Meta is on the brink of releasing AI models it claims to have “human-level cognition” – hinting at new models capable of more than simple conversations

We could be on the cusp of a whole new realm of AI large language models and chatbots thanks to Meta’s Llama 3 and OpenAI’s GPT-5, as both companies emphasize the hard work going into making these bots more human. 

In an event earlier this week, Meta reiterated that Llama 3 will be rolling out to the public in the coming weeks, with Meta’s president of global affairs Nick Clegg stating that we should expect the large language model “Within the next month, actually less, hopefully in a very short period, we hope to start rolling out our new suite of next-generation foundation models, Llama 3.”

Meta’s large language models are publicly available, allowing developers and researchers free and open access to the tech to create their bots or conduct research on various aspects of artificial intelligence. The models are trained on a plethora of text-based information, and Llama 3 promises much more impressive capabilities than the current model. 

No official date for Meta’s Llama 3 or OpenAI’s GPT-5 has been announced just yet, but we can safely assume the models will make an appearance in the coming weeks. 

Smarten Up 

Joelle Pineau, the vice president of AI research at Meta noted that “We are hard at work in figuring out how to get these models not just to talk, but actually to reason, to plan . . . to have memory.” Openai’s chief operating officer Brad Lightcap told the Finacial Times in an interview that the next GPT version would show progress in solving difficult queries with reasoning. 

So, it seems the next big push with these AI bots will be introducing the human element of reasoning and for lack of a better term, ‘thinking’. Lightcap also said “We’re going to start to see AI that can take on more complex tasks in a more sophisticated way,” adding “ We’re just starting to scratch the surface on the ability that these models have to reason.”

As tech companies like OpenAI and Meta continue working on more sophisticated and ‘lifelike’  human interfaces, it is both exciting and somewhat unnerving to think about a chatbot that can ‘think’ with reason and memory. Tools like Midjourney and Sora have championed just how good AI can be in terms of quality output, and Google Gemini and ChatGPT are great examples of how helpful text-based bots can be in the everyday. 

With so many ethical and moral concerns still unaddressed with the current tools available right now as they are, I dread to think what kind of nefarious things could be done with more human AI models. Plus, you must admit it’s all starting to feel a little bit like the start of a sci-fi horror story.  

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Procreate is releasing a new iPad app for animation – and it looks incredible

Procreate, the best-selling paid app on iPad for over six years, has unveiled an exciting addition to its arsenal – a new animation app called Procreate Dreams.

Following in the footsteps of the widely acclaimed Procreate app, which is a more accessible alternative to traditional digital art software that still offers powerful and complex tools, Procreate Dreams will deliver a touch-centric creative experience.

The app is slated for release on November 22, 2023, and much like its two-time Apple Design Award-winning predecessor, it will be available for a one-time purchase of $ 19.99 (UK and AU prices TBC). In stark contrast to more complex Adobe software, there are no costly subscriptions with Procreate

The best iPads offer incredible computing power, great pressure sensitivity, and excellent accuracy, increasingly making them a go-to tool for artists at all skill levels. Procreate Dreams will similarly leverage Apple's slate – and in particular, those featuring Apple Silicon chips – to deliver smooth and efficient workflows as well as intuitive tools suitable for all skill levels.

Procreate dream keynote

(Image credit: Future)

New features and tools

To create a more accessible animation experience, Procreate has created several features and tools for Dreams, some of which may be familiar to users of the original app.

One such tool is Performing, which allows creatives to animate through touch, automatically adding keyframes while recording actions. This breathes life into the artwork in real-time, and without the need for complex keyframes and paths, making it a lot more approachable for inexperienced animators.

Also noteworthy is the app's Multi-touch Timeline, which allows for quick and easy navigation, organization, and editing. Procreate claims this system is faster than a mouse and keyboard, and that for the first time, it allows artists and animators to combine drawing, cel animation, keyframing, video editing, and compositing, all performed with fluid gestures.

By drawing directly on the timeline with the Apple Pencil, you can quickly select content, tracks, or keyframes, and then edit them all at once. Group drawings, move tracks, retime content, adjust keyframes, and much more. The timeline is kept clutter-free with simplified keyframes, but you can also tap into a keyframe for more precise property edits.

Its painting and compositing engine is immensely powerful, now allowing creatives to work on raster projects with resolutions of up to 1 million x 1 million pixels with abundant layers. It also supports all of Procreate's brushes, which are Apple Pencil-optimized. There will also be full support for files created in Procreate.

Plus, thanks to GPU acceleration built on Metal and powered by Apple Silicon, creatives will be able to instantly play back projects as they edit. This level of real-time rendering stands to save animators a lot of time wasted on RAM previews.
Procreate Dreams introduces a new audio engine, enabling voice-overs, atmospheric music, and sound effects to bring creations to life. High-resolution video editing is also seamless with ProRes footage up to 8K supported. Video can be drawn over, allowing you to create annotated or rotoscoped projects using the full breadth of Procreate's brush library,

There's plenty more to shout about, too; Flipbook, which pays homage to traditional animation and builds on the original Animation Assist tool in Procreate; text and typography; and an iCloud synchronized Procreate file format, which the company says sees 1TB files opened in an instant. At long last, this new file format will offer eternal undo history, too.

With Procreate Dreams, the boundaries of what's possible in animation and digital art might be about to change beyond belief, much like what Procreate's original app did for digital art – so keep your eyes peeled for our first impressions of the app when it releases later this year!

Procreate dream keynote

(Image credit: Future)

Analysis: Procreate joins the big leagues

It's been 10 years since Procreate's first app was released, and in that time it's gone from strength to strength. Given it featured an animation assist feature, it always felt like just a matter of time until the developer released a full animation app – so why now?

Well, the unrivaled computing power of the Apple M2 chips – especially in the tablet market – is likely the culprit here. The best graphics tablets used for animation will generally need to be hooked up to a powerful computer that handles the processing and rendering of beefy animation software, as the slate itself is just the canvas and workflow interface. Of course, with iPads, that's not the case; these lightweight slates handle everything on board.

Animation, especially at the scale Procreate Dreams is offering, requires immense computing power, and up until now it likely just wasn't possible; certainly not in a way that fully optimized the iPad's innate features and benefits while also remaining accessible to non-professionals, which is a key selling point for Procreate's software.

Given how long this has inevitably been in the pipeline, and just how successful the original app was as a gateway to digital art for so many – including myself – it's hard to imagine the software being a flop. We'll see come November.

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Microsoft is releasing the .NET update you’ve all been waiting for

Although Microsoft's .NET open source framework only just celebrated its 20th birthday the company is now pushing ahead with a new version, .NET 7. 

In a blog post, Microsoft says it is releasing .NET 7 Preview 1 alongside ASP.NET Core Preview 1 and EF7 Preview 1.

“.NET 7 builds on the foundation established by .NET 6, which includes a unified set of base libraries, runtime, and SDK, a simplified development experience, and higher developer productivity,” says Microsoft's Jeremy Likness. “Major areas of focus for .NET 7 include improved support for cloud native scenarios, tools to make it easier to upgrade legacy projects, and simplifying the developer experience by making it easier to work with containers.” 

Open source forever and always 

If you use .NET for work (or pleasure), then it's worth reading the full blog for the details on what's new over .NET 6 as there's a lot. 

Some headline features is the addition of .NET Multi-platform App UI (MAUI), and new tools to make it easier to build cloud-native apps by simplifying the setup and configuration necessary to implement secure authentication and authorization, and also improving the performance of application startup and runtime execution.

Developers will be able to easily and quickly upgrade their .NET 6 apps to the new platform, with Microsoft providing a range of support tools and services.

After many years opposing open source, Microsoft is really leaning into making the space better. It's fair to say many developers were initially sceptical of Microsoft and it's commitment to making open source tools as the company, seeking to maintain its dominant position, opposed many developers and projects. 

But Microsoft's GitHub acquisition for $ 7.5 billion in 2018 helped the company turn a new page and win over sceptics. 

By maintaining .NET 7 – which is truly open source and cross-platform – so thoroughly (you could even say lovingly), Microsoft is doing its bit for the furtherance of computing.  

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