Apple isn’t making game controllers for Vision Pro – Microsoft and Sony may have it covered

If you're wondering what Apple's official Vision Pro controllers are going to look like, just imagine something that isn't there. That's because Apple is reportedly determined to make its AR/VR headset a controller-free zone. 

The report comes via Apple watcher Mark Gurman, who wrote in a Bloomberg newsletter that Apple had experimented with a finger-based controller device. It also confirms that the company reportedly tried third-party VR controllers including models from HTC, but the decision has been made. For Apple, controlling the Vision Pro means hand and eye scanning and Siri voice controls, not the kind of hand controllers you get with headsets such as the HTC Vive Pro 2.

Apple had also reportedly experimented with a physical Bluetooth or Mac keyboard, but has decided instead to go with an in-air keyboard for those moments when you really have to type something, such as a password you haven't already stored in your iCloud Keychain.

Does Vision Pro support third-party controllers?

Yes and no. According to Gurman, while Apple won't make a physical controller for what's expected to be the best VR headset, it will support PS5 and Xbox controllers for gaming. 

However, Apple has no plans to make its own Vision Pro game controller, and it has no plans to support third-party VR accessories. Whether that'll change with time and Apple will find a VR equivalent of the Made for iPhone certification scheme, something that's been a nice little earner for Apple over the years, is unknown.

I don't think the lack of third-party support or a hardware handheld controller is going to be a big deal, especially based on all the early verdicts so far. When we tried the Vision Pro, we found gesture and vision tracking to work very well after a brief setup routine: “if I looked at an app like Photos, I could then pinch together my thumb and index finger to open it. To scroll in a window, I would pinch, hold and drag my hand left or right or up or down.” 

Once you get used to it, it's very simple and straightforward. And there's still many months left for Apple to refine it further, and many more before the average consumer is using an Apple headset.

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Sony needs to catch up on nostalgia, while Microsoft buys it up for billions

The announcement of Microsoft agreeing to buy Activision-Blizzard in a $ 68 billion dollar deal shook the gaming industry, with many wondering what’s going to happen once the deal closes.

This means that brands such as Crash Bandicoot, Spyro the Dragon, and True Crime: Streets of LA are about to be the property of Microsoft, alongside other brands such as DOOM, Elder Scrolls, Halo, and more.

But this brings up the aspect of where Sony stands in this. With a rumored service called Project Spartacus offering titles from its back catalog of almost 30 years, there’s going to be franchises, such as Crash Bandicoot, which will need more discussion for them to be allowed on the service.

However, this is also representative of how far behind Sony looks compared to Microsoft’s big news, and what it could mean for future generations of consoles and gaming as a whole.

A Sony and Microsoft agreement?

When the Nintendo Online Expansion Pack service was announced in October, Nintendo surprised many by confirming that Microsoft-owned Banjo Kazooie was about to arrive on the service, now available to play on the Switch.

In retrospect, it wasn’t a surprise, mainly due to the starring titular characters Banjo and Kazooie appearing in Super Smash Bros. Ultimate as paid DLC, back in 2019.

Also, to see the first game in the series, on the Nintendo Online Service with a ‘by Xbox Game Studios’, will cause anyone older than 20 years old to do a double-take. Especially with the Rare logo appearing once you start up the game. But it shows how far some brands have come since their first outing on other systems.

Banjo-Kazooie

(Image credit: Rare)

Yet Sony is already on the backfoot. It didn’t help matters when the CEO, Jim Ryan, publicly called out its older catalog as ‘dated’ and questioned why anyone would play them, a comment Ryan has seemingly backed away from since.

To dismiss over 25 years of gaming wouldn’t put anyone in a good light, especially the CEO of Sony. But Project Spartacus looks to reverse some of that ill-will, rumored to include games from the PS1 and PS2 era.

While I’m not expecting Onimusha 2 or Rosco McQueen to appear on the service, at least to start with, seeing games such as Ridge Racer and Tomb Raider 2, ready to play on a PlayStation 5 is immensely appealing.

But we’ve been here before already. Back in 2015, Sony enabled PS2 Classics to run on the PlayStation 4, where you could play Ape Escape 2, Resident Evil 4, and almost the entire library of Rockstar Games’ PS2 releases.

Users were hopeful that this would mean the games that you could play on PS3, PSP and PS Vita would eventually work on PlayStation 4, but this wasn’t to be. The program fizzled out after 18 months, and while you can play these on your PlayStation 5, it nowhere near scratches the demand that’s out there.

But it also goes back to who holds the rights. Sony may have another battle soon, to offer the original Crash Bandicoot and Spyro the Dragon games, now that they’re about to be the property of Microsoft. These were once tentpole Sony exclusives, at least in the heyday of their original releases. We may see something similar to the agreement that Microsoft and Nintendo had for Banjo to appear on the Switch Online service.

But time will tell. Nostalgia is a powerful asset in gaming, now more than ever. It brings back memories and good feelings of a time when you enjoyed a game for what it was when it was released, not what it could be, either through DLC content or multiplayer season packs.

After so many years of Sony flat-out refusing to honor the past that so many still hold in a great light, Project Spartacus needs to impress on day one, and not repeat the same tropes that its PS2 Classics series on PS4 brought.

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The Sony WH-1000XM4 won’t reinvent noise-cancelling headphones – and they don’t need to

Rumors of the Sony WH-1000XM4 – the successors to the best headphones we've ever tested – have been ramping up in recent months, coming to a head when a Walmart listing that appears to describe all the specs of the new headphones was leaked. 

While the existence of the XM4s is yet to be confirmed by Sony, the Walmart listing revealed the kind of changes (or lack thereof) we can expect over the Sony WH-1000XM3.

Now, normally we would expect a brand to make some significant changes when bringing out a successor to its last pair of headphones. In this instance, however, we’re relieved that Sony hasn’t tinkered too much with its class-leading noise-cancelling headphones.

Instead, it looks like the company is making some very considered tweaks to the XM3, which could genuinely improve the user experience without detracting from a winning design. As they say, ‘if it ain’t broke, don’t fix it’. 

What’s new with the Sony WH-1000XM4?

According to the leaked listing, one of these tweaks is the ability to connect more than one audio source to the headphones at once; multipoint pairing is something users of the XM3s have been calling out for, and it will allow you to pair the WH-1000XM4s with your laptop and your smartphone at the same time. 

There should also be a slight improvement to the sound quality. A feature known as  “Edge-AI” can restore the detail lost in highly compressed audio files by upscaling them in real time, which Sony says delivers sound “as close as possible to that of a wired connection.”

Wireless headphones have long been considered inferior to their wired counterparts in terms of audio fidelity, so this tweak will likely appease audiophiles who haven’t yet committed to cutting the cord.

Connectivity in general should be improved too, as Sony makes the leap from Bluetooth 4.2 to Bluetooth 5, which brings faster pairing times, connectivity over longer distances, and stronger pairing in high traffic areas.

sony wh-1000xm3

The Sony WH-1000XM3.

Anyone who has used the Sony WH-1000XM3s to make phone calls should notice an improvement in the sound quality as well, with a feature called Precise Voice Pickup that uses the headphones’ five microphones and advanced audio signal processing to make your voice sound clearer.

The noise cancellation that made the Sony WH-1000XM3s so popular is also due an upgrade. According to the leaked listing, a feature called Adaptive Sound Control will “learn to recognize locations you frequently visit, such as your workplace or your favorite cafe.”

“In addition it automatically detects what you’re up to – for example, walking, waiting, or traveling – and then adjusts ambient sound settings to best suit the situation,” says Sony. This is a feature that’s already been brought to the XM3s via a firmware update, so we've had a bit of a preview already. 

These are all smart tweaks to already-great features. So what’s staying the same with the Sony WH-1000XM4?

What’s staying the same?

Aside from these little tweaks and upgrades, the new XM4s seem to be very similar to their predecessors.

It looks like there won’t be any material changes to the design of the Sony WH-1000XM4s, which we think is a great thing. We loved how comfortable the XM3s felt, with big padded earcups and a soft headband.

They also looked great, with a sleek, minimalist build that appeals to a wide range of people, and we liked the touchpad controls – another feature that will be making a return. 

The sound quality shouldn’t change substantially either, aside from that AI upscaling feature that will help to curb the data loss from highly compressed files. Judging from the leaked listing, the XM4s will use the same 40mm drivers as their predecessors and support for Sony’s LDAC transmission technology – and as the XM3s are among the best-sounding headphones on the planet, we’re happy to see that the audio profile hasn’t been tweaked too much.

Some may be disappointed to find that there’s no improvement to battery life – but with 30 hours of juice, the Sony WH-1000XM3 weren’t exactly short-lived. Plus, with a return of USB-C fast charging, the XM4s shouldn’t take too long to top up. 

A considered approach

Sony has a history of making careful tweaks to its products with each upgrade, and it’s something we’ve seen with the brand’s noise-cancelling 1000X range before. 

It’s a great way of instilling a sense of trust in the products, and it makes us feel confident that each new upgrade will bring genuinely useful updates, rather than skin-deep design changes that don’t really improve the experience of using the headphones. 

Sony wouldn’t be able to be subtle with its upgrades to the 1000X series if the original product wasn’t so good – and in a market where every company is trying to outdo one and other with headline-grabbing features like gesture controls and built-in AI (like the TicPods Pro 2), it’s a risky move to let the sound, feel, and look of the headphones speak for itself. That's especially true with the first-ever Apple over-ear headphones looking like they're going to launch in a matter of weeks and shake up the headphones market.

Trends (or gimmicks, if you prefer) like virtual 3D audio, bone conduction, and crazy form factors (see: the Bose Frames) may come and go – but we don’t think there will ever be a time when people won’t want a great-sounding pair of noise-cancelling headphones that do their job with minimal fuss. 

Hopefully, that’s exactly what the Sony WH-1000XM4 will do when they’re finally released – and with this recent leak, it’s only a matter of time before we can get our hands on them and find out for ourselves.

Can't wait until then? Check out the best Sony WH-1000XM3 deals we've found today:

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Sony is encouraging social distancing by gifting two free PS4 games

Sony has some good news for all the gamers stuck in self-isolation this week: it’s giving away two of widely recognized and widely lauded PS4 games absolutely free.

The games up for grabs include Uncharted: The Nathan Drake Collection that rounds up the first three games in the series and remasters them for the PS4, as well as the PS4 port of Journey

According to a post on the PlayStation Blog, the games are part of the company’s new Play at Home Initiative that intends to help prevent the spread of Covid-19 and includes a generous $ 10 million fund for indie developers to help support them in this difficult time. 

The games will be available starting on April 15 at 8pm PST / 11pm EST and will be available through May 5, 2020 at 8pm PDT / 11pm EST. Once you redeem the games, Sony says, they are yours to keep and the post makes no mention of needing a PlayStation Plus membership to snag the games.

Unfortunately, Sony says these games might take longer to download than usual – as the company is complying with the governments' request to preserve internet bandwidth – but thankfully you have three weeks to jump on this deal.

Looking for other great PS4 games to buy this week? Check these out:

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