This N64-powered VR setup is the complete opposite of an Apple Vison Pro

Most tech creators are on a never-ending upgrade quest – always after higher frame rates, pixel counts and processing speeds, in a lighter, sleeker form factor – but a select few instead choose to look backwards. And that’s how we got a Nintendo 64-powered Oculus Rift setup that's pretty much the antithesis of the Apple Vision Pro

It's the latest project from James Lambert – previously known for the Portal 64 demake that aimed to bring the classic Valve game to Nintendo’s 1996 console – and in a video shared to his YouTube channel he detailed exactly how he managed to create this unlikely VR pairing.

The first step was picking the right VR headset. Lambert opted for the Oculus Rift DK1 because its tracking is “relatively simple” – there are only a few sensors in the headset – and they can all pass data through USB – which works great with Lambert's custom-built N64 USB adapter.

He was then able to easily output video from his modded N64 to the headset via an HDMI cable running between their HDMI ports. And while the DK1 has a very low 640 x 800 pixel resolution per eye, Lambert jokes that it’s “not the bottleneck here” while gesturing with the N64.

Another unavoidable issue is that while the Oculus Rift can read sensor data at a rate of about 1,000 samples per second, the N64 setup Lambert used can only read data at a rate of about 60 samples per second. But after calibrating everything as best as he could, Lambert was able to send semi-accurate tracking data from the headset to the aging console. 

Lambert goes into much more detail about how he got the setup to work despite these technical limitations in his 10-minute video, and it’s well worth a watch – but the TL;DR is that while the Rift can indeed run on an N64, the end result isn’t a VR experience you’d actually want to try for very long.

A technical feat we don't want to experience

The phenomenally low resolution – just 320 x 480 pixels per eye – gives the world a very pixelated look. This coupled with the input lag when turning your head and low frame rate makes the whole thing “pretty motion-sickness inducing” according to Lambert.

Another disappointment was that he was unable to complete the Nintendo experience by getting the Power Glove to function with the Rift-N64 setup – having previously managed to get the wearable NES controller to work on the N64 in a previous video. Lambert does seem keen to keep tinkering with his N64 VR setup, though so perhaps that's an upgrade we’ll see in a version 2.0.

As with other modded hardware projects, you unfortunately can’t go out and buy an N64 VR setup for yourself – unless you’re willing to put in a lot of time recreating Lambert’s mods. But even projects as eccentric as this are a technical marvel, and we’re excited to see what odd hardware will power a VR setup next – following in the footsteps of Doom, maybe we’ll see a lawnmower power a Valve Index, or another console will enter the mix with a PSP running a PlayStation VR headset.

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Forget the Apple Car – Porsche has been using the Apple Vision Pro with its record-breaking new Taycan

Porsche has just unveiled its most dynamic Taycan so far – the Porsche Taycan Turbo GT. This takes the Taycan Turbo S, gives it more power, reduces the weight and primes it for the track. There are two versions of the new car, the Taycan Turbo GT and the Taycan Turbo GT with Weissach package, which loses the backseats and gains a rear wing to make it a record-breaking track car. 

The unveiling of any new Porsche model wouldn't be complete without some mention of its performance credentials and a portion of the launch presentation included coverage of a record-breaking lap from the Laguna Seca raceway in California. 

It seems that Porsche CEO Oliver Blume couldn't make it to The Golden State himself, so instead, he watched it using Apple Vision Pro. Cut to Tim Cook congratulating Porsche on their record-breaking new car, one of many examples of Porsche and Apple's strong ongoing partnership.

Blume wasn't just watching a video feed on Apple Vision Pro, however. He was in a full-on spatial computing mode, virtual track map, multiple windows of telematics, video feed from the car on the track – even the driver's heart rate was displayed. A celebration of cutting-edge tech at a corporate level? You bet. 

an image of the Apple Vision Pro being used with a Porsche virtual cockpit

(Image credit: Porsche / Chris Hall)

“What an amazing experience it was to join the team virtually along with Apple Vision Pro. Thanks to our custom race engineer cockpit app, it felt like I was right there in Laguna Seca with Lars [Kern, Porsche development driver],” said Blume.

“It has been great to bring the best of German engineering and Apple's inspiring product innovations together.”

Cue Tim Cook's surprise cameo. “Congratulations to you and the Porsche team on the new record you set with this incredible new vehicle. It's these kinds of extraordinary milestones that show the world what can happen when a team of incredibly dedicated people come together to break new ground on a big idea,” said Cook.

“Porsche has always been known for excellence,” continued Cook, “and we're proud to see a number of our products play a role in what you do. And it's so great to see Apple Vision Pro helping reimagine track experiences.”

The mutual backslapping continued for a little longer, before Blume dropped the next nugget: “We appreciate the great partnership we have established over the years, starting with the My Porsche app on Apple CarPlay and now we're taking it one step further with Porsche's Apple Vision Pro race app to bring the best user experience to our employees and customers.”

The appearance of Apple Vision Pro went virtually unnoticed, however. There was no mention of any Apple Vision Pro app in the press materials and when asked at the launch site in Leipzig, there was no more information forthcoming. Porsche it seems, aren't saying any more about it.

Chalk it down as the ultimate tease perhaps: there doesn't seem to be a name for the app that was used – Oliver Blume himself referred to it in two different ways – but it does demonstrate that Porsche and Apple are continuing to work on technologies together beyond Apple CarPlay and the customisation of the Porsche digital displays.

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Apple Vision Pro update makes Personas less creepy and can take the creation process out of your hands

I finally look slightly less creepy in my Apple Vision Pro mixed reality headset. Oh, no, I don't mean I look less like an oddball when I wear it but if you happen to call me on FaceTime, you'll probably find my custom Persona – digital Lance – a little less weird.

While Apple Vision Pro hasn't been on the market very long and the $ 3,499 headset is not owned in iPhone numbers (think tens of thousands, not millions) this first big visionOS update is important.

I found it under Settings when I donned the headset for the first time in a week (yes, it's true, I don't find myself using the Vision Pro as often as I would my pocketable iPhone) and quickly accepted the update. It took around 15 minutes for the download and installation to complete.

VisionOS 1.1 adds, among other things, enterprise-level Mobile Device Management (MDM) controls, closed captions and virtual keyboard improvements, enhanced Home View control, and the aforementioned Persona improvements.

I didn't test all of these features, but I couldn't wait to try out the updated Personas. Despite the update, Personas remains a “beta” feature. visionOS 1.1 improves the quality of Personas and adds a hands-free creation option.

Before we start, here's a look at my old Vision Pro Persona. Don't look away.

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Apple Vision Pro 1-1 update

My original Persona (Image credit: Future)
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Apple Vision Pro 1-1 update

My original Persona (Image credit: Future)
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Apple Vision Pro 1-1 update

My original Persona (Image credit: Future)

Personas are Vision Pro's digital versions of you that you can use in video conference calls on FaceTime and other supported platforms. The 3D image is not a video feed of your face. Instead, Vision Pro creates this digital simulacrum based on a Spatial Photography capture of your face. Even the glasses I have on my Persona are not real.

During my initial Vision Pro review, I followed Apple's in-headset instructions and held the Vision Pro in front of my face with the shiny glass front facing me. Vision Pro's voice guidance told me to slowly look left, right, up, and down, and to make a few facial expressions. All this lets the stereo cameras capture a 3D image map of my face.

Because there are also cameras inside the headset to track my eyes (and eyebrows) and a pair of cameras on the outside of the headset that points down at my face and hands, the Vision Pro can, based on how I move my face (and hands), manipulate my digital persona like a puppet.

There's some agreement that Apple Vision Pro Personas look a lot like us but also ride the line between reality and the awful, uncanny valley. This update is ostensibly designed to help with that.

Apple Vision Pro 1-1 update

Scanning my face for my new Persona using the hands-free mode. (Image credit: Future)

Apple, though, added a new wrinkle to the process. Now I could capture my Persona “hands-free” which sounds great, but means putting Vision Pro on a table or shelf and then positioning yourself in front of the headset. Good luck finding a platform that's at the exact right height. I used a shelf in our home office but had to crouch down to get my face to where Vision Pro could properly read it. On the other hand, I didn't have to hold the 600g headset up in front of my face. Hand capture still happens while you're wearing the headset.

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Apple Vision Pro 1-1 update

My new visionOS 1.1 hands-free Persona (Image credit: Future)
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Apple Vision Pro 1-1 update

My new visionOS 1.1 hands-free Persona (Image credit: Future)
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Apple Vision Pro 1-1 update

My new visionOS 1.1 hands-free Persona (Image credit: Future)

It took a minute or so for Vision Pro to build my new Persona (see above). The result looks a lot like me and is, in my estimation, less creepy. It still matches my expressions and hand movements almost perfectly. Where my original Persona looked like it lacked a soul, this one has more warmth. I also noticed that the capture appears more expansive. My ears and bald head look a little more complete and I can see more of my clothing. I feel like a full-body scan and total Persona won't be far behind.

This by itself makes the visionOS 1.1 update worthwhile.

Apple Vision Pro vision 1-1

Apple Vision Pro vision 1.1 remove system apps from Home View (Image credit: Future)

Other useful feature updates include the ability to remove system apps from the Home View. To do so, I looked at an app, in this case, Files, and pinched my thumb and forefinger together until the “Remove App” message appeared.

Apple also says it updated the virtual keyboard. In my initial review, I found this keyboard one of the weakest Vision Pro features. It's really hard to type accurately on this floating screen and you can only use two fingers at a time. My accuracy was terrible. In the update, accuracy and the AI that guesses what you intended to type appears somewhat improved.

Overall, it's nice to see Apple moving quickly to roll out features and updates to its powerful spatial computing platform. I'm not sure hands-free spatial scanning is truly useful, but I can report that my digital persona will no longer send you screaming from the room.

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Apple bows to developer complaints, will allow web apps in EU … with a catch

Apple is walking back some of its restrictive response to EU regulations that have forced it to make changes to the iPhone and iOS. When the EU said that Apple must allow third-party web browsers on the iPhone, the company responded by cutting off web apps for the EU. After developers and some users complained, the company has changed its policy and will again allow EU users to save a website as an app on their home screen. 

Web apps harken back to the original days of the iPhone, when there was no App Store. Instead, you could pin a web page to your home screen and it worked just like an app. The feature evolved to allow web apps to save data and send push notifications to the user. Macrumors has a good walkthrough of how web apps work and why they are a benefit. A web app is much smaller than an app that you download from the App Store, for instance. 

Notably, Xbox Cloud Gaming relies on a web app to function on the iPhone. You can play all of your Xbox games on your phone, using an Xbox controller, thanks to the Xbox website that acts as a web app. By adding this feature back into iOS 17.4, Apple has saved Xbox gamers who stream their game library through their iPhone. The software update will be available in early March, so we expect it any day now. 

Web apps are a security problem, according to Apple

The problem with web apps, described by Apple, is that iOS is only designed to be secure when a Webkit browser creates the web app. Webkit is Apple’s own browser engine, different from Chromium browsers like Google Chrome and Microsoft Edge, and other browsing engines. If some third-party Chromium browser creates a web app on iOS, it might gain access to the camera, or install extra software without the user’s knowledge. To deal with that problem, Apple announced it was eliminating the ability to use web apps for EU users. 

Thankfully, Apple says in a recent update that it has changed course and will allow third-party browsers to create web apps. When those apps are created and saved to the home screen, it seems they will run in Apple’s own Webkit browser engine instead of using the third-party browser. It’s unclear how this might affect performance, but it seems like a reasonable compromise for now. 

“We have received requests to continue to offer support for Home Screen web apps in iOS, therefore we will continue to offer the existing Home Screen web apps capability in the EU. This support means Home Screen web apps continue to be built directly on WebKit and its security architecture, and align with the security and privacy model for native apps on iOS,” says Apple on its developer page

Apple in the past said that web apps are not very popular, citing “very low user adoption of Home Screen web apps” as a reason why the feature was not worth the extra effort to develop a proper, secure fix for this issue.

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The Apple Vision Pro’s new 3D IMAX movies show it could succeed where 3D TVs failed

The Apple Vision Pro’s home 3D movie revival continues with the IMAX streaming app now offering stereoscopic videos for you to rent and enjoy with immersive visuals.

Currently, the selection is just three documentaries – Superpower Dogs, Pandas, and A Beautiful Planet – which you can rent for $ 5 a piece (around £4 / AU$ 7.70). But it’s another sign that 3D movies might be making another comeback outside of the cinema.

They join over 200 other 3D titles available through the Disney Plus and Apple TV apps on the Vision Pro, as well as all the spatial videos you record using your headset or your iPhone 15 Pro if you have one.

It’s yet another sign that VR headsets could pick up the job started by 3D TVs over a decade ago and finally make the 3D home theatre experience mainstream.

Apple Vision Pro on a red blanket

(Image credit: Future)

Can VR headsets succeed where 3D TVs couldn’t? 

Following the 3D film craze brought about by the wildly successful 2009 film Avatar, it seemed like the next big TV trend would be 3D as well. For a time, this certainly seemed the case.

The first batch of at-home 3D TVs were unveiled at CES 2010, and by 2012 just over a quarter of global TV sales were 3D-capable. Despite predictions that this line would continue to the moon, it instead plateaued before nose-diving in 2015.

Instead, 4K screens became the hot new trend – with 4K QLED, OLED and now QD-OLED displays following after – with a big driving force being the much more widespread availability of 4K content compared to 3D. 

Rather than being able to watch the odd 3D film, and having to contend with flat HD-quality visuals for most content, you could enjoy a larger range of movies and shows with crisp 4K visuals – and without the hassle and eye-strain that can come from slipping on a pair of 3D glasses. 

This was aided by the arrival of 4K digital content via the then-fledgling best streaming services (ah, the good ol’ days before price hikes and when you only needed one or two subscriptions rather than 20).

We go into more details in our article about how 4K TVs should have saved 3D instead of killing it. But by understanding where 3D TVs went wrong, we can see how VR headsets might succeed.

Magnetic 3D screen technology

This 2023 3D TV almost made us believe they could make a comeback (Image credit: Future / Lance Ulanoff)

Firstly, there’s a much wider pool of accessible 3D content. As we mentioned already, Apple TV lets you buy and rent 3D films on your headset, and Disney Plus on the Apple Vision Pro includes a library of 3D films for free with your subscription.

Then there are the better visuals. For the first time, 3D films are available at home in 4K with Dolby Vision and frame rates up to 48fps. This improved visual fidelity means there's less of a tradeoff when deciding between 3D and 2D flicks.

Thanks to this wider content availability and better video quality – especially in the frame rate department – people are able to expose themselves to more 3D and VR content to get over the disorientation and nausea that can affect first-time and infrequent users.

Lastly, while VR headsets are pricey – especially the $ 3,500 (around £2,770 / AU$ 5,400) Vision Pro – they have the advantage of not just being a display. They’re also a computer, console, exercise tool, and more. This makes them feel like a lot better bang for your buck than an expensive 3D TV.

That said, we’ve been here before. Just like the original 3D TV trend, there’s a chance that 3D films in VR will also drop off. 

But with Apple and its partners continuing to launch 3D videos on its Vision pro Platform, and now LG and Meta announcing a partnership that could bring more TV (hopefully also 3D) content to Quest, we could be at the beginning of a new at-home 3D renaissance.

We’ll just have to wait and see if the trend can take off properly this time.

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Watch out, Apple Vision Pros are reportedly cracking all on their own

If you’ve spent $ 3,500 or more on the Apple Vision Pro you’d be understandably frustrated if you damaged the outer screen and had to pay $ 799 (or $ 299 with Apple Care) to get it fixed. But imagine how much more annoyed you’d be if it cracked for seemingly no reason at all.

That’s what some people are taking to social media to complain about, after they discovered cracks extending upwards from the nose bridge of their pricey Apple headset – which they all claim appeared despite them never dropping, bumping, or damaging the headset.

Reddit user dornbirn explained that after putting their headset away for the night they woke up and found a large crack extending from the nose bridge. u/ContributionFar8997, u/inphenite, and u/Wohinbistdu all shared similar complaints to the Vision Pro Subreddit, with images of their Vision Pro’s showing practically identical cracks extending from the nose bridge.

You should always take posts on the internet with a pinch of salt, but the fact that every crack looks the same and has seemingly appeared while the headset wasn’t in use suggests that this is some kind of manufacturing issue rather than user error.

We’ve reached out to Apple to find out what's causing the apparent cracks and if it has any advice for Vision Pro customers who are worried about their screens breaking.

Cracked Vision Pro Update: good ending! from r/VisionPro

Why are Vision Pro screens cracking? 

It’s not clear exactly why the outer screen is cracking, but the reports we’ve seen all come from people who discovered the Vision Pro was damaged after leaving the device charging with the front cover on.

Our best guess right now is that as the headset charges it heats up, and because of the cover this heat doesn’t dissipate quickly. As the outer screen warms it expands, with perhaps one of the inner layers expanding faster than the outer layer causing tension.

Given the nose bridge is the area with the most complex curved design it makes sense this would be the place where the tension is at its highest. So when the screen can’t take anymore this is where it would most likely crack – explaining why all the images show near identical damage.

We're not engineers though, so to know for sure we'll need to wait for an official Apple explanation of what's causing the cracks.

An Apple support employee in an Apple Store with customers.

Apple Store support staff should be able to help  (Image credit: Apple)

I have a Vision Pro, what should I do? 

Because there are so many unknown factors it’s tough to say exactly what measures you should take to avoid the same issue happening to your Vision Pro. 

Based on the current evidence we’d suggest that you don’t charge the headset with the cover on and that you don’t leave it charging for longer than is necessary. However, the best thing to do is to keep an eye out for Apple’s official guidance, and if a crack forms in your Vision Pro contact support as soon as you can. 

While some users have said the Apple Care support team hasn’t been the most helpful – asking them to pay to get the screen fixed – u/Wohinbistdu posted an update to their original Reddit post saying that they were able to take their Vision Pro to the Apple Store and get a replacement unit. Their original has apparently been sent off for Apple’s engineers to investigate.

This was 12 days ago at the time of writing so hopefully Apple is close to finding what’s causing the problems, and is almost ready with a fix.

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This upcoming feature on Google Keep may finally sway me away from Apple Notes for good

Google Keep is a popular task management and note-taking tool integrated with Google Suite so you can create and tick off to-do lists as you work on your computer or phone. The mobile version of Google Keep could be about to get a new feature that may tempt people away from their other note-taking apps – lock screen access to your notes.

According to 9to5Google, the team behind Google Keep has been pushing to become the default note-taking app on Android devices. In the same way, Apple Notes is the default note-taking app on every iPhone, iPad, and Mac. If Google Keep does become the de facto note-taking app of choice on Android devices, this opens the door to the app having more features that can be integrated more intimately into your phone. 

Alongside lock screen access to recent notes, we could also see improved stylus support so you can jot down your thoughts quickly and do fun doodles with a bit more control of your strokes. In version 5.24 of the app, there’s a new section of the settings menu that lists the lock screen access as ‘coming soon’, which gives me hope that we’ll see the feature sooner rather than later. 

I have no memory, I need lock screen access, please

As an extremely forgetful person who needs to make lists for everything, I am so excited about the possibility of being able to look at my lock screen and see all my important to-dos at a glance, especially if the feature becomes available to non-Android users too. 

You can have shopping lists, reminders, positive affirmations, and reflections all on your lock screen and tick them off as you go through them without even needing to unlock your phone. I currently use Google Keep on my work computer exclusively to tick things off as I go through the day. If I can have my professional to-do list not just on a mobile app but very visible on my lock screen, I can keep tabs on what needs to be done while on my commute to work, and jot down tasks to carry over to the next day on the way back home. 

Apple Notes has been my default note-taking app mostly because I’m an iPhone user, and while it has had a few improvements here and there (like adding grids, text formatting options, and being able to drop in photos into the app) it’s ultimately nothing special in the world of note-taking apps. If Google Keep can implement lock screen access outside of just Android phones, you’d better believe I’m shifting all my shopping list reminders over immediately and saying goodbye to Apple Notes for good. 

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Yes, Apple Vision Pro is being returned to stores – but this could actually be a good thing

We’ve officially passed the two-week return window for the Apple Vision Pro, which allowed people who purchased the headset on launch day to hand it back. Social media buzz has suggested that the Vision Pro was being returned in droves. However, inside sources suggest this may not be the case – and offer an interesting insight into who is returning their headset, and why. 

In our Apple Vision Pro review, we touched on the positives and negatives of using the device and rounded up our top three reasons why users may end up returning the headset. As Apple’s first attempt at a mixed-reality headset, the product was always going to be rather polarizing. It lacks the backing of familiarity that other Apple products like a new iPhone or MacBook always have at this point. 

Not to mention the fact that the Apple Vision Pro is expensive. Retailing at $ 3,499/ £2,788, AU$ 6349, it’s easy to imagine more than a few returns are down to buyer's remorse – I know I would slink back to the Apple Store as soon as I found even the slightest discomfort or annoyance (or looked at my bank account, frankly). Especially if I couldn’t get my prescription sorted out for the headset or just found it really uncomfortable. 

In fact, AppleInsider reached out to sources within Apple’s retail chain for more info on the headset returns and noted that discomfort is probably one of the biggest concerns when it comes to it. “Most of our returns, by far, are within a day or two. They're the folks that get sick using it,” one source told AppleInsider’s Mike Wuerthele. “The pukers, the folks that get denied by prescription-filling, that kind of thing. They know real quick.”

Influencer investments – gotta get that content!

The second group of people that seem to be making up most of the returns are influencers and YouTubers. Again, the Vision Pro is a product many people want to get their hands on, so it would make sense that online tech ‘gurus’ would want to jump on the trend at launch. 

With the two-week return window offered by Apple, that’s more than enough time to milk the headset for as much content as possible then give it back, and get your money back too. If you’re a tech content creator, it’s easier to look at the Vision Pro as a short-term investment rather than a personal splurge. 

“It's just the f***ing YouTubers so far,” one retail employee told Wuerthele. 

According to AppleInsider's sources, however, the return process isn’t as simple as just boxing the headset up and dropping it off. Each return is accompanied by a detailed, lengthy survey that will allow users to go in-depth on their reason for return and their experience with the product. This is great news in the long run because it could mean any future iterations of the Apple Vision Pro will be designed and built with this feedback in mind – and the Vision Pro is already arguably a public beta for what will presumably eventually become the ‘Apple Vision’.

Beyond AppleInsider's coverage, prolific Apple leaker and Bloomberg writer Mark Gurman has (unsurprisingly) chipped into the discussion surrounding Vision Pro returns. He reported much the same; some people think it's uncomfortable or induces sickness, while for others it's simply too much money. 

Gurman spoke to a Los Angeles professional who bought and returned the headset, who said 'I loved it. It was bananas,' but then went on to explain that he simply hadn't found himself using it that often, and that the price was just too much: “If the price had been $ 1,500 to $ 2,000, I would have kept it just to watch movies, but at essentially four grand, I’ll wait for version two.”

If users are returning it because they’re not using it as much as they thought they would, certain aspects are making them feel nauseous, or the headset is just really uncomfortable on their head, Apple can take this feedback in mind and carry it forward. It’s a common criticism of VR headsets in general, to be fair – perhaps some people just aren’t built for using this type of product?

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TikTok is now on Apple Vision Pro, ready to take over your view and eat up your gestures

TikTok has had a big impact on the world of music since it was launched back in 2016, and now it’s set to make its presence felt in the world of VR with a new native app for the Apple Vision Pro. Is there anything that TikTok can’t do?

In January, Ahmad Zahran, Product Leader at TikTok, revealed that a Vision Pro app was in the works, saying his team had “designed a new TikTok experience for the Apple Vision Pro”. Its reimagined interface takes you out of TikTok in Safari – which used to be the only way to access the platform on the Vision Pro – and into a new app version that’s designed for the Vision Pro’s visionOS platform and takes full advantage of the headset’s visual layout. 

Similar to the design of its iOS and Android apps, TikTok for visionOS has a vertical layout and includes the usual ‘Like’, ‘Comment’, ‘Share’, and ‘Favorite’ icons. What sets TikTok’s visionOS app apart from its iOS and Android versions is its expanded interface designed for the Vision Pro’s widescreen view.

TikTok user interface on Apple Vision Pro

(Image credit: TikTok)

When you tap the icons in the navigation bar they appear as floating panes to the right of your ‘For You’ page without interrupting the main video display, giving you a better view of comment sections and creator profiles. Better yet, the app is also compatible with Vision Pro’s Shared Space tool, allowing you to move TikTok to a different space in your headset view so that you can open other apps. 

If you really want to reap the benefits of using TikTok in the Vision Pro, you can immerse yourself even further by viewing content in the headset’s integrated virtual environments – so you could enjoy your favorite clips on the surface of the Moon if that’s your thing. 

If you thought TikTok was ubiquitous and immersive now, just wait –  it’s already far too easy to get lost in the endless feed you’re presented with in your phone, never mind having it take over the majority of your central view in a headset. 

There is one thing missing from the TikTok Vision Pro app: the ability to capture and create new videos. 

TikTok has also beaten Netflix and YouTube to the punch by arriving on the Vision Pro. While Netflix has no plans to launch a Vision Pro app right now, YouTube recently announced the app Juno – a service that lets you browse YouTube videos specifically for Apple’s ‘latest and greatest device’. 

@techradar

♬ Papaya – Pastel

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