Take a trip down macOS memory lane with these web-based retro versions of Apple’s operating system – and yes, they can run Doom

If you were a Mac user in the 80s and 90s, you got the opportunity to use the classic versions of the macOS we know and love today. Now, I’ve got good news for anyone who’s feeling nostalgic: you don’t have to go digging through eBay or your attic to search for an old Mac to use a retro iteration of macOS. 

A website called Infinite Mac, designed by Mihai Parparita, allows you to use every classic Mac operating system from 1985 to 2001. Once you head over to the Infinite Mac website you can scroll through your options, find the one you want to try out, and click Run. Then, like Marty McFly, you’ll be magically transported back through time to the macOS of your choice!

An old version of macOS running in a modern browser.

Vintage macOS is exactly as sluggish as you remember it being. (Image credit: Apple / Mihai Parparita)

Blast from the past

You won’t have to install anything as it’s all contained within your browser, and you’ll be guided around the macOS setup and use it as you would a regular computer! You can create new files, explore the setup, and even play a few old-school games – including the full versions of Doom II, Quake, and Myst, although they're unsurprisingly a little bit janky to play in an emulated in-browser OS.

You can also access a saved hard drive that will back up any files you create on your computer locally, and drag any files from your desktop into the web browser, creating a file called “Outside World”. You’ll be able to try out a collection of CDs, old games, and even some software that came bundled on floppy disks with magazines at the time.

As a modern-day Apple user born in the year 2000, I think it’s pretty cool that I can take an educational trip down memory lane and see what older versions of the current system look like. It really makes you appreciate not just how far we’ve come in the world of computing – but also showcases how far we’ve yet to go! I can’t wait to see what macOS looks like in 10 years, or 20 – probably loaded up with AI, if recent news is anything to go by.

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OpenAI’s Sora just made its first music video and it’s like a psychedelic trip

OpenAI recently published a music video for the song Worldweight by August Kamp made entirely by their text-to-video engine, Sora. You can check out the whole thing on the company’s official YouTube channel and it’s pretty trippy, to say the least. Worldweight consists of a series of short clips in a wide 8:3 aspect ratio featuring fuzzy shots of various environments. 

You see a cloudy day at the beach, a shrine in the middle of a forest, and what looks like pieces of alien technology. The ambient track coupled with the footage results in a uniquely ethereal experience. It’s half pleasant and half unsettling. 

It’s unknown what text prompts were used on Sora; Kamp didn’t share that information. But she did explain the inspiration behind them in the description. She states that whenever she created the track, she imagined what a video representing Worldweight would look like. However, she lacked a way to share her thoughts. Thanks to Sora, this is no longer an issue as the footage displays what she had always envisioned. It's “how the song has always ‘looked’” from her perspective.

Embracing Sora

If you pay attention throughout the entire runtime, you’ll notice hallucinations. Leaves turn into fish, bushes materialize out of nowhere, and flowers have cameras instead of petals. But because of the music’s ethereal nature, it all fits together. Nothing feels out of place or nightmare-inducing. If anything, the video embraces the nightmares.

We should mention August Kamp isn’t the only person harnessing Sora for content creation. Media production company Shy Kids recently published a short film on YouTube called “Air Head” which was also made on the AI engine. It plays like a movie trailer about a man who has a balloon for a head.

Analysis: Lofty goals

It's hard to say if Sora will see widespread adoption judging by this content. Granted, things are in the early stages, but ready or not, that hasn't stopped OpenAI from pitching its tech to major Hollywood studios. Studio executives are apparently excited at the prospects of AI saving time and money on production. 

August Kamp herself is a proponent of the technology stating, “Being able to build and iterate on cinematic visuals intuitively has opened up categorically new lanes of artistry for me”. She looks forward to seeing “what other forms of storytelling” will appear as artificial intelligence continues to grow.

In our opinion, tools such Sora will most likely enjoy a niche adoption among independent creators. Both Kamp and Shy Kids appear to understand what the generative AI can and cannot do. They embrace the weirdness, using it to great effect in their storytelling. Sora may be great at bringing strange visuals to life, but in terms of making “normal-looking content”, that remains to be seen.

People still talk about how weird or nightmare-inducing content made by generative AI is. Unless OpenAI can surmount this hurdle, Sora may not amount to much beyond niche usage.

It’s still unknown when Sora will be made publicly available. OpenAI is holding off on a launch, citing potential interference in global elections as one of its reasons. Although, there are plans to release the AI by the end of 2024.

If you're looking for other platforms, check out TechRadar's list of the best AI video makers for 2024.

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Seeing your own spatial video on Vision Pro is an immersive trip – and I highly recommend it

Every experience I have with Apple's Vision Pro mixed reality headset is the same as the last and yet also quite different. I liken it to peeling an onion: I think I understand the feel and texture of it, but each time I notice new gradations and even flavors that remind me that I still don't fully know Apple's cutting-edge wearable technology.

For my third go around wearing the Vision Pro I had the somewhat unique experience of viewing my own content through the powerful and pricey ($ 3,499 when it ships next year) headset.

A few weeks ago, Apple dropped a beta for iOS 17.2, which added Spatial Video capture to the iPhone 15 Pro and iPhone 15 Pro Max (the full version landed this week). It's a landscape-only mode video format that uses the 48MP main and 12MP Ultrawide cameras to create a stereo video image. I started capturing videos in that format almost immediately, but with the caveat that not every video is worthy of this more immersive experience (you can't be too far away from your subject, and keeping the phone level and steady helps). Still, I had a solid nine clips that I brought with me for my second and by far more personal Vision Pro Spatial Video experience.

I tried, during this third Vision Pro trial, to pay more attention to some of the headset's setup and initialization details. As I've mentioned previously, the Vision Pro is one of Apple's more bespoke hardware experiences. If you wear glasses, you will need to pay extra for a pair of custom-made Zeiss lens inserts – I provided my prescription details in advance of this test run. It's not clear how long consumers might have to wait for their own inserts (could Apple have an express optician service in the back of each Apple Store? Doubtful).

Not everyone will need those lenses, or have to endure that extra cost and wait. If you don't wear glasses, you're ahead of people like me, and likewise if you're a contact lens wearer.

Man using Apple Vision Pro

Not me wearing the Vision Pro, because Apple still won’t allow me to photograph myself wearing them. That said, pressing the digital crown is part of the initial setup process (Image credit: Apple)

Getting the custom experience right

Still, there are other customizations that I didn't pay attention to until now. The face cushion that rests on your face and connects magnetically to the main part of Vision Pro comes in a few different curve styles to accommodate the differing contours of of a range of typical human faces. I don't know how many different options Apple will offer.

One thing that's critical for a comfortable AR and VR experience is matching your eye's pupillary distance – the distance between the centers of your eyes. This was the first time I paid attention to one of the first steps in my Vision Pro setup. After I long-pressed the headset's digital crown, a pair of large green shapes appeared before my eyes. They measured the space between my eyes and inside the Vision Pro, and then the dual micro-LED displays and their 23 million pixels of imagery moved to match the space between my eyes. If you listen carefully, you might be able to hear the mechanics doing their job.

I also noted how the Vision Pro runs me through three distinct sets of eye-tracking tests, where I looked at a ring of dots and, for each one, pinched my index finger and thumb together to select them. It might feel tedious to do this three times (okay, it did) but it's a critical step that ensures the Vision Pro's primary interaction paradigm works perfectly every time.

Now, at my third wearing, I've become quite an expert at the looking and pinching thing. A gold star for me.

The Apple Vision Pro headset on a grey background

This cushion is magnetic, and detaches so you can get one that better fits your face. The band also detaches when you pull on a small, bright orange tab (Image credit: Apple)

Spatial computing is kind of familiar

Las Vegas panorama

Can you find me in this photo? (Image credit: Lance Ulanoff)

We AirDropped my spatial video and panorama shots from a nearby phone. It was nice to see how smoothly AirDrop works on the Vision Pro – I saw that someone was trying to AirDrop the content and simply looked at 'Accept' and then pinched my thumb and finger. Within seconds, the content was in my Photos library (spatial video gets its own icon).

When Apple's panorama photography was new in iOS 6, I took a lot of panoramic photos. I was tickled by the torn humans who moved too fast in the shot, and the ability to have someone appear twice in one trick panoramic photo. Apple has mostly cleared up the first issue – I noticed that fewer of my recent panos feature people with two heads. These days, though, I take very few panos and only had four decent ones to try with the Vision Pro.

Even with just a few samples, though, I was startled by the quality and immersive nature of the images. My favorite by far was the photo I took earlier this year from my CES 2023 hotel room with an iPhone 14 Pro. Taking these shots is something of a ritual. I like to see what the view and weather are like in Las Vegas, and usually share something on social media to remind people that I'm back at CES.

It would not be an exaggeration to say that this one shot, taken from fairly high up at the Planet Hollywood Hotel, was a revelation. Not just because the vista which virtually wrapped almost around my head was gorgeous, but for the first time I noticed when I looked at the far-right side of the image a complete reflection of me taking the photo. It's a detail I never noticed when looking at the pano on my phone, and there's something incredibly weird about unexpectedly spotting yourself in an immersive environment like that.

A vista from Antigua was similarly engaging. The clarity and detail overall, which is a credit to iPhone 14 Pro and iPhone 15 Pro Max photography, is impressive. I viewed most of my panos in immersive mode, but could, by using a pinch-and-push gesture with both hands, put the panoramic image back in a windowed view.

Spatial view

Train spatial video

I promise you, this is much cooler when viewed on the Vision Pro (Image credit: Lance Ulanoff)

In preparation for my spatial video experience, I shot videos of Thanksgiving dinner, Dickensian carollers, walks in the park, model trains, and interactions with a friend's four-year-old.

Each of these videos hit me a little differently, and all of them in immersive mode shared a few key features. You can view spatial video on the Vision Pro in a window, but I preferred the immersive style, which erases the borders and delivers each video in almost a cloud. Instead of hard edges, each 3D video fades away at the borders, so there's no clear delineation between the real world and the one floating in front of your face. This does reduce the field of view a bit, especially the vertical height and depth – when I viewed the spatial videos on my iPhone (on which they look like regular, flat videos), I could see everything I captured from edge to edge, while in immersive mode on the Vision Pro, some of the details got lost to the top and bottom of the ether.

With my model train videos, the 3D spatial video effect reminded me of the possibly apocryphal tale of early cinema audiences who, upon seeing a film of an oncoming train, ran screaming from the theater. I wouldn't say my video was that intense, but my model train did look like it was about to ride right into my lap.

I enjoyed every video, and while I did not feel as if I was inside any of them, each one felt more real, and whatever emotions I had watching them were heightened. I suspect that when consumers start experiencing the Vision Pro and spatial videos for themselves they might be surprised at the level of emotion they experience from family videos – it can be quite intense.

It was yet another short and seated experience, and I'm sure I didn't press the endurance of the Vision Pro's external two-hour battery pack. I did notice that if I were about to, say, work a full day, watch multiple two-hour movies, or go through a vast library of spatial videos, I could plug a power-adapter-connected cable right into the battery pack's available USB-C port.

I still don't know if the Apple Vision Pro is for everyone, but the more I use it, and the more I learn about it, the more I'm convinced that Apple is set to trigger a seismic shift in our computing experience. Not everyone will end up buying Vision Pro, but most of us will feel its impact.

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