Apple Vision Pro finger controllers could be the VR equivalent of the Apple Pencil

When Apple unveiled its Vision Pro headset, it made a point of saying you wouldn’t need any external controllers to use it, just your fingers. Well, that might not end up being true forever, as a recent patent has revealed that Apple has had an intriguing idea for how you could one day control the headset – and it might take things to the next level.

As spotted by Patently Apple, future iterations of the Vision Pro might include finger-pointer devices that look an awful lot like space-age thimbles. But these aren’t designed to help you with your knitting; no, they might one day let you draw and write with the Vision Pro more accurately than ever before.

Apple’s idea involves showing a virtual trackpad on the Vision Pro’s display. Once you’re wearing the finger controllers, they’d connect to the headset and allow it to track your finger movements more closely, giving you a more reliable way of interacting with the trackpad than if you were to simply use your unadorned fingers.

But this trackpad wouldn’t just be a floating area in space; it would be mapped to a physical location in front of you, such as a portion of the desk you’re sitting at. That’s important, because it would allow you to be more consistent with your trackpad motions. Try it now – you’ll find that tracing a shape on a solid surface is much easier and more comfortable than trying to do it in mid-air.

The Apple Pencil moment

Apple Vision Pro

(Image credit: Apple)

The addition of the finger trackers is an interesting move by Apple, as it seems to be an admission that the Vision Pro’s camera system is perhaps not yet accurate enough for really fine-grained work of the kind a trackpad would be good at.

By adding more precision via the finger controllers, Apple could be paving the way for additional ways to use the Vision Pro. Activities like digital painting might become much more viable while wearing the headset, as could writing messages by hand.

That could make these finger pointers an accessory akin the iPad’s Apple Pencil: not necessary for most people to enjoy the device, but something that can seriously ramp up its potential in the right hands (or on the right fingers), and for certain applications.

Seeing as this idea is just a patent at this point, we don’t know when (or if) Apple will implement it; the company could just be exploring ideas. Still, it’s something to look out for in the coming months and years – perhaps it’ll even make an appearance in the second-generation Vision Pro, which could give that device a serious usability boost.

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Meta could topple Apple’s Vision Pro headset – with a cheaper device and no controllers

With the Meta Quest 3 virtual reality headset releasing tomorrow, it seems like Meta is looking to follow in Apple’s footsteps with the Apple Vision Pro. In a race to dominate the VR scene, Meta may have course-corrected earlier marketing and design plans for its follow-up headset (currently codenamed Ventura – a slightly ironic name…) in response to the Vision Pro, possibly even removing the headset controllers to reduce costs.

According to Mark Gurman via his Power One newsletter, a person within Meta suggested that Meta “is in the ‘afraid of Apple stage’” and that Meta is investing a lot of time and effort to improve its VR products as well as shifting focus away from the metaverse. 

The Verge notes that Meta’s big goal with the Ventura headset is to cut costs as much as possible and offer a lower asking price for a good headset. The Quest 3 is already much cheaper than the Vision Pro, and according to Gurman Meta may be ditching controller bundling to help cut down the price even further for its next headset.

Does Meta have the right idea? 

Gurman suggests that users will be able to decide to use just hand gestures or purchase the controllers separately. For comparison, Apple’s headset doesn’t actually come with dedicated controllers – it relies solely on gesture controls tracked via its external cameras, although you can always connect a third-party controller or another Apple device (like a MacBook Air) for control input.

If you can throw yourself back in time a little and remember the original reveal of the Apple Vision Pro, you’ll probably remember thinking “surely they’re not charging that much for the headset?!”

So, the fact that Meta is prioritizing affordability with the Quest 3 is a smart move to get ahead of the curve. If the company is able to make the Ventura headset (Quest 4? Quest Neo? Who knows) massively more affordable than the Vision Pro – and ensure that it can perform competitively against Apple's offering – then Meta actually has a very good shot at securing the top spot in the VR world.

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Meta Quest 3 video leak shows off thinner design and new controllers

The Meta Quest 3 (aka the Oculus Quest 3) is now official, but isn't due to go on sale until September or October time. If you're keen for an earlier look at the virtual reality headset before then, an unboxing video has made its way online.

This comes from @ZGFTECH on X/Twitter (via Android Authority), and we get a full look at the new device and the controllers that come with it. Meta has already published promo images of the headset, but it's interesting to see it in someone's hands.

As revealed by Meta chief Mark Zuckerberg, the Meta Quest 3 is some 40% thinner than the Oculus Quest 2 that came before it. From this video it looks like the Quest 2's silicone face pad and cloth strap have been carried over to the new piece of hardware.

You may recall that the Quest 2 originally shipped with foam padding, before Meta responded to complaints of skin irritation by replacing the foam with silicone. That lesson now appears to have been learned with this new device and the Meta Quest Pro.

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Take control

The controllers that come with the Meta Quest 3 look a lot like the ones supplied with the Meta Quest Pro, though these don't have built-in cameras. The ring design of the Oculus Quest 2 has been ditched, with integrated sensors and predictive AI taking over tracking duties, according to Meta.

As for the outer packaging, it's not particularly inspiring, featuring just the name of the device on the top. Presumably something a bit more eye-catching will be put together before the headset actually goes on sale.

It's not clear where the headset has been sourced from, but the device has clearly been in testing for a while. This is becoming something of a running theme too, because the Meta Quest Pro was leaked in similar fashion after being left behind in a hotel room.

We should get all the details about the Meta Quest 3, including the date when we'll actually be able to buy it, on September 27 at the Meta Connect event. TechRadar will of course bring you all the news from the show, and any further leaks that may emerge between then and now.

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Apple isn’t making game controllers for Vision Pro – Microsoft and Sony may have it covered

If you're wondering what Apple's official Vision Pro controllers are going to look like, just imagine something that isn't there. That's because Apple is reportedly determined to make its AR/VR headset a controller-free zone. 

The report comes via Apple watcher Mark Gurman, who wrote in a Bloomberg newsletter that Apple had experimented with a finger-based controller device. It also confirms that the company reportedly tried third-party VR controllers including models from HTC, but the decision has been made. For Apple, controlling the Vision Pro means hand and eye scanning and Siri voice controls, not the kind of hand controllers you get with headsets such as the HTC Vive Pro 2.

Apple had also reportedly experimented with a physical Bluetooth or Mac keyboard, but has decided instead to go with an in-air keyboard for those moments when you really have to type something, such as a password you haven't already stored in your iCloud Keychain.

Does Vision Pro support third-party controllers?

Yes and no. According to Gurman, while Apple won't make a physical controller for what's expected to be the best VR headset, it will support PS5 and Xbox controllers for gaming. 

However, Apple has no plans to make its own Vision Pro game controller, and it has no plans to support third-party VR accessories. Whether that'll change with time and Apple will find a VR equivalent of the Made for iPhone certification scheme, something that's been a nice little earner for Apple over the years, is unknown.

I don't think the lack of third-party support or a hardware handheld controller is going to be a big deal, especially based on all the early verdicts so far. When we tried the Vision Pro, we found gesture and vision tracking to work very well after a brief setup routine: “if I looked at an app like Photos, I could then pinch together my thumb and index finger to open it. To scroll in a window, I would pinch, hold and drag my hand left or right or up or down.” 

Once you get used to it, it's very simple and straightforward. And there's still many months left for Apple to refine it further, and many more before the average consumer is using an Apple headset.

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