YouTube can stream 8K videos to your Meta Quest 3 – even though its displays aren’t 8K

Following news that Meta’s Quest 3’s getting some big mixed reality upgrades including an AI that can recognize furniture and improved passthrough quality, there’s yet another improvement on the way this time for one of my favorite Quest apps: YouTube.

That’s because the VR version of the video-sharing platform now supports 8K video playback on Quest 3 – up from the previous max of 4K.

To turn it on make sure you’re running YouTube VR app version 1.54 or later, then boot up a video that supports 8K, tap on the gear icon, and where it says Quality you want to change the resolution to 4320p – or 4320p60 if you want 8K at 60fps instead of the usual 30fps. If 4320p isn’t an option in this list unfortunately the video you want to watch isn’t streaming in 8K.

There are a few extra caveats. First, you’ll want a strong internet connection, because even if the video supports 8K playback you’ll struggle to stream it over weak WiFi – unless you like waiting for it to buffer. Oh, and one other important detail; the Quest 3 doesn’t have 8K displays. But that's not as big a problem as it might seem.

Method in the 8K madness

The Quest 3 has two displays (one for each eye) that boast 2,064 x 2,208 pixels each; 8K resolution is 7,680 × 4,320 pixels. Even if we combine the two displays they still boast only just over 25% as many pixels as an 8K display.

So is 8K streaming pointless? Well, not entirely. 

A Meta Quest 3 owner watching a spatial video of their husky dog in a field

Spatial video is 3D, but not as immersive as 360 video (Image credit: Meta)

For flat YouTube videos, playing them in 8K probably is worthless on Quest hardware. The only advantage you might find is that you’ll be seeing a downscaled video – the opposite of upscaled, where a higher resolution source is played at a lower resolution – which can sometimes lead to a more detailed image than simply streaming a video at the lower resolution.

The real improvement can be found instead with immersive 360-degree videos. 

To explain things simply: when you see a flat video you see the whole resolution in that 16:9 frame. In 360 videos the resolution is spread across a much larger image, and you only see portions of that image based on where you’re looking. That’s why – if you’ve watched 360 videos in VR – 4K content can look more like HD, and HD content can look like blurry messes.

By bumping things up to 8K you’ll find that immersive 3D video should look a lot more crisp – as the sections you’re looking at are now effectively 4K. So while you're not seeing 8K, you're still getting a higher resolution.

This update may also be a good future-proofing update for the next Meta hardware. With rumors that a Meta Quest Pro 2 could up the display game for Quest hardware, there’s a chance that it'll get closer to having actual 8K displays, though we’ll have to wait and see.

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YouTube has arrived on the Apple Vision Pro, though it’s not thanks to Google

There's been a lot of chatter this week about just how many apps are available inside the Apple Vision Pro, and it seems third-party developers are taking up the challenge of filling in any notable gaps in the app selection.

As per MacRumors, developer Christian Selig has released a dedicated YouTube app for the Vision Pro, called Juno for YouTube. Notably, it's the only YouTube client on the headset, as Google hasn't released an official app.

Costing $ 4.99, the app comes with a number of useful features, including options to resize and reposition the playback window, as well as dim the area surrounding the video for that virtual cinema theater feeling inside mixed reality.

As we already know, Google has specifically said it doesn't currently have plans to develop a YouTube app for the Vision Pro. For the time being, the only official way to get at YouTube in the Apple headset is to load it up through Safari.

There might be an app for that

Juno for YouTube app

It’s a better experience than the YouTube website (Image credit: Juno for YouTube)

Initial worries over app availability on the Vision Pro were somewhat assuaged as the device went on sale, with news that more than 600 apps are on the way soon (though the current selection is much smaller).

We've already seen Adobe make the leap into mixed reality, with its Firefly AI app. You can use it to create images generated by artificial intelligence, from any text prompt – with the end results floating in front of your eyes.

However, there are notable holdouts, including Netflix and Spotify, as well as Google. While YouTube does allow developers some access to its inner workings, that's not the case with Netflix or Spotify, so don't expect third-party clients for them.

Clearly the limited number of people who actually have an Apple Vision Pro is making software developers think twice about whether or not to support the hardware – but based on our time with the headset, it's likely to get more popular very quickly.

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The Vision Pro’s app problems could soon be over, though some hurdles remain

Reviewers have got their hands on the Apple Vision Pro, and while the displays and specs have impressed so far, a common theme of the sites featured in our Apple Vision Pro review roundup is that the software lacks some luster.

That’s not to say it isn’t a blast to watch a 3D movie on a massive virtual screen. But a lot of the apps you’re using or just ported from iPadOS, focus on watching something, using a game controller to enjoy a flat game, or doing work with a Mac and keyboard. There are very few that let you get properly hands-on with virtual objects – the sorts of experiences people think of when they think of VR and AR software from the Quest or Steam platforms.

But the Vision Pro's app problem might soon be over.

The Carrot Weather app shown in augmented reality using Apple's Vision Pro headset.

Carrot Weather is one of the new Vision Pro apps (Image credit: Grailr)

For a start, Apple has said over 600 “new apps” are being released for the Vision Pro. This is quite a lot more than the 230-odd estimate given by Bloomberg’s Mark Gurman on Twitter in late January – who often has solid insider knowledge of Apple’s systems.

That said, beyond Fruit Ninja AR, Apple still has yet to show off many AR apps that involve much interaction. Many of those shown in its blog post still look like you’re mostly interacting with massive floating windows or viewing 3D objects rather than getting super hands-on. 

We’ll have to wait and see what’s what when the software and Vision Pro hardware are released for the public on February 2nd (tomorrow at the time of writing).

Still some hurdles to jump 

Apple Vision Pro battery pack

(Image credit: Future / Lance Ulanoff)

What’s perhaps more interesting is the announcement that Unity has launched the 1.0 version of its developer tools to create Vision Pro software. In the blog post, it said that after spending time in beta the tools are now available to “all Unity Pro, Enterprise, and Industry subscribers.”

The big upshot of this for people using Vision Pro is it’s now easier for Unity developers to create and port their apps to the Apple headset – so be on the lookout for a wave of new Unity apps heading to the Apple system in the coming months following the likes of LEGO Builder’s Journey and Tripp (with the team behind these titles having had access to the Unity beta for Vision Pro development).

Epic Games – the team behind Unreal Engine, a popular Unity competitor – hasn’t made clear when its tools will also offer Vision Pro development support if they’ll even come at all. The last we heard it was “exploring” the possibility back in September 2023.

Girl wearing Meta Quest 3 headset interacting with a jungle playset

AR game Lego Bricktales on the Meta Quest 3 (Image credit: Meta)

Unfortunately, there are still some big hurdles to Vision Pro app development that may cause problems in getting long-term support from a wide pool of app creators.

The first is that visionOS app development – even through Unity – requires access to Mac computers running on Apple silicon. This won’t be a problem for every development team, but for software makers who mostly use non-Mac hardware for development buying all-new computers would be a serious investment in a brand-new platform.

Another problem is the Vision Pro’s lack of controllers. Apple’s dedication to only using hand-tracking certainly makes the device feel futuristic but many app developers have told us it makes porting existing VR and AR software to the system a bit of a challenge. That’s because most VR headsets use nearly identical controllers, so software is designed to work with these standardized handsets in mind.

To create a Vision Pro app they’d have to rethink the whole way players interact with the virtual world, which might mean effectively starting from scratch. What’s more, Apple has a unique version of hand tracking that also relies on eye-tracking – something most other headsets don’t have. So even if an app already has a hand-tracking mode in place there are still some hurdles to jump to accommodate the control scheme.

Over time developers should overcome these and other hurdles, but we'll have to wait and see how much they affect the availability of Apple Vision Pro software in the near and long-term future.

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