OpenAI’s Sora just made its first music video and it’s like a psychedelic trip

OpenAI recently published a music video for the song Worldweight by August Kamp made entirely by their text-to-video engine, Sora. You can check out the whole thing on the company’s official YouTube channel and it’s pretty trippy, to say the least. Worldweight consists of a series of short clips in a wide 8:3 aspect ratio featuring fuzzy shots of various environments. 

You see a cloudy day at the beach, a shrine in the middle of a forest, and what looks like pieces of alien technology. The ambient track coupled with the footage results in a uniquely ethereal experience. It’s half pleasant and half unsettling. 

It’s unknown what text prompts were used on Sora; Kamp didn’t share that information. But she did explain the inspiration behind them in the description. She states that whenever she created the track, she imagined what a video representing Worldweight would look like. However, she lacked a way to share her thoughts. Thanks to Sora, this is no longer an issue as the footage displays what she had always envisioned. It's “how the song has always ‘looked’” from her perspective.

Embracing Sora

If you pay attention throughout the entire runtime, you’ll notice hallucinations. Leaves turn into fish, bushes materialize out of nowhere, and flowers have cameras instead of petals. But because of the music’s ethereal nature, it all fits together. Nothing feels out of place or nightmare-inducing. If anything, the video embraces the nightmares.

We should mention August Kamp isn’t the only person harnessing Sora for content creation. Media production company Shy Kids recently published a short film on YouTube called “Air Head” which was also made on the AI engine. It plays like a movie trailer about a man who has a balloon for a head.

Analysis: Lofty goals

It's hard to say if Sora will see widespread adoption judging by this content. Granted, things are in the early stages, but ready or not, that hasn't stopped OpenAI from pitching its tech to major Hollywood studios. Studio executives are apparently excited at the prospects of AI saving time and money on production. 

August Kamp herself is a proponent of the technology stating, “Being able to build and iterate on cinematic visuals intuitively has opened up categorically new lanes of artistry for me”. She looks forward to seeing “what other forms of storytelling” will appear as artificial intelligence continues to grow.

In our opinion, tools such Sora will most likely enjoy a niche adoption among independent creators. Both Kamp and Shy Kids appear to understand what the generative AI can and cannot do. They embrace the weirdness, using it to great effect in their storytelling. Sora may be great at bringing strange visuals to life, but in terms of making “normal-looking content”, that remains to be seen.

People still talk about how weird or nightmare-inducing content made by generative AI is. Unless OpenAI can surmount this hurdle, Sora may not amount to much beyond niche usage.

It’s still unknown when Sora will be made publicly available. OpenAI is holding off on a launch, citing potential interference in global elections as one of its reasons. Although, there are plans to release the AI by the end of 2024.

If you're looking for other platforms, check out TechRadar's list of the best AI video makers for 2024.

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Want Windows 11’s old Task Manager back? It’s easy – here’s how

If you miss the older design of Task Manager in Windows 11, there’s good news – it’s still in the operating system and you can resurrect it – if you know where to look. The current design was introduced in the Windows 11 22H2 update. This Task Manager refresh was quite a big change to the interface, and not everyone was keen on it. 

Pressing the Ctrl + Shift + Esc keys or opening Task Manager from the Start Menu will bring up the new version of Task Manager. However, X user @thebookisclosed found that you can bring up the older version of Task Manager by accessing the Windows folder in your C: drive (most users’ main drive) and opening Task Manager via the app that’s located in the SysWOW64 folder. 

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There are two straightforward ways to do this:

Through File Explorer:

1. Open File Explorer from your Start menu.

2. Copy and paste “C:\Windows\SysWOW64\Taskmgr.exe” into File Explorer’s address bar.

A screenshot of locating the old Task Manager using File Explorer's address bar

(Image credit: Microsoft)

Through the Run app:

1. Open Run from the Start menu to open a dialog box.

2. Copy and paste “C:\Windows\SysWOW64\Taskmgr.exe” into the Run app’s dialog box.

3. Press Enter to launch it.

Either of these should launch the old version of Task Manager, which you can pin to your Taskbar as a shortcut, or create a desktop icon to access it more conveniently.

A screenshot of locating the old Task Manager by entering its file location into Run

(Image credit: Microsoft)

What to consider before firing the old version up

Windows Latest points out that you should make sure you choose one version or the other, as it’s not possible to run one while the other is already running, so close Task Manager if it’s already running before you try opening the old one. Nothing bad will happen, but it’ll just show the current version of Task Manager you’re currently using.

The newer Task Manager has a new menu sidebar that shows additional views, but apparently, some users find having this extra sidebar menu confusing. It has a new list of labels and icons, compounding some users’ confusion when trying to parse between various sections and processes, and trying to find a specific process. In the newer design, there’s a Settings options page in this sidebar menu as well.

A screenshot featuring the newer Task Manager design

(Image credit: Microsoft)

The older Task Manager is more minimalist, and only has the list of processes currently running, with the different sections and views laid out horizontally in tabs towards the top. It also only supports a light theme, whereas the new design of Task Manager can be used in light or dark mode. If you’re used to using dark mode like me, the older Task Manager will stand out.

A screenshot featuring the older design of Task Manager

(Image credit: Microsoft)

Another feature that the newer design features is Efficiency Mode, an option in the right-click menu of any task that allows users to manage resource consumption of the process. Efficiency Mode can be activated for third-party processes and this can free up CPU resources for other tasks, though this option isn’t available for Windows system processes.

The new Task Manager offers some very useful features, but it can seem complicated to some users, so if you want to revert to the older view, it’s good to know you can. I hope Microsoft doesn’t totally remove this option for users, or allow users to change to the older view by making the additional sidebar menu removable or at least collapsible. However, because the old Task Manager is pretty hidden away, it doesn’t seem like Microsoft is too keen on people using it – so we may have to get used to the new look.

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Google Gemini AI looks like it’s coming to Android tablets and could coexist with Google Assistant (for now)

Google’s new generative AI model, Gemini, is coming to Android tablets. Gemini AI has been observed running on a Google Pixel Tablet, confirming that Gemini can exist on a device alongside Google Assistant… for the time being, at least. Currently, Google Gemini is available to run on Android phones, and it’s expected that it will eventually replace Google Assistant, Google’s current virtual assistant that’s used for voice commands.

When Gemini is installed on Android phones, users would be prompted to choose between using Gemini and Google Assistant. It’s unknown if this restriction will apply to tablets when Gemini finally arrives for them – though at the moment it appears not. 

Man sitting at a table working on a laptop

(Image credit: Shutterstock/GaudiLab)

A discovery in Google Search's code

The news was brought to us via 9to5Google, which did an in-depth report on the latest beta version (15.12) of the Google Search app in the Google Play Store and discovered it contains code referring to using Gemini AI on a “tablet,” and would offer the following features: 

The code also shows that the Google app will host Gemini AI on tablets, instead of a standalone app that currently exists for Android phones. Google might be planning on a separate Gemini app for tablets and possibly other devices, especially if its plans to phase out Google Assistant are still in place. 

9to5Google also warns that this is still as it’s still a beta version of the Google Search app, Google can still change its mind and not roll out these features.

A woman using an Android phone.

(Image credit: Shutterstock/brizmaker)

Where does Google Assistant stand?

When 9to5Google activated Gemini on a Pixel Tablet, it found that Google Assistant and Gemini would function simultaneously. Gemini for Android tablets is yet to be finalized, so Google might implement a similar restriction that prevents both Gemini and Google Assistant running at the same time on tablets. When both were installed and activated, and the voice command “Hey Google” was used, Google Assistant was brought up instead of Gemini.

This in turn contradicted screenshots of the setup screen showing that Gemini will take precedence over Google Assistant if users choose to use it.

The two digital assistants don’t have the same features yet and we know that the Pixel Tablet was designed to act as a smart display that uses Google Assistant when docked. Because Google Assistant will be used when someone asks Gemini to do something it’s unable to do, we may see the two assistants running in parallel for the time being, until Gemini has all of Google Assistant's capabilities, such as smart home features. 

Meanwhile, Android Authority reports that the Gemini experience on the Pixel Tablet is akin to the Pixel Fold and predicts that Google’s tablets will be the first Android to gain Gemini capabilities. This makes sense, as Google may want to use Gemini exclusivity to encourage more people to buy Pixel tablets in the future. The Android tablet market is a highly competitive one, and advanced AI capabilities may help Pixel tablets stand out.

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Microsoft’s Copilot AI can now read your files directly, but it’s not the privacy nightmare it sounds like

Microsoft has begun rolling out a new feature for its Copilot AI assistant in Windows that will allow the bot to directly read files on your PC, then provide a summary, locate specific data, or search the internet for additional information. 

Copilot has already been aggressively integrated into Microsoft 365 and Windows 11 as a whole, and this latest feature sounds – at least on paper – like a serious privacy issue. After all, who would want an AI peeking at all their files and uploading that information directly to Microsoft?

Well, fortunately, Copilot isn’t just going to be snooping around at random. As spotted by @Leopeva64 on X (formerly Twitter), you have to manually drag and drop the file into the Copilot chat box (or select the ‘Add a file’ option). Once the file is in place, you can proceed to make a request of the AI; the suggestion provided by Leopeva64 is simply ‘summarize’, which Copilot proceeds to do.

Another step towards Copilot being genuinely useful

I’ll admit it, I’m a Copilot critic. Perhaps it’s just because I’m a jaded career journalist with a lifetime of tech know-how and a neurodivergent tilt towards unhealthy perfectionism, but I’ve never seen the value of an AI assistant built into my operating system of choice; however, this is the sort of Copilot feature I actually might use.

The option to summarize alone seems quite useful: more than once, I’ve been handed a chunky PDF with embargoed details about a new tech product, and it would be rather nice not to have to sift through pages and pages of dense legalese and tech jargon just to find the scraps of information that are actually relevant to TechRadar’s readership. Summarizing documents is already something that ChatGPT and Adobe Acrobat AI can do, so it makes sense for Copilot – an AI tool that's specifically positioned as an on-system helper – to be able to do it.

While I personally prefer to be the master of my own Googling, I can see the web-search capabilities being very helpful to a lot of users, too. If you’ve got a file containing partial information, asking Copilot to ‘fill in the blanks’ could save you a lot of time. Copilot appears capable of reading a variety of different file types, from simple text documents to PDFs and spreadsheets. Given the flexible nature of modern AI chatbots, there are potentially many different things you could ask Copilot to do with your files – though apparently, it isn’t able to scan files for viruses (at least, not yet).

If you’re keen to get your hands on this feature yourself, you hopefully won’t have to wait long. While it doesn’t seem to be widely available just yet, Leopeva64 notes that it appears Copilot’s latest new skill “is being rolled out gradually”, so it’ll likely start showing up for more Windows 11 users as time goes on.

The Edge version of Copilot will apparently be getting this feature too, as Leopeva points out that it’s currently available in the Canary prototype build of the browser – if you want to check that out, you just have to sign up for the Edge Insider Program.

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Intel upgrades Bluetooth for Windows 11 – and it’s great news for people with the PS5 DualSense controller

Intel has just released a new Wireless Bluetooth driver for Windows 11 (and Windows 10), and it looks like it could make DualSense, the official controller for the PlayStation 5, work even better with PCs.

As Neowin reports, the Intel Wireless Bluetooth 23.30.0 driver is available to download from the official Intel website for Windows 10 and Windows 11 devices.

According to the release notes, this driver includes “Improved connectivity to a second gaming controller (Dual Sense)”, as well as several new functional updates. Devices that have gone into hibernation or sleep modes will also be more stable when they wake up.

If you have a laptop or PC that comes with Intel processors, its built-in Bluetooth connectivity is likely based on Intel hardware, so you’ll probably be able to benefit from these new drivers.

Making perfect (Dual)Sense

While Bluetooth driver updates are often hardly the most exciting news, I am glad that support for the DualSense is getting improved for Windows 11 PCs.

The innovative DualSense controller, which has lots of clever haptic feedback tricks that make playing games more immersive, is one of the best things about the PS5 – and because it can be hooked up to a gaming laptop or gaming PC, it’s also one of the best PC controllers you can buy.

This is because not only is it a solidly built controller that is comfortable to hold, but you can also make use of its advanced haptic features – including triggers that change resistance depending on what you’re doing in-game.

DualSense controllers

(Image credit: Sony)

However, while you can connect a DualSense controller wirelessly to a PC via Bluetooth, to make use of the more advanced features, you still have to use a USB cable.

Sadly, it doesn’t seem like this driver update changes that – though I would love to see those features enabled for wirelessly-connected DualSense controllers. Instead, going by the release notes, it will allow people to connect two DualSense controllers to a single PC or laptop.

This is still a welcome development, as it will enable people to play local multiplayer and cooperative games on PC. To be honest, if these improvements keep coming, it’s making me less likely to buy a PS5 and just stick with my trusted gaming PC.

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ChatGPT is broken again and it’s being even creepier than usual – but OpenAI says there’s nothing to worry about

OpenAI has been enjoying the limelight this week with its incredibly impressive Sora text-to-video tool, but it looks like the allure of AI-generated video might’ve led to its popular chatbot getting sidelined, and now the bot is acting out.

Yes, ChatGPT has gone insane–- or, more accurately, briefly went insane for a short period sometime in the past 48 hours. Users have reported a wild array of confusing and even threatening responses from the bot; some saw it get stuck in a loop of repeating nonsensical text, while others were subjected to invented words and weird monologues in broken Spanish. One user even stated that when asked about a coding problem, ChatGPT replied with an enigmatic statement that ended with a claim that it was ‘in the room’ with them.

Naturally, I checked the free version of ChatGPT straight away, and it seems to be behaving itself again now. It’s unclear at this point whether the problem was only with the paid GPT-4 model or also the free version, but OpenAI has acknowledged the problem, saying that the “issue has been identified” and that its team is “continuing to monitor the situation”. It did not, however, provide an explanation for ChatGPT’s latest tantrum.

This isn’t the first time – and it won’t be the last

ChatGPT has had plenty of blips in the past – when I set out to break it last year, it said some fairly hilarious things – but this one seems to have been a bit more widespread and problematic than past chatbot tomfoolery.

It’s a pertinent reminder that AI tools in general aren’t infallible. We recently saw Air Canada forced to honor a refund after its AI-powered chatbot invented its own policies, and it seems likely that we’re only going to see more of these odd glitches as AI continues to be implemented across the different facets of our society. While these current ChatGPT troubles are relatively harmless, there’s potential for real problems to arise – that Air Canada case feels worryingly like an omen of things to come, and may set a real precedent for human moderation requirements when AI is deployed in business settings.

OpenAI CEO Sam Altman speaking during Microsoft's February 7, 2023 event

OpenAI CEO Sam Altman doesn’t want you (or his shareholders) to worry about ChatGPT. (Image credit: JASON REDMOND/AFP via Getty Images)

As for exactly why ChatGPT had this little episode, speculation is currently rife. This is a wholly different issue to user complaints of a ‘dumber’ chatbot late last year, and some paying users of GPT-4 have suggested it might be related to the bot’s ‘temperature’.

That’s not a literal term, to be clear: when discussing chatbots, temperature refers to the degree of focus and creative control the AI exerts over the text it produces. A low temperature gives you direct, factual answers with little to no character behind them; a high temperature lets the bot out of the box and can result in more creative – and potentially weirder – responses.

Whatever the cause, it’s good to see that OpenAI appears to have a handle on ChatGPT again. This sort of ‘chatbot hallucination’ is a bad look for the company, considering its status as the spearpoint of AI research, and threatens to undermine users’ trust in the product. After all, who would want to use a chatbot that claims to be living in your walls?

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YouTube has arrived on the Apple Vision Pro, though it’s not thanks to Google

There's been a lot of chatter this week about just how many apps are available inside the Apple Vision Pro, and it seems third-party developers are taking up the challenge of filling in any notable gaps in the app selection.

As per MacRumors, developer Christian Selig has released a dedicated YouTube app for the Vision Pro, called Juno for YouTube. Notably, it's the only YouTube client on the headset, as Google hasn't released an official app.

Costing $ 4.99, the app comes with a number of useful features, including options to resize and reposition the playback window, as well as dim the area surrounding the video for that virtual cinema theater feeling inside mixed reality.

As we already know, Google has specifically said it doesn't currently have plans to develop a YouTube app for the Vision Pro. For the time being, the only official way to get at YouTube in the Apple headset is to load it up through Safari.

There might be an app for that

Juno for YouTube app

It’s a better experience than the YouTube website (Image credit: Juno for YouTube)

Initial worries over app availability on the Vision Pro were somewhat assuaged as the device went on sale, with news that more than 600 apps are on the way soon (though the current selection is much smaller).

We've already seen Adobe make the leap into mixed reality, with its Firefly AI app. You can use it to create images generated by artificial intelligence, from any text prompt – with the end results floating in front of your eyes.

However, there are notable holdouts, including Netflix and Spotify, as well as Google. While YouTube does allow developers some access to its inner workings, that's not the case with Netflix or Spotify, so don't expect third-party clients for them.

Clearly the limited number of people who actually have an Apple Vision Pro is making software developers think twice about whether or not to support the hardware – but based on our time with the headset, it's likely to get more popular very quickly.

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Apple has been forced to change App Store purchases, but it’s still found a way to win

The long-simmering dispute over Apple’s App Store commissions and practices has just resulted in some pretty substantial alterations to the ways you’ll now be able to pay for apps. But in some respects, not a whole lot has changed – and you might not end up saving any money at all.

Recently, a judge dismissed any ongoing appeals in Apple’s legal case with Epic Games. The end result is that both sides have to comply with the original judgement, and that’s overturned a major App Store practice that caused a lot of contention among developers.

Previously, devs were forbidden from allowing users to sign up for in-app purchases (IAPs) on their own websites (or anywhere other than in the app itself). In fact, the developers weren’t even allowed to tell users that they could save money by paying elsewhere.

Now, as noted by Apple Insider, app creators can apply to Apple for an entitlement to include a link that goes to a payment portal on an external website they control. Apple must approve of the link, and it only applies to iPadOS or iOS apps in the US App Store.

In theory, those sound like pretty big changes, as previously you were forced to use Apple’s own IAP method for purchases. One of the complaints with this process was the 15-30% cut Apple charges to developers for in-app sales. If users no longer have to pay via IAPs, that means they can avoid higher prices prompted by these fees, right?

Well, not quite. The latest change actually makes very little difference to this situation – and the prices you pay are unlikely to drop any time soon.

High fees and hurdles

A person uses the Winnie app on an iPhone.

(Image credit: Apple)

While developers can now direct users to pay using a system outside of Apple’s control, they still have to pay a sizable commission to Apple on these payments. One of the conditions of the link entitlement is that IAPs must remain as an option within the app. That means developers can’t prevent users from paying with a method that gives Apple a slice of the pie.

There’s another caveat. Even when a user pays via a link entitlement, Apple takes a commission of between 12% and 27% on the purchase. That’s slightly lower than the standard 30% and 15% rates, but not by much.

The only exception is if a user purchases something to be used in the app through a method that does not involve either the link entitlement or IAP. So, developers can make direct sales that were generated through online advertising or email marketing, for example, without paying a commission. In that case, we might pay a lower price for apps.

There are a lot of other hurdles for developers. While they can mention that an external payment method might be cheaper, they can’t actively discourage anyone from using Apple’s IAP method. The external link can only appear once in the app and cannot be displayed using a pop-up or modal window either.

There’s more. App developers cannot include their external link as part of Apple’s IAP process, and must also show a “system disclosure” sheet when a user selects the link that tells them they’re leaving the Apple ecosystem and are heading to an external website. External links can’t contain tracking measures and can’t open in an in-app browser. The App Store info page can’t mention the external payment method, and the linked website cannot mimic Apple’s IAP system, which Apple says is to minimize fraud and user confusion.

In other words, there are a lot of hoops for developers to jump through. Even if they manage that, the benefit to going external isn’t that great at all. While some developers had hoped that overcoming Apple’s IAP stranglehold would reduce the cut Apple took from their proceeds, the most likely outcome is that little will change in this way.

And with all these requirements, actually using the link entitlement method might be a hassle for users, too.

What’s Apple’s motivation?

Apple's Ann Thai demonstrates the App Store redesign at the company's Worldwide Developers Conference (WWDC) in 2018.

(Image credit: Apple)

Why is Apple insisting on taking a large commission, despite the unpopularity of this move? That’s simple: Apple views its commission as a fair compensation for the service it provides to both users and developers. That includes enabling developers to get their apps seen, the distribution of the apps, ensuring a secure environment for users to download and pay for apps, marketing, support, and more.

With these changes in effect, users might not save very much money since developers are being charged almost exactly the same rates by Apple, whether they use the IAP system or not. In fact, the user experience will probably be worse, since paying externally will involve more taps and might require additional account registrations.

Developers are likely to be frustrated with the way Apple has rolled out these changes, as it also means more work for them (to both implement external payment methods and to avoid falling foul of Apple’s rules) without much tangible benefit to their users.

Yet we probably shouldn’t be too surprised that it turned out this way. For one thing, Apple believes it has put a lot of work into its operating systems and App Stores, and that it should therefore be allowed to monetize those systems. For another, the judge in the Apple vs Epic trial clearly ruled that Apple’s charging of a commission was not a problem.

So don’t expect major changes to the way you pay for apps or their contents any time soon. Things might appear different on the surface, but underneath they’ll largely remain the same.

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The Oculus Quest 2 gets another price cut, and it’s the beginning of the end for the Meta VR headset

To ring in 2024 Meta has announced permanent price cuts for the Oculus Quest 2 VR headset and its accessories. The 128GB model now costs $ 249.99 / £249.99 / AU$ 439.99, while the 256GB version is $ 299.99 / $ 299.99 /AU$ 499.99 – saving you $ 50 / £50 on either model in the UK and US, or AU$ 70 and AU$ 80 respectively in Australia.

This announcement, made via an official blog post, follows a brief period around Black Friday just over a month ago when the Quest 2 headsets were reduced to the same price – though many stores also gave you gift cards, free accessories, or cashback on top of the price reduction. It follows the permanent price cut the Quest 2 headset got in June 2023, and amounts to a $ 150 / £150 / AU$ 190 total price reduction in less than a year

As for the Quest 2 accessories, the new prices are as follows:

  • Elite Strap: $ 49.99 / £49.99 / AU$ 89.99 – down from $ 59.99 / £59.99 / AU$ 84.99
  • Carrying Case: $ 44.99 / £44.99 / AU$ 79.99 – down from $ 59.99 / £59.99 / $ 89.99
  • Elite Strap with Battery: $ 89.99 / £84.99 / AU$ 154.99 – down from $ 119.99 / £109.99 / AU$ 189.99
  • Active Pack: $ 59.99 / £59.99 / AU$ 109.99 – down from $ 69.99 / £69.99 / AU$ 99.99
  • Fit Pack: $ 39.99 / £39.99 / AU$ 69.99 – down from $ 49.99 / £49.99 / AU$ 69.99

While a carrying case is useful, the Elite Strap with Battery is the best upgrade if you’re looking for recommendations. It not only extends the battery life of your headset but also provides a more secure and comfortable fit, thanks in part to the battery acting as a counterweight to the headset. 

The Oculus Quest 2 outfitted with an elite strap seen from the side and behind. A cable connects the strap to the headset so that the battery can keep the headset powered on for longer.

Oculus Quest 2 and Elite Strap with Battery (Image credit: Meta)

That said, some third-party accessories are just as good, if not better, and cheaper to boot, so you might want to consider those instead, even after these price cuts. Also, you should note that these accessories won’t fit the Meta Quest 3 – so don’t pick them up thinking you can get cut-price add-ons for your new VR headset.

Meta hasn’t said why the Quest 2 and its add-ons have had a price drop, though our guess is that it's to enable Meta to clear out stock and make room for the newer Meta Quest 3, and a first step towards phasing out the old VR headset.

The Quest 2’s twilight years

VR gadgets becoming cheaper and more accessible is a great thing in our book – it means more people than ever can experience what the best virtual reality software has to offer. But this announcement is bittersweet.

As great as the Quest 2 has been – single-handedly making VR mainstream for a start – its time eventually had to come to an end. With the Meta Quest 3 now here, and replacing the Quest 2 as our favorite affordable VR headset, it makes sense that Meta would make 2024 the year it starts to sunset the older model.

The Meta Quest 3 in its carrying case on a bed in front of a fabric tote bag

The Meta Quest 3 is here, and the Quest 2 is on its way out (Image credit: Meta)

That said, we shouldn’t get too carried away with eulogizing the Quest 2. It is still in production, and new VR software is still launching for the hardware – and likely will be for a while yet given how popular the gadget has been. 

But this price cut is a sign that the headset is on the way out. We’d be surprised if many (or even any) Quest 2s were being made in 2025, and as time goes on the flow of new software will slow to a trickle before stopping completely – we’re seeing the beginning of this already, with new mixed-reality software being produced with the Quest 3 in mind.

So, as enticing as these price cuts are, be aware that the Quest 2’s expiration date is approaching. If you buy one now it’ll likely serve you well for a couple more years; but if you want a gadget that will receive full support for longer – and will deliver far better performance – then the Quest 3 is the Meta headset you want to buy in 2024, even if it is pricier.

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Meta’s Quest Pro can track now your tongue, but it’s not the update the headset needs most

The Meta Quest Pro has received an unexpected update – its face tracking can now follow your tongue movements.

One of the main hardware upgrades featured in the Meta Quest Pro is face and eye tracking. Thanks to inbuilt cameras, the headset can track your facial features and translate your real-life movements onto a virtual avatar. Because it's perfectly mimicking your mouth flaps, nose twitches, and eye movements, the digital model can feel almost as alive as a real human at times – at least in my experience with the tech.

Unfortunately, this immersion can break down at points, as the tracking isn’t always perfect, with one fault many users noticed being that it can’t track your tongue. So if you wanted to tease one of your friends by sticking it out at them, or lick a virtual ice cream cone you couldn’t – until now.

Meta has released a new version of the face-tracking extension in its v60 SDK, which finally includes support for tongue tracking. Interestingly this support hasn’t yet been added to Meta avatars – so you might not see tongue-tracking in apps like Horizon Worlds – but it has already started to be added to third-party apps by developers.

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This includes developer Korejan (via UploadVR) who develops a VR Face Tracking module for ALXR – an alternative to apps like Virtual Desktop and Quest Link, which help you connect your headset to a PC. Korejan posted a clip of how it works on X (formerly Twitter). 

All the gear and nothing to do with it 

Meta upgrading its tech’s capabilities is never a bad thing, and we should see tongue-tracking rolling out to more apps soonish – especially once Meta’s own avatar SDK gets support for the feature. But this isn’t the upgrade the feature needs. Instead, face tracking needs to get into more people’s hands, and there needs to be more software that uses it.

Before the Meta Quest 3 was released I seldom used mixed reality – the only times I did were as part of any reviews or tests I did for my job. That’s changed a lot in the past few months, and I’d go as far as to say that mixed reality is sometimes my preferred way to play if there’s a choice between VR and MR.

One reason is that the Quest 3 offers significantly higher quality passthrough than the Quest Pro – it’s still not perfect, but the colors are more accurate, and the feed isn’t ruined by graininess. The other, far more important reason is that the platform is now brimming with software that offers mixed reality support, rather than only a few niche apps featuring mixed reality as an aside to the main VR experience.

A Meta Quest 3 user throwing a giant die onto a virtual medieval tabletop game board full of castles, wizards and knights

Mixed reality is great, and more can use it thanks to the Quest 3 (Image credit: Meta)

Even though they’ve been out for the same length of time on Meta hardware, there isn’t the same support for face tracking or eye tracking. That’s despite all the talk before the Quest Pro released of how much realism these tools can add, and how much more efficiently apps could run using foveated rendering – a technique where VR software would only properly render the part of the scene you’re looking at with your eyes.

The big problem isn’t that face tracking isn’t good enough – if it can track your tongue it definitely is impressive – it’s (probably) the Quest Pro’s poor sales. Meta hasn’t said how well or badly the Pro has performed financially, but you don’t permanently cut the price of a product by a third just four months after launch if it’s selling like hotcakes – it fell from $ 1,500 / £1,500 / AU$ 2,450 to $ 999.99 / £999.99 / AU$ 1,729.99. And if not many people have this headset and its tracking tools, why would developers waste resources on creating apps that use them when they could work on something more people could take advantage of?

For face tracking to take off like mixed reality has it needs to be brought to Meta’s budget Quest line so that more people can access it, and developers are incentivized to create software that can use it. Until then, no matter how impressive it gets, face tracking will remain a fringe tool.

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