The Apple Vision Pro’s new 3D IMAX movies show it could succeed where 3D TVs failed

The Apple Vision Pro’s home 3D movie revival continues with the IMAX streaming app now offering stereoscopic videos for you to rent and enjoy with immersive visuals.

Currently, the selection is just three documentaries – Superpower Dogs, Pandas, and A Beautiful Planet – which you can rent for $ 5 a piece (around £4 / AU$ 7.70). But it’s another sign that 3D movies might be making another comeback outside of the cinema.

They join over 200 other 3D titles available through the Disney Plus and Apple TV apps on the Vision Pro, as well as all the spatial videos you record using your headset or your iPhone 15 Pro if you have one.

It’s yet another sign that VR headsets could pick up the job started by 3D TVs over a decade ago and finally make the 3D home theatre experience mainstream.

Apple Vision Pro on a red blanket

(Image credit: Future)

Can VR headsets succeed where 3D TVs couldn’t? 

Following the 3D film craze brought about by the wildly successful 2009 film Avatar, it seemed like the next big TV trend would be 3D as well. For a time, this certainly seemed the case.

The first batch of at-home 3D TVs were unveiled at CES 2010, and by 2012 just over a quarter of global TV sales were 3D-capable. Despite predictions that this line would continue to the moon, it instead plateaued before nose-diving in 2015.

Instead, 4K screens became the hot new trend – with 4K QLED, OLED and now QD-OLED displays following after – with a big driving force being the much more widespread availability of 4K content compared to 3D. 

Rather than being able to watch the odd 3D film, and having to contend with flat HD-quality visuals for most content, you could enjoy a larger range of movies and shows with crisp 4K visuals – and without the hassle and eye-strain that can come from slipping on a pair of 3D glasses. 

This was aided by the arrival of 4K digital content via the then-fledgling best streaming services (ah, the good ol’ days before price hikes and when you only needed one or two subscriptions rather than 20).

We go into more details in our article about how 4K TVs should have saved 3D instead of killing it. But by understanding where 3D TVs went wrong, we can see how VR headsets might succeed.

Magnetic 3D screen technology

This 2023 3D TV almost made us believe they could make a comeback (Image credit: Future / Lance Ulanoff)

Firstly, there’s a much wider pool of accessible 3D content. As we mentioned already, Apple TV lets you buy and rent 3D films on your headset, and Disney Plus on the Apple Vision Pro includes a library of 3D films for free with your subscription.

Then there are the better visuals. For the first time, 3D films are available at home in 4K with Dolby Vision and frame rates up to 48fps. This improved visual fidelity means there's less of a tradeoff when deciding between 3D and 2D flicks.

Thanks to this wider content availability and better video quality – especially in the frame rate department – people are able to expose themselves to more 3D and VR content to get over the disorientation and nausea that can affect first-time and infrequent users.

Lastly, while VR headsets are pricey – especially the $ 3,500 (around £2,770 / AU$ 5,400) Vision Pro – they have the advantage of not just being a display. They’re also a computer, console, exercise tool, and more. This makes them feel like a lot better bang for your buck than an expensive 3D TV.

That said, we’ve been here before. Just like the original 3D TV trend, there’s a chance that 3D films in VR will also drop off. 

But with Apple and its partners continuing to launch 3D videos on its Vision pro Platform, and now LG and Meta announcing a partnership that could bring more TV (hopefully also 3D) content to Quest, we could be at the beginning of a new at-home 3D renaissance.

We’ll just have to wait and see if the trend can take off properly this time.

You might also like

TechRadar – All the latest technology news

Read More

Watch out, Apple Vision Pros are reportedly cracking all on their own

If you’ve spent $ 3,500 or more on the Apple Vision Pro you’d be understandably frustrated if you damaged the outer screen and had to pay $ 799 (or $ 299 with Apple Care) to get it fixed. But imagine how much more annoyed you’d be if it cracked for seemingly no reason at all.

That’s what some people are taking to social media to complain about, after they discovered cracks extending upwards from the nose bridge of their pricey Apple headset – which they all claim appeared despite them never dropping, bumping, or damaging the headset.

Reddit user dornbirn explained that after putting their headset away for the night they woke up and found a large crack extending from the nose bridge. u/ContributionFar8997, u/inphenite, and u/Wohinbistdu all shared similar complaints to the Vision Pro Subreddit, with images of their Vision Pro’s showing practically identical cracks extending from the nose bridge.

You should always take posts on the internet with a pinch of salt, but the fact that every crack looks the same and has seemingly appeared while the headset wasn’t in use suggests that this is some kind of manufacturing issue rather than user error.

We’ve reached out to Apple to find out what's causing the apparent cracks and if it has any advice for Vision Pro customers who are worried about their screens breaking.

Cracked Vision Pro Update: good ending! from r/VisionPro

Why are Vision Pro screens cracking? 

It’s not clear exactly why the outer screen is cracking, but the reports we’ve seen all come from people who discovered the Vision Pro was damaged after leaving the device charging with the front cover on.

Our best guess right now is that as the headset charges it heats up, and because of the cover this heat doesn’t dissipate quickly. As the outer screen warms it expands, with perhaps one of the inner layers expanding faster than the outer layer causing tension.

Given the nose bridge is the area with the most complex curved design it makes sense this would be the place where the tension is at its highest. So when the screen can’t take anymore this is where it would most likely crack – explaining why all the images show near identical damage.

We're not engineers though, so to know for sure we'll need to wait for an official Apple explanation of what's causing the cracks.

An Apple support employee in an Apple Store with customers.

Apple Store support staff should be able to help  (Image credit: Apple)

I have a Vision Pro, what should I do? 

Because there are so many unknown factors it’s tough to say exactly what measures you should take to avoid the same issue happening to your Vision Pro. 

Based on the current evidence we’d suggest that you don’t charge the headset with the cover on and that you don’t leave it charging for longer than is necessary. However, the best thing to do is to keep an eye out for Apple’s official guidance, and if a crack forms in your Vision Pro contact support as soon as you can. 

While some users have said the Apple Care support team hasn’t been the most helpful – asking them to pay to get the screen fixed – u/Wohinbistdu posted an update to their original Reddit post saying that they were able to take their Vision Pro to the Apple Store and get a replacement unit. Their original has apparently been sent off for Apple’s engineers to investigate.

This was 12 days ago at the time of writing so hopefully Apple is close to finding what’s causing the problems, and is almost ready with a fix.

You might also like

TechRadar – All the latest technology news

Read More

The Meta Quest 3 yoinks Vision Pro’s spatial video to help you relive your memories

Just as the Vision Pro launches, Meta has started rolling out software update v62 to its Meta Quest 3, Quest Pro, and Quest 2. The new software’s headline feature is it’s now a lot easier to watch your spatial video recordings on Quest hardware – stealing the Vision Pro’s best feature.

You’ve always been able to view 3D spatial video (or stereoscopic video as most people call it) on Quest hardware. And using a slightly awkward workaround you could convert spatial video recordings you’ve made using an iPhone 15 Pro into a Quest-compatible format to watch them in 3D without needing Apple’s $ 3,500 Vision Pro. But, as we predicted it would, Meta’s made this conversion process a lot simpler with v62.

Now you can simply upload the captured footage through the Meta Quest mobile app and Meta will automatically convert and send it to your headset – even giving the videos the same cloudy border as you’d see on the Vision Pro. 

You can find the recordings, and a few Meta-made demo videos, in the spatial videos section of the Files menu on your Quest headset.

iPhone 15 Pro review front flat angled handheld

You need an iPhone 15 Pro or Pro Max to record 3D video (Image credit: Future | Alex Walker-Todd)

Spatial video has been a standout feature referenced in nearly every review featured in our Apple Vision Pro review roundup – with our own Lance Ulanoff calling it an “immersive trip” after one of his demos with the Apple headset. So it’s almost certainly not a coincidence that Meta has announced it’s nabbed the feature literally as the Vision Pro is launching.

Admittedly Quest spatial video isn’t identical to the Vision Pro version as you need an iPhone 15 Pro – on the Vision Pro you can use the iPhone or the headset itself – but over time there’s one potential advantage Meta’s system could have. Non-exclusivity. 

Given that other smartphone manufacturers are expected to launch headsets of their own in the coming year or so – such as the already teased Samsung XR headset created in partnership with Google – it’s likely the ability to record 3D video will come to non-iPhones too. 

If this happens you’d likely be able to use whichever brand of phone you’d like to record 3D videos that you can then convert and watch on your Quest hardware through the Meta Quest app. Given its typical walled garden approach, you’ll likely always need an iPhone to capture 3D video for the Vision Pro and Apple’s future headsets – and Samsung, Google, and other brands that make smartphones may also impose some kind of walled garden to lock you into their hardware.

A gif showing a person pinching their fingers to open the Quest menu

(Image credit: Meta)

Other v62 improvements 

It’s not just spatial video coming in the next Quest operating system update.

Meta has added support for a wider array of controllers – including the PS5 DualSense controller and PS4 DualShock – that you can use to play games through apps like the Xbox Cloud Gaming (Beta) or the Meta Quest Browser.

Facebook Livestreaming, after being added in update v56, is now available to all Meta Quest users. So now everyone can share their VR adventures with their Facebook friends in real-time by selecting “Go Live” from the Camera icon on the Universal Menu while in VR (provided your Facebook and Meta accounts are linked through the Accounts Center). 

If you prefer YouTube streaming, it’s now possible to see your chat while streaming without taking the headset off provided you’re using OBS software.

Lastly, Meta is improving its hand-tracking controls so you can quickly access the Universal Menu by looking at your palm and doing a short pinch. Doing a long pinch will recenter your display. You can always go back to the older Quick Actions Menu by going into your Settings, searching for Expanded Quick Actions, and turning it back on.

You might also like…

TechRadar – All the latest technology news

Read More

The Vision Pro’s app problems could soon be over, though some hurdles remain

Reviewers have got their hands on the Apple Vision Pro, and while the displays and specs have impressed so far, a common theme of the sites featured in our Apple Vision Pro review roundup is that the software lacks some luster.

That’s not to say it isn’t a blast to watch a 3D movie on a massive virtual screen. But a lot of the apps you’re using or just ported from iPadOS, focus on watching something, using a game controller to enjoy a flat game, or doing work with a Mac and keyboard. There are very few that let you get properly hands-on with virtual objects – the sorts of experiences people think of when they think of VR and AR software from the Quest or Steam platforms.

But the Vision Pro's app problem might soon be over.

The Carrot Weather app shown in augmented reality using Apple's Vision Pro headset.

Carrot Weather is one of the new Vision Pro apps (Image credit: Grailr)

For a start, Apple has said over 600 “new apps” are being released for the Vision Pro. This is quite a lot more than the 230-odd estimate given by Bloomberg’s Mark Gurman on Twitter in late January – who often has solid insider knowledge of Apple’s systems.

That said, beyond Fruit Ninja AR, Apple still has yet to show off many AR apps that involve much interaction. Many of those shown in its blog post still look like you’re mostly interacting with massive floating windows or viewing 3D objects rather than getting super hands-on. 

We’ll have to wait and see what’s what when the software and Vision Pro hardware are released for the public on February 2nd (tomorrow at the time of writing).

Still some hurdles to jump 

Apple Vision Pro battery pack

(Image credit: Future / Lance Ulanoff)

What’s perhaps more interesting is the announcement that Unity has launched the 1.0 version of its developer tools to create Vision Pro software. In the blog post, it said that after spending time in beta the tools are now available to “all Unity Pro, Enterprise, and Industry subscribers.”

The big upshot of this for people using Vision Pro is it’s now easier for Unity developers to create and port their apps to the Apple headset – so be on the lookout for a wave of new Unity apps heading to the Apple system in the coming months following the likes of LEGO Builder’s Journey and Tripp (with the team behind these titles having had access to the Unity beta for Vision Pro development).

Epic Games – the team behind Unreal Engine, a popular Unity competitor – hasn’t made clear when its tools will also offer Vision Pro development support if they’ll even come at all. The last we heard it was “exploring” the possibility back in September 2023.

Girl wearing Meta Quest 3 headset interacting with a jungle playset

AR game Lego Bricktales on the Meta Quest 3 (Image credit: Meta)

Unfortunately, there are still some big hurdles to Vision Pro app development that may cause problems in getting long-term support from a wide pool of app creators.

The first is that visionOS app development – even through Unity – requires access to Mac computers running on Apple silicon. This won’t be a problem for every development team, but for software makers who mostly use non-Mac hardware for development buying all-new computers would be a serious investment in a brand-new platform.

Another problem is the Vision Pro’s lack of controllers. Apple’s dedication to only using hand-tracking certainly makes the device feel futuristic but many app developers have told us it makes porting existing VR and AR software to the system a bit of a challenge. That’s because most VR headsets use nearly identical controllers, so software is designed to work with these standardized handsets in mind.

To create a Vision Pro app they’d have to rethink the whole way players interact with the virtual world, which might mean effectively starting from scratch. What’s more, Apple has a unique version of hand tracking that also relies on eye-tracking – something most other headsets don’t have. So even if an app already has a hand-tracking mode in place there are still some hurdles to jump to accommodate the control scheme.

Over time developers should overcome these and other hurdles, but we'll have to wait and see how much they affect the availability of Apple Vision Pro software in the near and long-term future.

You may also like

TechRadar – All the latest technology news

Read More

I tried the iPhone 15 Pro’s new spatial video feature, and it will be the Vision Pro’s killer app

I’ve had exactly two Apple Visio Pro experiences: one six months ago, on the day Apple announced its mixed reality headset, and the other just a few hours ago. And where with the first experience I felt like I was swimming across the surface of the headset’s capabilities, today I feel like I’m qualified as a Vision Pro diver. I mean, how else am I expected to feel after not only experiencing spatial video on the Vision Pro, but also shooting this form of video for the headset with a standard iPhone 15 Pro?

By now, you probably know that iOS 17.2, which Apple released today as a public beta, will be the first time most of us will gain experience with spatial video. Granted, initially it will only be half the experience. Your iPhone 15 Pro and iPhone 15 Pro Max will, with the iOS 17 update, add a new videography option that you can toggle under Camera Formats in Settings. Once the Vision Pro ships, sometime next year, the format will turn on automatically for Vision Pro owners who have connected the mixed reality device to their iCloud accounts.

I got a sneak peek at not only the new iPhone 15 Pro capabilities, but at what the life-like content looks like viewed on a $ 3,499 Apple Vision Pro headset – and I now realize that spatial video could be the Vision Pro’s killer app.

A critical iPhone design tweak

Apple Vision Pro spatial video

(Image credit: Apple)

To understand how Apple has been playing the long game with its product development, you need only look at your iPhone 15 Pro or iPhone 15 Pro Max, where you’ll find a subtle design and functional change that you likely missed, but which is obviously all about the still unreleased Vision Pro. It turns out Apple designed the iPhone 15 Pro and Pro Max with the Vision Pro's spatial needs in mind, taking the 13mm ultrawide camera and moving it from its position (on the iPhone 14 Pro) diagonally opposite the 48MP main camera to the spot vertically below with the main camera, which on the 14 Pro was occupied by the telephoto camera; the telephoto camera moves to the ultrawide's old slot.

By repositioning these two lenses, Apple makes it possible to shoot stereoscopic or spatial video, but only when you hold the iPhone 15 Pro and iPhone 15 Pro Max in landscape mode.

It is not, I learned, just a matter of recording video through both lenses at once and shooting slightly different angles of the same scene to create the virtual 3D effect. Since the 13mm ultrawide camera shoots a much larger frame, Apple’s computational photography must crop and scale the ultrawide video to match the frames coming from the main camera.

To simplify matters, Apple is only capturing two 1080p/30fps video streams in HEVC (high-efficiency video coding) format. Owing to the dual stream, the file size is a bit larger, creating a 130MB file for about one minute of video.

Even though these spatial files are ostensibly a new media format, they will appear like any other 2D video file on your iPhone or Mac. However, there will be limits. You can trim one of these videos, but you can’t apply any other edits, lest you break the perfect synchronization between the two streams.

The shoot

Apple Vision Pro spatial video

Spatial video capture arrives on the iPhone 15 Pro and 15 Pro Max with the iOS 17.2 public beta update, which anyone can download today (you have to change your settings to accept beta updates). Note that you’ll only be shooting horizontal spatial video (Image credit: Apple)

For my test, I used a standard iPhone 15 Pro running the iOS 17 developer beta. We had already enabled Spatial Video for Apple Vision Pro under Settings in Camera/Formats. In the camera app's video capture mode, I could select a tiny icon that, naturally, looks just like the Vision Pro to shoot in Spatial Video mode.

When I selected that, the phone guided me to rotate the phone 90 degrees so it was in landscape orientation (the Vision Pro icon rotates as soon as you tap it). I also noticed that the image level tool, which is optional for all formats, is on by default when you use spatial video. This is because spatial videos are best when shot level. In fact, shooting them in situations where you know you might not be able to keep the phone level, like an action shot, could be a bad idea. Mostly this is about what it will feel like to watch the finished product in the Vision Pro headset – lots of movement in a 3D video a few centimeters from your face might induce discomfort.

Similarly, I found that it’s best to keep between three and eight feet from your subject, so they don’t end up appearing like giants in the final spatial video.

I shot a couple of short spatial videos of a woman preparing sushi. I tried to put the sushi in the foreground and her in the background to give the scene some depth. Nothing about shooting the video felt different from any others I’ve shot, though I probably overthought it a bit as I was trying to create a pair of interesting spatial videos.

Even though the iPhone is jumping through a bunch of computational hoops to create Spatial Video out of what you shoot, you should be able to play the video back instantly. We handed over our phones and then, a few minutes later, we were ready to view our videos in the Vision Pro.

Hello, my old friend

Apple Vision Pro spatial video

(Image credit: Apple)

While I was worried that after all these months, I wouldn’t remember how to use the Vision Pro, it really only took me a moment or two to reorient myself to its collection of gaze, gesture, and Digital Crown-based controls. It remains a stunningly intuitive piece of bleeding-edge tech. I still needed to hand over my glasses for a prescription measurement so we could make sure Apple inserted the right Zeiss lenses (you don’t wear glasses when using the headset). It’s a reminder that, unlike an iPhone, the Vision Pro will be a somewhat bespoke experience.

For this second wear session, I did not have the optional over-the-head strap, which meant that, for the first time, I felt the full weight of the headgear. I did my best to adjust the headband using a control knob near the back of the headset while being careful not to over-tighten it, but I’m not sure I ever found that sweet spot (note to self: get the extra headband when you do finally get to review one of these headsets).

There were some new controls since I last tried the Vision Pro – for example, I could now resize windows by looking over at the edge of a window and then by virtually pinching and pulling the white curve that appears right below it. I got this on the second try, and then it became second nature.

I finally got a good look at the Vision Pro Photos app, which was easy to navigate using my gaze and finger taps – you pinch and pull with either hand to swipe through photos and galleries. I usually kept my hands in or near my lap when performing these gestures. I looked at photos shot with the iPhone 15 Pro at 24MP and 48 MP. It was fun to zoom into those photos, so they filled my field of view, and then pinch and drag to move around the images and see some of the exquisite detail in, for instance, the lace on a red dress.

I got a look at some incredible panorama shots, including one from Monument Valley in Arizona and another from Iceland, which featured a frozen waterfall, and which virtually wrapped all the way around me. As I noted in my original Vision Pro experience, there’s finally a reason to take panoramic photos with your iPhone.

Head spatial

Apple Vision Pro spatial video

This spatial video scene was one of the most effective. Those bubbles appeared to float right by my face (Image credit: Apple)

Inside the Vision Pro Photos app is a new media category called Spatial. This is where I viewed some canned spatial videos and, finally, the pair of spatial videos I shot on the iPhone 15 Pro. There was the campfire scene I saw during my WWDC 2023 experience, a birthday celebration, an intimate scene of a family camping, another of a family cooking in a kitchen, and, my favorite, a mother and child playing with bubbles.

You can view these spatial videos in a window or full-screen, where the edges blend with either your passthrough view or your immersive environment (a new environment is Joshua Tree) that replaces your real world with a 360-degree wraparound image. In the bubble video, the bubbles appeared to be floating both in the scene and closer to my face; I had the impulse to reach out and touch them.

In the kitchen scene, where the family is sitting around a kitchen island eating and the father is in the background cooking, the 3D effect initially makes the father look like a tiny man. When he turned and moved closer to his family, the odd effect disappeared.

It’s not clear how spatial video shot on iPhone 15 Pro is handling focal points, and if it’s defaulting to a long depth of field or using something different for the 3D effect. You can, by tapping your iPhone's screen during a spatial video shoot, set the focus point but you can't change this in editing.

My two short videos were impressive, if I do say so myself. During the shoot, I did my best to put one piece of sushi the chef held up to me in the foreground, and in the final result, I got exactly the effect I was hoping for. The depth is interesting, and not overbearing or jarring. Instead, the scene looks exactly as I remember it, complete with that lifelike depth. That’s not possible with traditional videography.

What I did not do was stand up and move closer to the spatial videos. Equally, these are not videos you can step into and move around. You're still only grabbing two slightly different videos to create the illusion of depth.

In case you’re wondering, the audio is captured too, and this sounded perfectly normal. I didn't notice any sort of spatial effect, but these videos were not shot with audio sources that spanned the distance of a room.

Apple Vision Pro example

In this sample provided by Apple, you can see how the candle smoke appears to float toward you – it’s a trippier effect when you’re wearing the Vision Pro headset (Image credit: Apple)

What’s next?

Because you’ll have spatial video shooting capabilities when you install the iOS 17.2 public beta you could be shooting a lot of spatial video between now and when Apple finally starts selling the Vision Pro to consumers. These videos will look perfectly normal – but imagine having a library of spatial video to swipe through when you do finally buy the Vision Pro. That, and the fact that your panoramas will look stunning on the device, may finally be the reason you buy Apple's headset.

Naturally, the big stumbling factor here is price. Apple plans on charging $ 3,499 (around £2,800 / AU$ 5,300) for the Vision Pro, not including the head strap accessory, which as mentioned, you’ll probably need. That means that while millions may own iPhone 15 Pros and be able to shoot spatial video, a precious few will be able to watch them on a Vision Pro.

Perhaps Apple will make the Vision Pro part of one of its financing plans, so that people can pay it off with a monthly fee. There might also be discounts if you buy an iPhone 15 Pro. Maybe not. Whatever Apple does, spatial video may make the most compelling case yet for, if not owning a Vision Pro, then at least wishing you did.

You might also like

TechRadar – All the latest technology news

Read More

The Apple Vision Pro’s first 3D movies have just shown up in the App Store

Multiple 3D movies have reportedly appeared on the Apple TV app seemingly in preparation for the launch of the Vision Pro headset next year.

The updated support was discovered by tech news site FlatpanelsHD after digging through the recently released tvOS 17.2 beta. Apparently, there was more to the patch other than introducing a redesigned UI to Apple TV. According to the report, the 3D movies that can be found on the platform include, but are not limited to, Jurassic World Dominion, Pacific Rim Uprising, and Shrek. The full list can be found on FlatpanelsHD, which primarily consists of action films. Each title will have a 3D-compatible icon on their respective details page letting you know of its support.

It’s important to mention that every single title has had a 3D cinema release in the past. There aren’t any original 3D movies or series, at the time of this writing. This leads us to believe that maybe Apple has created a new file format for the Vision Pro. Studio developers could’ve converted the films into said format so they can be played on the headset. However, we don’t know for sure. This is just speculation on our end.

Immersive and comfortable

Obviously, there isn’t a way to actually view these movies in their intended way since the Vision Pro isn’t out yet nor do we know “what resolution and frame rate these 3D movies [will] play in.” Each eye on the headset can output 4K resolution so that’s one possibility. Older titles, like Shrek, will most likely have to be remastered to a higher quality.

Although the resolution remains unknown, we have some idea as to what the experience will be like. Apple has a video on its website teaching developers how to prepare content for visionOS. The 16-minute lesson is pretty complex, but the main takeaway is that Apple is taking care to ensure watching content on the Vision Pro results in an immersive and comfortable experience.

The headset utilizes stereoscopic 3D, a technique where the device creatively uses flat images to produce the illusion of depth. One eye will see one image while the other eye sees a “slightly different perspective”. Overlay the two on top of each other and you get a 3D view.

It’s similar to how our own eyes perceive the world around us as each one sees objects in a slightly different manner. This difference is called parallax and it’s something the tech giant is striving to nail. Rendered elements in a 3D video without parallax can “cause discomfort when viewing.”

Bringing back an old idea

It’ll be interesting to see what else comes from this support. As FlatpanelsHD points out, Apple could invertedly resurrect 3D movies as the new hardware enables the format. Maybe 3D TVs might make a comeback. 

They’ve seemingly gone the way of the dodo. There are, however, a few companies out there eager to revive the old idea like Magnetic3D. Now we just need the content, which could be led by the upcoming Godzilla series, Monarch: Legacy of Monsters if the latest rumors are to be believed. 

While we have you, be sure to check out TechRadar's latest round-up of the best VR headset deals for November 2023.

You might also like

TechRadar – All the latest technology news

Read More

I’d love it if Apple dropped the Vision Pro’s worst feature to make a cheaper version – it’s a win-win

Well, the Apple Vision Pro isn’t even available yet, and Apple is already looking to the future (well, the further future) to consider how to make the follow-up model even better. Or, in this case, even cheaper: according to a new report from Bloomberg’s Mark Gurman, Apple wants its second headset to cost less.

We already knew Apple was likely considering a cheaper Vision Pro model, and this latest news gives credence to those rumors. It seems like the first-generation Vision Pro is having some teething issues too, most notably the weight – the same Gurman report discusses Apple’s efforts to reduce the weight of a second-generation headset. But there’s a far better nugget of information we should be focusing on…

Apple might get rid of that horrible external display! Yes, the EyeSight feature that I heavily criticized when the headset was first revealed might be cut from future Vision models in order to save on costs. It makes a lot of sense; adding an external screen to show the user’s eyes is a ridiculous feature that no doubt costs a lot of money, adding extra (entirely unneeded) OLED display tech to every single headset. The screen even has lenticular glass to create an illusion of depth.

The feature isn’t even that helpful; it projects the eyes of your uncanny-valley FaceTime avatar onto the exterior screen when you’re looking through the headset’s external cameras, or displays an opaque color when you’re immersed in something that blocks out your surroundings. In other words, it tells other people if a Vision Pro user can see them or not – something that could’ve probably been achieved with a single LED.

Get ready for the Apple Vision… something

Apple is reportedly targeting a $ 1,500-$ 2,000 price range for its more affordable Vision headset, which sounds a lot more accessible than the current $ 3,499 price tag. Given that some other popular VR headsets – like the new Meta Quest 3 – are a lot cheaper, many potential users are likely to give the first-gen Vision Pro a pass.

A cheaper model was likely always going to happen given the name Apple chose for its headset – Vision Pro implies the (future) existence of a standard Apple Vision headset, in keeping with Apple’s naming conventions for its other products. Just look at the iPhone 15 Pro and the MacBook Pro – hey, maybe the cheaper headset will be called the Apple Vision Air?

Apple is also reportedly developing a second high-end version of the headset (a Vision Pro Max, perhaps?), and it’s enough to make me wonder if the first-gen model will even be worth buying at all. The Vision Pro represents Apple’s first step into an entirely new market, and it wouldn’t even surprise me if it gets hit with delays – after all, it’s suspected that issues with chip manufacturer TSMC could delay M3 MacBook Air models until the middle of next year, and the Vision Pro features not just the M2 chip but also a new dedicated R1 chip for mixed-reality workloads.

In any case, I’ll be happy to see a less expensive headset from Apple. I still remember the noise the crowd made at WWDC 2023 when the price was unveiled… and let’s face it, EyeSight is a feature nobody really needs.

You might also like

TechRadar – All the latest technology news

Read More

Apple Vision Pro’s killer app could be… Windows XP?!

When the Apple Vision Pro, the powerful and ultra-expensive VR headset, was shown off by CEO Tim Cook at WWDC 2023, few (if any) of us expected one of the most interesting showcases for the new tech to be running the ability to run a Windows operating system by arch nemesis Microsoft – especially one that was first released back in 2001. But you know what? It actually is.

As 9to5Mac reports (via iPhoneSoft), developers working on an early version of the visionOS operating system that the Vision Pro will run on, have managed to get an emulator running with a working version of Windows XP.

In a video posted on X, the social media network formerly known as Twitter, which you can see below, Windows XP is shown loading in a big floating window in a lounge.

See more

Room with a view

While Windows XP is regarded as one of the better versions of Microsoft’s operating system, the idea of it looming over you as you sit on your couch may seem like some sort of dystopian nightmare, but this is actually pretty cool.

Sure, it’s unlikely that I’d want to fire up Windows XP to play some Minesweeper on a virtual 100-inch screen, this is an exciting demonstration on what could be possible for Vision Pro.

The developers are working on UTM, an emulator that brings non-Apple software to iPhones, Macs and now, it seems, the Vision Pro.

This emulation isn’t yet perfect – there isn’t a way to control Windows XP when it’s running – but the team has time to work on that before the Vision Pro’s official launch early next year.

And, while Windows XP is shown off in this video, it does suggest that this could mean other operating systems could come to Vision Pro. This would open up huge possibilities, as you’d be able to run full programs and games on the headset.

Apple Vision Pro

(Image credit: Apple)

Killer app? Perhaps

One of the major questions many people – including myself – had when Apple showed off the Vision Pro, was what is the headset actually for? We were shown some concept videos of people making video calls and watching movies using the headset, but nothing that really justified the huge $ 3,499 (around £2,815 / AU$ 5,290) price tag that it will launch with.

What we need is a killer app that makes the Vision Pro a must-by. So far, we’ve not had that, but an app that allows an almost unlimited amount of applications could be the key – and would also showcase Apple’s vision for ‘spatial computing’, which is how the company refers to the tech powering the Vision Pro – which includes hardware such as the same M2 chip found in the best MacBooks, and the new R1 chip.

The UTM app is certainly exciting, but I wouldn’t get too excited just yet. As you may imagine, Apple won’t be too keen on people running non-Apple software on the Vision Pro, so don’t expect installing UTM on the headset to be as straightforward as downloading it from the built-in app store.

It would be a shame if Apple hobbled the Vision Pro’s potential by forcing a walled-garden approach to apps, like on the iPhone, where you can only officially install apps from Apple’s own store, unlike the more open approach on Macs and Windows laptops

If Apple is serious about the Vision Pro being a productivity machine and the dawn of ‘spatial computing’, then it’s going to have to be willing to give up some control – and it may not want to do that.

TechRadar – All the latest technology news

Read More

visionOS: everything you need to know about the Vision Pro’s operating system

After over two years of rumors and speculation, Apple has finally revealed its upcoming VR headset, the Vision Pro, at this year’s WWDC 2023 event. The Vision Pro is nothing if not impressive, with capabilities like outputting 4K resolution from each stamp-sized display and creating a “digital persona” just by scanning your face.

But as Mike Rockwell, VP of the Technology Development Group at Apple, states in the announcement “none of [the] advanced technology could come to life without… visionOS.” It’s described as the first operating system specifically designed for “spatial computing”. 

visionOS is described as the first operating system specifically designed for “spatial computing”. And it built on the same building blocks as macOS and iOS, but comes with unique features to better facilitate virtual reality. 

visionOS building blocks

(Image credit: Apple)

For example, visionOS comes with a Foveated Renderer, similar to the PSVR 2. What it does is increase the visual fidelity of whatever a person is looking at while blurring everything in your peripheral vision. 

Rockwell then goes on to describe the operating system’s “multi-app 3D engine” allowing “different apps to run simultaneously”.

In the workplace

As impressive (or long-winded) as it all sounds, you may be wondering what it all looks like? 

In its most basic form, visionOS looks pretty much like any other virtual reality platform. You have large windows floating in the space in front of you. Turning your head lets you see switch tabs so you can go from Safari to Messages. And when you launch the Vision Pro, you get an assortment of apps to choose from. Pretty simple stuff. 

Where visionOS truly shines is in its individual use cases. You will be able to send 3D image files via Messages as well as display that model right in front of you in every possible angle. The system also responds to the natural light around you so the 3D objects will have shadows befitting of the environment you’re in. It can help you understand scale as well as distance. Professionals can create their own setup for work by arranging apps to their liking. 

Control in visionOS will, for the most part, be done with your hands, eyes, and voice; however people will be able to connect Bluetooth peripherals like the Magic Keyboard if they prefer a more physical interaction.

Man working with Vision Pro

(Image credit: Apple)

Beyond first-party software, visionOS will be running third-party apps natively at launch. This includes the likes of Adobe Lightroom, Microsoft Teams, and Zoom. It’s unknown if other apps like Photoshop will be present upon release.

Additionally, the operating system is set to run specific education apps. The one that impressed us the most is a piece of medical software for looking at renders of the human body. The announcement video shows an exploded view of the human heart, complete with ventricles as well as the pulmonary artery. There’s an engineering app to help people visualize certain physics phenomena like air flowing over a race car. 

On the surface, it sounds like Apple is launching its own version of the Microsoft Hololens with all work-centric tools. But it's a lot more nuanced, as the tech giant is going for broke by incorporating some impressive entertainment features. 

air flowing over race car in visionOS

(Image credit: Apple)

And at home

At launch, Disney Plus will be available alongside over 100 games via the Apple Arcade platform. You can expand the VR screen to massive proportions like you’re in a movie theater. 3D movies will be supported too, so if you want to watch Avatar: The Way of Water as it was intended, the option does exist. Users can have the screen floating in their room, but if they want something more dynamic, the background can be replaced with a different environment like deep space or Mt Hood in Oregon.

We do wish Apple showcased more of the gaming side of things. We saw it’s possible to expand a game screen to a larger size so you can get a better view. Gamers won’t have to play with their hands as visionOS will support gamepads, namely the PS5 DualSense controller. Hopefully, support will extend to other peripherals like the Nintendo Switch's JoyCons.

Man watching movie in visionOS

(Image credit: Apple)

Apple didn't have much in the way of specific titles. If anything, the company seemed more interested in having its headset and operating system adhere more towards providing an experience rather than being a bonafide gaming computer. The keynote revealed a Star Wars VR adventure where you fly around the universe of The Mandalorian. However, there was nothing in terms of a lightsaber duel or anything action packed.

That’s pretty much everything there is to know about visionOS, at least to how it pertains to the everyday user. The rest mostly relates to software development. At the end of the keynote, Apple revealed the operating system will support the Unity game engine. This could mean the company is paving the way for developers to come in and create video games for visionOS. However, given Apple’s spotty history with video games, it remains to be seen if this will attract any developers at all.

WWDC 2023 recently concluded and a ton was shown off from MacOS Sonoma to a brand new Mac Pro. Be sure to check out TechRadar’s coverage of the event

TechRadar – All the latest technology news

Read More