Intel upgrades Bluetooth for Windows 11 – and it’s great news for people with the PS5 DualSense controller

Intel has just released a new Wireless Bluetooth driver for Windows 11 (and Windows 10), and it looks like it could make DualSense, the official controller for the PlayStation 5, work even better with PCs.

As Neowin reports, the Intel Wireless Bluetooth 23.30.0 driver is available to download from the official Intel website for Windows 10 and Windows 11 devices.

According to the release notes, this driver includes “Improved connectivity to a second gaming controller (Dual Sense)”, as well as several new functional updates. Devices that have gone into hibernation or sleep modes will also be more stable when they wake up.

If you have a laptop or PC that comes with Intel processors, its built-in Bluetooth connectivity is likely based on Intel hardware, so you’ll probably be able to benefit from these new drivers.

Making perfect (Dual)Sense

While Bluetooth driver updates are often hardly the most exciting news, I am glad that support for the DualSense is getting improved for Windows 11 PCs.

The innovative DualSense controller, which has lots of clever haptic feedback tricks that make playing games more immersive, is one of the best things about the PS5 – and because it can be hooked up to a gaming laptop or gaming PC, it’s also one of the best PC controllers you can buy.

This is because not only is it a solidly built controller that is comfortable to hold, but you can also make use of its advanced haptic features – including triggers that change resistance depending on what you’re doing in-game.

DualSense controllers

(Image credit: Sony)

However, while you can connect a DualSense controller wirelessly to a PC via Bluetooth, to make use of the more advanced features, you still have to use a USB cable.

Sadly, it doesn’t seem like this driver update changes that – though I would love to see those features enabled for wirelessly-connected DualSense controllers. Instead, going by the release notes, it will allow people to connect two DualSense controllers to a single PC or laptop.

This is still a welcome development, as it will enable people to play local multiplayer and cooperative games on PC. To be honest, if these improvements keep coming, it’s making me less likely to buy a PS5 and just stick with my trusted gaming PC.

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The DualSense PS5 controller is packed with fancy features – but they won’t get used

In a blog post that came seemingly out of nowhere, Sony finally revealed the new DualSense PS5 controller. It marks a radical departure from the DualShock 4, but the redesigned pad will share one thing in common with its predecessor – developers will continue to ignore almost all of its unique features. 

And that’s a shame, as the DualSense is stuffed full of exciting and potentially game-changing technology. Sony wants to tingle your fingertips and massage your palms in a variety of interesting ways using haptic feedback and adaptive triggers – and I’m all for it.

We’ve seen the tech used effectively in VR controllers, but if you’re new to haptic feedback it basically means you’ll feel more of what you see on screen – the sludginess as you drive a car through mud or the tension of pulling back a bow string as you shoot an arrow, for example.  

The problem is – and I hate to admit this – that these features will largely be ignored by everyone but Sony’s first-party studios. History has shown us time and time again that even if you design a console entirely around a distinctive input device (hello, Nintendo Wii), third-party developers will still find a way to ignore 95% of a controller’s special qualities.

Ignored and underused

Let’s take a look at the DualShock 4 as our primary suspect. It’s got a lovely light bar which can change color to reflect what’s happening in a game, such as flashing white if you’re using a torch, or turning red if your health is low. How many games use it in this way, though? The answer is: barely any.

Next up, the DualShock 4 touch bar. If you ever needed a more concrete example of developer apathy in full effect, it’s that battery-draining touch bar. We saw Killzone: Shadowfall, a PS4 launch title, use the touch bar in some interesting ways – as did Infamous: Second Son. But how many other games can you name that transform the experience in any meaningful way using this feature? Probably no more than a handful, because basically every game just uses it as an oversized map button. Brilliant.

What about the PS4 accelerometer? A feature that’s been around since the SixAxis controller, which launched with the PlayStation 3. When did you last play a video game that used the accelerometer for something other than a silly gimmick? Yeah, didn’t think so.

Features schmeatures

But hold on. Maybe it’s because those features were rather superfluous. I mean, come on, a flashing light that you can’t even see most of the time? Who cares! Members of the court, may I present to you exhibit B: HD Rumble on Nintendo Switch.

The masters of cramming quirky technology down gamers’ throats, Nintendo always tries to introduce some bizarre new input system into their consoles. With Nintendo Switch it was no different. We were promised the sensation of feeling ice cubes in a controller – because of course we were. Despite the technology genuinely wowing in games like 1-2-Switch, it’s basically been ignored by even Nintendo themselves, and hasn’t come close to reaching the potential we were promised. 

Still in denial? Okay, let’s wrap this up with one more sorry example. You might not know this, but the Xbox One controller has impulse triggers. And they’re freaking awesome and never, ever get used.

Do yourself a favor and play any of the Forza Motorsport games on Xbox One and you’ll experience a fingertip-defining moment that will make every other racing game seem a little sad in comparison. The triggers rumble and respond according to where your tyres are on the track, so you can physically feel the sensation of a wheel locking up, moving over gravel and responding to torque. It’s so damn good, but clearly not a priority for any developers.

One feature fits all

So why does this worrying trend constantly happen? Truth be told, it all comes down to time and money. Video games are extremely expensive to make, and require a lot of resources to do so. There’s no monetary benefit to developers spending the extra time to code for features that are specific for one console. Occasionally it can happen, but it’s an anomaly. 

The odds are stacked against the DualSense controller, then. There’s no doubt that we’ll see some truly awe-inspiring moments from Sony’s first-party studios (firing Aloy’s bow in Horizon: Zero Dawn 2 is a given for the adaptive triggers), but try not to feel too disappointed if half the time these features come as a pleasant surprise, rather than a new standard moving forward.

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