Don’t forget your Vision Pro passcode – if you do you’ll have to send your headset back to Apple

There are a few big features that the Apple Vision Pro is missing – such as support for Bluetooth mice and location tracking for the Apple Find My network – but perhaps the strangest omission from the Apple Vision Pro is the ability to reset your device if you forget your passcode.

During the Vision Pro set-up process you’ll be asked to enter a six-digit passcode, just as you would when setting up an iPhone or iPad. You can also optionally set up an Optic ID login method, but just as with Face ID on your other Apple gadgets there will be times when you’ll be forced to enter your passcode – for example after your headset has restarted.

If you ever forget your iPad or iPhone passcode you can unlock your Apple device by connecting it to your Mac or PC and wiping the data on it, and on the Apple Watch you can use the digital crown or your connected iPhone to do the same thing. Yes you’ll delete all the data, but a blank gadget is better than a gadget you’re forever locked out of.

However, while the Apple Vision Pro also has a setting that allows you to erase all your content – including the passcode – it’s only accessible via the Settings app. If you're locked out of your headset because you’ve forgotten your passcode there’s currently no at-home way to get into your Vision Pro. 

Instead, as reported by Bloomberg ($ /£), you’ll need to either take your headset back to your local Apple Store, or ship it back to Apple to have it reset if there isn’t a physical store near you.

Apple Vision Pro battery pack

Locked out? Send it back to Apple, or say hello to your new paperweight (Image credit: Apple)

Is there a workaround? 

Unfortunately, the only workaround to this problem available to most people is to not forget your passcode in the first place.

We’ve seen reports that users with the Developer Strap – a dongle that adds a USB-C port to the Vision Pro so that it can be connected to a Mac computer – could erase the Vision Pro’s content and passcode using a Mac. However, the Developer Strap costs $ 300 and is only available to officially registered developers, so most people won’t have access to it – and we’ve not been able to confirm that this method works, so there’s a chance the dongle wouldn’t even help you if you had one.

We expect that Apple will launch some kind of alternative way to erase your Vision Pro passcode in due course, especially once the gadget is made available outside the US, and sending your headset back becomes even more inconvenient for some. But for now you might want to make a note of your passcode, taking the usual precautions to ensure that this is secure.

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YouTube has arrived on the Apple Vision Pro, though it’s not thanks to Google

There's been a lot of chatter this week about just how many apps are available inside the Apple Vision Pro, and it seems third-party developers are taking up the challenge of filling in any notable gaps in the app selection.

As per MacRumors, developer Christian Selig has released a dedicated YouTube app for the Vision Pro, called Juno for YouTube. Notably, it's the only YouTube client on the headset, as Google hasn't released an official app.

Costing $ 4.99, the app comes with a number of useful features, including options to resize and reposition the playback window, as well as dim the area surrounding the video for that virtual cinema theater feeling inside mixed reality.

As we already know, Google has specifically said it doesn't currently have plans to develop a YouTube app for the Vision Pro. For the time being, the only official way to get at YouTube in the Apple headset is to load it up through Safari.

There might be an app for that

Juno for YouTube app

It’s a better experience than the YouTube website (Image credit: Juno for YouTube)

Initial worries over app availability on the Vision Pro were somewhat assuaged as the device went on sale, with news that more than 600 apps are on the way soon (though the current selection is much smaller).

We've already seen Adobe make the leap into mixed reality, with its Firefly AI app. You can use it to create images generated by artificial intelligence, from any text prompt – with the end results floating in front of your eyes.

However, there are notable holdouts, including Netflix and Spotify, as well as Google. While YouTube does allow developers some access to its inner workings, that's not the case with Netflix or Spotify, so don't expect third-party clients for them.

Clearly the limited number of people who actually have an Apple Vision Pro is making software developers think twice about whether or not to support the hardware – but based on our time with the headset, it's likely to get more popular very quickly.

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Apple Vision Pro blasts out of mixed reality and into real stores – here’s how to sign up for a demo

It felt almost odd to be standing in the rain outside of Apple's glassy Fifth Avenue flagship store on Groundhog Day and not be wearing my Apple Vision Pro. I'd barely removed the mixed reality headset in my first two days of testing the Vision Pro and the real world felt a bit flat. Until, that is, Apple CEO Tim Cook opened the swinging glass doors and opened the proverbial floodgates to new and soon-to-be-new Apple Vision Pro owners.

It is something of a tradition for Cook to usher in every new product at Apple's Central Park-adjacent location but this moment was different, maybe bigger. It has been almost a decade since Apple launched a new product category (see the Apple Watch) and so expectations were high.

The crowd gathered outside was not what I'd call iPhone size – the miserable weather might have been a factor there – but there were dozens of people somewhat evenly split between media and customers.

A cluster of blue-shirted Apple employees poured out of the store, which featured the giant white outline of a Vision Pro on the storefront, and started clapping and cheering (I'd heard them practicing cheers and getting amped up from inside the store), doing their best to substitute any enthusiasm the crowd might've been lacking. This, too, is tradition and I find it almost endearing but also just a tiny bit cringe-worthy. It's just a gadget – a very expensive one – after all.

At precisely 8AM ET, Cook appeared behind the glass doors (someone had previously double-checked and triple-checked that the doors were not locked so Cook didn't have to bend down and release a latch). He swung open the door and gave a big wave.

Soon customers who had preordered the $ 3,499 (to start) spatial reality computer were filing into the store (many pausing to take a selfie with Cook), while I waited outside, getting drenched and wondering if the Vision Pro is waterproof (it's not).

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Apple Vision Pro store launch

Tim Cook acknowledges the crowd. (Image credit: Future / Lance Ulanoff)
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Apple Vision Pro store launch

Cook pops out and waves. (Image credit: Future / Lance Ulanoff)
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Apple Vision Pro store launch

Tim Cook was in his element. (Image credit: Future / Lance Ulanoff)
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Apple Vision Pro store launch

Waiting for the launch. (Image credit: Future / Lance Ulanoff)
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Apple Vision Pro store launch

First guy on line. (Image credit: Future / Lance Ulanoff)

Inside the store, which sits below ground level, the floor was packed. Vision Pros were lined up on stands similar to what I'd seen at launch. Below each one was an iPad, describing the experience you were about to have. Some people were seated on wooden benches near the back of the store, wearing Vision Pro headsets and gesturing to control the interfaces.

Oddly, though, not a lot of people were trying Vision Pros, but that was probably because Tim Cook was still in the room.

The scrum around him was dense, so much so that I noticed some nervous-looking Apple employees trying to gently clear a path and give the Apple leader some air. Cook, ever the gracious southern gentleman, smiled for countless photos with fans. He even signed a few things.

I stepped forward and Cook's eyes caught mine. He smiled broadly and said hello. We shook hands and I congratulated him on a successful launch. Then I gave him my brief assessment of the product: “It's incredible.” He brightened even further, “I know!” he shouted back over the din.

Apple Vision Pro store launch

(Image credit: Future / Lance Ulanoff)
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Apple Vision Pro store launch

They put some of the Vision Pros on stands. (Image credit: Future / Lance Ulanoff)
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Apple Vision Pro store launch

You cna see people in the back wearing them. (Image credit: Future / Lance Ulanoff)
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Apple Vision Pro store launch

Tim Cook is surrounded. (Image credit: Future / Lance Ulanoff)
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Apple Vision Pro store launch

Hi, Mr. Cook. (Image credit: Future / Lance Ulanoff)

There wasn't much more to say, really, and I left him to get sucked back into the crowd while I took another look at the Vision Pro sales setup. In the meantime, customers were leaving with large Vision Pro boxes they'd pre-ordered. Thousands of the mixed reality headsets are in stores and arriving at people's homes (in the US only). This will be their first experience with Vision Pro.

The good news is, as I told someone else today, there is no learning curve. The setup is full of hand-holding and using the system generally only requires your gaze and very simple gestures.

There will be comments about the weight and getting the right, comfortable fit on your head, and some may be frustrated with the battery pack and that they have to keep Vision Pro plugged in if they want to use it for more than two hours at a time.

Still, the excitement I saw at the store this morning and in Tim Cook's eyes may be warranted. This is not your father's mixed reality.

Booking your demo

For the next few days, all demos will be first-come-first-serve in the stores. However, if you can wait until after Feb 5, you can book your in-store demo by visiting the Apple Store site, navigating to the Vision Pro section, and selecting “Book a demo.” Apple will guide you to sign in with your Apple ID. You must also be at least 13 years old to go through the experience.

Demos take about 30 minutes. An Apple specialist will guide you through the setup processes, which is fairly straightforward.

You'll choose a store near you, a date, and an available time. If you wear glasses, Apple should be able to take your lenses and do a temporary measurement to give you the right lenses for the demonstration (you'll be buying your own Zeiss inserts if you buy a headset.).

After that, you can go home and figure out how to save up $ 3,500.

@techradar

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The Meta Quest 3 yoinks Vision Pro’s spatial video to help you relive your memories

Just as the Vision Pro launches, Meta has started rolling out software update v62 to its Meta Quest 3, Quest Pro, and Quest 2. The new software’s headline feature is it’s now a lot easier to watch your spatial video recordings on Quest hardware – stealing the Vision Pro’s best feature.

You’ve always been able to view 3D spatial video (or stereoscopic video as most people call it) on Quest hardware. And using a slightly awkward workaround you could convert spatial video recordings you’ve made using an iPhone 15 Pro into a Quest-compatible format to watch them in 3D without needing Apple’s $ 3,500 Vision Pro. But, as we predicted it would, Meta’s made this conversion process a lot simpler with v62.

Now you can simply upload the captured footage through the Meta Quest mobile app and Meta will automatically convert and send it to your headset – even giving the videos the same cloudy border as you’d see on the Vision Pro. 

You can find the recordings, and a few Meta-made demo videos, in the spatial videos section of the Files menu on your Quest headset.

iPhone 15 Pro review front flat angled handheld

You need an iPhone 15 Pro or Pro Max to record 3D video (Image credit: Future | Alex Walker-Todd)

Spatial video has been a standout feature referenced in nearly every review featured in our Apple Vision Pro review roundup – with our own Lance Ulanoff calling it an “immersive trip” after one of his demos with the Apple headset. So it’s almost certainly not a coincidence that Meta has announced it’s nabbed the feature literally as the Vision Pro is launching.

Admittedly Quest spatial video isn’t identical to the Vision Pro version as you need an iPhone 15 Pro – on the Vision Pro you can use the iPhone or the headset itself – but over time there’s one potential advantage Meta’s system could have. Non-exclusivity. 

Given that other smartphone manufacturers are expected to launch headsets of their own in the coming year or so – such as the already teased Samsung XR headset created in partnership with Google – it’s likely the ability to record 3D video will come to non-iPhones too. 

If this happens you’d likely be able to use whichever brand of phone you’d like to record 3D videos that you can then convert and watch on your Quest hardware through the Meta Quest app. Given its typical walled garden approach, you’ll likely always need an iPhone to capture 3D video for the Vision Pro and Apple’s future headsets – and Samsung, Google, and other brands that make smartphones may also impose some kind of walled garden to lock you into their hardware.

A gif showing a person pinching their fingers to open the Quest menu

(Image credit: Meta)

Other v62 improvements 

It’s not just spatial video coming in the next Quest operating system update.

Meta has added support for a wider array of controllers – including the PS5 DualSense controller and PS4 DualShock – that you can use to play games through apps like the Xbox Cloud Gaming (Beta) or the Meta Quest Browser.

Facebook Livestreaming, after being added in update v56, is now available to all Meta Quest users. So now everyone can share their VR adventures with their Facebook friends in real-time by selecting “Go Live” from the Camera icon on the Universal Menu while in VR (provided your Facebook and Meta accounts are linked through the Accounts Center). 

If you prefer YouTube streaming, it’s now possible to see your chat while streaming without taking the headset off provided you’re using OBS software.

Lastly, Meta is improving its hand-tracking controls so you can quickly access the Universal Menu by looking at your palm and doing a short pinch. Doing a long pinch will recenter your display. You can always go back to the older Quick Actions Menu by going into your Settings, searching for Expanded Quick Actions, and turning it back on.

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The Vision Pro’s app problems could soon be over, though some hurdles remain

Reviewers have got their hands on the Apple Vision Pro, and while the displays and specs have impressed so far, a common theme of the sites featured in our Apple Vision Pro review roundup is that the software lacks some luster.

That’s not to say it isn’t a blast to watch a 3D movie on a massive virtual screen. But a lot of the apps you’re using or just ported from iPadOS, focus on watching something, using a game controller to enjoy a flat game, or doing work with a Mac and keyboard. There are very few that let you get properly hands-on with virtual objects – the sorts of experiences people think of when they think of VR and AR software from the Quest or Steam platforms.

But the Vision Pro's app problem might soon be over.

The Carrot Weather app shown in augmented reality using Apple's Vision Pro headset.

Carrot Weather is one of the new Vision Pro apps (Image credit: Grailr)

For a start, Apple has said over 600 “new apps” are being released for the Vision Pro. This is quite a lot more than the 230-odd estimate given by Bloomberg’s Mark Gurman on Twitter in late January – who often has solid insider knowledge of Apple’s systems.

That said, beyond Fruit Ninja AR, Apple still has yet to show off many AR apps that involve much interaction. Many of those shown in its blog post still look like you’re mostly interacting with massive floating windows or viewing 3D objects rather than getting super hands-on. 

We’ll have to wait and see what’s what when the software and Vision Pro hardware are released for the public on February 2nd (tomorrow at the time of writing).

Still some hurdles to jump 

Apple Vision Pro battery pack

(Image credit: Future / Lance Ulanoff)

What’s perhaps more interesting is the announcement that Unity has launched the 1.0 version of its developer tools to create Vision Pro software. In the blog post, it said that after spending time in beta the tools are now available to “all Unity Pro, Enterprise, and Industry subscribers.”

The big upshot of this for people using Vision Pro is it’s now easier for Unity developers to create and port their apps to the Apple headset – so be on the lookout for a wave of new Unity apps heading to the Apple system in the coming months following the likes of LEGO Builder’s Journey and Tripp (with the team behind these titles having had access to the Unity beta for Vision Pro development).

Epic Games – the team behind Unreal Engine, a popular Unity competitor – hasn’t made clear when its tools will also offer Vision Pro development support if they’ll even come at all. The last we heard it was “exploring” the possibility back in September 2023.

Girl wearing Meta Quest 3 headset interacting with a jungle playset

AR game Lego Bricktales on the Meta Quest 3 (Image credit: Meta)

Unfortunately, there are still some big hurdles to Vision Pro app development that may cause problems in getting long-term support from a wide pool of app creators.

The first is that visionOS app development – even through Unity – requires access to Mac computers running on Apple silicon. This won’t be a problem for every development team, but for software makers who mostly use non-Mac hardware for development buying all-new computers would be a serious investment in a brand-new platform.

Another problem is the Vision Pro’s lack of controllers. Apple’s dedication to only using hand-tracking certainly makes the device feel futuristic but many app developers have told us it makes porting existing VR and AR software to the system a bit of a challenge. That’s because most VR headsets use nearly identical controllers, so software is designed to work with these standardized handsets in mind.

To create a Vision Pro app they’d have to rethink the whole way players interact with the virtual world, which might mean effectively starting from scratch. What’s more, Apple has a unique version of hand tracking that also relies on eye-tracking – something most other headsets don’t have. So even if an app already has a hand-tracking mode in place there are still some hurdles to jump to accommodate the control scheme.

Over time developers should overcome these and other hurdles, but we'll have to wait and see how much they affect the availability of Apple Vision Pro software in the near and long-term future.

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The Apple Vision Pro comes with a Guest Mode dilemma – you can share the love but can’t keep the settings

Apple’s newly-launched Vision Pro comes with a guest mode, but it appears to be frustratingly limited. It seems that (rather reluctantly), Apple has included a “Guest User” mode to let users share their shiny new device with family and friends without having to give them access to your personal information and data. That said, if you hope it’ll be like guest modes on other devices we’ve become accustomed to, you’ll need to think again. 

While friends and family will be able to experience the magic of the Vision Pro on a user’s device, according to 9to5Mac the device won’t store any of their settings. This will no doubt be disappointing for anyone who got it hoping to be able to share it with a group – such as with the rest of their family. Also, Guest Mode will allow you to “share specific apps and experiences with family and friends,” which sounds like the ability to share may not extend to all apps.

So, guest users will only have limited settings and app capabilities, settings will not be stored from any sessions, and the Vision Pro won’t actually even save guest calibration data. If a guest wants to use a specific user’s Vision Pro other than their own, they’ll have to go through the process of calibrating eye tracking, hand scanning, and pairing ZEISS Optical Inserts every time.

An Apple Store staff member shows a customer how to use a Vision Pro headset.

(Image credit: Apple)

Possible concerns ahead for the Vision Pro

This isn’t due to a technical limitation either, Apple chose to have it be this way. If a friend or family member just wants to give it a spin and try it, this isn’t so bad. However, with a $ 3,500 price tag, some people probably bought it hoping to be able to share it with people they live with. 

This Guest Mode makes it tough to do so, and puts users and guests off of using it like this multiple times. As far as we know, that’s how things stand for now – you can have one main user account, plus the built-in Guest Mode, but there's no option to create separate accounts (guest or otherwise). 

While not totally unheard of for Apple, I can imagine this being disappointing news for some recipients of the Vision Pro. For example, the iPad doesn’t have guest-sharing specific features, but this doesn’t really hinder sharing the iPad with people, and a guest mode probably doesn’t add as much to it. To be able to use the Vision Pro at all, you have to at least calibrate it to your face and eyes, so it’s a different story. 

We await the Vision Pro’s arrival in US stores on February 2 and reviewers have already started posting their first impressions of the device. I can see this becoming a real drawback that users get vocal about  – but would it convince Apple to change the guest mode? Because this is a bold first-gen launch for Apple, users are willing to let its vision develop and give it a chance. Hopefully Apple doesn’t burn through that good will.

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Two days with Vision Pro: Apple’s almost convinced me to part with $3,500 by transforming everything I do

Whatever you've heard or read about Apple's new Apple Vision Pro mixed reality headset, nothing quite prepares you for seeing it in person, putting it on, and experiencing for the first time Apple's vision for spatial computing. You realize quite quickly that this is more than a marketing term, it's a new approach to the digital experience. 

I'm still getting a feel for the glass, aluminum, and fabric system but I thought I'd start by sharing my first hours with the $ 3499 (to start), US-only mixed reality headset. It was mostly smooth sailing with one early, albeit tiny, bump in the road.

Apple Vision Pro box

Apple Vision Pro box (Image credit: Future)

A package arrives

January 30th 4:30 PM:

The box arrives! It's large because Apple sent me both the 1TB Apple Vision Pro ($ 3,899) and a carrying case ($ 199). Inside is a tall white box that reminds me of oversized iPhone packaging. I mean, it is different, but also oddly familiar – at least on the outside.

The carrying case looks like it might be more at home on the moon. A covering I initially took for packaging is the case's Apollo-mission space-suit-like material. I quickly put the case aside so I could get to the business of unboxing the fruits of Apple's first new product category in almost a decade.

While it's not remotely cramped, there is a lot in the Vision Pro box. First is the spatial computer itself, nestled comfortably inside with its Solo Knit Band already attached. Every accessory is wrapped in Apple-ly cardboard. There's the Dual Loop Band, which can replace the Solo Knit Band and potentially offer more support for the 1.3lb. headset. The bands are easy to swap but I'm determined to try wearing the Vision Pro with the default gear (though in most of my previous brief demos, I preferred the Dual Loop and wish Apple had created a hybrid that combines the Solo Knit with a top loop band).

There's an extra Light Seal Cushion. They come in a few sizes but I also have to use the thicker one because I'll be wearing the Vision Pro with my optional custom Zeiss lens inserts (an extra $ 149). 

There's a cover to protect the Vision Pro's lustrous glass front, and a cleaning cloth to wipe away the smudges that instantly appear when you pick it up.

There's the battery which is attached to a cable that runs to a proprietary power port on the Vision Pro. While some might think it odd that Apple didn't simply go with a USB-C charge port, I think that would stick too far out from the headset and look more awkward than the battery-power solution Apple cooked up. 

There's also a USB-C cable and power adapter to charge the battery. 

What comes in the Apple Vision Pro box

What comes in the box. (Image credit: Future)

Unboxing Vision Pro

5:00 PM ET

I unbox the Vision Pro during a TikTok live stream. While doing so, I realized that Apple still has my Zeiss lens inserts. Without them, the visuals in the headset will be blurry. I decide to plug in the battery to charge it up while I wait for the Zeiss lenses to arrive. 

In the meantime, I examine the Vision Pro and practice swapping the Solo Knit for the Dual Loop Band. It's an easy process because, like almost everything else on the Vision Pro, the bands are held in place mostly by magnets or magnetized posts. Things easily pop off. I noticed that if I picked up the wrong part of the Vision Pro, the whole light seal would pop off. Again, super easy to put back on.

I pop one light seal foam off and put the thinner one on to see how it looks and feels. The difference between the two is barely perceptible.

6:00 PM ET

Time to take some photos of the Vision Pro

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Apple Vision Pro Review

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Apple Vision Pro Review

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Apple Vision Pro Review

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Apple Vision Pro Review

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Apple Vision Pro Review

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Apple Vision Pro Review

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Apple Vision Pro Review

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Apple Vision Pro Review

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7:15PM ET

My custom Zeiss lenses arrive. Now the fun begins. To get started, I connect the power to the side of the Vision Pro. It's a push-and-turn operation, similar to how you might mount a lens of a DSLR. It's easy (very little with the Vision Pro isn't easy). Next, I insert my lenses, which are clearly marked left and right and, like everything else, snap in with strong magnets. These lenses are not going anywhere.

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Apple Vision Pro Review

(Image credit: Future)
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Apple Vision Pro Review

(Image credit: Future)

Setup is familiar

Vision Pro starts by teaching you about using Vision Pro (there's also a nice booklet-sized, color manual to help you get started). It explains the eye tracking and subtle gestures you use to control the device. I think Apple did a good job here. 

There are a few steps to go through to get set including making sure the pupillary distance is right (just a press of the digital crown), scanning my Zeiss lens code, scanning a code with my phone to get it properly paired with my iPhone and set up with my Apple ID details, scanning the front and backs of your hands, and the process of staring at a circle of dots (three sets) while pinching my thumb and index finger, which calibrates the system.

The headset also asks if I want to set up Optic ID, which registers my Iris for some security and commerce functions but, though I try multiple times, I can't get it to work.

I start by using  the Solo Knit Band, which means the headset is fairly tight on my face. However, the back of the band is, at least initially, more comfortable than the Dual-Loop.

As with any VR or mixed reality headset, there are prominent safety reminders including, Stay Aware of Your Surroundings, Use in Safe Areas, and Take Frequent Breaks.

It's during the setup that I learn that Vision Pro is not intended for kids, or at least anyone under 13.

Meet my Persona

My Vision Pro Persona

My Vision Pro Persona (Image credit: Future)

You can't get around creating a Persona, which is a digital representation of you that will be used in things like FaceTime and Zoom calls, so you don't have to appear on camera wearing the headset and looking ridiculous (I did this once or twice).

Vision Pro guides me to take off the headset, and then use the system's 3D cameras to capture my face (left side, right side, top, bottom), as well as a couple of expressions. It takes less than a minute for Vision Pro to build my Persona (the system is still in beta, by the way).

I decide to slide the battery pack into my front pocket.

With the questions about transferring existing data and keeping the device up to date with updates, sharing audio recordings with Apple, Apple Pay and Card setup, this is a lot like setting up an iPhone. You go through virtually all the same steps.

I make a FaceTime call to my wife in the other room. Her reaction to my digital persona is not exactly enthusiastic. She calls it disturbing. My son says it reminds him of one of those AI avatars in sci-fi movies that can only answer questions they've been pre-programmed to answer (see iRobot for reference). I ask my wife to grab some screenshots and send them to me (see above).

I think it did a decent job, though Apple appears to have shaved my goatee and fixed my teeth, the latter of which I do not mind.

7:35PM ET

The visuals are still pretty astounding. The home screen floats in my home office with icons sharp enough to touch (I like how some interface elements look like frosted glass – such an Apple thing to do). I use Siri to open Safari. The expert integration of Siri throughout the system is a nice revelation. Imagine if it had worked this well when Apple launched it on the iPhone 4s.

7:50PM ET

Had to take a break because it was hurting my forehead.

The right fit and an endless desktop

Apple Vision Pro home screen

The home screen that you reach by pressing the Digital Crown. (Image credit: Future)

8:10PM ET

Switched to Dual Loop Band. Now that I got the adjustment right, I think it's more comfortable.

I want to play Wordle, as I do every night, but to do so, I must use Vision Pro's Safari instead of the Chrome browser I usually use on my Mac. This means I have to sign into my NY Times account again, which gives me a nice opportunity to use the virtual keyboard. It lets you type on an AR keyboard in the air using your fingers. It's pretty cool, though without tactile feedback, typos proliferate.

My two-factor authentication uses my iPhone, which I naturally cannot unlock with FaceID but, fortunately, my PIN works fine. I never have to take off the headset to see my phone or anything else, for that matter. The passthrough is good enough that I can always see whatever I need to see.

Apple Vision Pro Review

Apple Vision Pro with the Dual Loop Band. (Image credit: Future)

I've been typing on my MacBook Pro M3 and get ready to expand my desktop into augmented reality. Using the control panel, I access the Mac Virtual Display. Vision Pro immediately finds my MacBook and once I select it, the Mac Screen goes dark and a giant virtual MacBook desktop appears floating in front of me. No more looking down at a laptop screen! Of course, I still have to occasionally look at my hands to type. Later when I switch to my real desktop it feels incredibly cramped.

I'm a bit torn about the control panel system. You access it by looking up at a tiny green arrow near the top of your viewport. The Control Center, which is one level down, looks like the one that you'd find on the iPhone but with some Vision Pro-specific touches. I just feel like that little arrow is one of the rare, non-obvious interface bits in the Vision Pro system.

Adding Mac Virtual Desktop to my Vision Pro interface

Adding Mac Virtual Desktop to my Vision Pro interface. (Image credit: Future)

Immersive landcapes and the real feel

8:30PM ET

Have not solved Wordle, which is not designed for this interface but the gaze and pinch system of letter selection works well enough. Itching to have some more immersive fun.

I try the moon environment, which virtually puts you on the surface of the moon. I spin the digital crown to make the environment fully immersive and then realize that by doing that, I can no longer see my keyboard – just my hands floating about the dusty, gray surface of the moon.

I take a break from typing and get ready to sample the 3D version of Avatar: Way of Water….Oh, wait, I have to pay for that. Never mind.

I choose Prehistoric Planet: Immersive, which is just wild. The visuals here are stunning. This is what I imagined when I first started thinking about virtual reality. Having a realistic dinosaur just centimeters from your face changes you.

Vision Pro control panel

Vision Pro control panel. (Image credit: Future)

Perfect for panoramas and meeting EyeSight

8:40PM ET

I switch back to Wordle to give it another shot. I'm enjoying moving things around my endless virtual desktop. 

Do some screen recording, which shows the view inside the Vision Pro, and then I switch to checking out my own panoramic photos. There is simply no better platform for viewing all these photos than the Vision Pro. I have almost 150 panoramic images in my library and I can finally see them in all their vivid detail and beauty. In a photo of a lovely rainbow cresting over my neighborhood, I spot colors I previously missed.

The spatial videography that I captured on my Phone 15 Pro Max looks great.

I leave my home office and walk into the living room. It's easy enough to use the digital crown to dial back the immersion so I can see where I'm going. I sit down on the couch next to my wife and as I start to talk to her she appears slowly, breaking through the immersive landscape as if coming through a fog. On her side, she can see my “eyes” in the Vision Pro's front display. I could almost hear the air quotes in her voice. She did not love the look of Vision Pro Eyesight, which creates a simulacrum of my eyes and their movements based on what the internal cameras can see.

Vision Pro EyeSight in action

The view of my Vision Pro EyeSight in action. (Image credit: Future)

The home movie house

9:05PM ET

I discover that I can use my MacBook mouse across all the apps floating in my virtual desktop; it doesn't matter if they're native to macOS or visionOS.

While the Vision Pro works with virtually all iOS and iPadOS apps, I wanted to see what the platform could do with apps that were built for it. There are, at the moment, about 20 such apps. I install a half-dozen free ones.

I load up Disney Plus and am even able to copy and paste a password from the Mac Pro into the Vision Pro Disney Plus app. I love how smoothly the different platforms work together.

It takes a beat to download an environment like the Avengers Tower.

9:30PM ET

The degree to which I enjoy watching 3D movies with the Vision Pro surprises me. Watching Doctor Strange Multiverse of Madness in the darkened Avengers Tower environment takes me back to being in a real movie theater. Even though the headset has some heft, I'm noticing it less and less. I'm sure I can handle a two-hour movie in this thing. Where is my popcorn?

As I type this, I realize that my pocket is warm. The battery does generate some heat while in use. Also, I see I'm down to 37% power. Doubtful I'll make it through this whole movie.

Battery life

9:45PM ET

Down to 20% battery life. Movies seem to drain the battery fast.

Found a game called Loona. There's an adorable blue character. When I look at her (it?) and pinch my fingers she hiccups and giggles. It's intoxicating. Loona turns out to be a calming puzzle game that I manipulate by pinching and dragging pieces into place.

I switch back to the movie. What a wonderful experience.

10:05PM ET

Vision Pro ran out of power. The battery is warm. Time to recharge and catch some shuteye.

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Apple Vision Pro carrying case

(Image credit: Future)
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Apple Vision Pro carrying case

(Image credit: Future)
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Apple Vision Pro carrying case

(Image credit: Future)

January 31, 7AM ET

My goal is to work, play, and learn about the headset all day long. Instead of running solely off battery power, I'm keeping the battery plugged into a wall outlet. This has the unfortunate side effect of doubling the number of wires running near my body. Not a big deal but I can't just get up and walk away from my desk.

Just realized I never finished Wordle. Oh well, there goes that streak.

While I've viewed a lot of spatial imagery through the headset, both in demos with Apple, and during my first day with Vision Pro, I'd never taken a spatial photo or video with the device.

I press the dedicated button on the upper left side of the headset and it asks about location tracking (I set it to While using the App), and then lets you toggle between spatial photos or video with a gesture. I take a spatial photo, which is pretty straightforward, but when I take a video, there's on-screen visual guidance that seeks to keep the view straight and fixed in one position.

The 3D spatial photo of my hand is so good it's creepy.

The 3D spatial video, despite the somewhat annoying visual guidance, looks excellent.

Image 1 of 2

Apple Vision Pro Review

(Image credit: Future)
Image 2 of 2

Apple Vision Pro Review

(Image credit: Future)

Showing your work

7:30AM ET

Noticing that some of the interface text nearest to me and at the bottom of the field of view is broken into two images. Not sure if something has gone wrong with the calibration.

The system just asked me to move the Vision Pro slightly to the left on my head. It's constantly tracking my eyes, so perhaps it noticed the eye-tracking was slightly off. That may have solved my little parallax issue.

Been experimenting with capture. I don't know how to just record my Persona in action, besides having someone else screen-record my call. I try doing it by screen recording the view of my Persona in Settings but the recording also captures all my real-world head movements, making the video unwatchable.

I did just discover that the easiest way to capture a screenshot of your Vision Pro environment is to simply ask Siri to grab a screenshot of the desktop. It works perfectly every time.

7:53AM ET

I experience my first app crash. The App Store stopped responding and then it disappeared. Can't seem to get my virtual keyboard to appear at all in the App Store or Safari.

Answering questions

8:06AM ET

Pull the headset off for a short break, not because I'm uncomfortable but because I want to let the rest of my face breathe.

8:20AM ET

Back in it and the keyboard malfunction appears to have solved itself. Realize that if I make my Virtual Mac Desktop too large and put it too high on the Vision Pro desktop, I'm craning my neck to read what's at the top. Making adjustments.

I haven't spent much time in environments but I think I prefer them dialed in about 50% when working. 100% and I can't see my physical keyboard and the atmospheric audio is maybe a bit too much for the workday.

Someone asks me on Threads if there's a lot of light leakage. I tell them little, if any. I notice just a bit around my nose, but, especially in passthrough mode, your real-world blends seamlessly with the augmented one. It's quite something.

My wife asks me if I feel disoriented when I remove the headset. I don't. Perhaps that's because I'm often using it with the real-world view intact. Still, I think it has a lot to do with the virtual quality and eye-tracking capabilities.

Heading into video meetings that my Vision Pro persona does not support.

Using the Apple Vision Pro virtual keyboard

Using the Apple Vision Pro virtual keyboard. (Image credit: Future)

Ready to game

10:00AM ET

I want to tie off this initial test run with a game. Apple provided an Xbox controller that I should be able to hook up to the Vision Pro and play some Apple Arcade Games.

Turns out there are a lot of simple mini-games designed explicitly for the Vision Pro. I end up playing What the Golf, which takes me a little while to master. Later I connect the controller and use it to play Asphalt 8: Airborne Plus. I find that I prefer these virtual gaming screens as large as possible and often with the Environment immersion turned to 100. I do think gamers who can afford it will come to love the Vision Pro.

Apple Vision Pro Review

Asphalt 8 in Vision Pro. (Image credit: Future)

10:45AM ET

I end up playing for just 15 minutes before getting back to work. I launch Photoshop on my MacBook Pro and try editing photos on the big screen. It's generally a good experience though I do wonder if I'm seeing the most accurate colors on the Vision Pro Virtual Mac Display.

As I'm working, an iMessage alert comes through. I pinch on the floating iMessage icon and it launches iMessage where I can read it in the app. I could use the Virtual keyboard to type my reply, but it's not good for any more than a few words of typing. I want to use the MacBook's keyboard, but since that app is not inside the Mac, I can't. So I switch to iMessage on the Mac for full control and the ability to type on a physical keyboard.

Initial thoughts

Apple Vision Pro

Wearing Apple Vision Pro. (Image credit: Future)

What did I learn from the first two days with Apple Vision Pro? It delivers on its promises. It's versatile and powerful. The eye and gesture tracking is almost faultless. I only had to occasionally remind myself that a hand hanging down at my side would not be seen by the system cameras.

While I'd struggled to find a comfortable fit in some of my demo experiences, the time and space to select my best fit with the Dual Loop Band resulted in long-term comfort. I wore it for an hour or more at a time without any pain or discomfort.

It's as good at fun and content consumption as it is at work. I especially appreciated the Mac virtual display integration, something I now believe could transform my work life. I've always wanted a bigger desktop and now I have an almost limitless one.

For all that, I still don't know if I would spend $ 3,500 on it. The reality is that I don't even spend that much on my computers (if I can help it). Is a device that's equal parts work machine and entertainment room worth those extra bucks? Maybe. To be fair, it's early days and I may have a more concrete opinion when I finish my review.

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Apple Vision Pro review roundup: here’s what everyone thinks of the Apple headset

The first batch of Apple Vision Pro reviews has dropped, giving us a look at what it’s like to use the headset beyond the 20 to 30-minute demos Apple has run for it previously.

The Vision Pro preorders aren’t set to arrive for weeks after the headset releases on February 2 – and we strongly advise you not to buy one of the preorders being sold on eBay for ridiculously high markups. But if you’ve been on the fence about buying Apple's mixed reality device, now is a good time to find out more about it and decide if it’s worth the $ 3,500 asking price.

Interestingly, a lot of the reviewers seem to be in agreement so far. The capabilities of the headset are apparently superb, with 3D spatial video and the intuitive eye and face-tracking control system being standouts. But the price does feel steep, especially as the Vision Pro is only at its best if you’re already deep in the Apple ecosystem with gadgets and peripherals like a Mac, Magic Keyboard, and Magic Mouse.

Here’s our round-up of all of the full Apple Vision Pro reviews published so far.

Apple Vision Pro reviews

Tom's Guide: “A revolution in progress”

For Mark Spoonauer, the global editor-in-chief of our sister site Tom's Guide, the standout features of the Vision Pro are its eye and hand-tracking interface – which he called “amazing” – and the 3D spatial video playback, which our own Lance Ulanoff called an “immersive trip”.

Design-wise the Vision Pro was also solid, though Spoonauer noted that he had to take regular breaks from wearing the device because of the Vision Pro’s weight. The tethered battery that powers the Vision Pro could also be “annoying at times.”

Some of the software also feels like it's “still in the early stages,” with the App Store missing several notable apps at launch, and Personas (a digital stand-in for Vision Pro wearers) are “a bit unnerving to look at.”

He added that the expensive price limits the headset's initial appeal, though Spoonauer hopes Apple has a lower-cost version on the way as the Vision Pro is “the most innovative Apple product since the original iPhone.”

In a nutshell

The Good

  • Eye and face-tracking “puts the competition to shame” 
  • It’s a “multitasking champ” 
  • Immersive environments full of detail 

The Bad

  • Had to take periodic breaks because of the weight 
  • Very expensive
  • Tethered battery is “annoying” at times

WSJ: “All the characteristics of a first-gen product”

The Wall Street Journal's review is a very real-world summary of the Vision Pro's current strengths and weaknesses, with reporter Joanna Stern wearing it “nearly nonstop” for one of the testing days.

The main takeaway is that the Vision Pro is a very first-gen product that “you’re probably not going to buy”. As the review concludes, “it’s big and heavy, its battery life sucks, there are few great apps and it can be buggy”. 

Okay, so is it actually good at anything yet? Broadly speaking, feeling very sci-fi in a Minority Report sense and also being, as Stern states, “the best mixed-reality headset I’ve ever tried”. That seems to be broadly due to experiences like watching films and or your own home 3-D movies, rather than real-world productivity. 

Stern states in the review that she only “started getting real work done once I paired the Vision Pro with a Bluetooth keyboard and mouse”, rather than using the built-in virtual keyboard. In other words, it feels more like a face-mounted iMac than a next-gen computer right now.

While “getting around is intuitive”, there are lots of niggles. For example, “at times, the Vision Pro’s eye tracking didn’t respond to my movements” and Stern had to “charge every two to three hours”. During FaceTime calls, friends and family concluded that the reporter looked “awful” and “frightening”. Like all mixed-reality headsets then, the Vision Pro is very much a work in progress.

In a nutshell

The Good

  • Best AR/VR headset so far
  • Intuitive interface
  • Great built-in speakers

The Bad

  • Headset is heavy
  • Virtual keyboard is limited
  • Few great apps

The Verge: “the best consumer headset anyone’s ever made” 

The Verge’s editor-in-chief Nilay Patel gave the Apple Vision Pro a score of seven out of 10 in its review, calling it “an astounding product” with “a lot of tradeoffs”

App-wise, Patel says it’s “not totally wrong” to call the Vision Pro an iPad for your face. Most of the software that’s currently available are ported over from iPadOS, and most of them work like iPad apps, too. As Patel notes this means the Vision Pro is lacking when it comes to “true AR” software – that is software that has AR elements blend in and interact with the real world like, say, First Encounters on the Meta Quest 3.

Patel adds that the “iPad for your face” comparison continues to the weight of the thing – pointing out that at 600 to 650 grams it's not far from the weight of the 12.9-inch iPad Pro (at 682 grams). Wearing the dual loop strap can help, but he says you can’t “reduce the overall sensation of having all that headset on your face.”

The heavy package does come with some impressive specs, however, with an “incredible display,” “convincing” video passthrough, and an M2 and R1 processor for handling any apps you throw at it. But at the end of the day, Patel doesn’t believe that using a computer in the “inherently isolating” world of VR is better than using a regular computer that doesn’t cut you off from the world around you.

In a nutshell

The Good

  • Fantastic display
  • Best passthrough on a headset
  • “Stunning” design

The Bad

  • Isolating
  • Tracking “works until it doesn’t”
  • A lot of tradeoffs

CNET: “A mind-blowing look at an unfinished future”

CNET's lengthy Vision Pro review is one of the more misty-eyed ones so far, which isn't surprising given reporter Scott Stein has been writing about mixed reality for over a decade. The conclusions about Apple's headset are familiar though; “parts of it are stunning, others don't feel entirely finished”.

Despite its many impressive moments, CNET concludes that the Vision Pro is “clearly not a device you need to get on board with now”. After only 30 minutes, “the headset feels top-heavy and pushes in on my cheeks a bit”, although it apparently works fine for short sessions.

The apps selection is also very limited right now. While “the App Store shows Vision Pro-optimized apps” the “pickings are slim”. Still, “the closest thing to a killer app the Vision Pro has is its cinema-level video playback” the review concludes. Stein says that The Way of Water looks lovely and “sometimes gives me chills”.

While the Vision Pro is “most advanced blend of mixed reality in a standalone device that I've ever experienced”, it's also blighted by the limitations highlighted by other reviews. These include some inconsistent hand- and eye-tracking, a “limited battery life” and a field of view that “feels a bit smaller than the Meta Quest 3”.

So while the Vision Pro is a “stunning look at the future”, it's also “still essentially an iOS computer inside a mixed reality VR headset”.

In a nutshell

The Good

  • Amazing micro-OLED display
  • Blends real and virtual well
  • Personal 3D memories

The Bad

  • Not many apps
  • Interface isn't always perfect
  • Extremely pricey

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Apple Vision Pro gets new mixed-reality weather forecasts as we wait for more apps

Apple’s Vision Pro is just a couple of days away from launching, and while Apple has highlighted some astonishing apps that are coming to the device, there have also been questions over how many apps will be available for users upon release. Well, we now know that one of the best iPhone apps will be among that number, and it could provide you with a great way to use Apple’s mixed-reality headset.

The app is the ever-popular Carrot Weather. As the name suggests, this app provides you with forecasts, weather warnings, and everything in between. It’s known for its caustic sense of humor – your reports are delivered by a robot whose outlook ranges from gentle to misanthropic – and that’s helped it stand out among a slate of other excellent weather apps.

On the Vision Pro, though, Carrot Weather is going to do something a little different. According to screenshots posted by the M1 Astra account on X (formerly Twitter), Carrot Weather will come with a floating planet Earth that shows the weather at whatever global location you select, as well as mini-games you can play via an tool at the bottom of the app window.

That comes in addition to the range of weather data you’d expect from an app like this, including temperatures, wind speeds, sunrise and sunset times, and more. That information will be displayed in a large floating window that shows far more data at a glance than the Carrot Weather iPhone app is able to do.

As spotted by MacRumors, Carrot Weather developer Brian Mueller said the floating globe would be the “marquee feature” of the app and that “it's just really cool being able to look at a globe floating in your living room.” It shows one of the ways the Vision Pro may let apps do things they never could on an iPhone or iPad.

Is the Vision Pro selling well?

The Carrot Weather app shown in augmented reality using Apple's Vision Pro headset.

(Image credit: Grailr)

It comes as news emerged that Apple has reportedly sold around 200,000 Vision Pro headsets in the first 10 days since pre-orders opened on January 19 (via MacRumors). Given pre-release predictions, that seems like an impressively high figure, but there is a caveat to those numbers.

Analysts had previously predicted that Apple would sell about 400,000 headsets in the entire first year of its availability. Apple tipster Ming-Chi Kuo, meanwhile, forecast that Apple would produce between 60,000 and 80,000 units for the device’s launch, suggesting that even Apple was unprepared for the level of demand.

That said, Kuo also claimed in a later report that Apple sold between 160,000 and 180,000 headsets during the pre-order weekend. That suggests that demand might have slowed in the days since then, as Apple has now apparently hit 200,000 units sold after 10 days.

The big question is whether Apple can sustain Vision Pro demand throughout the year. A large number of those 200,000 sales would likely have come from developers, hardcore Apple fans and early adopters. Will Apple be able to sustain this level of sales going forward, or will interest slowly die off over time? We’ll be watching closely.

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Apple reveals new Vision Pro advert, as Meta plans Android-style rivalry

A slick new advert for the Apple Vision Pro has just appeared on the official Apple YouTube account, just a few days ahead of the first shipments of the mixed reality headset being sent out to customers. Meanwhile, a new report claims that Meta now considers itself to be the headset's main, Android-style adversary. 

The 68-second video has the usual Apple polish and a lot of the ingredients we've come to expect from Apple commercials – such as a classic pop song, aspirational lifestyles, travel, family and friends. It's called “Hello Apple Vision Pro” and the promise in the caption is that “you can do the things you love in ways never before possible”.

It's actually a helpful preview of some of the features and experiences that the Vision Pro offers: watching movies, working on presentations in a virtual 3D space, making FaceTime calls, bringing up images and video that wrap around your field of vision, and more.

As you would expect from an advertisement, it's somewhat selective in what it shows. There's no sign of the Vision Pro battery pack, and Napoleon is an interesting choice as the featured movie, because Ridley Scott's historical epic is seven minutes longer than the Vision Pro's official estimated battery life. You might need a recharge for the end credits.

More competition

We've already spent some time with Apple's headset for our hands-on Apple Vision Pro review, though not enough yet for a full review. Those first verdicts are going to be interesting, as will the impact of the headset on the augmented/virtual/mixed reality hardware market as a whole.

The Meta Quest 3 and Meta Quest Pro are now in direct competition with Apple's new device, but Meta executives don't seem to be overly perturbed by the Vision Pro's arrival. As per the Wall Street Journal (via 9to5Mac), Meta is hoping that the Vision Pro boosts interest in the tech in general, leading to more sales of the cheaper Meta headsets too.

Meta executives are “optimistic”, sources have told the WSJ, with the report going on to say that Meta is hoping to be the Android of the AR/VR/MR space – in other words, the main alternative to Apple, as Google's mobile operating system is on phones and tablets.

According to the WSJ, the Vision Pro has “influenced Meta's thinking” when it comes to embracing mixed reality experiences, and improving natural gesture control – Apple's headset relies on eye and finger tracking, while the Meta devices are primarily operated by physical controllers, with gesture support in testing.

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