Calm down, Adobe tells fans – Photoshop’s new small print isn’t as controversial as it looks

Adobe has been under fire lately, having been called out for its “shocking dismissal of photography” by the American Society of Media Photographers for some tone-deaf Photoshop ads it ran a few weeks ago. And now the software giant has been forced to defend itself again, after a social media outcry over some new Photoshop terms and conditions that started rolling out this week.

Over the past few days, a number of high-profile Photoshop users have expressed their dismay on X (formerly Twitter) about a new 'Updated Terms of Use' pop-up that they've been forced to accept. The new small print contains some seemingly alarming lines, including one that states “we may access your content through both automated and manual methods, such as for content review”.

Adobe has now defended the new conditions in a new blog post. In short, Adobe claims that the slightly ambiguous legalese in its new small print has created an unnecessary furore, and that nothing has fundamentally changed. The two key takeaways are that Adobe says it “does not train Firefly Gen AI models on customer content” and that it will “never assume ownership of a customer's work”.

On the latter point, Adobe explains that apps like Photoshop need to access our cloud-based content in order to “perform the functions they are designed and used for”, like opening and editing files. The new terms and conditions also only impact cloud-based files, with the small print stating that “we [Adobe] don’t analyze content processed or stored locally on your device”.

Adobe does also admit that its new small print could have been explained better, and also stated that “we will be clarifying the Terms of Use acceptance customers see when opening applications”. But while the statement should help to allay some fears, other concerns will likely remain.

One of the main points raised on social media was concern about what Adobe's content review processes mean for work that's under NDA (Non-Disclosure Agreement). Adobe says in its statement that for work stored in the cloud, Adobe “may use technologies and other processes, including escalation for manual (human) review, to screen for certain types of illegal content”.

That may not completely settle the privacy concerns of some Adobe users, then, although those issues are arguably applicable to using cloud storage in general, rather than Adobe specifically.

A crisis of trust?

An image of a waterfall being expanded using Adobe's Generative Fill tool

(Image credit: Adobe)

This Adobe incident is another example of how the aggressive expansion of cloud-based services and AI tools is contributing to a crisis of trust between tech giants and software users – in some cases, understandably so.

On one hand, the convenience of cloud storage has been a massive boon for creatives – particularly for those with remote teams spread across the world – and AI tools like Generative Fill in Photoshop can also be big time-savers. 

But they can also come at a cost, and it remains the case that the only way to ensure true privacy is store your work locally rather than in the cloud. For many Photoshop users, that won't be an issue, but the furore will still no doubt see some looking for the best Photoshop alternatives that don't have such a big cloud component.

As for AI tools, Adobe remains the self-appointed torch-bearer for 'ethical' AI that isn't trained on copyrighted works, though it's landed in some controversies. For example, last month the estate of legendary photography Ansel Adams accused Adobe on Threads of selling AI-created imitations of his work.

In fairness to Adobe, it removed the work and stated that it “goes against our Generative AI content policy”. But it again shows the delicate balancing act that the likes of Adobe are now in between rolling out powerful new AI-powered tools and retaining the trust of both users and creatives.

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Apple tells developers NOT to use “virtual reality” when talking about Vision Pro

The Vision Pro will go on sale next month, and we’ve just learned that Apple has requested that app developers for visionOS (the operating system that runs on the headset) don’t allude to visionOS apps as “AR” or “VR”. 

We first heard about Apple’s newest innovation in June 2023 – where it was marketed as a spatial computer that combines digital content and the user’s physical surroundings. It’s also equipped with some serious Apple graphics specs and visionOS, which Apple calls the “world’s first spatial computing system”

At first glance, the Vision Pro certainly appears to be similar to existing Virtual Reality (VR) and Augmented Reality (AR) headsets, so it’s interesting that Apple is at pains to ensure that it isn’t mistaken for one. The de facto ban on AR and VR references (as well as Extended Reality (XR) and Mixed Reality (MR)) was spotted in the guidelines of the new Xcode (Apple’s suite of developer tools) update that came after the announcement that Vision Pro devices will be in stores in early February

Vision Pro

(Image credit: Apple)

Apple lays down the law

This recommendation is pretty explicitly laid out on a new Apple Developer page which goes through what a developer needs to do to prepare their app for submission to the App Store. 

Apple insists that developers will also have to use the “visionOS” branding beginning with a lowercase “v” (similar to how they brand their flagship operating system for desktop and laptop devices, macOS), and to use the device’s full name, “Apple Vision Pro,” when referring to it. These aren’t as unexpected as Apple’s more notable instructions to avoid VR and AR, however. According to Apple, visionOS apps will not be considered VR, XR, or MR apps but as “spatial computing apps”.

It’s an interesting move for a number of reasons; coining a new term can be confusing to people, meaning that users will have to build familiarity and actually use the term for it to stick, but it also means that Apple can differentiate itself from the pack of AR/VR devices out there. 

It’s also a pivot from messaging that until now has relied on existing terms like augmented reality and virtual reality. Most of Apple’s current marketing refers to the Vision Pro as  a “spatial computing” platform, but at the Worldwide Developers Conference (WWDC) in 2023, Apple’s annual event for Apple platform developers, Apple CEO Tim Cook introduced the Vision Pro as an “entirely new AR platform.” Materially, this is mainly a marketing and branding move as Apple becomes more confident in its customers’ understanding of what the Vision Pro actually is. 9to5Mac reports that Apple engineers referred to visionOS as xrOS leading up to the device’s official announcement. 

Apple Vision Pro VR headset

(Image credit: Future / Lance Ulanoff)

Apple charts its own course

The pointed effort to distinguish itself from its competitors is an understandable move from Apple considering that some other tech giants have already attempted to dominate this space. 

Meta, Facebook and Instagram’s parent company, was one of the most noticeable examples. You might have a not-so-distant memory of a certain “metaverse”. The metaverse has seen a reception most would call lukewarm, even at its peak, and Apple is making a bold attempt to have its own association in people’s minds, with Apple’s VP of global marketing Greg Joswiak dismissing the word “metaverse” as one he’ll “never use” according to 9to5Mac.

I enjoy watching Apple make bolder moves into existing markets because it’s often when we’ve seen new industry standards emerge, which is always exciting – no matter whether you want to call it AR, VR, or spatial computing. 

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