Meta Quest 3’s next update steals the Vision Pro’s best productivity feature… kinda

The Meta Quest 3 looks set to be taking yet another step towards being an Apple Vision Pro that doesn’t cost $ 3,499 / £3,499 / AU$ 5,999, by taking yet another feature from the Apple headset for itself.

This time it's a new window layout style, though it’s not really fair to say Meta is stealing this idea from Apple, merely improving its current approach. Rather than simply having three 2D apps docked side by side in fixed positions (which is what is currently possible on the Meta Quest 3 and other Meta headsets), you can now have three windows that are freely placeable anywhere in your virtual home office, and another three docked – making a total of six.

The experimental setting has been unlocked as part of the HoizonOS v67 update which is currently in beta for members of the Meta Quest Public Test Channel. Clips of people testing it out also show users switching the windows between curved and flat, as well as a feature that can lower the brightness of 2D environments – though this doesn’t work if you’re using the windows in mixed reality with passthrough.

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While this does bring the Quest 3 closer to matching the Vision Pro’s approach to 2D apps in a 3D space, it’s not quite one-to-one yet. The biggest difference is if you stray too far from a window it returns to its default docked position on the Quest 3 – whereas on Vision Pro you can leave windows in their custom floating positions indefinitely like they’re real objects.

That said, it’s also worth noting the Meta Quest 3 only costs $ 499.99 / £479.99 / AU$ 799.99, so it’s forgiven for not being a direct copy.

A closing gap

The Apple Vision Pro will always be better than the Meta Quest 3 on a technical level with its vastly better displays and chipset. But Apple hasn’t done enough to leverage its advantages in ways that matter, but that was probably always going to be the case.

The Vision Pro with its eye-tracking, laptop-level power, focus on less active XR experiences, and approach to hand-tracking offers app developers a vast array of tools to create interesting software for the device. 

However, what makes the headset unique is also its downfall – it’s too dissimilar to its rivals. If you make a VR app that takes full advantage of the Vision Pro it probably won’t be well suited to other platforms (and vice versa). So if you’re weighing up your options, making a non-Vision Pro app just makes more financial sense as it can run on more popular platforms; that is, unless Apple is offering some kind of financial incentive.

A Meta Quest 3 user throwing a giant die onto a virtual medieval tabletop game board full of castles, wizards and knights

Demeo is great, but the Apple Vision Pro needed more than this (Image credit: Meta)

Some classic VR games and apps have started to get Vision Pro ports, but they are in small numbers and have trickled in months after the headset launched and the hype has died down.

Instead, most of the apps that it can run are XR versions of iPad and Mac apps which begs the question of what you really gain from buying a Vision Pro – especially as you likely already have those other gadgets, or could buy them for less than the cost of Apple’s headset.

Meta on the other hand has continued to fund exciting exclusive apps – we’re getting a bonafide Batman: Arkham game to name a recent example. At the same time, it's rolling out monthly major software updates that have only narrowed the gap between the Vision Pro and Quest 3.

We’ll have to wait and see how things continue the rest of the year and beyond, but my advice remains the same as it always has: if you want to try VR then get a Quest 3 or Quest 2 – there’s no good reason to get a Vision Pro instead.

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Report: The Apple Vision Pro 2 has been put on ice

The Apple Vision Pro recently celebrated its first birthday, but the headset may already be losing momentum – a new report suggests that Apple has now halted work on its high-end successor.

According to The Information, Apple has “told at least one supplier that it has suspended work on its next high-end headset.” The reason for the move? A contributing factor is apparently that analysts and supply chain partners “have flagged slowing sales of the $ 3,500 device.”

That reported drop in sales is something we also heard last month from analyst Ming-Chi Kuo, but it doesn't mean Apple is throwing in the towel on its 'spatial computing' headset. 

The Information's sources suggest that the company “is still working on releasing a more affordable Vision product” that'll have fewer features than the current model and will land “before the end of 2025”.

Apparently, Apple's original plan for its Vision line was to split it into 'Pro' and standard models, just like the iPhone. This move doesn't necessarily mean the end of that 'Pro' model, with The Information stating that “it's possible that Apple could resume work on a high-end Vision product down the road.” However, it could have major implications for the mixed-reality headset space.

Rumors have been growing about a high-end Meta Quest Pro 2 and a Samsung XR/VR headset, while Meta also announced in April that its Horizon OS from the Quest series will open up to new headsets from Lenovo and Asus. Given that the Vision Pro remains the flag-bearer for high-end mixed-reality experiences, this rumored move from Apple could potentially deflate the space and hit those projects.

A reality check for the Vision Pro?

Lance Ulanoff wearing Apple Vision Pro

(Image credit: Future)

We recently learned at WWDC 2024 that the Apple Vision Pro will finally be getting a global launch in several countries in late June, plus some cool new visionOS 2 tricks

That doesn't suggest that Apple is slowing development on its 'face computer' – and it's important to note that this report from The Information is still only speculation. But the decision would tally with other recent Apple moves, like the reported cancelation of the Apple Car project, and a $ 3,500 (or £2,800 / AU$ 5,300) headset continues to be a hard sell in economically challenging times.

TechRadar's Editor at Large Lance Ulanoff recently summed up the Vision Pro conundrum by stating, “I love Apple's revolutionary headset, so why do I hardly ever use it?“. The problems, aside from the price tag, are that its incredible capabilities don't make the headset lighter or compensate for the “plain weirdness of wearing a computer on your face.”

It seems that Apple's next move will be fixing those issues with a cheaper, lighter Vision headset sometime next year. Only then can it create the upgrade path to a Vision Pro 2 or a Vision Pro successor, which will hopefully be retrieved from the cryogenic chamber that Apple has reportedly placed it in – for now.

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Your old photos are getting a 3D makeover thanks to this huge Vision Pro update

With the unveiling of visionOS 2.0 for the Vision Pro at WWDC 24, Apple introduced many new features but left my wish to open up environments ungranted. Even so, aside from new display options for Mac Virtual Display and more control gestures, there is one feature that stands out from the rest.

When I reviewed the Vision Pro, I noted how emotional an experience it could be, especially viewing photos back on it. Looking at photos of loved ones who have since passed or even reliving moments that I frequently call up on my iPhone or iPad, there was something more about life-size or larger-than-life representations of the content. When shot properly, the most compelling spatial videos and photos give off a real feeling of intimacy and engagement.

The catch is that, currently, the only photos and videos that can be viewed in this way are videos that have been shot in Apple's spatial image format, and that's something you can only do on the 15 Pro or 15 Pro Max

However, in the case of photos, that's set to change with visionOS 2.

Make any photo more immersive

Apple Vision Pro – spatial photos visionos 2.0

(Image credit: Apple)

Photos that you view on the Vision Pro running the second generation of VisionOS will be able to be displayed as spatial photos thanks to the power of machine learning. This will add a left and right side to the 2D image to create the impression of depth and let the image effectively 'pop.' I cannot wait to give this a go, and I think it’ll give folks a more impactful experience with Apple's 'spatial computer.'

I also really like Apple’s approach here, as it won’t automatically present every photo as a spatial image – that could lead to some strange-looking shots, and there will also be photos that you’d rather leave in their original 2D form.

According to the visionOS 2.0 portion of Apple's keynote, the process is as simple as swiping through pictures within Photos and tapping a button to watch as machine learning kicks in, analyzes your photo, and adds depth elements. The resulting images really pop, and when viewed on a screen that could be as large as you want on the Vision Pro, the effect is striking.

I’ve already enjoyed looking at standard photos of key memories of my life with friends and family who are still here and some who have passed. Viewing it back on that grand stage is emotional, makes you think, and can be powerful. I’m hopeful that this option of engaging this 3D effect will make that impact even stronger.

It has the potential to greatly expand how much a Vision Pro owner actually uses the Photos app, considering that it’s a great way to view images on a large scale, be it a standard shot, ultra-wide, portrait, or even a panorama.

Mac Virtual Display expands, and improved gestures

Apple Vision Pro, Mac Virtual Display VisionOs 2.0

(Image credit: Apple)

While 'spatial photos' was the new feature that most caught my eye, it’s joined by two other new features in visionOS 2.0. For starters, Mac Virtual Display is set to get a big enhancement – you’ll be able to make the screen sizes much larger, almost like a curved display that wraps around, and one that will benefit from improved resolutions. That means more applications will run even better here.

Additionally, you can do more with hand gestures. Rather than hitting the Digital Crown to pull up the home screen, you can make a gesture similar to double-tapping to pull up that interface, while another gesture will let you easily access Control Center.

New ways of interaction are either overlaid in your reality, in an immersive one for Apple, or on Tatooine if you’re in Disney Plus.

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Apple Vision Pro finally gets global launch dates – and cool new visionOS 2 tricks

As part of WWDC 2024 Apple has announced a slew of updates for its hardware – with the Apple Vision Pro kicking things off with not only new features, but a release date for non-US markets (finally).

The big news is obviously that latter one. On June 28 the Apple Vision Pro is rolling out to China, Japan, and Singapore; and then two weeks later on July 12 it’ll launch in Australia, Canada, France, Germany, and the UK.

We don’t have the precise prices for the Vision Pro in these regions yet, but as soon as WWDC is over the online Apple Store should be updated with all of these details. Just be warned; you should expect this VR headset to be pricey given that its US launch price was $ 3,499 – which is around £2,788, AU$ 6349.

This is a developing story, as we learn more we'll be updating this page with the details

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The Samsung XR headset and Meta Quest Pro 2 might skip a generation of Qualcomm chipsets to beat the Apple Vision Pro

While next-gen VR devices like the Samsung XR headset still haven’t yet launched, Qualcomm is reportedly already preparing for the next-next-gen models – which could include the Meta Quest Pro 2 and Meta Quest 4.

That’s according to rumors that it's testing new Snapdragon XR2 Gen 3 and XR2+ Gen 3 chipsets, as well as loaning them to headset makers. The XR2 Gen 3 would be an upgrade on the chip that powers the Meta Quest 3, but the XR2+ Gen 3 rumor is perhaps more interesting because we haven’t yet seen any XR2+ Gen 2 models in action. Maybe we never will.

Okay, okay, so we probably will see some XR2+ Gen 2-powered models launch later this year. But some of the big hitters like the aforementioned Samsung XR headset, a Sony headset (that’s not PSVR-related) and an HTC device might see their launch held back if a Gen 3 is around the corner so they can be upgraded; especially because we haven’t heard much about many of these XR2+ Gen 2 headsets since their brief announcement.

Admittedly, upgraded tech is always on the horizon and headset makers can’t forever wait for innovation to stop so they can release their gadgets. But one reason why holding off until the Gen 3 is ready is that it’s apparently a much more significant step up than the XR2+ Gen 2 was compared to the Gen 1 – with the Gen 3 reportedly offering support for up to 16GB of LPDDR5X RAM and Oryon CPU Cores (found in the impressive Snapdragon X Elite) according to XR expert Brad Lynch, and supported by WinFuture's Roland Quandt (via Android Central).

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A necessary upgrade

That 16GB RAM figure is of note because it would seemingly bring XR2+ Gen 3 headsets more in line with the processing power of the Apple Vision Pro – which also has 16GB of RAM – which is currently the one to beat in terms of performance. As such, headset manufacturers may have been candid with Qualcomm by letting it know the XR2+ Gen 2 just isn’t the powerhouse they need it to be, and a new model is needed ASAP.

Lance Ulanoff wearing Apple Vision Pro

The Apple Vision Pro is a powerhouse (Image credit: Future)

As with all leaks we have to take these XR2+ Gen 3 details with a pinch of salt. Until we see the Gen 3 officially who knows when or if it’s on its way anytime soon. Plus, even if the Gen 3 is being tested right now there are many reasons why we won’t see it for several years – such as manufacturing difficulties that need to be overcome.

But with a few leakers teasing that something is on its way, we wouldn’t be shocked if this Gen 3 XR2+ chipset arrives a lot sooner than we expected. We’ll just have to wait and see.

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Watch this: Marvel’s first trailer for its immersive Apple Vision Pro app just landed

Have an Apple Vision Pro and wish you could fight alongside Marvel superheroes and potentially battle against villains like Thanos? Well, Marvel Studios is granting you your wish and will allow you to open portals with a twist of the hand and even take part in battles.

What If…? – An Immersive Story, which combines augmented and mixed reality, arrives on the Apple Vision Pro as an app on May 30, 2024. Furthermore, it will be free for a limited time, and we’re all getting our initial look at it courtesy of the first trailer drop. 

If you’ve watched What If…? on Disney Plus or have seen a Marvel film, you’ll likely be right at home. As the trailer shows, “The Watcher” will be life-size in your living room, asking for your help to battle variants from across the Marvel universes and even search for various Infinity Stones with the help of myriad spells courtesy of Master Wong. 

Thanks to vibrant, clear 4K displays on the Apple Vision Pro and the advanced camera setup, you’ll be transported and fully immersed into worlds from the Marvel universe, as well as see elements like portals and characters appear in your home space. The teams at Marvel Studios and ILM Immersive have also tapped into the various capabilities of Vision Pro and will employ eye and hand tracking.

From the trailer, the experience looks quite fun. It will likely be a major hit with Marvel fans who have the Apple Vision Pro headset – plus, it’ll be free for a limited time. As What If…? – An Immersive Story is the first immersive story from Disney Plus, it will feature characters, storylines, and even locations from the show and introduce new ones.

The story will last a full hour, and there might be some replayability as it seems to be taking the path of a choose-your-own-adventure, with various storylines you might end up playing through.

Pricing and Availability

Marvel Studios What If…? – An Immersive Story will launch on May 30, 2024, exclusively for the Apple Vision Pro. 

It'll be a separate app to download from Disney Plus and will be “a free app for a limited time,” according to the release. You'll need the $ 3,500 (around £2,750 / AU$ 5,270) spatial computer from Apple as well, of course.

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LG’s new super-bright OLED panel could give the next Meta Quest an edge over the Apple Vision Pro

LG Display has unveiled an eye-wateringly bright OLED display that's specially designed for VR headsets – a 10,000-nit OLEDoS (OLED on silicon) panel that could help to bring Meta headsets more in line with the Apple Vision Pro’s visual superiority.

For context, the Meta Quest 3’s displays offer a mere 100 nits, while Apple’s Vision Pro’s OLEDoS panels are rated to achieve 5,000 nits – though there’s no official word on whether they ever get that bright.

LG’s 10,000-nit screens would blow all of these out of the water, though they’d only be half as bright as the 20,000-nit prototype Meta headset I’ve tested in the past (appropriately called Starburst). The advantage is that these super-bright headsets can deliver much more life-like HDR – meaning darker spaces seem darker, while bright objects truly glow like you’d expect them to in the real world.

It’s worth noting that while LG’s new VR OLED can achieve 10,000 nits, it may not ever get that bright or be that bright frequently. Running at 10,000 nits constantly would likely cause a lot of heat and drain your headset’s battery. Considering it would be so close to your eyes, I’d also be concerned it might cause damage. When I tested Starburst, the highest 20,000-nit setting did slightly sting and most of the scenes demoed in this setting were dark with just a few exceptionally bright columns.

Beyond being über bright, this LG display has an ultra-high 4,000 pixel per inch resolution. That's over triple the Quest 3's 1,218 pixel per inch resolution, and LG still beats out the Vision Pro's 3,386 pixels per inch (via iFixit).

Hamish Hector trying out the Starburst VR headset

Starburst was so heavy I had to hold it with two hands (Image credit: Future)

Is LG going to take over XR?

There’s no word yet on when or even if LG's OLEDoS panel will appear in an actual VR headset that you or I could buy, but if it does feature in a product, we expect it’ll be in Meta hardware first. That’s because LG and Meta have officially teamed up to work on XR technology (a catchall for VR, AR, and MR), and I’m convinced this means LG is making the displays for the next Meta Quest Pro.

However, there is a small chance LG’s VR plans could be more selfish.

That’s because since LG and Meta announced their collaboration, Meta has revealed that its Horizon OS is coming to third-party VR headsets – beginning with Xbox Lenovo, and Asus. LG isn’t on this list but it too may have its own VR headset in the works that would put its OLEDoS panel to use, rather than appearing in an official Meta Quest.

We'll have to wait and see what's announced, but whichever VR headset gets this new LG OLEDoS panel it's almost certainly going to be one of the best VR headsets out there.

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Meta Quest 3’s new Travel Model lets you use the headset on a plane – and stop staring at the Vision Pro wearer in the next aisle

Augmented reality is taking to the skies as Meta is rolling out an experimental Travel Mode to its Quest 2 and Quest 3 headsets. Once enabled, users can enjoy content while on a plane, a function that wasn't possible due to certain components. 

Sitting in a moving vehicle, such as a car or airplane, can confuse the internal measurement units (or IMUs, for short) and, as a result, cause the headset to have a hard time tracking your position. 

But thanks to Travel Mode, you won’t have this problem. Meta says it fine-tuned the Quest headset's “algorithms to account for the motion of an airplane,” which delivers a much more stable experience while flying. It'll also level the playing field against the Apple Vision Pro, which has offered a travel mode since launch.

You connect the Quest 2 or 3 to a plane's Wi-Fi connection and access content from an external tablet or laptop or that is stored within the Quest library. Meta recommends double-checking if an app needs an internet connection to work, as inflight Wi-Fi can be rather spotty. This means that certain video games, among other content, may play worse. 

As far as in-flight infotainment systems go, most will not be accessible, except for Lufthansa, thanks to a partnership between Meta and the German-based airline.

Quest 3's new Travel Mode

(Image credit: Meta)

New content

Meta's partnership with Lufthansa will provide unique content that is “designed to run on Quest 3 in Travel Mode.” These include interactive games like chess, meditation exercises, travel podcasts, and “virtual sightseeing previews”. That last one lets see what your destination is like right before you get there. However, this content will only be offered to people seated in Lufthansa’s Allegris Business Class Suite on select flights.

Lufthansa Chess on Travel Mode

(Image credit: Meta/Lufthansa)

If you want to try out Travel Mode, you can activate it by going to the Experimental section on your Quest headset’s Settings menu. Enable the feature, and you're ready to use it. Once activated, you can toggle Travel Mode on or off anytime in Quick Settings. Meta plans to offer Travel Mode for additional modes of transportation like trains at some point, but a specific release date has not been announced.

A company representative told us Travel Mode is available to all users globally, although it's unknown when it'll leave its experimental state and become a standard feature. We asked if there are plans to expand the Lufthansa content to other airlines and travel classes like Economy. But they have nothing to share at the moment. Meta wants to keep their pilot program with Lufthansa for the time being, however they are interested in expanding.

If you're looking for recommendations on what to play on your next flight, check out TechRadar's list of the best Quest 2 games for 2024.

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A cheaper Apple Vision Pro might not land until 2026 – and Samsung’s XR/VR headset could steal its lunch

The current Apple Vision Pro is a fantastic bit of mixed reality kit, blending impressive hardware and an innovative user interface. But as you’ll see in our Apple Visio Pro review, it’s far from perfect; throw in a $ 3,499 price tag and other early-adopter woes, and the headset isn’t something for most people. 

As such, Apple has been tipped to be working on next-generation and potentially cheaper versions of the Vision Pro. But Bloomberg's Mark Gurman, who’s a renowned and accurate Apple tipster, has said the Cupertino crew is some 18 months away from releasing a ‘Vision Pro 2’, with a roadmap that reportedly won't see a second-generation model ready until the end of 2026. 

Apparently, Apple will try and bring the cheaper version to the market before then, but Gurman says, per his sources, that Apple is “flummoxed” about how exactly to bring the headset's cost down. 

So that arguably leaves a gap in the mixed reality (or XR for extended reality) market, one that Apple has injected interest into for others to join in. Enter Samsung. 

Samsung, Sony and Snapdragon

The South Korean tech giant is working on an XR headset that's likely to come with some impressive specs. We’re talking about a Sony-made micro-OLED display with a resolution of 3,840 x 3,552 pixels, 90Hz refresh rate and a peak brightness of 1,000-nits; those are Vision Pro-challenging screen specs. A Snapdragon XR2 Plus Gen 2 chipset is set to power the Samsung XR/VR headset, which could arrive at some point this year.

While Apple has a knack for creating slick interconnected product ecosystems, Samsung has got a lot better at building out its device ecosystem, in addition to having its phones, tablets and other gadgets play nice with Windows 11. So it could make an impressive XR headset that arguably has more flexibility that the Vision Pro by working with more devices and a wider range of laptops.

Now that’s all speculation on my part, but Samsung has made VR headsets in the past and worked closely with Microsoft, which could give it an ace up the sleeve by working well with Microsoft MR platform and perhaps Steam VR; the latter would arguably give it a gaming advantage over the Vision Pro.

The Samsung Gear VR headset on a red desk

The Samsung Gear VR – you needed a phone to operate it (Image credit: samsung)

Working with a more open-ended platform like Windows 11 could potentially make it easier for more developers to get on board with making XR/MR apps and services. That would make jumping into XR a more appealing prospect if would-be buyers could be assured of plenty of apps and software compatibility.

Furthermore, Samsung is potentially closer to supply chains than Apple – not least of all because it has its own display arm – so could stand to make a high-end XR headset that undercuts the Vision Pro.

While I need to be convinced that extended and mixed reality (which blends virtual and augmented reality) has a viable spot in the future of computing, I’m keen to see Apple have some clear competition in the area – there are other MR headsets but they haven’t really grabbed the limelight or developed a system to compete with Apple’s visionOS; that’s not counting the likes of the Meta Quest 3

Samsung basically competes with Apple in the smartphone arena, so I see no reason why it can't lock horns in the XR world, and with a reported wait for a next-gen Vision Pro, Samsung could take a bite out of the MR pie for itself.

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Pimax’s new VR headset can swap between QLED and OLED displays – but the Vision Pro beats it in one important way

Pimax has unveiled two new VR headsets with the top of the line Pimax Crystal Super seemingly set to put the best VR headsets to shame – even the Apple Vision Pro – with some phenomenal specs. It also has one of most unique display features we’ve ever seen: you can swap between an OLED and QLED display engine to get the most out of your virtual experience.

Are you playing a frightening horror adventure that has you exploring dark spaces filled with monsters? Then an OLED screen’s excellent dark contrast will be just what you need. If you’re instead kicking back with a vibrant VR social app then you could swap in the QLED screen to be dazzled by the colors it can produce. 

No matter which screen type you choose, the Pimax Crystal Super will deliver 29.5 million pixels across its dual, 3,840 x 3,840 pixels per eye displays, each with 200 nits of brightness. The QLED display system has a max refresh rate of 120Hz and uses glass aspheric lenses, while the OLED one has a 90Hz max refresh rate and uses less bulky pancake lenses.

You’ll also find neat features like eye-tracking, dynamic foveated rendering, and inside-out tracking – so there’s no need for lighthouses.

As you'd expect, this swappable display design doesn’t come cheap. If you want a Pimax Crystal Super with both the OLED and QLED display engines you’ll be paying $ 2,399 (around £1,925 / AU$ 3,700) for the headset. Alternatively if you’d rather get just one type of display the QLED model will set you back $ 1,799 (around £1,450 / AU$ 2,800 ) while the OLED version costs $ 1,999 (around £1,600 / AU$ 3,100). 

No precise release date has been given yet but Pimax estimates the Crystal super will launch in Q4 2024 (so October, November or December).

The Pimax Crystal Light in a purple and blue room, it's lying on the floor, switched off

The Pimax Crystal Light (Image credit: Pimax)

If this is all still too much to pay for a VR headset – especially one that requires you to have a similarly high-end PC gaming rig so you can get the most out of your headset’s capabilities – or you want a headset that’ll arrive sooner, you could instead opt for the Crystal Light.

The crystal light boasts less sharp displays – boasting just 2,880 x 2,880 pixels per eye – though its QLED screen can get up to 120Hz. However, it uses aspheric lenses so will be bulkier than headsets using pancake lenses, and it lacks eye-tracking, and dynamic foveated rendering capabilities.

The upshot is it’s a heck of a lot cheaper starting at just $ 699 (around £550 / AU$ 1,100) and it should launch in May according to Pimax.

As impressive as these news Pimax headsets sound, I'm disappointed that they’re locked into the PCVR ecosystem, and aren’t at least adopting Pimax’s own wireless tech.

Analysis: Several steps forward, several steps back

A big issue with PCVR headsets are the cables that tether you to a PC – or a console in the case of PSVR 2 – that limit your movement, and that you can catch yourself on as your flail about in virtual reality. 

However, as we’ve seen from the displays in Pimax’s headset, the advantage of PCVR is you can enjoy a super high level of graphics and performance that outshines standalone devices – like the Meta Quest 3 and even Apple Vision Pro (provided you have a great PC, that is).

This is where a wireless module can come in like the Pimax Crystal 60G Airlink device as they allow you to enjoy PCVR without being tethered. We’ve known that this device has been coming for a while – it was demoed at CES 2024 already – but we finally know exactly what the Crystal 60G can do with official specs straight from Pimax.

Specifically it boasts wireless PCVR with a 2,880 x 2,880 pixel resolution per eye, 90Hz max refresh rate, and “ultra low latency” – though exactly what this means hasn’t been revealed.

The Pimax Crystal 60G Airlink system including a module for your PC and another for your headset

The Pimax Crystal 60G Airlink module (Image credit: Pimax)

Unfortunately, neither of Pimax’s new headsets – the Crystal Super or Crystal Light – will support the 60G Airlink module.

What’s more, they strip out the batteries and Qualcomm Snapdragon XR2 chipset that the base Pimax Crystal headset included, which allowed it to support both wireless PCVR and a standalone VR experience.

To this end, you might find the base Crystal model is the better option for you – or a non-Pimax model like a Quest 3 or Apple Vision Pro – thanks to the versatility offered by a standalone headset. Not only are you freer to use the headset wherever you want but also, with the exception of the Vision Pro, you can very easily use these headsets for wireless VR and for wired PCVR – giving you the best of both worlds.

This versatility is one of the reasons why Quest headsets have been topping the Steam VR usage charts for years.

Considering how impressive Pimax’s machines are I’d love for it to have kept pushing into the world of standalone VR. Improving its software catalogue or partnering with a company with a great VR OS to jumpstart its app store – ideally the amazing Quest ecosystem, though are others out there from the likes of HTC – would also have been great.

I’ll have to try the latest Pimax headset out for myself before giving my final verdict, but as it stands I don’t think these are VR gadgets I can see most people using – nor do I think most people should use them. Which is a real shame because otherwise I feel Pimax’s machines could be a slam dunk on pricey competitors like the Vision Pro – for now, though, I feel relative newcomer Apple has Pimax’s Crystal Super beat, on paper.

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