From hype to hibernation – what happened to the NFT crypto art craze?

Three years in, and the 2020s are already shaping up to be a decade to remember, producing plenty of fads such as the cryptocurrency phenomenon and NFTs

NFT stands for “non-fungible token” which doesn’t help clarify a whole lot. But, what happened to them?

NFTs are actually unique digital entities which exist on a blockchain during its circulation. A blockchain is an ongoing ledger which contains lists of records of uniquely identifiable digital entities like crypto coins and NFTs. That’s the “non-fungible” part of the term, meaning it can’t be replicated (which itself is debatable to those of us that appreciate the screenshot function).

They came to the public attention and enjoyed huge popularity in 2021 and 2022. You may even have heard of Bored Ape NFTs, a collection of digital illustrations depicting, you guessed it, apes in a variety of seemingly random costumes. There was a sort of mini gold rush, especially after the explosion of Bored Ape NFTs, to launch the next must-have collection. 

Those digital drawings could really get up there in price, and collectors tried to push them as the next evolution of art. Everydays: the First 5000 Days by Beeple sold for $ 69.3m to a single owner and The Merge by Pak was sold for $ 91.8m to 30,000 collectors that pooled their funds together, according to Dextero

The economy NFTs created has sparked plenty of debate about the social, societal, and artistic merits of the scene. 

Opera Crypto browser showing NFT

(Image credit: Opera)

A rude awakening after the daydream

Unfortunately (well, for the people who spent a fortune on them), it looks like NFTs haven’t become the next great art movement, and even celebs and other investors that championed NFTs have lost millions after buying them. 

Now, a study by dappGambl, a community of blockchain enthusiasts that discuss aspects of the crypto market like crypto gambling, has put out an extensive report that claims that the NFT market has crashed. According to dappGambl, the “vast majority” of NFTs are now worthless. 

The study looked at more than 73,000 NFT collections, and the results showed that nearly 70,000 of those (almost 96%) were valued at 0 ETH. ETH is short for Ethereum, the second biggest cryptocurrency after Bitcoin. However, zero times anything is still zero. 

According to dappGambl, the “vast majority” of NFTs are now worthless.

Beyond that, the study goes on to claim that over 79% of NFT collections were never sold in the first place. The market phrase that Dextero (and other outlets) are using is “demand is outstripping supply” which is a jargon-y way of saying most NFTs aren’t worth very much at all, much to their creators’ dismay. 

Dextero does try to throw NFT creators a bone by providing a counter to the study’s claim, saying that dappGambl’s analysis might be skewed as anyone can mint an NFT or a whole collection of NFTs. 

It seems they’re implying that the sample of 73,000 could include a large number of these everyday-person-minted NFTs, which are not very attractive to buyers.

Anna Tarazevich | Pexels; Bei der Wahl der idealen Krypto-Börse sind so einige Faktoren von großer Bedeutung.

(Image credit: Anna Tarazevich | Pexels)

But what if you look at the “top” NFTs? dappGambl also analyzed the top 8,850 NFT collections according to CoinMarketCap, a top cryptocurrency price-tracking app. It found that 18% of these collections are valued at the floor price of $ 0. 

Meanwhile, 41% are “modestly priced” in the range of $ 5 to $ 100. Less than 1% of the analyzed NFTs hold a price of over $ 6,000. If you compare that to some of the eye-catching big-ticket sales of NFTs’ heyday, it’s quite a tumble. 

Dextero reports that throughout 2021 and 2022, the NFT market was trading at above $ 2 billion a month. That has fallen to $ 80 million, which considering the distribution of values that dappGambl suggests, it still means a pretty large volume of NFTs being traded. Just that they’re not worth a great deal individually. 

What happens next? (Who knows?)

Trying to predict if this is NFTs’ swan song is hard, but things don’t look so hot at the moment and it’s unclear if they’ll ever pick up steam again. Bitcoin has seen huge rises and falls in price, and NFTs might have a similar up-and-down pattern, too. 

In any case, if you invested in any NFTs, it would perhaps be wise to check how they’re doing price-wise and if they hold any value, and perhaps sell them while you can still get some money for them. 

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Popular AI art tool Dall-E gets a big upgrade from ChatGPT creator OpenAI

If you’ve ever messed around with AI tools online, chances are you’ve used Dall-E. OpenAI’s AI art generator is user-friendly and offers a free version, which is why we named it the best tool for beginners in our list of the best AI art generators.

You might’ve heard the name from Dall-E mini, a basic AI image generator made by Boris Dayma that enjoyed a decent amount of viral popularity back in 2021 thanks to its super-simple functionality and free access. But OpenAI’s version is more sophisticated – now more than ever, thanks to the Dall-E 3 update.

As reported by Reuters, OpenAI confirmed on September 20th that the new-and-improved Dall-E would be available to paying ChatGPT Plus and Enterprise subscribers in October (though an official release date has not been announced yet). An OpenAI spokesperson noted that “DALL-E 3 can translate nuanced requests into extremely detailed and accurate images”, hopefully signally a boost in the tool’s graphical capabilities – something competitors Midjourney and Stable Diffusion arguably do better right now.

Another small step for AI

Although ChatGPT creator OpenAI has become embroiled in lawsuits over the use of human-created material for training its AI models, the Dall-E 3 upgrade actually does feel like a step in the right direction.

In addition to technical improvements to the art generation tool, the new version will also deliver a host of security and safeguarding features, some of which are arguably sorely needed for AI image production services.

Most prominent is a set of mitigations within the software that prevents Dall-E 3 from being used to generate pictures of real-world living public figures or art in the style of a living artist. Combined with new safeguards that will (hopefully) prevent the generation of violent, inappropriate, or otherwise harmful images, I can see Dall-E 3 setting the new benchmark for legality and morality in the generative AI space.

It’s an unpleasant topic, but there’s no denying the potential dangers of art theft, deepfake videos, and ‘revenge porn’ when it comes to AI art tools. OpenAI has also stated that Dall-E creators will be able to opt out of having their work used to train future text-to-image tools, which will hopefully preserve some originality – so I’m going to be cautiously optimistic about this update, despite my previous warning about the dangers of AI.

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Windows 11 update reportedly causes havoc, from gaming glitches to boot failures

Windows 11’s latest cumulative update has been triggering a whole heap of problems going by a bunch of online reports, including causing havoc for PC gamers in some cases.

This is KB5030219, the compulsory update for September that was released last week and piped to Windows 11 22H2 systems.

Windows Latest spotted a catalog of reported gremlins in the works with KB5030219, and that includes the update causing Blue Screen of Death (BSoD) crashes.

On top of that, readers have reported instances of system slowdown to Windows Latest following the installation of KB5030219, and network connection problems, with internet access apparently failing for some post-installation.

There are also reports of PCs failing to start entirely after the update, which is very worrying of course – there’s nothing worse than your system failing to boot after applying an ‘upgrade.’

Another report on Reddit, on the official thread introducing KB5030219, complains about a problem where the Start menu (and search functionality) fails to work for some folks.

That Reddit thread contains quite a number of other issues, including various performance problems (like a very slow right-click menu) and tabs in File Explorer disappearing due to KB5030219, as well as some weird audio glitches. Oh, and installation failures, with the update failing to complete in some cases (a continued problem with Windows 11 cumulative updates for some folks).

And on top of that, as mentioned, PC gamers have been hit here. Windows Latest highlights some apparent performance glitches with Starfield, and a post on Microsoft’s own Feedback Hub claims the Game Pass version of Starfield is experiencing TDR (timeout detection and recovery) errors and crashes.

“After removing the update, the Starfield game ran normally,” the affected gamer observes.

However, Windows Latest further notes that it’s not sure if these Starfield performance issues could be related to Nvidia’s most recent GeForce driver, or to this Windows 11 cumulative update.

One Redditor certainly lays the blame at Microsoft’s door, saying: “It’s definitely a Windows update issue for me because I didn’t update my GeForce driver (I use the studio driver that is still at v536.99) but stupid me did the Windows update and now my PC is exhibiting all kinds of intermittent internet connection problems, lags, slow application startups, etc.”

Another Redditor claims: “Yes! I thought it was the new Nvidia driver I had installed at first, but then rolled it back and [the] issue [performance problem in Starfield] was still present. I then uninstalled update KB5030219 and issue was completely gone. Reinstalled the latest Nvidia driver again and it was fine. Not sure what they broke with that Windows update, but I won’t be reinstalling it until it has been addressed.”

Other reports from PC gamers include Ratchet & Clank: Rift Apart misfiring with crashes and freezes.

A ship landing in Starfield

(Image credit: Bethesda Softworks)

Analysis: Return of the timeouts (sadly)

This is a surprisingly lengthy laundry list of serious issues across the board, really. We expect some rockiness to be experienced with any new patch, true, but this kind of level of apparent chaos is a poor show from Microsoft. The range of the glitches, and the performance hits in many cases – for gaming, and operation within the Windows 11 environment in general – make for a truly worrying state of affairs.

What doesn’t help is there’s no admission from Microsoft that there’s anything amiss here, at least not yet. In the supporting bumph for KB5030219, Microsoft simply states that it is “not currently aware of any issues with this update” and leaves it at that.

What’s extra disappointing for us here is that TDR errors were resolved in July, with the cumulative update for that month – so to see them apparently making a return already is a bit of a blow, to say the least.

Hopefully, Microsoft will be investigating the many outlined issues here, because clearly, something has gone awry with KB5030219 – to see this much disgruntled chatter around an update, and such a wide-ranging set of apparent problems, is definitely concerning.

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Google has a plan to save us from AI deepfakes during the US presidential race

Amidst the rise of AI popularity, Google has decided that political ads that make use of artificial intelligence have to clearly disclose when imagery or audio has been manipulated synthetically. 

Campaigns that put out AI-generated ads on YouTube and any other Google platforms will have to show an obvious disclaimer that users are unlikely to miss, as reported by the Associated Press.

Experts have already been sounding off about the need for widespread regulation and the raising of awareness among the wider public ahead of elections, and it seems they're not the only ones with concerns. 

When and where the new policy will kick in

This political policy update was made by Google last week, with the policy officially kicking into effect in mid-November. Google also announced that it will adopt similar policies for campaign ads in time for elections in the European Union, India, South Africa, and other regions for which Google has a verification process in place. 

AI-generated and falsified media clips have become an everyday occurrence in political media, and generative AI tools are a new way to assist with that. Not only do these tools make it easier and faster to produce misinformation, they also enable bad actors to mimic speech or appearance in photos and videos more realistically. 

AI-generated video has already been used by the political campaign of one of the current forerunners for the Republican party in the US, Gov. Ron DeSantis of Florida.

DeSantis’ campaign put out an ad that depicted his GOP opponent and Republican frontrunner, Donald Trump, positively embracing Dr. Anthony Fauci, who served as one of the chief medical experts who advised Trump during the COVID pandemic. In a similar vein, the Republican National Committee (RNC) released a wholly AI-generated ad depicting what it imagines the future to be under Joe Biden. 

Looking at AI and deepfakes on a federal level

In an effort echoing Google’s new policies, the Federal Election Commission (FEC) has begun looking at implementing regulation to moderate AI-generated ads such as ‘deepfakes’ (doctored videos and images of real people). Advocates on the issue say this should help steer voters away from misinformation. It’s easy to see how regulation of this sort could help – deepfakes can come in the form of political figures saying or doing things they never expressed in real life.

Democratic senator Amy Klobuchar is a co-sponsor of legislation that would demand similar requirements to Google’s policy law; potentially deceptive AI-generated political ads will have to include disclaimers disclosing the fact. Sen. Klobuchar commented on Google’s policy in a statement praising the company’s move but also stating that “we can’t solely rely on voluntary commitments.”

Multiple states have already passed or have begun discussing legislation to address deepfake technology. 

This new policy does not mean all use of AI by political campaigns is banned – there are notable exceptions for altering content in ways that don’t change the substance and content of the advert. For instance, this includes using AI tools for media editing and quality improvement purposes. It also will apply largely to YouTube, along with the rest of Google’s platforms, and whatever third-party sites exist within Google’s ad display network.

What are other tech giants' policies?

As of this week, Google is still the only platform to put a policy like this in place in what is probably a proactive effort. I expect other social media platforms will have to follow if their existing policy is insufficient, especially if more widespread legislation comes into place.

Meta, parent company of Instagram and Facebook, doesn’t have an AI-specific prescriptive policy but does have a general blanket policy against “faked, manipulated or transformed” audio and imagery for misinformation purposes. TikTok bans political ads altogether. The Associated Press reached out to X (formerly Twitter) last week for comment on the issue, but it seems the X team is a little busy just keeping the platform from falling apart and didn’t issue a comment. 

This is concerning. Right now, it’s still very much a wild west of sorts when it comes to the use of AI for political gains. I very much appreciate any proactive efforts, even by tech companies, because to me, it shows they’re thinking about the future – and not just capturing audiences in the present. 

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The Apple Vision Pro could already have a potential competitor – A cheaper headset from Meta

The Apple Vision Pro has caused quite a stir since it was announced at WWDC 2023, and its odd-but-captivating design has prompted several competitors to begin development of their own premium AR headsets, including Meta. 

The rumors swirling around the supposed Meta headset suggest that the company has partnered with LG to launch the mixed reality device at some point in 2025, with pricing set lower than the staggering price point of $ 3,499 of the Apple Vision Pro. 

Wccftech reports that the potential headset will feature the same ‘Pro’ tag, with the official name said to be the Quest 4 Pro. The partnership between LG and Meta mirrors that of Apple and Sony, so we can expect LG to be in charge of display production. 

More choice is always welcome

With the potential launch date set for a few years from now, it seems likely that Meta intends to see how consumers take to the Apple Vision Pro. The report from Wccftech suggests that a cheaper model of Meta’s headset will retail for $ 200 in 2024, with the Quest 4 Pro following a year later at an undisclosed price. 

While there are still a lot of mixed feelings surrounding the Apple Vision Pro leading up to the launch, it could be a good sign that other tech companies are looking into offering cheaper alternatives. 

Apple may be able to argue that the high cost of its headset is a result of the premium design and features offered, but if competitors like Meta could jump on the wagon and provide something similar for cheaper, Apple should start feeling a little nervous. 

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YouTube hatches plan to protect your favorite musicians from AI copycats

YouTube announced that it’s working with Universal Music Group (UMG) to create a new program that would ensure artists and rights holders would be properly compensated for AI music.

The program, called YouTube’s Music AI Incubator, will create a partnership with music industry talent like artists, songwriters, and producers to decide on how to proceed with the advent of AI music. According to YouTube, “In 2023 alone, there have been more than 1.7 billion views of videos related to AI tools on YouTube.” And the video hosting and streaming site is interested in harnessing that level of viewership.

UMG was most likely chosen as the first partner for this problem because of its reservations toward AI, most likely due to the issue of music being fed into algorithms to train it and then recreated into new songs without compensating any of the artists involved. 

And while UMG cracked down on AI music on Spotify, Apple Music, and YouTube through copyright strikes, pulling songs, and filtering out AI tracks, it also entered a partnership with artificial intelligence music company Endel earlier in 2023 to create AI-assisted music. This shows that it does have a willingness to work with AI, but on its terms.

AI

(Image credit: Getty Images)

Balancing rights with progress

According to Rolling Stone, UMG repeatedly stated that there’s potential for AI to assist artists in the song-making process. Music industry stakeholders, however, should draw a hard line on practices that infringe on artists' intellectual property and draw ears away from ‘real’ human-produced music.

It seems that YouTube also understands that desire to both use AI as a tool to assist artists, as well as set up structures that would guarantee permission and compensation for any music used to train these AI models. The official blog post discusses how YouTube has balanced protecting the rights of copyright holders with users over the years, as well as its content ID that “ensures rights holders get paid for use of their content and has generated billions for the industry over the years.”

YouTube also noted its existing policies that protect against “technically manipulated content” that could be used to mislead users or make false claims. And it’ll work to apply new standards to make sure AI isn’t used for “trademark and copyright abuse, misinformation, spam, and more.”

YouTube CEO Neal Mohan stated that “I’m incredibly excited about the opportunity of AI to supercharge creativity around the world, but recognize that YouTube and the promise of AI will only be successful if our partners are successful.” We’ll see how much that statement holds true, depending on the success of this program.

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Windows 10 gets some love from Microsoft with updated Photos app

Despite concentrating on its latest version of Windows, it seems Microsoft is still keen to bring new features to the ageing Windows 10, with a revamped Photos app apparently coming soon.

After bringing the Windows Backup app to Windows 10, after initially only offering it to Windows 11 users, there's been a further indication that Microsoft will continue making features and apps that were originally thought to be only for Windows 11 also available for Windows 10.

The next such app to join the Windows Backup app is the modernized Photos app, as reported by Neowin and X (formerly Twitter) user @techosausrex. The early preview version of the app is now supported in Windows 10, giving a pretty solid nod that it will be released in a future Windows 10 update.

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The new Photos app for Windows 10

It has also apparently been somewhat confirmed by Microsoft as the current version of the Windows 10 Photos app now states that “a new update for the Photos app is coming soon with exciting enhancements,” as evidenced by Neowin.

What users can expect in the new Photos app is a more sophisticated interface, improvements to photo library management, better integration with OneDrive, a refined “Memories” feature, a multi-window capability and multi-screen usability, and upgraded abilities to import from external sources.  Another anticipated development is that the built-in video editor will be swapped out for Microsoft’s web-based video editor, Clipchamp

How to install the new Photos app

If you’d like to try the new Photos app for Windows app before it’s available in a future update, you can do so by following these steps: 

First, you need to go to https://store.rg-adguard.net. 

This will allow you to generate a direct link for the new Photos app from the Microsoft store. 

Second, make sure the first drop-down menu shows “URL (link)” and paste this link into the long middle URL box: 

https://www.microsoft.com/store/productid/9WZDNCRFJBH4 

Third, in the smaller drop-down box next to the URL box, select “Fast” and click the checkmark button directly next to it. 

Then, you may have to scroll down a bit (if you can’t see the long list of available links) which should show up in a table. You want to find the link that looks exactly like this: 

Microsoft.Windows.Photos_2023.11080.4003.0_neutral_~_8wekyb3d8bbwe.msixbundle

Next, you have to right-click this link and from the menu that appears, select Save link as. Allow for your device to download the file. 

Finally, you’ll want to open the file you just downloaded and click Update. This will prompt Windows 10 to update the app and allow you to open it. 

Woman using free video editing software on laptop

(Image credit: Shutterstock)

Things for users to consider

It’s worth noting that the Windows 10 Photos updated app won’t work exactly like the Windows 11 version, at least for now. For instance, the Windows 11 Photos app allows for iCloud integration as the Windows 10 version doesn’t. Also, if you install the updated Photos app and find that you don’t like it as much as the older app, there’s an easy way to downgrade to the previous version. You can go to Settings in the Photos app and click the Get Photos Legacy button, and this should revert your Photos app.

I appreciate Microsoft’s approach to enable users to adjust their Windows experience to their liking, no matter what version they are using. If you like the older version of the operating system, you can get most apps and features in Windows 10 that you’d find in Windows 11. 

Microsoft’s continued support for Windows 10 by bringing new apps and features to the older operating system, despite the existence of Windows 11 (which the company clearly wants its users to upgrade to), is good to see, and hopefully will put pressure on other companies (especially Apple and Google) to continue to bring new features that are compatible with older operating systems.

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Windows 11 goes from strength to strength with PC gamers – but not everyone else

PC gamers continue to show a stronger preference for Windows 11 over Windows 10 compared to everyday users, going by the most recent stats from a couple of sources.

We’re talking about the Steam hardware survey for June, a monthly report compiled by Valve on all sorts of facets of the PCs used on the platform, and Statcounter’s latest figures for June (which represent everyday users, or a non-gaming audience – though there may be some gamers among their ranks, of course).

So, let’s look at those numbers for June and the recent past, before moving on to discuss them.

On Steam in June, 35.75% of gamers are now using Windows 11, which is a pretty big uptick of 1.76% compared to the previous month. Indeed, in May, Windows 11 increased by 0.6% for adoption levels, and in April, it leaped by 11% (though that figure was an anomaly, representing a major shift in the survey’s target audience which rather messed up things).

Still, you can see that steady upward progress is the trend, and by taking the aforementioned 11% glitch out of the equation, we can see that March and April went up by just over a percent (combined, so both months witnessed a similar gain to May, effectively).

Moving to everyday users and looking at Statcounter’s figures, Windows 11 adoption is now at 23.91%, up from 22.95%, an increase of nearly one percent – but the kicker is that in May, as we reported at the time, Windows 11 actually fell from 23.11% to 22.95%. So in actual fact, over the last three months, the increase has been a rather shaky 0.82% (compared to 2.36% for gamers).


Analysis: Microsoft relying on Copilot for take-off outside of gamers?

It’s pretty clear to see that things are rather shaky for Windows 11 in terms of its general user base over the past few months compared to the gaming landscape, where the newer OS continues to be on the up and up.

Looking at it another way, rounding up, Windows 11 is at 36% for gamers and 24% for everyday users – so adoption is now 50% greater for the gaming world. That’s quite a difference.

For Microsoft, seeing that just under a quarter of the general computing public has moved to Windows 11 must be pretty disappointing. Remember, the OS is not far off two years old now, and at the same point in its timeline of existence, Windows 10 had captured a 36% market share (as per Statcounter) of everyday users. (Which, funnily enough, corresponds to the level now reached by gamers for Windows 11).

What can Microsoft do about this? Well, fixing bugs is one thing, as reports of issues such as the wonky SSD speeds that have been affecting some Windows 11 users since March will be off-putting to would-be upgraders. And the other point that immediately springs to mind is adding back features that were stripped away in Windows 11 (useful functionality like ‘never combine’ for the taskbar, which is, thankfully, inbound for the OS hopefully before the end of the year).

We’re guessing that Microsoft is probably relying on some big-ticket features to attract the average user to make the leap to Windows 11 – the principal one being Windows Copilot, the introduction of an AI assistant to the desktop. Copilot has just appeared in testing (Dev channel preview build), albeit in a very limited fashion to begin with.

Of course, the other sticking point for Windows 11 is that it has more stringent hardware requirements than Windows 10 that not every PC out there can meet, so some folks will have to wait until they get a new PC. (Or perform a fiddly upgrade, either a physical one – like installing a TPM module – or a workaround, which isn’t likely to happen in many cases for good reasons).

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6 things we’ve learned about the Apple Vision Pro from the visionOS beta

Apple has launched its first-ever beta for visionOS – the operating system the upcoming Apple Vision Pro mixed-reality headset will use – giving us a glimpse at what its new gadget should be capable of at launch.

As explained in the Apple Developer blog post making the announcement, the launch of the visionOS SDK will give developers the chance to start working on spatial computing apps for the Vision Pro. It will also help developers understand the Vision Pro's capabilities. Even better, the SDK provides a visionOS simulator so that developers can test out their 3D interface in a number of room layouts with various lighting conditions. And those tests have already revealed a number of details about what the Vision Pro will and won’t be able to do at launch.

This is only the first beta, and users are accessing the simulator via a PC rather than a headset – so expect some changes to be made to visionOS before it officially launches. With that said, here’s what we’ve learned so far about the Apple Vision Pro from the visionOS beta.

1. Visual Search is coming 

Visual Search is basically the Vision Pro’s version of Google Lens or the Visual Lookup feature found on the best iPhones and best iPads (via MacRumors).

A man wearing the Apple Vision Pro headset and pressing its shutter button to take a photo

You can use the Vision Pro to scan real-world objects and text (Image credit: Apple)

According to info found in the visionOS beta, Vision Pro headset wearers will be able to use the headset’s cameras to find information about an item they scan and to interact with real-world text. This includes copying and pasting the text into Vision Pro apps, translating it between 17 supported languages, and converting units (like grams to ounces, or meters to feet). This sounds pretty neat, but unless you’re wearing your Vision Pro headset all the time while traveling abroad or baking with a recipe we aren’t too sure how often you’ll rely on these features.

2. The OS is intuitive 

While not the most flashy feature, intuitive OS design and windows management in 3D space will be crucial for the Vision Pro. The idea of having loads of software windows floating around us seems neat – it'd be like we’re a real-world Tony Stark – but if it's a pain to position them how we want, it’ll be easier to stick with a traditional PC and monitor.

Thankfully, it looks like it’s super easy to move, resize, and hide app windows in Vision Pro, as shown off by @Lascorbe on Twitter.

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The video also shows that you aren’t moving the apps on a fixed cylinder around you; you can take full advantage of the 3D space around you by bringing some windows closer while moving others further away – and even stacking them in front of each other if you want. While dragging a window it’ll turn translucent so you can see what’s behind it as you decide where to position it.

3. Porting iOS to visionOS is easy 

According to developers (like @lydakisg on Twitter) that have started working with visionOS, it’s incredibly easy to port iOS apps over to the new system – so many of the best iPhone apps could be available on the Vision Pro at launch. 

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This is great news for people that were worried that the Vision Pro might not have an app library comparable to the Quest Store found on Meta’s VR headsets like the Meta Quest Pro.

The only downside is that the ported iOS apps appear in a floating window as they would on a Mac rather than being a fully-fledged immersive experience. So while your favorite appears can easily appear on the Vision Pro, they might not take advantage of its new tech – at least not without the developers spending more time working on a dedicated visionOS version.

4. Battery percentages return 

Battery percentages are a sore spot for many iPhone users. When the iPhone X was released over five years ago it changed the battery status symbol – the percentage disappeared and only a steadily emptying symbol of a battery remained. While this symbol does give a visual indication of how much charge your phone has left, it’s not always as clear as a number; as such, it's been a constant request from iPhone users for Apple to bring back battery charge percentages – which it did with iOS 16 when the iPhone 14 launched.

A woman wears the Vision pro in front of a menu showing a battery icon that has no number inside of it

The Vision Pro trailer shows a battery icon with no percentage (Image credit: Apple)

Unfortunately, a brief section of Apple’s Vision Pro intro video showed us that the Vision Pro might make the iPhone X’s mistake by using a battery status symbol without a number.  

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Thankfully for fans of Apple’s more accurate battery symbol, users like @aaronp613 on Twitter have found that battery percentages do show up on Vision Pro. It’s not a massive win, but an important one for a lot of people. 

5. Apps can use unique control schemes 

The visionOS beta not only gives developers tools to create their own Vision Pro apps and to port their existing iOS software to the system; they’re also given details, sample code, and videos showing off the kinds of projects they could create for the upcoming Apple hardware.

One such game is Happy Beam, a video of which has been shared on Twitter by @SwiftlyAlex.

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Happy Beam doesn’t look super interesting in and of itself – one Twitter commenter noted it looks like the sort of AR game you could play on the Nintendo 3DS – but it shows that the Vision Pro is able to recognize different hand gestures (like forming a heart) and translate them to different in-game controls. 

We’ll have to wait and see how developers use these capabilities in their creations, but we can already imagine a few possible implementations. For example, rather than using button prompts you could make a scissors gesture with your hand to cut images and text from one document, then clap your hands to paste it in a new spot.

It also appears that Apple is conscious that its headset should remain accessible. As shown in the Happy Beam demo, there are alternative controls that allow Vision Pro users to rely on simpler gestures or controllers to play the game – with it serving as a reminder to other developers to consider similar alternative control schemes in their software.

This gameplay video shared by @wilburwongdev on YouTube shows how the game changes when not using your hands.

6. Fitness apps are discouraged

One last tidbit that has been spotted not in the visionOS beta but in the developer guidelines for the operating system. In its guidelines, Apple says app makers should “avoid encouraging people to move too much” while immersed in the headset. The wording is a little vague, but it seems as if Apple is against the development of fitness apps for Vision Pro at this time.

One notable omission from the Vision Pro reveal trailer was that there were no fitness apps featured. Many people (some of our writers included) use VR headsets for working out, or even just getting a bit active. There’s Beat Saber and Pistol Whip for more gamified workouts, or FitXR and Litesport for more traditional fitness options. These developer notes make the omission seem more intentional, suggesting fitness and activities involving a lot of movement are not in Apple’s current plan for the Vision Pro. We’ll have to wait and see if this changes when the device launches.


Want to learn more about the Vision Pro? Check this round-up of 5 features Apple may have removed from the Vision Pro before it was even out.

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5 features Apple may have removed from the Vision Pro before it was even out

Apple’s Vision Pro won’t come out until early 2024; however, some features may already be on the cutting room floor.

A recent report from tech news site The Information reveals what the five missing features are and it even goes into a bit of detail explaining why Apple apparently saw fit to remove them. Below is a list of each of them. Do note that Apple has not publicly commented on any of this and that there’s still a chance any of these could show up in a future update. They're not completely off the table – yet. As The Information states, you can look at the missing tech as a road map where the Vision Pro can go post-launch. 

1. Fitness apps

Apple Vision Pro meditation

(Image credit: Apple)

We know from looking at the official trailer the Vision Pro will come with some sort of meditation app, but nothing else fitness-related. As it turns out, there were plans to introduce a lot more health-centric content. Apple, at one point, was working on a tai chi app complete with an on-device guide to help people with the exercises and yoga software that would’ve utilized the “headset’s downward-facing camera to measure breathing”. 

Additionally, Apple developers sought a way to install “face cushions that were better suited for” intense workouts. Some employees even had talks with brands like Nike for some sort of collaboration. 

The reasons why the fitness plans fell through are, according to the report, 1) the external battery pack got in the way and 2) the glass screen on the front was “too fragile to survive a bump from furniture”.

2. Gaming with precise controls

Gaming on Apple Vision Pro

(Image credit: Apple)

Video games are a major draw for people looking to purchase a VR headset. After all, there are a lot of great virtual reality titles available for other platforms. So, you can imagine the disappointment many had when it was revealed the Vision Pro won’t provide a unique gaming experience. You'll have to use a gamepad when playing.

As to why the company isn't going all in on video games for its headset, an Apple engineer reportedly stated in a Slack channel the device’s hand tracking is “great for performing gestures [and] providing visual feedback”, but not for anything precise. Without those precise controls, gaming on the Vision Pro just isn’t possible.

3. Mac apps

macbook air 15-inch against pink background

(Image credit: Future)

At the presentation, the world saw that the Vision Pro was capable of running its own optimized versions of Mac software. Engineers at the company attempted to see if it was possible to “grab” an app from a desktop Mac or MacBook and seamlessly drag it over to the headset. Unfortunately, they couldn’t do it.

Despite the Vision Pro sporting Apple's M2 chip, which can be found on some high-end MacBooks, the headset’s operating system, visionOS, is based on iOS. This means the headset is unable to directly run Mac apps without limitations.

4. Augmented Apple TV Plus Content

Apple TV Plus home screen

(Image credit: Apple)

A big selling point for the Vision Pro is it allows people to watch movies or play games on a massive, virtual screen. But, would it be possible to offer users a much more immersive experience?

At the launch event, Apple showed various journalists, including US Editor in Chief Lance Ulanoff, a pre-recorded video of “sitting courtside at a professional basketball game in [a full] 180-degree stereoscopic 3D” view. Imagine turning around and seeing the Los Angeles Lakers or Miami Heat right next to you. The company didn’t say why the demo wasn’t shown to the public. However, The Information surmises it could be due to the “current state of internet speeds and the amount of data [needed]… to make the experience feel seamless.” The technology just isn't there yet.

5. Full-body tracking

Woman in a meeting while wearing the Vision Pro

(Image credit: Apple)

It’s unknown if any of the previous four entries will ever be released, but one that is said to still be in the works is full-body tracking. This tech works by scanning a person’s body, face, and hands to track movements before “representing their likeness in 3D space.” The idea is to portray realistic movement when talking with others via headset. It’s meant to make everyone feel like they’re in the same room. Instead of full-body tracking, we got digital personas for FaceTime.

It’s unknown why Apple removed full-body tracking from the reveal, but the report implies the technology will arrive at some point.

Although the Vision Pro is set to release in about six months or so in early 2024, there’s still work to be done. The Information points out that not a single Apple executive or employee has put on the headset “in front of a live audience” outside of a select group. Even then, that group wasn’t allowed to see “Siri or the virtual keyboard” among other things in action. It appears the headset isn't ready for its first public appearance. Hopefully, we'll get our hands on a demo build soon.

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