Nvidia explains how its ACE software will bring ChatGPT-like AI to non-player characters in games

Earlier this year at Computex 2023, Nvidia revealed a new technology during its keynote presentation: Nvidia ACE, a ‘custom AI model foundry’ that promised to inject chatbot-esque intelligence into non-player characters in games.

Now, Nvidia has more to say about ACE: namely, NVIDIA NeMo SteerLM, a new technique that will make it easier than ever before for game developers to make characters that act and sound more realistic and organic.

We’ve heard about NeMo before, back when Nvidia revealed its ‘NeMo Guardrails’ software for making sure that large language model (LLM) chatbots such as the ever-present ChatGPT are more “accurate, appropriate, on topic and secure”. NeMo Steer LM acts in a similar but more creative way, allowing game devs to ‘steer’ AI behavior in certain directions with simple sliders; for example, making a character more humorous, or more aggressive and rude.

I was a bit critical of NeMo Guardrails back when it was originally unveiled, since it raises the question of exactly who programs acceptable behaviors into AI models. In publicly accessible real-world chatbot tools, programmer bias could lead to AI-generated responses that offend some while appearing innocuous to others. But for fictional characters, I’m willing to believe that NeMo has huge potential. Imagine a gameworld where every character can truly react dynamically and organically to the player’s words and actions – the possibilities are endless!

The problems with LLMs in games

Of course, it’s not quite as simple as that. While SteerLM does promise to make the process of implementing AI-powered NPCs a lot more straightforward, there are still issues surrounding the use of LLMs in games in general. Early access title Vaudeville shows that AI-driven narrative games have a long way to go, and that’s not even the whole picture.

LLM chatbots such as ChatGPT and Bing AI have proven in the past that they’re not infallible when it comes to remaining on-topic and appropriate. Indeed, when I embarked on a quest to break ChatGPT, I was able to make it say things my editor sadly informed me were not fit for publication. While tools such as Nvidia’s Guardrails can help, they’re not perfect – and as AI models continue to evolve and advance, it may become harder than ever to keep them playing nice.

Even beyond the potential dangers of introducing actual AI models into games – let alone ones with SteerLM’s ‘toxicity’ slider, which on paper sounds like a lawsuit waiting to happen – a major stumbling block to implementing tools like this could actually be hardware-related.

Screenshot of 'Jin the ramen shop owner', an AI-generated non-player character.

Nvidia’s Computex demo of ‘Jin the ramen shop owner’ was technologically impressive but raises a lot of questions about AI in games. (Image credit: Nvidia)

If a game uses local hardware acceleration to power its SteerLM-enhanced NPCs, the performance could be affected by how powerful your computer is when it comes to running AI-based workloads. This introduces an entirely new headache for both game devs and gamers: inconsistency in game quality dependent not on anything the developers can control, but on the hardware used by the player.

According to the Steam Hardware Survey, the majority of PC gamers are still using RTX 2000 or older GPUs. Hell, the current top spot is occupied by the budget GTX 1650, a graphics card that lacks the Tensor cores used by RTX GPUs to carry out high-end machine-learning processes. The 1650 isn’t incapable of running AI-related tasks, but it’s never going to keep up with the likes of the mighty RTX 4090.

I’m picturing a horrible future for PC gaming, where your graphics card determines not just the visual fidelity of the games you play, but the quality of the game itself. For those lucky enough to own, say, an RTX 5000 GPU, incredibly lifelike NPC dialogue and behavior could be at your fingertips. Smarter enemies, more helpful companions, dynamic and compelling villains. For the rest of us, get used to dumb and dumber character AI as game devs begin to rely more heavily on LLM-managed NPCs.

Perhaps this will never happen. I certainly hope so, anyway. There’s also the possibility of tools like SteerLM being implemented in a way that doesn’t require local hardware acceleration; that would be great! Gamers should never have to shell out for the very best graphics cards just to get the full experience from a game – but I’ll be honest, my trust in the industry has been sufficiently battered over the last few years that I’m braced for the worst.

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A Song of Ice and Fire and Bowling: the VR games and apps I played in June 2023

This month I’ve used VR to become an action movie star in Pistol Whip, explore the new Polus Point map in Among Us, and entered a VR bowling tournament in ForeVR Bowl.

June has been a jam-packed month for VR – what with Apple announcing its brand new Apple Vision Pro at WWDC 2023 just days after Meta officially announced the Meta Quest 3. But when I’m not writing news and features about the hardware reveals, I’ve found time to enjoy several VR games and apps using my Oculus Quest 2 and Meta Quest Pro headsets, and I want to highlight three of them below.

For our picks of the all-time greatest VR games you can play right now check out our best VR games list, but read on to find out about the VR games and apps I’ve been playing in June 2023.

Among Us VR: Polus Point

Ahead of its release on July 27, I got to try out Polus Point the new map headed to Among Us VR for free for all players.

Polus is my favorite Among Us map, so I was initially disappointed to hear that Polus Point is merely a tribute to it rather than a complete remake in VR. Having tried the map out for myself though I’ve seen that it’s an excellent stage in its own right – while still honoring the original that I love.

Despite it being intimidating to newer players, I stand firm that Polus is Among Us' best map. Mira can feel a tad claustrophobic with lots of Crewmates running around, The Airship can feel too massive once a few players have been bumped off, and while I like Skeld it’s a bit too easy for people familiar with the map’s room and vent layout to sus out Impostors. 

Polus sits between these options; it’s big while not feeling overwhelmingly large, and its more complex layout allows players to take multiple different paths between the same points. This means that Crewmates can still have their suspicions about who might be responsible for a dead body, but Impostors can retain some plausible deniability over the route they traveled allowing them to potentially survive a few meetings even if they’re caught out.

Polus Point isn’t an exact replica of Polus but it retains its spirit. The sprawling map is something of a labyrinth, with a few branching paths to take you between different sections. This layout allows Impostors to get away with murders they might not on the Skeld 2 (Among Us VR's other stage).

The new Polus Point map also borrows the aesthetics of the original with Polus’ iconic decorations like the bridge to nowhere over a pool of lava, Crewmate snowmen (snow-beans?), and the docked Drop Ship. There are also new locales to explore too, like a crystal mine that features a new claw-machine-like visual task – meaning other players can watch you complete it and know you’re not an Impostor.

I had an absolute blast exploring Polus Point, and if you want to try it out early there’s a beta going on right now, from June 29, 1pm ET to July 3, 1pm ET (5pm GMT on June 29 / 3am on June 30 to 5pm GMT on July 3 / 3am on July 4)

To get involved Meta Quest players need to head to the Among Us VR game’s store page on a web browser and look at the Version section. In the dropdown menu change the version from Live to Beta and your game should update and take you to the new map – though you may need to uninstall and reinstall the game on your device to get this to work.

As for Steam players, you’ll want to right-click Among Us VR in your Library and select Properties. In the Betas tab change the dropdown menu option from None to Beta, and then boot up the game. If this doesn’t work you may need to exit Steam (close it completely rather than just minimize it) and then reopen Steam for the Among Us VR update to happen.

ForeVR Bowl

This month I was also invited to take part in a bowling tournament hosted by developer ForeVR Games, with its game ForeVR Bowl being the battleground for the event.

ForeVR Bowl feels like a bowling game made for everyone. Pros looking for an accurate bowling sim with realistic physics and different ball stats will appreciate the depth that the title can offer, while more casual players like myself can dial back the realism and enjoy an experience that’ll take you back to the good ol’ days of Wii Sports bowling, albeit with some solid upgrades. 

One of my favorite improvements is the game environments that have you bowling in more typical joints – like a 90s-era alley and a club that could have been ripped straight out of Brooklyn – as well as alleys deep under the sea and in space. Much like Walkabout Mini Golf’s courses, these are places you and your friends will want to hang out, and if you go exploring your crew might be able to find hidden ball designs dotted around each location to add to your collection.

My first-round match in the tournament was against UploadVR’s Henry Stockdale; a fellow Brit who has previously freelanced for a number of sites including this one to share his thoughts on VR and it was great to finally meet him in person (well, virtually).

The match started off close, but after a few balls I could see victory slipping away from me. I was doing well, but when I would leave some pins standing Henry would be able to score a few extra points, or even secure a spare or a strike.

I was trailing, and as I stepped up to take my fourth turn I was convinced that the first round of the competition would be my last. With it feeling like my back was against the wall I grabbed the virtual bowling ball, made a quick prayer to the bowling gods, then did what I do best – I lobbed the ball as hard as I could and hoped it would go well.

For what felt like an age I watched the ball roll its way to its destination, convinced that I’d only score another six points or so. It appears the bowling gods had other plans, as I saw every single pin tumble; I had earned my first strike.

Henry was still ahead, but the gap had shrunk, so with my newfound confidence I tried the tactic again, and again, and again getting two more strikes in a row. I only managed to win a spare in my 7th round, but that was fine – my burst of skill (read: luck) had helped me pull comfortably ahead of my competition. A few more good throws later and I had won, with 171 points to Henry’s 130. 

At the time of writing, I’m organizing my second-round match. Hopefully, I’ll be able to report next month that I’ve progressed further in the competition – maybe even madethe finals – but we’ll have to wait and see how well I do.

Pistol Whip

If you love action movies and wish you could star in one then you’ll love Pistol Whip. I regularly play Pistol Whip, and with it being one of the first two titles on Meta’s new Meta Quest Plus subscription this is the perfect time to write about it.

Pistol Whip is an on-rails shooter that has you race through levels armed with a firearm – there’s the classic single or dual-wielded pistol, but also a range of different weapons. You earn points by blasting the enemies that come your way, and you can earn bonus points by shooting your foes in time with the beat (like a well-choreographed fight scene in a film) and by pistol-whipping them (hitting them with your gun rather than shooting them).

@hamishhector

♬ original sound – Hamish Hector

This title sounds fairly simple, but particularly on higher difficulties it can become an intense VR workout. You’ll have to contort your body a fair amount in order to dodge the rain of bullets that the baddies will be firing at you.

Each level has a unique music track, and there’s a huge range of stages inspired by different action movies. You’ll find classic Westerns and cyberpunk sci-fi stages, as well as levels that take clear inspiration from franchises like John Wick and Mad Max.

If you want to try out Pistol Whip you can pick it up for $ / £22.99 / AU$ or you can sign up for Meta’s Quest Plus service for $ 7.99 / £7.99 per month ($ 59.99 / £59.99 per year) and download it for free (Meta hasn’t released details yet about the service’s availability in Australia). Once it's downloaded you’ll have access to Pistol Whip until you stop paying for Quest Plus – unless you buy the game separately.


Not liking the look of anything on this list? Check out the VR games and apps I played in May 2023.

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Nvidia’s latest AI model could revolutionize games development

AI could be about to make 3D modeling in a whole lot quicker and easier, if Nvidia has its way. 

Fresh from the company’s research lab, Neuralangelo is an AI model that transforms 2D video clips into “extremely high fidelity” 3D structures. 

“Creative professionals can then import these 3D objects into design applications, editing them further for use in art, video game development, robotics, and industrial digital twins,” the company explained in its latest paper.

Real-world high-fidelity 

Using videos as reference points is hardly anything new – even when you do throw relatively new and experimental AI into the mix. But, as Nvidia notes in its latest paper, “current methods struggle to recover detailed structures of real-world scenes.” In other words, they can replicate objects and scenes, but it won't feel lifelike. 

And it’s that high fidelity Neuralangelo is promising to deliver. According to Nvidia Research, the minds behind the model, it's able to vividly recreate the textures of different materials, like glass, marble, and even roof shingling. The model has also proved capable of reconstructing building interiors and exteriors.

“The 3D reconstruction capabilities Neuralangelo offers will be a huge benefit to creators, helping them recreate the real world in the digital world,” said Ming-Yu Liu, senior director of research and one of the paper's co-authors.

Neuralangelo’s applications in art and games development are already clear: think of the vast cityscapes of Grand Theft Auto, the real-world historical setting of Assassin’s Creed. Whole virtual towns could soon be realized based on videos recorded on a smartphone. But it’s only a matter of time before AI models like these also form a core part of all the best architecture software and best landscape design software, if it really can streamline real-life reconstructions.

In a demo released by the company, results were admittedly impressive: highly detailed AI renderings of Michelangelo's David based on video footage that lived up to boasts of “detailed large-scale scene reconstruction from RGB video.” But we're still a way off from dropping AI 3D models straight into projects without requiring some finishing touches.

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Opera’s gaming browser is available to download on the Epic Games Store

Opera has announced that the gaming variant of its web browser, Opera GX, will also be available to download directly from the Epic Games Store, from today (January 27).

You can download the browser through this link, with this being the first web browser that's available to download on Epic's storefront.

Opera GX is similar to how the regular Opera browser works, but with exclusive features that are tailored to gamers. GX Control can limit the amount of RAM that the browser can use, alongside similar features for Wi-FI or CPU speeds.

Downloading the web browser from Epic Games will be useful if you have a PC that's just for gaming and nothing else, but it also raises the question of whether other gaming browsers are coming to help fill this need as well.


Analysis: it was always heading to this

Having Opera GX and your previously-purchased games, ready to download in one will be a great help for many, especially if you have had to wipe your Gaming PC, and you want to quickly re-download what you had installed before.

It was inevitable that we'd eventually see Opera's gaming browser on a gaming storefront, and it could lead to features from Epic appearing on Opera GX in time, such as downloading games or chatting to your friends through an Epic Games messenger client.

Annette de Freitas, Head of Business Development at Opera Gaming, explained, “At Opera, our mission is to create superior products that people choose to use and install.” Freitas continues. “This mission has led to the development of Opera GX, the browser of choice for gamers, who decide to make it default for its superior features, look and feel. Opera GX is the perfect fit for the Epic Games Store because of this shared passion to create choice and enable a community of gamers.”

Opera GX on Epic Games Store

(Image credit: Opera)

There's the possibility that other vendors in this space, such as Apple, Mozilla, and Microsoft may be looking into a gaming variant of Safari, Firefox, and Edge, but we suspect this is a space that Opera will have on its own for the foreseeable.

When you factor in the other apps that are built into Opera GX such as Twitch and Discord, alongside being able to sync up your RGB to the web browser, it makes sense in the grand scheme of your gaming.

You may feel as though other web browsers, such as Microsoft Edge and Firefox will do the job for browsing sites and downloading files.

But if you either have a hard drive partition that's focused solely on gaming, or a Gaming PC, it makes sense to have a web browser that tries to solve the same need.

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Google Play Games beta arrives for some Windows 11 users – here’s how to access it

Back in December, it was revealed that Google had plans to bring Android games to Windows 11 and Windows 10 systems in 2022. The company is ready to show more of its hand, with a small beta release of the Google Play Games service.

This means that eager gamers in Hong Kong, South Korea, and Taiwan have the chance to sign up and play their favorite Android games on Windows.

It's a move that sees Google competing directly with the Windows ecosystem for the Android component of Windows 11 that, in conjunction with the Amazon Appstore, gives users of the latest version of Windows the opportunity to install Android apps and games.

Google has developed a unique app that can be used to access a growing catalog of games, which includes Mobile Legends: Bang Bang, Summoners War, State of Survival: The Joker Collaboration, and Three Kingdoms Tactics. Although the app has not officially launched just yet, there is a beta program underway that can be used to get early access to it.

Cross platform gaming on Windows

With the app installed on a Windows PC, gamers will be able to play the cream of the gaming crop across mobile, tablet, Chromebook, and Windows PC devices – complete with the benefit of playing with a mouse and keyboard.

While sign-ups for Google Play Games beta are now open, they are only open to people in Korea, Taiwan, and Hong Kong, so if you have accounts based in these countries, you're in luck. Otherwise, you may have to wait.

There's more information available here – otherwise, you'll just have to wait until Google launches Google Play Games to PC users worldwide.

As the company has confirmed that more countries having access will be announced soon, we suspect a bigger announcement of the service will come at this year's Google I/O, where Android 13 will most likely be announced.

Google has shared a video, showcasing what you can expect from Google Play Games:

While Google does promise that it “will have more to share on future beta releases and regional availability soon”, it's an intriguing stance from the company in avoiding the Microsoft Store completely, and it may lead to more categories from the Google Play Store, arriving on Windows 11 soon after.

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Got a new M1 Mac? Here’s five great games to play on Parallels Desktop

Since Parallels Desktop 17 was released earlier this year, we’ve been inspired to try out many games on Apple’s M1 Macs in how they run through virtualization.

With many tests impressing us so far, such as Metal Gear Solid V: Ground Zeroes running at full speed in 1440p on high settings, we’re still testing more games from other storefronts to see how far these Macs will go.

But you may have already received a new Mac this Christmas, and you’re already trying out Apple Arcade or games from the Mac App Store.

With this in mind, we’ve curated five games that will run great on your new Apple Silicon Mac, but are also perfect to play during the Christmas holidays.

Yooka Laylee and the Impossible Lair

Yooka Laylee and the Impossible Lair, on a MacBook Pro through Parallels Desktop

(Image credit: Future)

Released in 2019 by Playtonic, a team of ex-Rare veterans and more, this is the second entry into the Yooka Laylee series after the first game had a successful Kickstarter, and was released to positive reviews.

This entry is 2D based, which is inspired from the Donkey Kong Country games of Rare's past. Here, you run through a series of worlds and levels to collect quills and T.W.I.T. coins, as well as to free a member of the 'Beetalion' crew. These will grant Yooka and Laylee additional 'hit points' to use when you reach the final level.

While you can play this game on Steam, we also saw no issues in playing the game on the Epic Games app within Parallels as well. Everything played well on high settings on both the M1 Mac mini and M1 Pro MacBook Pro, so if you want a great 2D platformer to pass the holidays with, Yooka and Laylee can greatly help with that.

Metal Gear Solid V: Phantom Pain

Playing Ground Zeroes on a M1 Mac mini

(Image credit: TechRadar)

To date, an entry from the Metal Gear series has not seen a release on the Mac, but thanks to Parallels, you can play the fifth game with little issues.

Released in two parts – Ground Zeroes and Phantom Pain that are available on Steam, you control Big Boss, or Phantom Snake as he's called here, where you need to infiltrate certain bases to rescue or recruit crew members to build out an army at a base called Outer Heaven.

While there are rumors pertaining to this day of the final game being unfinished, due to a missing chapter at the end, that doesn't make the game feel any less fun. The story, while confusing, is made up of the amount that you can do during a mission, You can drop in or be picked up in certain areas, and complete the tasks in different ways.

On the M1 Macs, you can easily run the game at a 1440×900 resolution at medium settings and have a great time. However, if you have a Mac with the M1 Pro or Max chip, you will be able to run the game on its highest settings with no issues.

Everything runs as expected, and over the holidays, it's a great game to lose yourself in.

Grand Theft Auto IV

GTA 4 on a MacBook Pro in Parallels Desktop

(Image credit: Future)

While many are waiting to hear about a Grand Theft Auto VI, the fourth entry is one that gets overlooked the most from the series.

The first in the 'high-definition' series, its purpose was to remake Liberty City, the location from the third game, into this wide-sprawling city.

You control Eastern European war veteran Nico Bellic this time, where you're on a mission to help your family and friends by working with the local Mafia. Across four districts, you're soon flying helicopters and arranging dates to build up your reputation across the city.

The control is arguably better than Grand Theft Auto V, where driving has a better feel here, with more heft and better variation when you drive different vehicles across the city.

While the multiplayer mode was removed in 2020, the single-player mode available on Steam is still a lot of fun. On an M1 Mac, you can expect to play the game in high settings with no issue, but with an M1 Pro/Max Mac, you'll be able to play the game at a 2540×1440 resolution with no issues.

Tomb Raider: Legend

Tomb Raider Legend on Parallels Desktop 17 on an M1 MacBook Pro

(Image credit: TechRadar)

With 2021 marking the 25th anniversary of the Tomb Raider series, you may have a favored entry that you go back to for some Lara Croft nostalgia.

However, while you can play the first three Tomb Raider games in Parallels with no issue, the seventh game, released in 2006 on Steam, is worth a playthrough over the holidays.

It's the first entry created by Crystal Dynamics, where Lara receives a soft reboot in her story and appearance, but with the gameplay being updated for the mid-noughties.

The controls here are much looser here than before, where you can play the game with a keyboard and mouse and have a good time.

Sprawled across 10 levels, from Bolivia to Kazakhstan, you're on a quest to find King Arthur's Excalibur in order to find Lara's missing Mother. It's a simple story, but it's where the gameplay shines. You're given a grappling hook that can attach to ledges and blocks to solve a variety of puzzles, alongside finding secret treasures that can unlock costumes for Lara.

For a game released in 2006, it still plays well today, and especially so on an Apple Silicon Mac. You can play the game at high settings, on a high resolution with no issues here.

Sonic Generations

Sonic Generations running in Parallels Desktop 17 on an M1 Pro MacBook Pro

(Image credit: Future)

This was a game that was designed to celebrate Sonic's 20th anniversary back in 2011 on Steam. Sonic Generations is one of the few 3D Sonic games that's fondly remembered, mainly due to how it honors the series' past.

Every level here is a remake of what came before, from Green Hill Zone in Sonic 1, to Sky Sanctuary Zone in Sonic 3. There are nine stages, with an additional stage of Casino Night Zone, from Sonic 2, where you merely collect enough rings in a pinball machine to complete the level.

Every level is as entertaining as the last, where you play a 3D and a 2D version of it, depending on the type of Sonic you pick. There's also plenty of collectibles that you earn by finding hidden red rings across the stages, which can unlock music, skills and more.

Running the game on an M1 Mac, it can stutter if all settings are on high, especially with the shaders. But when running in medium settings on a 1920×1080 resolution, you'll be running across Chemical Plant Zone with no issues.

However, playing Sonic Generations with an M1 Pro / Max Mac, you can easily play with high settings at a 2560×1440 resolution with rarely any stutters.

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Android games are coming to Windows 11 with Google Play

The Game Awards, hosted by Geoff Keighley, wrapped up last night, and it came with a fair share of surprises.

Google was one of many companies to appear, announcing that Android apps from the Google Play Games store are coming to both Windows 11 and Windows 10 in 2022.

This is an effort being made by Google itself. While Microsoft has an agreement with Amazon to host Android apps from the Amazon App Store on the redesigned Microsoft Store in Windows 11, this is a different approach from Google.

This will be its own app, enabling users with a Google Play account to download their Android games without having to purchase them again. They can also resume where they left off in a game on their Windows device.

How will the app work?

Google was light on the details during The Game Awards, but the company did explain to The Verge that this will be available in Windows 10 and above.

If you’re playing a game on your Pixel 6 Pro for example, and you decide to switch to your Windows device, you can carry on your progress through this new app from Google.

“Starting in 2022, players will be able to experience their favorite Google Play games on more devices: seamlessly switching between a phone, tablet, Chromebook, and soon, Windows PCs,” Greg Hartrell, Product Director of Games on Android and Google Play explained in a statement. “This Google-built product brings the best of Google Play Games to more laptops and desktops, and we are thrilled to expand our platform for players to enjoy their favorite Android games even more. We’ll have more to share soon!”

It’s a surprising move, but one that’s always seemed inevitable ever since the Amazon App Store was announced to be coming to the Microsoft Store in Windows 11.


Analysis: It’s happening sooner than we expected

We have said before that it would be a matter of time before Google would be interested in bringing Android apps to Windows, but it’s much sooner than we were expecting from the company.

Granted, this is just games from the Google Play Store for now, but it could be the start of other categories of apps eventually arriving on Windows.

With Amazon apps already in testing on the Windows Insider developer channel, where you can test out features in development for Windows, it did seem that Google was the odd one out in this partnership. There were already unofficial efforts where you could run your Android apps in Windows 11.

Google Play Games could make an impact on Windows, but that depends on whether the most popular games will be available. On the Google Play Store, games such as Candy Crush, Coin Master, and Monopoly constantly appear on the charts, so it’ll be important to see these arrive in this new app for Windows.

It won’t be a stretch to see games such as Minecraft appear on the app as well, as it’s owned by Microsoft, but it does depend on whether developers want their games to appear on the app as well.

As with other storefronts that users can visit on their Windows devices, such as Steam and Epic Games Store, it may be a challenge to showcase to users what the benefits of having Google Play Games on Windows will be. Some may think it is just another store that will clog up their PC.

However, being able to resume your progress in Candy Crush may be a tempting feature for some. This effort could encourage Google to not only bring more games to this app but other categories from the Google Play Store in time as well.

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