold and drag my hand left or right or up or down.” 

Once you get used to it, it's very simple and straightforward. And there's still many months left for Apple to refine it further, and many more before the average consumer is using an Apple headset.

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Google has apparently killed its AR glasses – and that’s good news for Apple

Google isn't averse to killing off its products, with the now-shuttered Stadia and the slow demise of Fitbit being the latest candidates for cremation – and now we can sadly add its AR translation glasses to the list, according to a new report.

According to Insider, Google has shelved its plans – codenamed Project Iris – to make augmented-reality glasses. If that's the case, we can wave goodbye to the live-translation spectacles that we first saw at Google IO 2022.

Google has apparently been working on its AR glasses project for several years, though the concept seemingly differs from the separate Extended Reality (or XR) initiative that it's started with Samsung

While the latter will likely be more of an Apple Vision Pro rival, with a ski-goggle design, this newly-canned AR project was apparently “a series of devices more closely resembling eyeglasses”. Like those exciting, prototype Google Translate glasses that we saw in the video below last year.

It now seems that Google has backtracked on making AR hardware itself, instead focus on making software and operating systems. The Insider source claims that Google is making an Android XR platform for Samsung's forthcoming headset, which leaks suggest will be a standalone device that works independently of a computer or phone.

According to an employee that Insider interviewed, Google now instead wants to be an “Android for AR” rather than a hardware player like it is in phones with the Pixel series. The search giant said at Google IO 2023 that it would “share more later this year” about its AR partnership with Samsung. But it looks like we'll sadly hear no more about its plans to make glasses specifically for Translate or Maps.


Analysis: The AR path is clear for Apple and Meta

A man wearing the TCL RayNeo AR glasses and looking at a graphic

TCL RayNeo X2s (above) are another example of AR translation glasses. (Image credit: TCL)

If Google has indeed canned its plans to make a series of AR glasses, that would be a real shame – we argued that Google IO 2023 felt like a now-or-never moment for its AR translation glasses to step towards reality, and it seems the search giant is erring towards 'never'.

What we particularly liked about the live-translation glasses concept was their unobtrusive design and singular focus – neither of which apply to Apple's larger Vision Pro, which is apparently uncomfortable to use for long periods.

It's possible that another company could come in and fill that gap. We had the pleasure of trying TCL's RayNeo X2 AR glasses at CES 2023, while Oppo's Air Glass 2 have an impressive design (if one that probably won't be available to buy in Western markets).

But otherwise the path is now clear for Apple, Meta and potentially Samsung to own the AR space. The Vision Pro isn't technically 'augmented reality', but Apple is rumored to be already working on two successors that might ultimately lead to some Apple Glasses.

But it's Meta that could ultimately fill the hole left by Google for some babel fish-style translation glasses. In February 2022, it announced its ambitious plans to make a 'Universal Speech Translator'. And at the time Mark Zuckerberg said that “with improved efficiency and a simpler architecture, direct speech-to-speech could unlock near human-quality real-time translation for future devices, like AR glasses”. 

With more news on Samsung's XR headset expected later this year, there's certainly no shortage of hardware players who are trying to put transparent computers on our faces – but given the suitably of services like Google Translate and Google Maps for some AR glasses, it's a shame that the search giant is no longer in that mix.

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The Apple Vision Pro has a comfort problem, according to early testers

Apple’s Vision Pro headset is making it into the hands of more testers following its announcement, but according to reports early reactions are underwhelming, with some users reporting that it's not comfortable to wear for long periods.

The eagerly anticipated VR device offers several innovative and performance improvements over the current best VR headsets, including unique hand-tracking controls and Apple's powerful M2 processor. Unfortunately, it looks like it could have the same flaw that's affected several models before it.

In our hands-on Apple’s Vision Pro review, our US Editor-in-Chief Lance Ulanoff described the headset as feeling “snug and comfortable” after he'd made the necessary adjustments, although he was only able to try the Vision Pro for a short time.

But in a report that also provided leaked details of 18 Apple products that are set to launch in the coming years, Bloomberg’s Mark Gurman highlighted early testers' critiques of the Vision Pro VR headset, chiefly that it feels too heavy after they've worn it for a couple of hours.

Some of the testers, who at this stage are said to mostly be senior Apple engineers and executives, have also reported experiencing motion sickness, although to a lesser degree than when wearing other headsets. 

We've experienced comfort issues with the Meta Quest Pro (we tried wearing it every day for a week for work and it wasn't fun), and we hoped the Vision Pro could overcome this shortcoming, in part due to the external battery back reducing the weight of the headset itself. However, it appears that the external battery could be causing problems in the comfort department rather than solving things. 

Most VR headsets tend to be front-heavy, as all the components are housed in a box at the front that sits over your eyes. More recent designs like the Meta Quest Pro offer better weight distribution by moving the internal battery to the back of the headset’s strap, and while this solution isn’t perfect the Quest Pro does generally feel more comfortable to wear than the front-heavy Oculus Quest 2.

While we think the Apple headset’s external battery could overall be a smart choice, it’s not able to serve as a counterweight like the internal battery used by the Vision Pro’s rivals. Apple could have tried moving other components to the strap to serve the same purpose, but for this first iteration that’s not the case.

Another problem is the apparently lack of an overhead strap, which serves as another weight-balancing tool. A few brief shots in Apple’s Vision Pro introduction video show someone using the Vision Pro with such a strap, but Apple hasn’t gone into much detail about it – and according to Gurman, Apple might sell you the strap as an add-on accessory rather than include one in the box.

Considering that the headset already costs $ 3,500 (about £2,750 / AU$ 3,240 – Apple hasn't yet revealed pricing outside the US), and that this strap appears to basically be a fairly thin elastic band that would alleviate a potential issue with the gadget, we hope Apple wouldn’t try to sting its customers for the extra. It wouldn’t be the first time, however – let’s just hope this strap isn’t as ridiculously priced as the $ 700 / £700 / AU$ 1,049 Mac Pro wheels.

We’ll have to wait and see how Apple chooses to address potential comfort issues with the Vision Pro, but it might be a problem that won’t get fixed for a generation or two, perhaps in the two follow-up Apple headsets that are reportedly on the way.

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