Adobe’s new AI music tool could make you a text-to-musical genius

Adobe is getting into the music business as the company is previewing its new experimental generative AI capable of making background tracks.

It doesn’t have an official name yet since the tech is referred to as Project Music GenAI. The way it works, according to Adobe, is you enter a text prompt into the AI describing what you want to hear; be it “powerful rock,” “happy dance,” or “sad jazz”. Additionally, users will be able to upload music files to the generative engine for further manipulation. There will even be some editing tools in the workflow for on-the-fly adjustments. 

If any of this sounds familiar to you, that’s because we’ve seen this type of technology multiple times before. Last year, Meta launched MusicGen for creating short instrumentals and Google opened the doors to its experimental audio engine called Instrument Playground. But what’s different about Adobe’s tool is it offers easier, yet robust editing – as far as we can tell. 

Project Music GenAI isn’t publicly available. However, Adobe did recently publish a video on its official YouTube channel showing off the experiment in detail. 

Adobe in concert

The clip primarily follows a researcher at Adobe demonstrating what the AI can do. He starts by uploading the song Habanera from Georges Bizet’s opera Carmen and then proceeds to change the melody via a prompt. In one instance, the researcher instructed Project Music to make Habanera sound like an inspirational film score. Sure enough, the output became less playful and more uplifting. In another example, they gave the song a hip-hop-style accompaniment. 

When it comes to generating fresh content, Project Music can even make songs with different tempos and structures. There is a clear delineation between the intro, the verse, the chorus, and other parts of the track. It can even create indefinitely looping music for videos as well as fade-outs for the outro.

No experience necessary

These editing abilities may make Adobe’s Project Music better than Instrument Playground. Google’s engine has its own editing tools, however they’re difficult to use. It seems you need some production experience to get the most out of Instrument Playground. Project Music, on the other hand, aims to be more intuitive.

And if you're curious to know, Meta's MusicGen has no editing tools. To make changes, you have to remake the song from scratch.

In a report by TheVerge, Adobe states the current demo utilizes “public domain content” for content generation. It’s not totally clear whether people will be able to upload their own files to the final release. Speaking of which, a launch date for Project Music has yet to be revealed although Adobe will be holding its Summit event in Las Vegas beginning March 26. Still, we reached out to the company asking for information. This story will be updated at a later time.

In the meantime, check out TechRadar's list of the best audio editor for 2024.

You might also like

TechRadar – All the latest technology news

Read More

The Meta Quest Pro 2 could be a wearable LG OLED TV, and I couldn’t be more excited


  • Meta and LG confirm collaboration on “extended reality (XR) ventures”
  • This could mean a future Meta Quest Pro 2 uses an LG display
  • Announcement also hints at team-up for “content/service capabilities”

Following months of speculation and rumors – the most recent of which came literally days ahead of an official announcement – Meta and LG have confirmed that they’ll be collaborating on next-gen XR hardware (with XR standing for 'extended reality' and being a catchall for VR, MR and AR). And I couldn’t be more excited to see what their Apple Vision Pro rival looks like.

While they didn’t expressly outline what the collaboration entails, or what hardware they’ll be working on together, it seems all but guaranteed that Meta’s next VR headset – likely the Meta Quest Pro 2, but maybe the Meta Quest 4 or other future models – will use LG’s display tech for its screens. This means Meta might finally release another OLED Quest headset which promises some superb visuals for our favorite VR software.

Unfortunately, there’s also no mention of a timescale so we don’t know when the first LG and Meta headset will be released. But several recent rumors have suggested that the next Quest headset (probably the Pro 2) will launch in 2025; so we could see LG tech in Meta hardware next year if we’re lucky.

The Meta Quest Pro

Forget an iPad for your face, the next Meta headset could be an LG TV (Image credit: Meta)

We should always take rumors with a pinch of salt, but these same leaks teased the LG collaboration – so there’s a good chance that they’re on the money for the release date, too.

Beyond the potential for OLED Quest headsets, what’s particularly interesting is a line in the press release that mentions the desire for the companies to bring together “Meta’s platform with [LG’s] content/service capabilities.” To me, that hints at more than simply working together on hardware, but also bringing the LG TV software experience to your Meta headset as well.

More than just an OLED screen

Exactly what this means is yet to be seen, but it could result in a whole host of TV apps reimagined for VR. For Meta, this could importantly mean finally getting VR apps for the best streaming services including Disney Plus, Paramount Plus and Apple TV Plus – as well working apps for Netflix, Prime Video and other services that have Quest software that is practically non-functioning. 

These kinds of streaming apps are the one massive software area in which Meta has no answer to the Apple Vision Pro.

I’ve previously asked Meta if it had plans to bring more streaming services to Quest and a representative told me it had “no additional information to share at this time.” I hoped this meant it had some kind of reveal on the way in the near future, and it appears this LG announcement has answered my calls.

The Disney app running on the Apple Vision Pro

Disney Plus is a sight to behold on the Vision Pro (Image credit: Apple)

That said, while the press release certainly teases some interesting collaborations, until we actually see something in action there’s no telling what form Meta and LG’s partnership will take because the announcement is (no doubt intentionally) a little vague.

There’s also a chance the LG-powered TV apps won’t offer the same 3D movie selection or immersive environments found on Vision Pro. Depending on how the apps are implemented, 3D video might not be possible – or perhaps Apple has an exclusive deal for content with these apps on its Vision Pro platform.

Regardless I’m pretty excited by the potential this announcement brings as it appears to answer two of my four biggest Meta Quest Pro 2 feature requests. Here’s hoping the other two features follow suit. If they do (and the device isn’t astronomically pricey) the Meta Quest Pro 2 could be my new favorite VR headset by a landslide.

You might also like

TechRadar – All the latest technology news

Read More

Microsoft Paint could get Midjourney-like powers soon thanks to a surprise AI upgrade

Microsoft has been paying quite a lot of attention to its once-forgotten Paint app recently, which had gone years without any meaningful updates or new features. Now, it seems like the app is getting yet another upgrade – a Midjourney-like ability to generate AI art in real-time. 

So, what does that mean? If you’re unfamiliar with the popular image generator Midjourney, it’s an AI-powered tool that allows you to type in a text prompt to generate an image in a style of your choosing – be it paintwork, photorealism, or even pixel art.

The rumor comes from the credible Windows leaker PhantomOfEarth on X (formerly Twitter), who made a post stating that “The upcoming AI feature for paint may be something known as ‘LiveCanvas’”. While the leaker isn’t entirely sure what exactly the feature will be, it does sound very familiar to Leonardo.Ai’s Real-Time Canvas.

See more

Real-Time Canvas allows you to draw in one window and watch in a second window as generative AI brings your art to life – like a sort of artistic auto-fill. This would fit perfectly in Microsoft Paint – users would be able to sketch out their ideas or create art and use the generative AI technology to add to it. Microsoft already has some basic (and, if I’m being honest, kind of average) AI-powered image generation within Paint, so it would make sense to add a more interactive feature like this rather than simply a repeat of something they already have. 

We’re quite excited to see how this tool could help budding artists looking to experiment with generative AI, since it’ll be available free in Windows. With the ability to draw in one window and edit in another, you can create the barebones of your outwork and add finer details with the AI. It's approaching a more 'moral' application of generative AI – one that doesn't simply cut out the human creator entirely.

We don’t know much about expected release dates or even have a rough idea of what the feature would look like outside of PhantomOfEarth’s post – and, as always, we should take leaks like this with a side of salt. Likely, the feature will eventually make its way to the Windows Insider Program, which allows Windows enthusiasts and developers to sign up and get an early look at upcoming releases and new features that may be on the way. So, we’ll have to wait and see if it comes to fruition – and get doodling. 

You might also like…

TechRadar – All the latest technology news

Read More

A new Meta Quest VR headset could launch in early 2025 with LG OLED displays


  • Meta Quest Pro 2 rumored for 2025 release
  • LG expected to make OLED displays for it
  • OLED could provide visual boost next Quest Pros need

The Apple Vision Pro might be the talk of the town in the high-end VR space right now, but not only will it have to contend with rivals like the Samsung XR headset that are expected to launch later this year, new reports claim the Meta Quest Pro 2 will launch in early 2025 to compete with it too.

The original Meta Quest Pro was something of a disappointment. At the time it seemed like a decent option for people looking for a high-end standalone VR headset – especially compared to rivals like the HTC Vive XR Elite. But since the launch of the Meta Quest 3 and Vision Pro – the former of which is not only cheaper but actually has some better specs in the mixed-reality department – it’s fallen by the wayside.

Meta is clearly hoping to make its next Quest Pro device a standout VR gadget. A Korea Economic Daily report (translated from Korean) cites unnamed industry sources who said Meta CEO Mark Zuckerberg is set to meet with the CEO of LG Electronics to discuss a partnership for its next Pro devices.

LG OLED coming to Quest?

It’s been rumored for some time that LG is looking to make an XR device of some kind – either its own or one in partnership with another brand like the collaborative Google and Samsung XR headset – and back in February 2023 we first heard whispers Meta wanted LG to create OLED displays for its headsets

While we hope these high-end screens will make their way to the more budget-friendly Quest line it’s more reasonable to assume that a pricier Quest Pro line would be upgraded to LG OLEDs first. 

A woman sat in front of an LG C3 OLED TV in a blue living room

LG makes fantastic OLED TVs like the LG C3 (Image credit: LG)

Yes, we know the original Oculus Quest got there first, but since then Meta has relied on LCD panels with better brightness and resolution because the original OLED Quest couldn’t benefit from this display tech’s full advantages. The pixels took too long to turn on and off so you could never experience true blacks, despite the ability to achieve true blacks being the main reason to use an OLED.

LG’s next-gen panels hopefully should be able to offer top-of-the-line visuals – one of the four things we want to see from the Meta Quest Pro 2 – but we’ll have to wait and see.

Thankfully, the recent Korea Economic Daily report said we might not be waiting too long. The Meta Quest Pro 2 is apparently being prepared for an early 2025 launch, and while this is a slight departure from Meta’s usual October release strategy it makes some sense. 

However, as with all rumors, we must remember to take these reports with a pinch of salt. Until Meta or LG make an official announcement there's no guarantee they’re working together on the next Quest Pro or any kind of headset – nor a guarantee of when it’ll launch and what specs it might have.

As soon as we do hear anything more concrete, or we spy any interesting leaks and rumors, we’ll be sure to keep you informed.

You might also like

TechRadar – All the latest technology news

Read More

Windows 11 could soon deliver updates that don’t need a reboot

Windows 11 could soon run updates without rebooting, if the rumor mill is right – and there’s already evidence this is the path Microsoft is taking in a preview build.

This comes from a regular source of Microsoft-related leaks, namely Zac Bowden of Windows Central, who first of all spotted that Windows 11 preview build 26058 (in the Canary and Dev channels) was recently updated with an interesting change.

Microsoft is pushing out updates to testers that do nothing and are merely “designed to test our servicing pipeline for Windows 11, version 24H2.” The the key part is we’re informed that those who have VBS (Virtualization Based Security) turned on “may not experience a restart upon installing the update.”

Running an update without requiring a reboot is known as “hot patching” and this method of delivery – which is obviously far more convenient for the user – could be realized in the next major update for Windows 11 later this year (24H2), Bowden asserts.

The leaker has tapped sources for further details, and observes that we’re talking about hot patching for the monthly cumulative updates for Windows 11 here. So the bigger upgrades (the likes of 24H2) wouldn’t be hot-patched in, as clearly there’s too much work going on under the hood for that to happen.

Indeed, not every cumulative update would be applied without a reboot, Bowden further explains. This is because hot patching uses a baseline update, one that can be patched on top of, but that baseline model needs to be refreshed every few months.

Add seasoning with all this info, naturally, but it looks like Microsoft is up to something here based on the testing going on, which specifically mentions 24H2, as well.


Analysis: How would this work exactly?

What does this mean for the future of Windows 11? Well, possibly nothing. After all, this is mostly chatter from the grapevine, and what’s apparently happening in early testing could simply be abandoned if it doesn’t work out.

However, hot patching is something that is already employed with Windows Server, and the Xbox console as well, so it makes sense that Microsoft would want to use the tech to benefit Windows 11 users. It’s certainly a very convenient touch, though as noted, not every cumulative update would be hot-patched.

Bowden believes the likely scenario would be quarterly cumulative updates that need a reboot, followed by hot patches in between. In other words, we’d get a reboot-laden update in January, say, followed by two hot-patched cumulative updates in February and March that could be completed quickly with no reboot needed. Then, April’s cumulative update would need a reboot, but May and June wouldn’t, and so on.

As mentioned, annual updates certainly wouldn’t be hot-patched, and neither would out-of-band security fixes for example (as the reboot-less updates rely on that baseline patch, and such a fix wouldn’t be based on that, of course).

This would be a pretty cool feature for Windows 11 users, because dropping the need to reboot – to be forced to restart in some cases – is obviously a major benefit. Is it enough to tempt upgrades from Windows 10? Well, maybe not, but it is another boon to add to the pile for those holding out on Microsoft’s older operating system. (Assuming they can upgrade to Windows 11 at all, of course, which is a stumbling block for some due to PC requirements like TPM).

You might also like…

TechRadar – All the latest technology news

Read More

Microsoft Paint update could make it even more Photoshop-like with handy new tools

Microsoft Paint received a plethora of new features late last year, introducing layers, a dark mode, and AI-powered image generation. These new updates brought Microsoft Paint up to speed with the rest of Windows 11's modern layout (maybe a different word? Trying to say vibe)  after years of virtually no meaningful upgrades, and it looks like Microsoft still has plans to add even more features to the humble art tool. 

X user @PhantomOfEarth made a post highlighting potential changes spotted in the Canary Development channel, and we could see these new features implemented in Microsoft Paint very soon. The Canary Dev channel is part of the Microsoft Insider Program, which allows Windows enthusiasts and developers to sign up and get an early look at upcoming releases and new features that may be on the way. 

See more

 We do have to take the features we see in such developer channels with a pinch of salt, as it’s common to see a cool upgrade or new software appear in the channel but never actually make it out of the development stage. That being said, PhantonOfEarth originally spotted the big changes set for Windows 11 Paint last year in the same Dev channel, so there’s a good chance that the brush size slider and layer panel update that is now present in the Canary build will actually come to fruition in a public update soon.   

Show my girl Paint some love

It’s great to see Microsoft continue to show some love for the iconic Paint app, as it had been somewhat forgotten about for quite some time. It seems like the company has finally taken note of the app's charm, as many of us can certainly admit to holding a soft spot for Paint and would hate to see it abandoned. I have many memories of using Paint; as a child in IT class learning to use a computer for the first time, or firing it up to do some casual scribbles while waiting for my family’s slow Wi-Fi to connect. 

These proposed features won’t make Paint the next Photoshop (at least for now), but they do bring the app closer to being a simple, free art tool that most everyday people will have access to. Cast your mind back to the middle of last year, when Photoshop introduced image generation capabilities – if you wanted to use them, you’d have to have paid for Adobe Firefly access or a Photoshop license. Now, if you’re looking to do something quick and simple with AI image-gen, you can do it in Paint. 

Better brush size control and layers may not seem like the most important or exciting new features, especially compared to last year's overhaul of Windows Paint, but it is proof that the team at Microsoft is still thinking about Paint. In fact, the addition of a proper layers panel will do a lot to justify the program’s worth to digital artists. It could also be the beginning of a new direction for Paint if more people flock back to the revamped app. I hope that Microsoft continues to improve it – just so long as it remains a free feature of Windows.

You might also like…

TechRadar – All the latest technology news

Read More

Gemma, Google’s new open-source AI model, could make your next chatbot safer and more responsible

Google has unveiled Gemma, an open-source AI model that will allow people to create their own artificial intelligence chatbots and tools based on the same technology behind Google Gemini (the suite of AI tools formerly known as Bard and Duet AI).

Gemma is a collection of open-source models curated from the same technology and research as Gemini, developed by the team at Google DeepMind. Alongside the new open-source model, Google has also put out a ‘Responsible Generative AI Toolkit’ to support developers looking to get to work and experiment with Gemini, according to an official blog post

The open-source model comes in two variations, Gemma 2B and Gemma 7B, which have both been pre-trained to filter out sensitive or personal information. Both versions of the model have also been tested with reinforcement learning from human feedback, to reduce the potential of any chatbots based on Gemma from spitting out harmful content quite significantly. 

 A step in the right direction 

While it may be tempting to think of Gemma as just another model that can spawn chatbots (you wouldn’t be entirely wrong), it’s interesting to see that the company seems to have genuinely developed Gemma to “[make] AI helpful for everyone” as stated in the announcement. It looks like Google’s approach with its latest model is to encourage more responsible use of artificial intelligence. 

Gemma’s release comes right after OpenAI unveiled the impressive video generator Sora, and while we may have to wait and see what developers can produce using Gemma, it’s comforting to see Google attempt to approach artificial intelligence with some level of responsibility. OpenAI has a track record of pumping features and products out and then cleaning up the mess and implementing safeguards later on (in the spirit of Mark Zuckerberg’s ‘Move fast and break things’ one-liner). 

One other interesting feature of Gemma is that it’s designed to be run on local hardware (a single CPU or GPU, although Google Cloud is still an option), meaning that something as simple as a laptop could be used to program the next hit AI personality. Given the increasing prevalence of neural processing units in upcoming laptops, it’ll soon be easier than ever for anyone to take a stab at building their own AI.

You might also like…

TechRadar – All the latest technology news

Read More

Your Meta Quest 3 is getting a hand-tracking upgrade that could unlock foot-tracking

In our Apple Vision Pro review, we commended the headset for wowing us with its dual hand-and-eye-tracking system. Meta has now launched its own dual-tracking system for the Meta Quest 3 and Meta Quest Pro, though the eye-tracking has been swapped for handset tracking so you can use controllers and hands simultaneously – and people are already using it for foot-tracking.

Admittedly this feature isn’t entirely new. Since hand tracking launched it has been possible to swap between the two within apps that support both – though there was a delay when switching modes, and as soon as you put the controllers down they’d disappear from your view (making it a challenge to find them again, in VR).

This new ‘Multimodal’ method that tracks both at the same time has technically been around for a while too. It launched back in July 2023, however, it was in beta which meant official Quest Store apps and App Lab software couldn’t implement it. Instead, software using Multimodal tracking would have to be shared via third-party app stores like SideQuest.

See more

Now with Quest update v62 it has launched fully (via UploadVR) meaning VR games and apps distributed through the native Quest Store can add Multimodal tracking for Meta Quest 3 and Quest Pro users. This not only allows apps to transition instantly from one method to the other, but it also means you can use controllers and your hands at the same time opening up new ways to interact with virtual worlds.

Perhaps we’ll see an adventure game where you wield a sword in one hand and perform Doctor Strange-like spells with your free hand, or existing apps that only use one controller could add some hand-tracking features – even something as simple as the ability to make hand gestures to improve communication in multiplayer games.

People who have been testing the feature have pointed out this new system could allow tracking of multiple body parts at once. In one example, Twitter user @Lunayian attaches Quest Pro controllers to their feet so they can use their hands and feet in VR without a complex tracking rig.

See more

Unfortunately, the Oculus Quest 2 lacks the processing power to enable simultaneous hand and controller tracking with its base handsets. However, you could unlock this feature if you buy and pair Touch Pro controllers with the headset – they’ll cost you $ 299.99 / £299.99 / AU$ 479.99 for two – as they track themselves allowing the Quest 2 to focus on your hands.

You might want to hold off on picking up the Touch Pro controllers though, as while this feature is now live for developers to use in official Quest Store apps it’ll take time to see it in your favorite VR and MR software. Hopefully, we won't be waiting long.

You might also like

TechRadar – All the latest technology news

Read More

Yes, Apple Vision Pro is being returned to stores – but this could actually be a good thing

We’ve officially passed the two-week return window for the Apple Vision Pro, which allowed people who purchased the headset on launch day to hand it back. Social media buzz has suggested that the Vision Pro was being returned in droves. However, inside sources suggest this may not be the case – and offer an interesting insight into who is returning their headset, and why. 

In our Apple Vision Pro review, we touched on the positives and negatives of using the device and rounded up our top three reasons why users may end up returning the headset. As Apple’s first attempt at a mixed-reality headset, the product was always going to be rather polarizing. It lacks the backing of familiarity that other Apple products like a new iPhone or MacBook always have at this point. 

Not to mention the fact that the Apple Vision Pro is expensive. Retailing at $ 3,499/ £2,788, AU$ 6349, it’s easy to imagine more than a few returns are down to buyer's remorse – I know I would slink back to the Apple Store as soon as I found even the slightest discomfort or annoyance (or looked at my bank account, frankly). Especially if I couldn’t get my prescription sorted out for the headset or just found it really uncomfortable. 

In fact, AppleInsider reached out to sources within Apple’s retail chain for more info on the headset returns and noted that discomfort is probably one of the biggest concerns when it comes to it. “Most of our returns, by far, are within a day or two. They're the folks that get sick using it,” one source told AppleInsider’s Mike Wuerthele. “The pukers, the folks that get denied by prescription-filling, that kind of thing. They know real quick.”

Influencer investments – gotta get that content!

The second group of people that seem to be making up most of the returns are influencers and YouTubers. Again, the Vision Pro is a product many people want to get their hands on, so it would make sense that online tech ‘gurus’ would want to jump on the trend at launch. 

With the two-week return window offered by Apple, that’s more than enough time to milk the headset for as much content as possible then give it back, and get your money back too. If you’re a tech content creator, it’s easier to look at the Vision Pro as a short-term investment rather than a personal splurge. 

“It's just the f***ing YouTubers so far,” one retail employee told Wuerthele. 

According to AppleInsider's sources, however, the return process isn’t as simple as just boxing the headset up and dropping it off. Each return is accompanied by a detailed, lengthy survey that will allow users to go in-depth on their reason for return and their experience with the product. This is great news in the long run because it could mean any future iterations of the Apple Vision Pro will be designed and built with this feedback in mind – and the Vision Pro is already arguably a public beta for what will presumably eventually become the ‘Apple Vision’.

Beyond AppleInsider's coverage, prolific Apple leaker and Bloomberg writer Mark Gurman has (unsurprisingly) chipped into the discussion surrounding Vision Pro returns. He reported much the same; some people think it's uncomfortable or induces sickness, while for others it's simply too much money. 

Gurman spoke to a Los Angeles professional who bought and returned the headset, who said 'I loved it. It was bananas,' but then went on to explain that he simply hadn't found himself using it that often, and that the price was just too much: “If the price had been $ 1,500 to $ 2,000, I would have kept it just to watch movies, but at essentially four grand, I’ll wait for version two.”

If users are returning it because they’re not using it as much as they thought they would, certain aspects are making them feel nauseous, or the headset is just really uncomfortable on their head, Apple can take this feedback in mind and carry it forward. It’s a common criticism of VR headsets in general, to be fair – perhaps some people just aren’t built for using this type of product?

You might also like…

TechRadar – All the latest technology news

Read More

Samsung’s XR headset could be launching soon according to a new report

We might not have heard much about it since it was announced in February 2023, but Samsung is apparently still working on the Samsung XR headset (XR being a catchall for VR, MR, and AR), and a new rumor suggests we’ll see it this year.

We know for certain that the Samsung headset is being made in partnership with Google – Samsung has said as much itself – and we know the device will use the Snapdragon XR2 Plus Gen 2 chipset according to a Qualcomm announcement, but that’s about it from official channels. Unofficial reports peg the headset as a cheaper Apple Vision Pro rival with high-end performance but a not-so-high-end price tag – with a rumor saying Samsung delayed the headset to help it stand up better against Apple’s device.

This not only means a solid performance but also high-end displays, with it believed the headset will boast dual OLED screens (one for each eye) likely similar to the 1.03-inch OLEDoS display (OLED on Silicon) – with a 3,500 pixel-per-inch pixel density – it showed off earlier this year. 

That said these screens were created by eMagin rather than the Samsung Display team, and Samsung only acquired this company fairly recently so there’s a chance these displays will be reserved for a later headset model (assuming we even see more than one).

Key Snapdragon XR2 Plus Gen 2 specs, including that it has support fo 4.3k displays, 8x better AI performance, and 2.5x better GPU performance

The Snapdragon XR2 Plus Gen 2 promises big thing for the Samsung headset (Image credit: Qualcomm)

But given the headset was apparently delayed to give the team more time to improve its screens, there’s a chance these impressive OLED panels could make their way into the headset. We hopefully won’t be waiting long to find out if they have. A new report (translated into English) from Korean Economic Daily (nicknamed Hankyung) suggests the Samsung XR headset will drop in the second half of the year.

We should always take rumors with a pinch of salt but this isn’t the first time we’ve heard the Samsung headset will launch in late 2024 – with it previously being suggested that the Samsung VR headset might arrive alongside the Galaxy Z Flip 6 which is also due to launch in the second half of 2024.

If it is coming this year, let's hope Samsung has had enough time to learn from its rivals' mistakes. Mark Zuckerberg might think the Meta Quest 3 is better than the Vision Pro but it has some issues of its own, and the Vision Pro isn’t perfect either according to all the people sending it back to Apple for a refund.

You might also like

TechRadar – All the latest technology news

Read More