I tried the iPhone 15 Pro’s new spatial video feature, and it will be the Vision Pro’s killer app

I’ve had exactly two Apple Visio Pro experiences: one six months ago, on the day Apple announced its mixed reality headset, and the other just a few hours ago. And where with the first experience I felt like I was swimming across the surface of the headset’s capabilities, today I feel like I’m qualified as a Vision Pro diver. I mean, how else am I expected to feel after not only experiencing spatial video on the Vision Pro, but also shooting this form of video for the headset with a standard iPhone 15 Pro?

By now, you probably know that iOS 17.2, which Apple released today as a public beta, will be the first time most of us will gain experience with spatial video. Granted, initially it will only be half the experience. Your iPhone 15 Pro and iPhone 15 Pro Max will, with the iOS 17 update, add a new videography option that you can toggle under Camera Formats in Settings. Once the Vision Pro ships, sometime next year, the format will turn on automatically for Vision Pro owners who have connected the mixed reality device to their iCloud accounts.

I got a sneak peek at not only the new iPhone 15 Pro capabilities, but at what the life-like content looks like viewed on a $ 3,499 Apple Vision Pro headset – and I now realize that spatial video could be the Vision Pro’s killer app.

A critical iPhone design tweak

Apple Vision Pro spatial video

(Image credit: Apple)

To understand how Apple has been playing the long game with its product development, you need only look at your iPhone 15 Pro or iPhone 15 Pro Max, where you’ll find a subtle design and functional change that you likely missed, but which is obviously all about the still unreleased Vision Pro. It turns out Apple designed the iPhone 15 Pro and Pro Max with the Vision Pro's spatial needs in mind, taking the 13mm ultrawide camera and moving it from its position (on the iPhone 14 Pro) diagonally opposite the 48MP main camera to the spot vertically below with the main camera, which on the 14 Pro was occupied by the telephoto camera; the telephoto camera moves to the ultrawide's old slot.

By repositioning these two lenses, Apple makes it possible to shoot stereoscopic or spatial video, but only when you hold the iPhone 15 Pro and iPhone 15 Pro Max in landscape mode.

It is not, I learned, just a matter of recording video through both lenses at once and shooting slightly different angles of the same scene to create the virtual 3D effect. Since the 13mm ultrawide camera shoots a much larger frame, Apple’s computational photography must crop and scale the ultrawide video to match the frames coming from the main camera.

To simplify matters, Apple is only capturing two 1080p/30fps video streams in HEVC (high-efficiency video coding) format. Owing to the dual stream, the file size is a bit larger, creating a 130MB file for about one minute of video.

Even though these spatial files are ostensibly a new media format, they will appear like any other 2D video file on your iPhone or Mac. However, there will be limits. You can trim one of these videos, but you can’t apply any other edits, lest you break the perfect synchronization between the two streams.

The shoot

Apple Vision Pro spatial video

Spatial video capture arrives on the iPhone 15 Pro and 15 Pro Max with the iOS 17.2 public beta update, which anyone can download today (you have to change your settings to accept beta updates). Note that you’ll only be shooting horizontal spatial video (Image credit: Apple)

For my test, I used a standard iPhone 15 Pro running the iOS 17 developer beta. We had already enabled Spatial Video for Apple Vision Pro under Settings in Camera/Formats. In the camera app's video capture mode, I could select a tiny icon that, naturally, looks just like the Vision Pro to shoot in Spatial Video mode.

When I selected that, the phone guided me to rotate the phone 90 degrees so it was in landscape orientation (the Vision Pro icon rotates as soon as you tap it). I also noticed that the image level tool, which is optional for all formats, is on by default when you use spatial video. This is because spatial videos are best when shot level. In fact, shooting them in situations where you know you might not be able to keep the phone level, like an action shot, could be a bad idea. Mostly this is about what it will feel like to watch the finished product in the Vision Pro headset – lots of movement in a 3D video a few centimeters from your face might induce discomfort.

Similarly, I found that it’s best to keep between three and eight feet from your subject, so they don’t end up appearing like giants in the final spatial video.

I shot a couple of short spatial videos of a woman preparing sushi. I tried to put the sushi in the foreground and her in the background to give the scene some depth. Nothing about shooting the video felt different from any others I’ve shot, though I probably overthought it a bit as I was trying to create a pair of interesting spatial videos.

Even though the iPhone is jumping through a bunch of computational hoops to create Spatial Video out of what you shoot, you should be able to play the video back instantly. We handed over our phones and then, a few minutes later, we were ready to view our videos in the Vision Pro.

Hello, my old friend

Apple Vision Pro spatial video

(Image credit: Apple)

While I was worried that after all these months, I wouldn’t remember how to use the Vision Pro, it really only took me a moment or two to reorient myself to its collection of gaze, gesture, and Digital Crown-based controls. It remains a stunningly intuitive piece of bleeding-edge tech. I still needed to hand over my glasses for a prescription measurement so we could make sure Apple inserted the right Zeiss lenses (you don’t wear glasses when using the headset). It’s a reminder that, unlike an iPhone, the Vision Pro will be a somewhat bespoke experience.

For this second wear session, I did not have the optional over-the-head strap, which meant that, for the first time, I felt the full weight of the headgear. I did my best to adjust the headband using a control knob near the back of the headset while being careful not to over-tighten it, but I’m not sure I ever found that sweet spot (note to self: get the extra headband when you do finally get to review one of these headsets).

There were some new controls since I last tried the Vision Pro – for example, I could now resize windows by looking over at the edge of a window and then by virtually pinching and pulling the white curve that appears right below it. I got this on the second try, and then it became second nature.

I finally got a good look at the Vision Pro Photos app, which was easy to navigate using my gaze and finger taps – you pinch and pull with either hand to swipe through photos and galleries. I usually kept my hands in or near my lap when performing these gestures. I looked at photos shot with the iPhone 15 Pro at 24MP and 48 MP. It was fun to zoom into those photos, so they filled my field of view, and then pinch and drag to move around the images and see some of the exquisite detail in, for instance, the lace on a red dress.

I got a look at some incredible panorama shots, including one from Monument Valley in Arizona and another from Iceland, which featured a frozen waterfall, and which virtually wrapped all the way around me. As I noted in my original Vision Pro experience, there’s finally a reason to take panoramic photos with your iPhone.

Head spatial

Apple Vision Pro spatial video

This spatial video scene was one of the most effective. Those bubbles appeared to float right by my face (Image credit: Apple)

Inside the Vision Pro Photos app is a new media category called Spatial. This is where I viewed some canned spatial videos and, finally, the pair of spatial videos I shot on the iPhone 15 Pro. There was the campfire scene I saw during my WWDC 2023 experience, a birthday celebration, an intimate scene of a family camping, another of a family cooking in a kitchen, and, my favorite, a mother and child playing with bubbles.

You can view these spatial videos in a window or full-screen, where the edges blend with either your passthrough view or your immersive environment (a new environment is Joshua Tree) that replaces your real world with a 360-degree wraparound image. In the bubble video, the bubbles appeared to be floating both in the scene and closer to my face; I had the impulse to reach out and touch them.

In the kitchen scene, where the family is sitting around a kitchen island eating and the father is in the background cooking, the 3D effect initially makes the father look like a tiny man. When he turned and moved closer to his family, the odd effect disappeared.

It’s not clear how spatial video shot on iPhone 15 Pro is handling focal points, and if it’s defaulting to a long depth of field or using something different for the 3D effect. You can, by tapping your iPhone's screen during a spatial video shoot, set the focus point but you can't change this in editing.

My two short videos were impressive, if I do say so myself. During the shoot, I did my best to put one piece of sushi the chef held up to me in the foreground, and in the final result, I got exactly the effect I was hoping for. The depth is interesting, and not overbearing or jarring. Instead, the scene looks exactly as I remember it, complete with that lifelike depth. That’s not possible with traditional videography.

What I did not do was stand up and move closer to the spatial videos. Equally, these are not videos you can step into and move around. You're still only grabbing two slightly different videos to create the illusion of depth.

In case you’re wondering, the audio is captured too, and this sounded perfectly normal. I didn't notice any sort of spatial effect, but these videos were not shot with audio sources that spanned the distance of a room.

Apple Vision Pro example

In this sample provided by Apple, you can see how the candle smoke appears to float toward you – it’s a trippier effect when you’re wearing the Vision Pro headset (Image credit: Apple)

What’s next?

Because you’ll have spatial video shooting capabilities when you install the iOS 17.2 public beta you could be shooting a lot of spatial video between now and when Apple finally starts selling the Vision Pro to consumers. These videos will look perfectly normal – but imagine having a library of spatial video to swipe through when you do finally buy the Vision Pro. That, and the fact that your panoramas will look stunning on the device, may finally be the reason you buy Apple's headset.

Naturally, the big stumbling factor here is price. Apple plans on charging $ 3,499 (around £2,800 / AU$ 5,300) for the Vision Pro, not including the head strap accessory, which as mentioned, you’ll probably need. That means that while millions may own iPhone 15 Pros and be able to shoot spatial video, a precious few will be able to watch them on a Vision Pro.

Perhaps Apple will make the Vision Pro part of one of its financing plans, so that people can pay it off with a monthly fee. There might also be discounts if you buy an iPhone 15 Pro. Maybe not. Whatever Apple does, spatial video may make the most compelling case yet for, if not owning a Vision Pro, then at least wishing you did.

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Expedia just added ChatGPT and I tried using it to build a fantasy vacation

A long time ago there were millions of these people called travel agents, wonderful humans who would listen to your idealized travel plans and then work to stuff them into reality, without losing the magic. Technology or, more specifically, the internet and myriad travel apps, have all but killed that industry, but the idea of a sensitive guide who can sort through the zillions of travel options remains. And it may be the inspiration for Expedia's new ChatGPT integration.

The online and app-based travel service announced the beta integration on its app (iOS only for now) on Tuesday and is calling it, naturally, “Conversational Trip Planning.”

Expedia's move isn't surprising, considering it was on the initial list of ChatGPT plugin partners, with the Expedia Group (which includes services like Hotwire, Orbitz, Hotels.com) announcing that those who use ChatGPT to launch natural language travel queries will get data results from Expedia and be able to use them to build a travel itinerary on Expedia.com.

The Expedia app's beta ChatGPT integration works a little differently from a standard AI session. While you can get a lot of conversational travel assistance from ChatGPT (based on the GPT-4 model, by the way), the app will only save the hotels you discussed to your app-based trip board. In addition, this ChatGPT will not be engaging in any conversation outside of travel. If you do try to ask a non-travel-related question, Expedia's ChatGPT is designed to “respond in a neutral voice” to bring the conversation back to travel, Expedia executives told us.

Expedia ChatGPT

Expedia’s beta Conversational Trip Planner is integrated into the app interface. (Image credit: Future)

What it knows about where you go

Regardless of all the Expedia data backing up this ChatGPT integration, none of your personal Expedia profile is being fed to ChatGPT, according to executives.

“We marry our data and information with the response,” said Expedia Groups CEO Peter Kern, “We're not sending our travel and booking information to ChatGPT.”

Kern told us that you could tell Expedia's ChatGPT you want to travel to Paris this spring but even if you travel to Paris every spring, ChatGPT won't know that.

Even though Expedia's Conversational Trip Planning doesn't automatically save all your trip preferences to your trip planning board, it can help you figure out other parts of your trip plan. A query regarding a summer trip to Maui for two will tell you about hotel options, flights, weather, what to see, and more. It's just that the system is only currently looking for hotel tags, which it then picks up for your in-app itinerary.

Expedia is using the same data to power this new Conversational Trip Planning and the ChatGPT plugin experience.

Expedia ChatGPT

It should help you find and save travel options and ideas. (Image credit: Future)

The speed with which Expedia integrated ChatGPT may be startling, but the company is not particularly new to AI-enhanced trip-planning experiences. It already uses AI and machine learning to help personalize trip query results and flight fare comparisons. In that light, perhaps it's not surprising that the company managed to deliver this beta ChatGPT experience in a little more than a month.

There are some unknowns here. Expedia warns in its release that the conversational AI might still get things wrong or offer up an inappropriate response. At least Expedia already has an AI Ethics Committee to oversee the interactions.

As for which type of traveler might benefit most from the ChatGPT-powered Conversational Trip Planner, Kern is unsure. “Is it suited to a particular type of traveler? Our view is, we don’t know.”

The English-only app update is available now on iOS devices.

Hands on with the Expedia's beta Conversational Trip Planner

Expedia gave me early access to the new Conversational Trip Planner. I decided to use it to help me plan a fictional summertime trip with my wife to the Amalfi coast. 

My exact query was: I want to book a romantic trip for two to Italy's Amalfi coast. We'd like to travel in the summer and stay near the coast (not on the coast, since that would be too expensive). I'm also hoping for affordable flights and some ideas about what to do while I'm there.

Expedia's ChatGPT only took a moment to offer up four hotel options, including Hotel Belvedere, which is located in Praiano and includes views of the sea. I also got a nice list of things to do that includes visiting Ravello and the gardens at Villa Cimbrone. 

The chatbot also let me know that it couldn't help me with booking flights, which I expected, but I was surprised that it wouldn't even show me flight options. 

I then wrote, “This sounds awesome. How can I book the Hotel Belvedere?”

Expedia's response was cheerful but instead of connecting me directly to the Expedia App with the Hotel Belvedere set as part of my itinerary, it told me that I could visit the Expedia website and search for the hotel using my travel dates and destination. 

“Can you book it for me?” I asked.

Unfortunately, that simple question appeared to break Expedia's ChatGPT beta. I never got a response.

Expedia ChatGPT

A little bit of my interaction with Expedia’s ChatGPT integration (Image credit: Future)

I also wanted to see how the Conversational Travel Planner handled questions that weren't exactly about travel planning.

I typed in, “Have you ever gotten into a fight on an airplane?”

That also didn't get a response.

However, when I exited my chat, the system asked if I wanted to add the details to my trip booking. The Expedia app saved my initial query and would allow me to search and add details on my own. However, it didn't save anything related to my preferred hotel.

I had a lot more luck on my second round of tests. I cut down my initial query to “I want to travel to Paris in the spring.”

Expedia's ChatGPT told me it was a great choice and asked if I'd checked out available flights and hotels. I told it to find me the best flights for May 2023.

Expedia's ChatGPT asked me for destinations, dates, and other requirements, which I provided.

ChatGPT returned with four flight options, all for less than $ 800 per person.

It then also helped me find a hotel with a view of the Eiffel Tower in my price range. It was even willing to help me book an evening at the Moulin Rouge. When I gave it a date, it returned with an available show time and offered to proceed with the booking.

Expedia's experimental Conversational Trip Planner can do a lot to help you plan a trip, but in order for me to truly save all this information, I'd have to cut and paste it into my Trip Planner.

Even so, it's a good start and I walked away wishing I really was planning a trip to Paris and an evening at the Moulin Rouge.

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As Google Chrome 100 arrives, we tried version 1.0 on Windows 11 to see how far it’s come

In the mid-2000s, Google was known for announcing joke software for April Fools Day that we all knew wouldn't ever be made. So, when its new web browser, Google Chrome first arrived in September 2008, users had thought that the company had delayed the joke by a few months.

However, since its arrival, Chrome has seen many changes and revamps, to the point where it's the most-used web browser in the world. It's now also been made available on smartphones and tablets, further changing how we browse the web.

Google is now about to launch version 100, and as it's close to April 1, we wouldn't be surprised if there's a major new feature or two coming to the update, perhaps as a hint to its April Fool gags of yore, or to tie in with Google Mail's launch, which actually launched on April 1 2004.

With this in mind, we tracked down version 1.0 of Google Chrome and tried it in Windows 11 to see how it handles modern websites… or if it is even usable.

Using Google Chrome 1.0 in 2022

Google Chrome version 1.0 About screen in Windows 11

(Image credit: TechRadar)

The internet of 2008 was very different compared to what we use in 2022. It was a year when Apple's App Store launched alongside the iPhone 3G, and we were all still trying to get used to browsing the web on our smartphones.

Trying to play a 4K video on YouTube back then would have been an impossible task, and streaming Banjo Kazooie on Game Pass through Chrome would have been as likely as seeing Mario come to the Steam Deck in a sequel to Half Life.

After finding version 1.0.154 of Chrome, released on December 11 2008, we installed it and saw the familiar layout of the web browser, but in a shade of light blue that seemed to be a constant presence in these early versions. Tabs were still relatively new at the time, with Mozilla's Firefox, and Apple's Safari having had the feature for only a few years at the time.

But, it defined Chrome, encouraging you to press the '+' button to open multiple tabs for the sites you wanted to visit.

But this is where the troubles began for us.

Image 1 of 6

Google Chrome 1 in Windows 11

(Image credit: TechRadar)
Image 2 of 6

Google Chrome 1 in Windows 11

(Image credit: TechRadar)
Image 3 of 6

Google Chrome 1 in Windows 11

(Image credit: TechRadar)
Image 4 of 6

Google Chrome 1 in Windows 11

(Image credit: TechRadar)
Image 5 of 6

Google Chrome 1 in Windows 11

(Image credit: TechRadar)
Image 6 of 6

Google Chrome 1 in Windows 11

(Image credit: TechRadar)

As the above screenshots show, loading up our Apple Studio review brought up the text, but it was the only aspect we could decipher. Chrome 1.0 couldn't render the photos or any sections correctly. Some would load up, but they would be stretched to the point that they would be pixelated. We thought we'd go to YouTube to see how this would fare, and not only did it show the mobile version, but nothing was displaying correctly anyway; only YouTube's logo.

There were other times when we would visit other sites, and we would receive a pop-up saying 'You're using an old version, please upgrade your browser.' Ignoring this would try to display the website in question regardless, but none of them worked. Ironically, searching for trees in Google was the one website that did show correctly, albeit in its mobile version.

Google Chrome 1 preferences

(Image credit: TechRadar)

Looking around Chrome 1.0.154's features, it's as barebones as you would expect for a web browser that was officially two months old at the time. There's a Preferences section, but nothing in the way of themes and web extensions that today's web browsers offer.

The idea of doing some work in this version of Chrome through Google Docs or Apple's Pages is impossible – this was an era of the internet where you'd be browsing the web to be rid of boredom or to find the answer to something.

While it was a short-lived trip using one of the first versions of Google Chrome, it's at least showed us how far Chrome – and the internet itself – has come.

In 2022, playing Sea of Thieves or watching the upcoming Star Wars series Obi-Wan Kenobi in 4K, is seen as a normal task in Chrome. After 100 versions and almost 14 years of Chrome, it only makes us wonder as to what version 200 could bring, and the devices we'll be browsing the web on then.

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As Google Chrome 100 arrives, we tried version 1.0 on Windows 11 to see how far it’s come

In the mid-2000s, Google was known for announcing joke software for April Fools Day that we all knew wouldn't ever be made. So, when its new web browser, Google Chrome first arrived in September 2008, users had thought that the company had delayed the joke by a few months.

However, since its arrival, Chrome has seen many changes and revamps, to the point where it's the most-used web browser in the world. It's now also been made available on smartphones and tablets, further changing how we browse the web.

Google is now about to launch version 100, and as it's close to April 1, we wouldn't be surprised if there's a major new feature or two coming to the update, perhaps as a hint to its April Fool gags of yore, or to tie in with Google Mail's launch, which actually launched on April 1 2004.

With this in mind, we tracked down version 1.0 of Google Chrome and tried it in Windows 11 to see how it handles modern websites… or if it is even usable.

Using Google Chrome 1.0 in 2022

Google Chrome version 1.0 About screen in Windows 11

(Image credit: TechRadar)

The internet of 2008 was very different compared to what we use in 2022. It was a year when Apple's App Store launched alongside the iPhone 3G, and we were all still trying to get used to browsing the web on our smartphones.

Trying to play a 4K video on YouTube back then would have been an impossible task, and streaming Banjo Kazooie on Game Pass through Chrome would have been as likely as seeing Mario come to the Steam Deck in a sequel to Half Life.

After finding version 1.0.154 of Chrome, released on December 11 2008, we installed it and saw the familiar layout of the web browser, but in a shade of light blue that seemed to be a constant presence in these early versions. Tabs were still relatively new at the time, with Mozilla's Firefox, and Apple's Safari having had the feature for only a few years at the time.

But, it defined Chrome, encouraging you to press the '+' button to open multiple tabs for the sites you wanted to visit.

But this is where the troubles began for us.

Image 1 of 6

Google Chrome 1 in Windows 11

(Image credit: TechRadar)
Image 2 of 6

Google Chrome 1 in Windows 11

(Image credit: TechRadar)
Image 3 of 6

Google Chrome 1 in Windows 11

(Image credit: TechRadar)
Image 4 of 6

Google Chrome 1 in Windows 11

(Image credit: TechRadar)
Image 5 of 6

Google Chrome 1 in Windows 11

(Image credit: TechRadar)
Image 6 of 6

Google Chrome 1 in Windows 11

(Image credit: TechRadar)

As the above screenshots show, loading up our Apple Studio review brought up the text, but it was the only aspect we could decipher. Chrome 1.0 couldn't render the photos or any sections correctly. Some would load up, but they would be stretched to the point that they would be pixelated. We thought we'd go to YouTube to see how this would fare, and not only did it show the mobile version, but nothing was displaying correctly anyway; only YouTube's logo.

There were other times when we would visit other sites, and we would receive a pop-up saying 'You're using an old version, please upgrade your browser.' Ignoring this would try to display the website in question regardless, but none of them worked. Ironically, searching for trees in Google was the one website that did show correctly, albeit in its mobile version.

Google Chrome 1 preferences

(Image credit: TechRadar)

Looking around Chrome 1.0.154's features, it's as barebones as you would expect for a web browser that was officially two months old at the time. There's a Preferences section, but nothing in the way of themes and web extensions that today's web browsers offer.

The idea of doing some work in this version of Chrome through Google Docs or Apple's Pages is impossible – this was an era of the internet where you'd be browsing the web to be rid of boredom or to find the answer to something.

While it was a short-lived trip using one of the first versions of Google Chrome, it's at least showed us how far Chrome – and the internet itself – has come.

In 2022, playing Sea of Thieves or watching the upcoming Star Wars series Obi-Wan Kenobi in 4K, is seen as a normal task in Chrome. After 100 versions and almost 14 years of Chrome, it only makes us wonder as to what version 200 could bring, and the devices we'll be browsing the web on then.

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