At Galaxy Unpacked back in February 2023 Samsung announced that it was partnering with Google and Qualcomm to develop a XR headset – and if these leaks are correct we might have got our first look at its efforts so far. Well, kinda.
Very little is know about Samsung’s latest XR efforts, though it’s expected to be a standalone device rather than something powered by smartphones like its old Gear VR headsets. This new leaked prototype (assuming it’s real) gives us an insight into Samsung’s design philosophy, though according to the leaks it’s not an in-development prototype. Instead, this is what Samsung was working on until it saw the Apple Vision Pro and decided to start over.
The leak was first posted by the Chinese publication Vrtuoluo, but the article has been deleted (via Android Authority). The only way to view the original is using the Way Back Machine which has archived the original. The images it posted look a lot like a typical VR headset – such as the Oculus Quest 2 – with it apparently featuring four tracking cameras, dual RGB cameras, and a depth sensor for full-color passthrough. No controllers are included with the images so it appears that much like the Vision Pro the Samsung XR device would use hand and eye-tracking controls by default.
(Image credit: Vrtuoluo / Samsung)
The prototype apparently also uses dual micro OLED displays, and (surprisingly) a Samsung Exynos 2200 rather than a Qualcomm XR chip such as the Snapdragon XR 2 found in many VR headsets like the Pico 4, or a XR 2 Plus like the one in the Meta Quest Pro.
It’s worth remembering this is just a leak however, and not one that we may ever be able to easily verify – as this is a prototype for a headset that we should never see publicly. As such we should take the information and images with a pinch of salt. That said, if this is indeed a canceled Samsung XR headset, we can see why the project is no longer in development.
Not an Apple Vision Pro rival yet
This leaked Samsung prototype isn’t close to being a Vision Pro competitor. The specs are fine, but not in the same league as the Apple headset, and the design is significantly more bulky. After seeing the Vision Pro announcement we can see why Samsung might want to go back to the drawing board.
Not being a Vision Pro rival isn’t necessarily a bad thing, however. Sure, borrowing some of its cues could be smart, but mimic it too heavily and you’ll end up copying its biggest flaw – the sky-high price of $ 3,499 (around £2,800 / AU$ 5,300).
If a Samsung headset can offer many of the Vision Pro’s features at a fraction of its cost – with rumors teasing it might cost closer to $ 1,000 / £1,000 / AU$ 1,500 – then it could be onto a winner. It’ll likely be a while before we see anything from Samsung though. With it abandoning this nearly complete project for a new one it’s possible we won’t know anything concrete until 2024 or even later – we’ll just have to wait and see what it announces.
The arrival of the Apple Vision Pro has apparently forced a delay in the launch of Samsung's own XR (Extended Reality) headset: the Samsung device is now expected to launch in mid-2024 or later, after having originally been slated for February 2024.
This comes from SBS Biz (via SamMobile), and the story seems to be that seeing the Vision Pro forced Samsung executives to rethink their own device. An upgrade to the display sharpness is one of the possible reasons given for the delay.
Clearly Samsung doesn't want to come out of the gate with a headset that's notably inferior to Apple's own product, even if it's also cheaper. The Vision Pro costs $ 3,499 (about £2,725 / AUS$ 5,230), and is expected to only be available in limited numbers for a while.
Details on exactly what the Samsung XR headset is going to offer are still thin on the ground at this stage, though it is believed to be running Google's Android software, and powered by a Qualcomm chipset of some description.
Choose your reality
All these different versions of reality can take some time to get used to. The XR (or Extended Reality) that Samsung prefers is actually referring to all the different types of related technology that we've seen to date.
Augmented reality (AR) is where digital objects are overlaid on top of the real world. Then there's virtual reality (VR), which refers to completely self-contained digital environments. Mixed reality (MR) generally means enhanced AR, where digital objects are aware of and interact with the physical world around them.
The Vision Pro is usually referred to as a mixed reality device, whereas the Meta Quest 3 is mostly concerned with virtual reality. Extended reality, or XR, is generally taken to mean a combination of AR, VR, and MR – though there's still a lot of confusion, as tech companies tend to all use these terms in different ways.
We'll have to wait and see what Samsung has been building and what it's capable of, but the extra time in development should mean a better device – and a more worthy competitor to the Vision Pro when it finally does see the light of day.
The Apple Vision Pro is one of the biggest tech announcements of recent years – and with the dust is still settling on the tech giant's first AR/VR headset, many questions remain. What's the Vision Pro's actual release date? What do we know about its specs? And how will you use it if you wear glasses?
Apple Vision Pro specs
– Mixed reality headset
– Dual M2 and R1 chip setup
– 4K resolution per eye
– No controllers, uses hand tracking and voice inputs
– External battery pack
– Two-hour battery life
– Starts at $ 3,499 (around £2,800 / AU$ 5,300)
– Runs on visionOS
We've rounded up the answers to those questions and more in this guide to everything we know (so far) about the Apple Vision Pro. You can also read our hands-on Apple Vision Pro review for a more experiential sense of what it's like to wear the headset.
Now that visionOS, which is the headset's operating system, is in the hands of developers, a bigger picture is forming of exactly how this “spatial computer” (as Apple calls its) will work and fit into our lives.
Still, actually using the Vision Pro as a next-gen Mac, TV, FaceTime companion and more is a long way off. It'll cost $ 3,499 (around £2,800 / AU$ 5,300) when it arrives “early next year”, and that'll only be in the US initially.
Clearly, the Vision Pro is a first-generation, long-term platform that is going to take a long time to reach fruition. But the journey there is definitely going to be fun as more of its mysteries are uncovered – so here's everything we know about Apple's AR/VR headset so far.
June 7, 2023: all of the early verdicts on the Apple Vision Pro are in from those lucky enough to try it out at Apple Park (including TechRadar). Our Vision Pro review roundup gives you an early temperature check of everyone’s early thoughts.
Apple Vision Pro: what you need to know
Vision Pro release date: Sometime “early next year” according to Apple.
Vision Pro headset price: Starts at $ 3,499 (around £2,800 / AU$ 5,300).
Vision Pro headsetspecs: Apple's headset uses two chipsets, an M2 and a new R1 to handle regular software and its XR capabilities respectively. It also has dual 4K displays.
Vision Pro headset design: The Vision Pro has a similar design to other VR headsets, with a front panel that covers your eyes, and an elastic strap. One change from the norm is that it has an outer display to show the wearer's eyes.
Vision Pro headsetbattery life: It lasts for up to two hours on a full charge using the official external battery pack.
Vision Pro headset controllers: There are no controllers – instead you'll use your eyes, hands, and voice to control its visionOS software.
Apple Vision Pro: price and release date
Apple says the Vision Pro will “start” at $ 3,499 (that's around £2,800 / AU$ 5,300). That wording suggests that more expensive options will be available, but right now we don't know what those higher-priced headsets might offer over the standard model.
As for release date for the Vision Pro, Apple has only given a vague “early next year.” That's later than we'd been expecting, with leaks suggesting it would launch in the next few months – perhaps around the same time as the iPhone 15 – but that isn't the case. As 2024 gets closer we expect Apple will give us an update on when we'll be able to strap a Vision Pro onto our heads.
Interestingly, Apple's website only mentions a US release. Apple has yet to confirm if the Vision Pro will launch in regions outside of the US, and when that'll happen.
Apple Vision Pro: design
The Apple Vision shares a lot of similarities with the current crop of best VR headsets. It has a large face panel that covers your eyes, and is secured to your head with a strap made from elasticated fabric, plastic and padding.
But rather than the similarities, let's focus on the Vision Pro's unique design features.
The biggest difference VR veterans will notice is that the Vision Pro doesn't have a battery; instead, it relies on an external battery pack. This is a sort of evolution of the HTC Vive XR Elite's design, which allowed the headset to go from being a headset with a battery in its strap to a battery-less pair of glasses that relies on external power.
(Image credit: Apple)
This battery pack will provide roughly two hours of use on a full charge according to Apple, and is small enough to fit in the wearer's pocket. It'll connect to the headset via a cable, which is a tad unseemly by Apple’s usual design standards, but what this choice lacks in style it should make up for in comfort.
If you buy a Vision Pro you'll find that your box lacks something needed for other VR headsets: controllers. That's because the Vision Pro relies solely on tracking your hand and eye movements, as well as voice inputs, to control its apps and experiences. It'll pick up these inputs using its array of 12 cameras, five sensors, and six microphones.
The last design detail of note is the Vision Pro's Eyesight display. It looks pretty odd, maybe even a bit creepy, but we're reserving judgment until we've had a chance to try it out.
Eyesight in action (Image credit: Apple)
When a Vision Pro wearer is using AR features and can see the real world, nearby people will see their eyes 'through' the headset's front panel (it's actually a screen showing a camera view of the eyes, but based on Apple's images you might be convinced it's a simple plane of glass). If they're fully immersed in an experience, onlookers will instead see a cloud of color to signify that they're exploring another world.
Apple Vision Pro: specs and features
As the rumors had suggested, the Apple Vision Pro headset will come with some impressive specs to justify its sky-high price.
First, the Vision Pro will use two chipsets to power its experiences. One is an M2 chip, the same one you'll find in the Apple iPad Pro (2022), and some of the best MacBooks and Macs.
This powerful processor will handle the apps and software you're running on the Vision Pro. Meanwhile, the R1 chipset will deal with the mixed reality side of things, processing the immersive elements of the Vision Pro that turn it from a glorified wearable Mac display to an immersive “spatial computer”.
(Image credit: Apple)
On top of these chips, the Vision Pro has crisp 4K micro-OLED displays – one per eye – that offer roughly 23 million pixels each. According to Apple the Vision Pro's display fits 64 pixels into the same space that the iPhone's screen fits one single pixel, and this could eliminate the annoying screen-door effect that affects other VR headsets.
This effect occurs when you're up close to a screen and you can start to see the gaps between the pixels in the array; the higher the pixel density, the closer you can get before the screen door effect becomes noticeable.
These components will allow you to run an array of Apple software through Apple's new visionOS platform (not xrOS as was rumored). This includes immersive photos and videos, custom-made Disney Plus experiences, and productivity apps like Keynote.
You'll also be able to play over 100 Apple Arcade titles on a virtual screen that's like your own private movie theatre.
(Image credit: Apple)
You'll be able to connect your Vision Pro headset to a Mac via Bluetooth. When using this feature you'll be able to access your Mac apps and see your screen on a large immersive display, and it'll sit alongside other Vision Pro apps you're using. Apple says this setup will help you be more productive than you've ever been.
With the power of the M2 chip, Apple's headset should be able to run most Mac apps natively – Final Cut Pro and Logic Pro recently arrived on M2 iPads. For now, however, Apple hasn't revealed if these and other apps will be available natively on the Vision Pro, or if you'll need a Mac to unlock the headset's full potential. We expect these details will be revealed nearer to the headset's 2024 launch.
Apple Vision Pro: your questions answered
We've answered all of the basic questions about the Apple Vision Pro's release date, price, specs and more above, but you may understandably still have some more specific or broader ones.
To help, we've taken all of the most popular Vision Pro questions from Google and social media and answered them in a nutshell below.
(Image credit: Apple)
What is the point of Apple Vision Pro?
Apple says that the point of the Vision Pro is to introduce a “new era of spatial computing”. It’s a standalone, wearable computer that aims to deliver new experiences for watching TV, working, reliving digital memories, and remotely collaborating with people in apps like FaceTime.
But it’s still early days. And there arguably isn’t yet a single ‘point’ to the Vision Pro. At launch, it’ll be able to do things like give you a huge, portable monitor for your Apple laptop, or create a home cinematic experience in apps like Disney Plus. However, like the first Apple Watch, it’ll be up to developers and users to define the big new use cases for the Vision Pro.
(Image credit: Apple)
How much does an Apple Vision Pro cost?
The Apple Vision Pro will cost $ 3,499 when it goes on sale in the US “early next year”. It won’t be available in other countries until “later next year”, but that price converts to around £2,815 / AU$ 5,290.
This makes the Vision Pro a lot more expensive than rival headsets. The Meta Quest Pro was recently given a price drop to $ 999 / £999 / AU$ 1,729. Cheaper and less capable VR-only headsets, like the incoming Meta Quest 3, are also available for $ 499 / £499 / AU$ 829. But there is also no direct comparison to the kind of technology offered by the Vision Pro.
(Image credit: Apple)
Does Apple Vision Pro work with glasses?
The Apple Vision Pro does work for those who wear glasses, although there are some things to be aware of. If you wear glasses you won’t wear them with the headset. Instead, you’ll need to buy some separate optical inserts that attach magnetically to the Vision Pro’s lenses. Apple hasn’t yet announced the pricing for these, currently only stating that “vision correction accessories are sold separately”.
Apple says it’ll offer a range of vision correction strengths that won’t compromise the display quality or the headset’s eye-tracking performance. But it also warns that “not all prescriptions are supported” and that a “valid prescription is required”. So while the Vision Pro does work well for glasses wearers, there are some potential downsides.
(Image credit: Apple)
Is Apple Vision Pro a standalone device?
The Apple Vision Pro is a standalone device with its own visionOS operating system and doesn’t need an iPhone or MacBook to run. This is why Apple calls the headset a “spatial computer”.
That said, having an iPhone or MacBook alongside a Vision Pro will bring some benefits. For example, to create a personalized spatial audio profile for the headset’s audio pods, you’ll need an iPhone with a TrueDepth camera.
The Vision Pro will also give MacBook owners a large virtual display that hovers above their real screen, an experience that won’t be available on other laptops. So while you don’t need any other Apple devices to use the Vision Pro, owning other Apple-made tech will help maximize the experience.
(Image credit: Apple)
Is Apple Vision Pro VR or AR?
The Apple Vision Pro offers both VR and AR experiences, even if Apple doesn’t use those terms to describe them. Instead, Apple says it creates “spatial experiences” that “blend the digital and physical worlds”. You can control how much you see of both using its Digital Crown on the side.
Turning the Digital Crown lets you control how immersed you are in a particular app. This reveals the real world behind an app’s digital overlays, or extends what Apple calls ‘environments’. These spread across and beyond your physical room, for example giving you a view over a virtual lake.
While some of the examples shown by Apple look like traditional VR, the majority err towards augmented reality, combining your real-world environment (captured by the Vision Pro’s full-color passthrough system) with its digital overlays.
(Image credit: Apple)
Is Apple Vision Pro see through?
The front of the Apple Vision Pro isn’t see-through or fully transparent, even though a feature called EyeSight creates that impression. The front of the headset is made from laminated glass, but behind that lens is an outward-facing OLED screen.
It’s this screen that will show a real-time view of your eyes (captured by the cameras inside the headset) to the outside world if you’re in augmented reality mode. If you’re enjoying a fully immersive, VR-like experience like watching a movie, this screen will instead show a Siri-like graphic.
To help you look out through the headset, the Apple Vision Pro has a passthrough system that uses cameras on the outside of the goggles to give you a real-time, color feed of your environment. So while the headset feels like it’s see-through, your view of the real world is digital.
(Image credit: Apple)
How does Vision Pro work?
The Apple Vision Pro uses a combination of cameras, sensors, and microphones to create a controller-free computing experience that you control using your hands, eyes, and voice.
The headset’s forward-facing cameras capture the real world in front of you, so this can be displayed on its two internal lenses (Apple says these give you “more pixels than a 4K TV for each eye”). The Vision Pro’s side and downward-facing cameras also track your hand movements, so you can control it with your hands – for example, touching your thumb and forefinger together to click.
But the really unique thing about the Vision Pro is its eye-tracking, which is powered by a group of infrared cameras and LED illuminators on the inside of the headset. This mean you can simply look at app icons or even smaller details to highlight them, then use your fingers or voice to type.
Every few years, an Apple product that's not confirmed by the company, builds momentum in rumor and speculation until it’s impossible to avoid.
The iPad had it when it was rumored to be called the iSlate in 2009, while the Apple Watch was thought to be a next-generation iPod nano around 2013. The Apple headset that’s going to introduce VR and AR to its customers is the latest in these rumors of what could be launching next from Apple.
Augmented and Virtual Reality has seen huge improvements in recent years, with companies such as Oculus and Valve refining the experience and offering storefronts where you can play a variety of VR games.
But Apple has a chance to redesign its ecosystem to adapt to VR and AR in interesting ways that have not been attempted before.
A VR iTrooper
(Image credit: Future)
It’s not clear whether this rumored headset will both feature AR or VR features, or whether there are two headsets that will cater to each instead. But Apple has a way of adapting its apps into other devices while not compromising on features, while making them unique to the device in question.
With many operating systems ending with ‘OS’, we suspect that rOS, to stand for reality could be a good candidate for the software that the headset will run on, as it works for both VR and AR.
In previous years Apple lays down the groundwork for what’s coming, such as the iPhone for the iPad, or 3D Touch appearing in the Apple Watch and then seeing it debut in the iPhone. With this in mind, Siri could be a big hint towards what it’s planning for the headset.
Earlier this month, an Apple Music Voice Plan was released, where you can control your music only by Siri for $ 4.99 / £4.99 / AU$ 4.99 a month.
This plan could be a great fit for the headset, as you don’t need to use anything tangible to navigate your music, only through Siri. Browsing the App Store or choosing another app to use through Siri could be an intuitive way to use the headset without having to use controllers similar to the Meta Quest 2.
Spatial Audio, a feature in Apple Music again where you can turn your head and the sound will feel as though it's coming from one specific place, could also work well for the headset.
But when it comes to games, this is where the controllers would be a must and an inspiration for developers.
A VR App Store
Apps in VR are only beginning to diverge from giving short experiences like Beat Saber, to communication and accessibility such as what META is announcing for the metaverse and avatars. Seeing FaceTime VR or AppleTV+ VR is a tantalizing thought, but developers could transform the apps they already have available, into being made into a native VR headset app.
Apps like CARROT and TikTok could benefit from what the headset may offer, especially if widgets also make their debut.
What about AR?
Then there’s the aspect of AR. Augmented Reality allows you to have certain bits of digital information in a normal lens. Imagine a pair of glasses that has a section of the lens where it shows live information, such as a widget or push notifications.
This is something we’re already seeing in some apps, especially the Measure app. Others such as IKEA can allow you to place furniture in the camera’s viewfinder on the iPhone, to see if it fits your room.
There’s no reason why this headset could have both by switching modes. Seeing live widgets in a corner of a lens as you walk around your house is a tempting prospect, as it saves you from checking your phone from your pocket, or glancing at your Apple Watch.
WWDC in 2022 could showcase what developers could do with the headset, and with Apple’s Silicon chips showcasing how much power they can achieve with far less power consumption than an Intel and AMD CPU, we could see the first-generation headset feature impressive battery life for an app store that could show what AR and VR could do in the Apple eco-system.
The thing you didn't even know you wanted is here: SimulaVR have been working hard on bringing Linux to the VR world and the result is the SimulaVR One and, well, it actually looks pretty cool.
Now, you might be thinking, do we need Linux in a VR headset? It's a good question and the answer, in our view, is why not. The year of Linux has been coming for a while and SimulaVR might have just found the missing piece.
According to SimularVR's technical preview, Intel's NUC is being used by Simula as the guts of the One, specifically an 11th-gen Intel NUC with a four-core i7, Iris Xe integrated graphics, Wi-Fi 6, and 3-4 USB ports, Thunderbolt, and two DisplayPorts, although the IO is still under discussion.
(Image credit: SimulaVR)
On the actual VR side, Sharp has provided two 2448 x 2448 panels, which, when paired with an innovative three-lens design, offers 100-degree field of view and 36.2 pixels per degree (PPD), which SimulaVR is quick to note beats the Valve Index and Oculus Quest 2.
The year of Linux, here at last
But let's get into the meat: the SimulaVR One is, above all else, a Linux-toting VR headset and it runs Simula, a desktop environment that runs on the Godot game engine. The OS is capable of running any desktop app, which is pretty neat.
You can install Simula OS, available for download on Github, on other VR headsets, including the HTC Vive and Valve Index.
We've attached a GIF below to show you how this looks in practice. Without actually using the headset it's hard to say how good choosing Linux over other OSes will be, but it's certainly interesting.
(Image credit: SimulaVR)
If you want to buy the SimulaVR one then sadly you're out of luck for now, as the company has yet to put a release date on the device and we don't expect to see it any time soon. Making VR work is really hard – just ask Oculus – and we applaud SimulaVR's tenacity, so hopefully we'll get to try it out soon.