Pro Bowl 2020 live stream: how to watch the NFL all-star game online from anywhere

With just one week to go before the 49ers and Chiefs battle it out at the Super Bowl, the best NFL players from the AFC and NFC are heading to Camping World Stadium in Orlando for this year’s Pro Bowl – the last time you can see the league’s top stars in action this season. We’re here to make sure you catch every minute of today’s game – see how to get a Pro Bowl 2020 live stream regardless of where in the world you are. 

Each year players are selected for the Pro Bowl based on their achievements throughout the season. They are voted into the game by the league’s coaches, fans and by the players themselves. However, players selected from the 49ers and the Chiefs will be sitting out today’s game as they get a free pass thanks to their Super Bowl appearances.

Baltimore Ravens head coach John Harbaugh will lead the AFC team and the Raven’s Lamar Jackson will be the team’s starting quarterback. The NFC team will be led by the Seattle Seahawks head coach Pete Carrol and Seattle’s Russell Wilson will be the team’s starting quarterback.

Whether you’re rooting for the AFC or the NFC at today’s game – we’ll show you how to get a Pro Bowl 2020 live stream from anywhere in the world.

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Watch the Pro Bowl 2020 online from outside your country

Watching this game from the US, UK, Canada or Australia? We'll tell you how to catch the NFL game further down in the article.

But if you're somewhere else in the world – or if a coverage blackout is stopping you from watching in the US – then there's still a way you can live stream the Pro Bowl 2020 online (and you don't even have to slum it with a grainy, illegal feed you've found on Reddit). Instead you could use a VPN – or Virtual Private Network – to change the IP address to one in a different state or country which does have a stream. And it's not even hard to do.

Watch the Pro Bowl 2020 in the US

Can I watch with the NFL Game Pass?

Well it's a no and a yes. The NFL Game Pass in the US will only let you watch a replay of the Pro Bowl, but not the live action.

Interestingly, it's a different story with an International NFL Game Pass where all post season games are being shown absolutely live…shame you can't officially get access to that if you and your laptop's IP address is in the US. 

Other ways cord cutters can stream NFL live online

Sling TV $ 40 per month – Sling TV splits its live NFL options across its $ 30 a month Blue plan and $ 30 a month Orange plan. By combining the two, you get a $ 10 dollar discount and access to Fox, NBC, ESPN and the NFL Network.  

Hulu with Live TV $ 40 per month – Hulu with Live TV includes CBS, Fox, NBC and ESPN but does not come with NFL Network.

FuboTV $ 35 for the first month – FuboTV gives you the first month at a discounted rate but after that the price increases to $ 45 a month. The service includes CBS, Fox, NBC and the NFL Network but does not come with ESPN.

DirecTV Now $ 50 per month – DirecTV Now includes CBS, Fox, NBC, ESPN and for $ 5 extra you can add the NFL Network. However, with this service you can only watch football on local TV stations live.

YouTubeTV $ 40 per month – YouTubeTV gives you access to CBS, Fox, NBC and ESPN but just like with Hulu with Live TV, there is no NFL Network.

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Live stream Pro Bowl 2020 in the UK

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Watch and live stream the Pro Bowl 2020 in Canada

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How to get a Pro Bowl 2020 live stream in Australia for free

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Watch Dogs: Legion director gives an interview from inside the game

In what it’s calling a world first, the BBC has sent one of its reporters into the world of Watch Dogs: Legion for an interview with the game’s creative director. 

On behalf of BBC Click, Marc Cieslak travelled to Ubisoft’s Toronto studio where he went through the motion capture scanning process and was dropped right into Watch Dogs: Legion’s post-Brexit London.

Cieslak was joined in a virtual Piccadilly Circus (with traffic sounds and all) by the game’s creative director, Clint Hocking, to discuss Watch Dogs: Legion and the developer’s thoughts on its setting. 

Get your head in the game

Given Ubisoft’s decision to set Watch Dogs: Legion in a post-Brexit London which has descended into a dystopian surveillance state against which players must fight back, Cieslak was interested to know whether or not the studio is anticipating any backlash as a result of touching on a thorny topic. 

Hocking gave a surprisingly straightforward answer, stating that he looks at the matter as “a creator of culture.”

“If we were creating films or movies or books, it’s the same with video games,” he explains, “it’s our responsibility to look at the things that are happening in the world around us and have something to say about that. To create something that’s meaningful, that people can look at and engage with and it speaks to the world that they live in.”

Hocking also points out that Ubisoft has had to think about a lot of topics that are relevant to our present and future and consider whether or not they’re worth touching on in the game, including, but not limited to, drone regulations and self-driving cars. 

Other than that, the interview doesn’t reveal much new information about the game or its progress but it is a fun insight into what’s possible with motion capture. Between this surprisingly natural interview—given the cumbersome headgear and studio set-up it requires—and the recent decision to debut a Star Wars trailer in Fortnite we’re seeing increasingly interesting examples of the potential of virtual spaces.

After it was delayed late last year alongside Gods and Monsters and Rainbow Six Quarantine, Watch Dogs: Legion still doesn’t have a firm release date. At the moment, all we know is that it’s been moved into Ubisoft’s next financial year and should be playable sometime before the end of 2020. When it is released, the game is expected on current-get consoles as well as the next generation PS5 and Xbox Series X

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Game remakes vs remasters: what’s the difference?

If you missed a classic game at the time of its original release, there are a few reasons you might find it tough to play in 2020. 

For one, you might not have the same nostalgic appreciation for the game as those who did play it at the time, which can sometimes make up for a game's shortcomings when it doesn't age so well. Secondly, unless you're happy to collect older games consoles, a lot of retro games simply don't work with modern machines. 

If you prefer to move with the times, maintaining access to older titles is often at the mercy of console manufacturers. 

While facilitating backwards compatibility is the traditional way to provide players with access to their collections of older games, developers and publishers alike have found a more preferable and profitable method: through remasters and remakes. 

Repackaged classic games are now commonplace, with various classics re-emerging on our shelves and hard drives in the form of 'HD Editions', 'Remasters' and 'Remakes'. With so much unfamiliar marketing jargon attached to our favorite games, it's not always obvious what's changed between the original and these new versions. 

If you're a bit confused by it all, then don't worry. We're here to (simply) break down the differences between game remakes and remasters.

Remasters: a lick of paint

Final Fantasy XII: The Zodiac Age

Final Fantasy XII: The Zodiac Age went above and beyond a simple ‘HD remaster’

The term 'remaster' is something that's used across multimedia as a whole, with the term holding significance when it comes to the likes of music and film. Remastering usually involves enhancing the quality of an original 'master' version, meaning the fabric of the source is merely enhanced, rather than modified. 

Within videogames, this same rule usually applies, with the most popular form of remastering being based on fidelity and resolution. To put it simply, remastering an old game will make it look less like pixelated vomit on your fancy new TV. 

Despite this simple definition, remasters can still vary in quality, which is often down to how much effort has gone into each instance. The PlayStation 3 and Xbox 360 saw a plethora of 'HD Remasters', mainly consisting of ported titles that weren't previously compatible on the aforementioned hardware. Other than upscaling the original title to an HD resolution, there's little else that distinguishes them from their original form. 

This type of HD upscaling could also be achieved through backwards compatibility, or through using additional hardware to upscale a retro console, as described in our retro gaming guide. Some would say that this specific type of HD remaster is the same as stealing the wheels off of someone’s bike to resell back to them, which we're somewhat inclined to agree with. 

Thankfully, the art of remastering games has come a long way. Rather than simply upscaling the resolution, remasters such as Final Fantasy XII: The Zodiac Age revitalized the game's textures, performance and soundtrack. With consumers expecting more from their videogame remasters, simple ports are becoming less common. As a result, many publishers have ventured into not just adding polish, but rather rebuilding games from the ground up.

Remakes: a world of reimagination

The Final Fantasy 7 Remake is a completely new game based on the original, while 2019’s Final Fantasy 8 Remastered was the same game, only improved in many ways. 

The word 'remake' basically means a completely new game based on an older game, usually a classic. But there are variations on how this is defined. 

Rebuilding using modern technology
Videogame remakes in the classic sense could almost be viewed as a process of painting by numbers. Many of these projects will simply take the original game's mechanic loops and ideas, and rebuild them using modern technology, with better controls and often new assets, with the result usually being an experience you’re familiar with – but much more polished.

Great examples of this type of remake are the likes of the Spyro, Crash Bandicoot, MediEvil and Shadow of the Colossus remakes, which in their new guise are visual recreations that bear an uncanny resemblance to their original retro counterparts but aren't exactly the same game. See also the Wii U's Zelda: Wind Waker remake, which has a slightly different art style, and adds the option for faster sailing around its seas.

Same idea, different execution
Now, though, we're starting to see total remakes that are more than just a better version of the original. They're essentially different games, even if they use the same story, setting, music, art style or gameplay ideas. 

We might not have our hands on it just yet, but the upcoming Final Fantasy VII Remake is looking to be a prime example of this, ditching the traditional turn-based shenanigans of the original and instead using the mechanics of modern Final Fantasy titles. Regardless of Final Fantasy VII’s complete overhaul, Cloud will hopefully still slip into that cute purple dress like he’s supposed to.

Resident Evil 2's 2019 remake, too, is designed to mirror the original as much as possible, but instead of the 1998 version's fixed camera angles, it's a more modern over-the-shoulder third-person shooter. This approach shows how you can give people a comfortable dose of nostalgia while still making a best-in-class game for today's players. No wonder Resident Evil 3 is getting the same treatment.

Expect to see more of this kind of remake in the next few years.

Identity crisis

MediEvil

Some people got confused about whether MediEvil is meant to be a remaster or remake

If one thing is certain, it's that repackaged nostalgia sells. The recent wave of retro recreations from the PSone has marked a new culture within the industry, one of which opts to use the modern standard of technology to breathe fresh air into classic franchises and reintroduce them to a new audience.

While trying to differentiate between a 'remaster' and a 'remake' can sometimes prove a bit technically confusing, it is worth noting that trying to use these labels as an absolute will likely never prove accurate, in which case, you’d be best to adjust your expectations. 

The only absolute in this dynamic industry is those old games on your shelf that have already been made and mastered, no matter how disappointing their modern-day resurrection may be.

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