The Meta Quest 3’s popularity is proof a cheap Vision Pro can’t come soon enough

The Oculus Quest 2 has been the most popular VR headset in the world for the past couple of years – dominating sales and usage charts with its blend of solid performance, amazing software library and, most importantly, affordability. 

Now its successor – the Meta Quest 3 – is following in its footsteps. 

Just four months after launch it’s the third most popular headset used on Steam (and will likely be the second most popular in the next Steam Hardware Survey). What’s more, while we estimate the Quest 3’s not selling quite as well as the Quest 2 was at the four-month mark, it still looks to be a hit (plus, lower sales figures are expected considering it’s almost double the launch price of the Quest 2).

Despite its higher cost, $ 499.99 / £479.99 / AU$ 799.99 is still relatively affordable in the VR space, and its early success continues the ongoing trend in VR that accessibility is the make or break factor in a VR gadget’s popularity.  

Oculus Quest 2 floating next to its handsets

The cheap Oculus Quest 2 made VR mainstream (Image credit: Facebook)

There’s something to be said for high-end hardware such as the Apple Vision Pro bringing the wow factor back to VR (how can you not be impressed by its crisp OLED displays and inventive eye-and-hand-tracking system), but I’ll admit I was worried that its launch – and announcement of other high-end, and high-priced, headsets – would see VR return to its early, less affordable days.

Now I’m more confident than ever that we’ll see Apple’s rumored cheaper Vision Pro follow-up and other budget-friendly hardware sooner rather than later.

Rising up the charts 

According to the Steam Hardware Survey, which tracks the popularity of hardware for participating Steam users, 14.05% of all Steam VR players used a Quest 3 last month. That’s a 4.78% rise in its popularity over the previous month’s results and means it’s within spitting distance of the number two spot, which is currently held by the Valve Index – 15% of users prefer it over other VR headsets, even three-and-a-half years after its launch.

It has a ways to go before it reaches the top spot, however, with the Oculus Quest 2 preferred by 40.64% of Steam VR players. The Quest 3’s predecessor has held this top spot for a couple of years now, and it’s unlikely to lose to the Quest 3 or another headset for a while. Even though the Quest 3 is doing well for itself, it’s not selling quite as fast as the Quest 2.

(Image credit: Future)

Using Steam Hardware Survey data for January 2024 (four months after its launch) and data from January 2021 (four months after the Quest 2’s launch) – as well as average Steam player counts for these months based on SteamDB data – it appears that the Quest 3 has sold about 87% as many units as the Quest 2 did at the same point in its life.

Considering the Quest 3 is priced at $ 499.99 / £479.99 / AU$ 799.99, a fair bit more than the $ 299 / £299 / AU$ 479 the Quest 2 cost at launch, to even come close to matching the sales speed of its predecessor is impressive. And the Quest 2 did sell very well out of the gate.

We don’t have exact Quest 2 sales data from its early days – Meta only highlights when the device passes certain major milestones – but we do know that after five months, its total sales were higher than the total sales of all other Oculus VR headsets combined, some of which had been out for over five years. Meta’s gone on to sell roughly 20 million Quest 2s, according to a March 2023 leak. That's about as fast as the Xbox Series X is believed to have sold, which launched around the same time.

This 87% of Quest 2 sales figure can be taken with a pinch of salt – you can find out how I got to this number at the bottom of this piece; it required pulling data from a few sources and making some reasonable assumptions – but that number and the Quest 2 and 3’s popularity on Steam shows that affordability is still the most powerful driving force in the VR space. So, I hope other headset makers are paying attention.

Lance Ulanoff wearing Apple Vision Pro

The Apple Vision had me a little concerned (Image credit: Future)

A scary expensive VR future

The Apple Vision Pro is far from unpopular. Reports suggest that between 160,000 and 200,000 preorders were placed on the headset ahead of its release on February 2, 2024 (some of those orders have been put on eBay with ridiculously high markups and others have been returned by some disappointed Vision Pro customers).

The early popularity makes sense. Whatever Mark Zuckerberg says about the superiority of the Quest 3, the Apple Vision Pro is the best of the best VR headsets from a technical perspective. There’s some debate on the comfort and immersive software side of things, but eye-tracking, ridiculously crisp OLED displays, and a beautiful design do make up for that.

Unfortunately, thanks to these high-end specs and some ridiculous design choices – like the outer OLED display for EyeSight (which lets an onlooker see the wearer’s eyes while they're wearing the device) – the headset is pretty pricey coming in at $ 3,499 for the 256GB model (it’s not yet available outside the US).

Seeing this, and the instant renewed attention Apple has drawn to the VR space – with high-end rivals like the Samsung XR headset now on the way – I’ll admit I was a little concerned we might see a return to VR’s early, less accessible days. In those days, you’d spend around $ 1,000 / £1,000 / AU$ 1,500 on a headset and the same again (or more) on a VR-ready PC.

Valve Index being worn by a person

The Valve Index is impressive, but it’s damn expensive (Image credit: Future)

Apple has a way of driving the tech conversation and development in the direction it chooses. Be it turning more niche tech into a mainstream affair like it did for smartwatches with the Apple Watch or renaming well-established terms by sheer force of will (VR computing and 3D video are now exclusively called spatial computing and spatial video after Apple started using those phrases).

While, yes, there’s something to be said for the wow factor of top-of-the-line tech, I hoped we wouldn’t be swamped with the stuff while more budget-friendly options get forgotten about because this is the way Apple has moved the industry with its Vision Pro.

The numbers in the Steam Hardware Survey have assuaged those fears. It shows that meaningful budget hardware – like the Quest 2 and 3, which, despite being newer, have less impressive displays and specs than many older, pricier models – is still too popular to be going anywhere anytime soon.

If anything, I’m more confident than ever that Apple, Samsung, and the like need to get their own affordable VR headsets out the door soon. Especially the non-Apple companies that can’t rely on a legion of rabid fans ready to eat up everything they release. 

If they don’t launch budget-friendly – but still worthwhile – VR headsets, then Meta could once again be left as the only real contender in this sector of VR. Sure, I like the Meta headsets I’ve used, but nothing helps spur on better tech and/or prices than proper competition. And this is something Meta is proving it doesn’t really have right now.

Girl wearing Meta Quest 3 headset interacting with a jungle playset

(Image credit: Meta)

Where did my data come from?

It’s important to know where data has come from and what assumptions have been made by people handling that data, but, equally, not everyone finds this interesting, and it can get quite long and distracting. So, I’ve put this section at the bottom for those interested in seeing my work on the 87% sales figure comparison between the Oculus Quest 2 and Meta Quest 3 four months after their respective launches.

As I mentioned above, most of the data for this piece has been gathered from the Steam Hardware Survey. I had to rely on the Internet Archive’s Wayback Machine to see some historical Steam Hardware Survey data because the results page only shows the most recent month’s figures.

When looking at the relative popularity of headsets in any given month, I could just read off the figures in the survey results. However, to compare the Quest 2 and Quest 3’s four-month sales to each other, I had to use player counts from SteamDB and make a few assumptions.

The first assumption is that the Steam Hardware Survey’s data is consistent for all users. Because Steam users have to opt-in to the survey, when it says that 2.24% of Steam users used a VR headset in January 2024, what it really means is that 2.24% of Steam Hardware Survey participants used a VR headset that month. There’s no reason to believe the survey’s sample isn’t representative of the whole of Steam’s user base, and this is an assumption that’s generally taken for granted when looking at Hardware Survey data. But if I’m going to break down where my numbers come from, I might as well do it thoroughly.

Secondly, I had to assume that Steam users only used one VR headset each month and that they didn’t share their headsets with other Steam users. These assumptions allow me to say that if the Meta Quest 3 was used for 14.05% of Steam VR sessions, then 14.05% of Steam users with a VR headset (which is 2.24% of Steam’s total users) owned a Quest 3 in January 2024. Not making these assumptions leads to an undercount and overcount, respectively, so they kinda cancel each other out. Also, without this assumption, I couldn’t continue beyond this step as I’d lack the data I need.

The Oculus Quest 2 headset sat on top of its box and next to its controllers

Who needs more than one VR headset anyway? (Image credit: Shutterstock / agencies)

Valve doesn’t publish Steam’s total user numbers, and the last time it published monthly active user data was in 2021 – and that was an average for the whole year rather than for each month. It also doesn’t say how many people take part in the Hardware Survey. All it does publish is how many people are using Steam right now. This information is gathered by SteamDB so that I and other people can see Steam’s Daily Active User (DAU) average for January 2021 and January 2024 (as well as other months, but I only care about these two).

My penultimate assumption was that the proportion of DAUs compared to the total number of Steam users in January 2021 is the same as the proportion of DAUs compared to the total number of Steam users in January 2024. The exact proportion of DAUs to the total doesn’t matter (it could be 1% or 100%). By assuming it stays consistent between these two months, I can take the DAU figures I have – 25,295,361 in January 2024 and 24,674,583 in January 2021 – multiply them by the percentage of Steam users with a Quest 3 and Quest 2 during these months, respectively – 0.31% and 0.37% – then finally compare the numbers to one another.

The result is that the number of Steam users with a Quest 3 in January 2024 is 87.05% of the number of Steam users with a Quest 2 in January 2021.

My final assumption was that Quest headset owners haven’t become more or less likely to connect their devices to a PC to play Steam VR. So if it's 87% as popular on Steam four months after their respective launches, the Quest 3 has sold 87% as well as the Quest 2 did after their first four months on sale.

You might also like

TechRadar – All the latest technology news

Read More

A new, much more convenient way to join Wi-Fi networks may be coming to Windows 11 and I can’t wait

Microsoft could be releasing a new feature for Windows 11 that would make connecting to Wi-Fi networks so much quicker and easier. Users may soon be able to join new networks by scanning a QR code with the camera app, eliminating the need to muck about searching for (or remembering) complicated passwords and keeping track of which password belongs to each network. 

According to MSPoweruser the feature is part of the latest Windows 11 Insider Preview Build 26052. The Windows Insider program is a community that allows Windows enthusiasts and developers to get early access to potential new features and give feedback before they make these features available to regular Windows 11 users. 

The build was made available to the Dev Channels in Preview Build in early February, which demonstrated how users can point their phone camera at a QR code displayed on a laptop or PC already connected to the Wi-Fi, and a pop-up will appear on their phones that will let them connect to the Wi-Fi network without having to enter in any passwords.

This also works with the Camera app in Windows 11, allowing you to connect new Windows 11 devices to the wireless network (either via a QR code displayed on a connected device, or be scanning the QR code that is sometimes included with new routers and printed in their manuals). Of course, those devices will need a camera, which won't be too hard for Windows 11 tablets and laptops, though maybe a bit cumbersome. Desktop PCs will be harder, but you can add a camera to your computer – check out our best webcams guide for our top picks.

Sharing is caring

The feature should also work for mobile hotspots, so you’ll be able to share your connection a lot quicker when you’re working on the go with other team members, or collaborating on group projects for school outside of the classroom. One of my least favorite parts of setting up a new device or working outside is fiddling with the Wi-Fi, so I’m pretty hyped about this feature.

We do have to keep in mind that often some of the features that are put in the Dev Channels don’t actually make it to the public. 

That being said, we do hope the feature does come to regular Windows 11 soon, because it’s an incredibly convenient way to make Wi-Fi sharing much easier and make sure other people can connect to your network without actually having to be given the password, which means this method is more convenient as well. And, if you want to give your wireless network an upgrade, check out our picks for the best Wi-Fi routers.

You might also like…

TechRadar – All the latest technology news

Read More

Windows 11 users can’t get enough of Copilot, apparently – that’s why Microsoft supersized the AI’s panel

The Copilot panel in Windows 11 has been tinkered with a good deal in recent times, and a newer change that has been applied is one to switch up the way it appears by default, which has now been accompanied by a prompt from Microsoft explaining why.

This was spotted by regular leaker Leopeva64 on X (formerly Twitter), who noted that the Copilot pane is now wider than it used to be, and opens as an overlay, rather than in side-by-side view (a more compact form, where it’s always nestling next to your active window).

See more

Leopeva64 explains that the Copilot interface has opened this way for a short while now, but a new addition is a prompt Microsoft has added to explain why.

The ‘What’s new’ pop-up tells us that the recent change to make the panel wider so there’s “more space to chat” was due to Windows 11 user feedback requesting that additional real-estate. It also notes, however, that there’s a button at the top of the panel you can click to switch back to the more compact side-by-side layout, if you wish.


Analysis: Copilot expansion

It’s useful to have an explanation of the recent move to change the default settings for how the AI opens, and by all accounts, this points to Windows 11 users favoring a larger Copilot panel. (Or at least some of them, and we could assume the majority, at least of those who’ve fed back to Microsoft on Copilot’s interface).

Certainly those who use Copilot quite a lot in Windows 11, engaging in longer sessions of queries, may welcome the AI assistant getting more screen space by default.

The truth is we can expect to see a lot more of Copilot, one way or another, going forward. By which we mean Microsoft is already testing the waters for having the AI assistant appear when Windows 11 first boots (in a limited fashion thus far, mind). Furthermore, there are clues that Copilot may be integrated into other parts of the Windows 11 interface (such as File Explorer). We can envisage further possibilities like being able to dock Copilot elsewhere (it sits on the right-hand side of the screen currently).

What we definitely don’t want to see are nudges or adverts to use Copilot, but sadly – yet somewhat predictably – this has been spotted in testing too (promoting Copilot Pro, the supercharged paid version of the AI, we should clarify).

You might also like…

TechRadar – All the latest technology news

Read More

The Apple Vision Pro comes with a Guest Mode dilemma – you can share the love but can’t keep the settings

Apple’s newly-launched Vision Pro comes with a guest mode, but it appears to be frustratingly limited. It seems that (rather reluctantly), Apple has included a “Guest User” mode to let users share their shiny new device with family and friends without having to give them access to your personal information and data. That said, if you hope it’ll be like guest modes on other devices we’ve become accustomed to, you’ll need to think again. 

While friends and family will be able to experience the magic of the Vision Pro on a user’s device, according to 9to5Mac the device won’t store any of their settings. This will no doubt be disappointing for anyone who got it hoping to be able to share it with a group – such as with the rest of their family. Also, Guest Mode will allow you to “share specific apps and experiences with family and friends,” which sounds like the ability to share may not extend to all apps.

So, guest users will only have limited settings and app capabilities, settings will not be stored from any sessions, and the Vision Pro won’t actually even save guest calibration data. If a guest wants to use a specific user’s Vision Pro other than their own, they’ll have to go through the process of calibrating eye tracking, hand scanning, and pairing ZEISS Optical Inserts every time.

An Apple Store staff member shows a customer how to use a Vision Pro headset.

(Image credit: Apple)

Possible concerns ahead for the Vision Pro

This isn’t due to a technical limitation either, Apple chose to have it be this way. If a friend or family member just wants to give it a spin and try it, this isn’t so bad. However, with a $ 3,500 price tag, some people probably bought it hoping to be able to share it with people they live with. 

This Guest Mode makes it tough to do so, and puts users and guests off of using it like this multiple times. As far as we know, that’s how things stand for now – you can have one main user account, plus the built-in Guest Mode, but there's no option to create separate accounts (guest or otherwise). 

While not totally unheard of for Apple, I can imagine this being disappointing news for some recipients of the Vision Pro. For example, the iPad doesn’t have guest-sharing specific features, but this doesn’t really hinder sharing the iPad with people, and a guest mode probably doesn’t add as much to it. To be able to use the Vision Pro at all, you have to at least calibrate it to your face and eyes, so it’s a different story. 

We await the Vision Pro’s arrival in US stores on February 2 and reviewers have already started posting their first impressions of the device. I can see this becoming a real drawback that users get vocal about  – but would it convince Apple to change the guest mode? Because this is a bold first-gen launch for Apple, users are willing to let its vision develop and give it a chance. Hopefully Apple doesn’t burn through that good will.

You might also like

TechRadar – All the latest technology news

Read More

Even OpenAI can’t tell the difference between original content and AI-generated content – and that’s worrying

Open AI, the creator of the incredibly popular AI chatbot ChatGPT, has officially shut down the tool it had developed for detecting content created by AI and not humans. ‘AI Classifier’ has been scrapped just six months after its launch – apparently due to a ‘low rate of accuracy’, says OpenAI in a blog post.

ChatGPT has exploded in popularity this year, worming its way into every aspect of our digital lives, with a slew of rival services and copycats. Of course, the flood of AI-generated content does bring up concerns from multiple groups surrounding inaccurate, inhuman content pervading our social media and newsfeeds.

Educators in particular are troubled by the different ways ChatGPT has been used to write essays and assignments that are passed off as original work. OpenAI’s classifier tool was designed to address these fears not just within education but wider spheres like corporate workspaces, medical fields, and coding-intensive careers. The idea behind the tool was that it should be able to determine whether a piece of text was written by a human or an AI chatbot, in order to combat misinformation

Plagiarism detection service Turnitin, often used by universities, recently integrated an ‘AI Detection Tool’ that has demonstrated a very prominent fault of being wrong on either side. Students and faculty have gone to Reddit to protest the inaccurate results, with students stating their own original work is being flagged as AI-generated content, and faculty complaining about AI work passing through these detectors unflagged.

Turnitin’s “AI Detection Tool” strikes (wrong) again from r/ChatGPT

It is an incredibly troubling thought: the idea that the makers of ChatGPT can no longer differentiate between what is a product of their own tool and what is not. If OpenAI can’t tell the difference, then what chance do we have? Is this the beginning of a misinformation flood, in which no one will ever be certain if what they read online is true? I don’t like to doomsay, but it’s certainly worrying.

TechRadar – All the latest technology news

Read More

Windows 11 is so broken that even Microsoft can’t fix it

Microsoft has just made a pretty remarkable admission, essentially conceding that it doesn’t have a solution for some Windows 11 problems.

As Neowin reports, some people using Windows 11 and Windows 10 have found a bug which prevents the Start menu, Windows search bar and some Universal Windows Platform (UWP) apps from starting or working correctly.

It appears that the bugs coincide with damaged registry keys and data related to Microsoft Office apps, and apps that are integrated with Office software, as well as Windows and Outlook.

The bugs don’t affect everyone, but those who are encountering them first noticed something wasn’t right back in January of this year. If you were hoping that during that time Microsoft had figured out how to fix the problem, then I have some bad news for you.

Giving up?

On Microsoft’s ‘Health’ webpage regarding the issue, Microsoft notes that the “Windows search, and Universal Windows Platform (UWP) apps might not work as expected or might have issues opening,” and in a recent update it has provided a workaround for the problem.

Not only is the lack of a definitive fix disappointing, but the workaround isn’t great, with Microsoft stating that to “mitigate this issue, you can uninstall apps which integrate with Windows, Microsoft Office, Microsoft Outlook or Outlook Calendar.”

Essentially, it seems like Microsoft is admitting that it’s as baffled as us by the problem, and that the only way to avoid the issue is to start uninstalling apps. That’s pretty poor, especially as Microsoft doesn’t list the apps that are causing the issue, just that they integrate with “Windows, Microsoft Office, Microsoft Outlook or Outlook Calendar,” which doesn’t narrow it down at all.

It’s also not a great solution for people who depend on any of the apps causing the issue, as uninstalling them may not be a viable option.

Microsoft claims that it is working on a resolution, and I hope it's able to roll one out that fixes the issue without making users uninstall certain apps. It's concerning, though, that there seem to be areas where Windows 11 (and Windows 10, which is also suffering from this problem) is so broken that Microsoft simply can’t fix it.

Operating systems like Windows 11 are complicated pieces of software that have to work with myriad combinations of hardware and software, but this still doesn’t make it any less embarrassing for Microsoft. It also doesn’t give me a huge amount of confidence about Windows 12, which the company is rumored to be working on – I’d rather Microsoft concentrated on fixing the current versions of Windows first.

TechRadar – All the latest technology news

Read More

Holopresence means never having to say, ‘Sorry, I can’t be there’

In Holopresence land you can be two places at once. One is sitting on a director’s chair in front of a green screen, sweating under a half dozen stage lights. The other is half a world away on a semi-translucent screen, addressing an audience who almost believes you’re sitting right there with them.

I walked across midtown Manhattan in the soaking rain to see ARHT Media’s Holopresence experience in person earlier this week. (And with water dripping off my hat and coat, I found myself wishing I’d done this meeting as a hologram.)

To be clear, what ARHT provides is not, technically, a hologram. It’s a canny projection system that employs mostly off-the-shelf technology, a proprietary screen, and special software to make people believe someone is sitting in front of you, as opposed to – in my case – Toronto.

He was never really there

ARHT Media is a Toronto, Canada, telepresence company that just opened its first Holopresence studio in a WeWork building in midtown Manhattan. They invited me for a look.

As I walked into the WeWork space, basically a vast, mostly unfurnished office floor, I was greeted by ARHT Media SVP Terry Davis and company CEO Larry O’Reilly, who was standing off to the side looking at his phone. O’Reilly looked a little odd, as though he was standing before a bright light that I couldn’t see. Suddenly he abruptly dematerialized and was gone — my first experience with this Holopresence technology.

I wanted to try this for myself, but before anyone could transform me into a Holopresence, Davis walked me through the technology's fundamentals.

“We’re a projection system,” Davis told me. Gesturing toward the cube-like set up in a semi-darkened space on the far side of a cavernous WeWork room, where O’Reilly had “stood” just moments ago, Davis explained that the entire system is portable and “breaks down into a couple of duffle bags. We go anywhere in the world.”

The cube that “virtual you” beam in and out from consists of poles, black curtains on the back and sides, and a special screen stretched across the front. Unlike a standard movie screen, this one is a nylon-like mesh with a high-gain reflective coating. “It’s transparent and reflective at the same time,” explained Davis.

Aside from ARHT’s matrixed software (handling multi-channel communication for various holopresences in real-time), the screen is the company’s only other piece of proprietary technology. Still, it is effective.

Behind the screen, I note a few props, including a pair of plants and some floor lighting. These and the distance to the back curtain create the illusion of a depth of field behind a Holopresence. “You have to have a certain degree of depth of field in order for your brain and eyes to perceive that parallax,” said Davis.

A world of Holograms

AHRT is by no means the only company creating virtual people for events, concerts, panels, exhibits, and families. There’s Epic HoloPortl, for example. It has white, booth-like boxes, called PORTLs, in which people appear to materialize. The effect is arresting. Davis, while not wanting to criticize Epic HoloPortls, called them “white coffins with no depth of field.”

He also noted that his product can accommodate multiple people from multiple locations on one screen, while PORTL fits one in a box.

Plus there’s the portability factor. A Holopresence system, which would include the screen, curtain, poles, an off-the-shelf projector (they were using a Panasonic DLP for my demonstration), and microphones and speakers, can fit in a large bag. It’s not clear how portable the PORTL boxes are.

Still, on the other side of a Holopresence presentation is someone sitting in front of a green, black, or white screen. They’re mic-ed-up, facing a camera, and, in my case, hunkered down under substantial lighting. Meaning that for a live Holopresence event, there are always two sides to the technology equation.

Davis told me that the technology they use to create these hologram-like presences is not much different than what we’ve seen with virtual Michael Jackson in Concert or Tupac Shakur at Coachella. In those instances, the projection was from the ground up to a reflective surface that bounces it off a giant screen. Holopresence’s projector is outside the curtained area, facing the screen.

Lance Ulanoff and ARHT CEO Larry O'Reilly

Lance Ulanoff and ARHT CEO Larry O’Reilly (beaming in) (Image credit: Future)

Most of ARHT Media’s clients are businesses, enterprises, and billionaires (there was an Antarctic yacht cruise where people like Malcolm Gladwell beamed in to talk to a select audience). Davis described multiple panels where they beamed people in from around the world. Back at each of their studios, panelists are surrounded by screens that stand in place of other panelists. If someone is seated to the left of you, that’s where the screen will be. They even try to accommodate height differences. If the speaker on the left is much short than you or, say, on a different level on the stage, they adjust the screen height accordingly. A feed of the audience is usually placed in front of the speaker. What they see is holo-panelists looking back and forth at other holo-panelists.

To accommodate large panels or events with large audiences, ARHT offers a range of screen sizes that can be as small as 5 feet and as large as, well, a stage.

ARHT does have some consumer impact. During COVID travel restrictions, the company helped a bridesmaid in England virtually attend a wedding in America. In New Jersey’s Hall of Fame, the company has built a kiosk where visitors can “speak” to life-sized video versions of Bon Jovi and Little Steven.

Still, ARHT is not priced for your average consumer. A single-person Holopresence can run you $ 15,000. For more people on the screen, it could cost as much as $ 30,000.

Beaming in

Lance Ulanoff in ARHT studio becoming a Holopresence

Lance Ulanoff in ARHT studio becoming a Holopresence (Image credit: Future)

After a power outage at the Toronto headquarters (no amount of tech magic can overcome a lack of electricity), we finally got ARHT’s CEO back for a quick virtual chat. The roughly 6ft tall O’Reilly looked solid. As we talked and he reiterated many of the points Davis and I covered, I found myself focusing on the image quality. Dead-on, it was perfect. From O’Reilly’s white hair down to his shoes, he appeared to be standing before me (on a slightly raised stage). I shifted to the left and right and found the effect holding up pretty well. Davis claims the projection doesn’t flatten out until you hit between 120 -to-140-degree off-axis. I’d argue the viewport is a bit narrower.

As we conversed, though, I experience another key part of ARHT’s Holopresence secret sauce: latency. The conversation between the two of us was free-flowing. Even when we did a counting test (we counted to ten with each of us alternating numbers), there was, perhaps, a sub-second delay.

To achieve this effect, ARHT uses low packet bursting transmission to create a smooth, conversational experience between people in Hong Kong and Australia or a reporter in New York City and a CEO in Toronto.

Lance Ulanoff materializes

(Image credit: Future)

One thing I noted throughout the demo were the references to Star Trek transporter technology. There was even a screen in the space showing a loop from the original Star Trek series where the team beams down to an alien planet. When you start a Holopresence experience, people “beam in” with a very Star Trek-like graphic flourish and sound effect. I asked O’Reilly if he's a Star Trek fan and what he thought about the connection. He didn’t answer directly and instead pointed out how the sound and graphics are completely customizable.

Finally, it was my turn. I sat in the green screen space and tried to look like I wasn’t about to experience a lifetime dream of mine. My beam-in moment was, initially, a little underwhelming. I couldn’t see myself; the Holopresence space was across the room. 

When it was over, I walked over, and Davis replayed my big moment. Seeing myself teleport into the room like a bald Captain Kirk was everything I hoped it would be.

Beam me up, Scotty.

TechRadar – All the latest technology news

Read More

Holopresence means never having to say, ‘Sorry, I can’t be there’

In Holopresence land you can be two places at once. One is sitting on a director’s chair in front of a green screen, sweating under a half dozen stage lights. The other is half a world away on a semi-translucent screen, addressing an audience who almost believes you’re sitting right there with them.

I walked across midtown Manhattan in the soaking rain to see ARHT Media’s Holopresence experience in person earlier this week. (And with water dripping off my hat and coat, I found myself wishing I’d done this meeting as a hologram.)

To be clear, what ARHT provides is not, technically, a hologram. It’s a canny projection system that employs mostly off-the-shelf technology, a proprietary screen, and special software to make people believe someone is sitting in front of you, as opposed to – in my case – Toronto.

He was never really there

ARHT Media is a Toronto, Canada, telepresence company that just opened its first Holopresence studio in a WeWork building in midtown Manhattan. They invited me for a look.

As I walked into the WeWork space, basically a vast, mostly unfurnished office floor, I was greeted by ARHT Media SVP Terry Davis and company CEO Larry O’Reilly, who was standing off to the side looking at his phone. O’Reilly looked a little odd, as though he was standing before a bright light that I couldn’t see. Suddenly he abruptly dematerialized and was gone — my first experience with this Holopresence technology.

I wanted to try this for myself, but before anyone could transform me into a Holopresence, Davis walked me through the technology's fundamentals.

“We’re a projection system,” Davis told me. Gesturing toward the cube-like set up in a semi-darkened space on the far side of a cavernous WeWork room, where O’Reilly had “stood” just moments ago, Davis explained that the entire system is portable and “breaks down into a couple of duffle bags. We go anywhere in the world.”

The cube that “virtual you” beam in and out from consists of poles, black curtains on the back and sides, and a special screen stretched across the front. Unlike a standard movie screen, this one is a nylon-like mesh with a high-gain reflective coating. “It’s transparent and reflective at the same time,” explained Davis.

Aside from ARHT’s matrixed software (handling multi-channel communication for various holopresences in real-time), the screen is the company’s only other piece of proprietary technology. Still, it is effective.

Behind the screen, I note a few props, including a pair of plants and some floor lighting. These and the distance to the back curtain create the illusion of a depth of field behind a Holopresence. “You have to have a certain degree of depth of field in order for your brain and eyes to perceive that parallax,” said Davis.

A world of Holograms

AHRT is by no means the only company creating virtual people for events, concerts, panels, exhibits, and families. There’s Epic HoloPortl, for example. It has white, booth-like boxes, called PORTLs, in which people appear to materialize. The effect is arresting. Davis, while not wanting to criticize Epic HoloPortls, called them “white coffins with no depth of field.”

He also noted that his product can accommodate multiple people from multiple locations on one screen, while PORTL fits one in a box.

Plus there’s the portability factor. A Holopresence system, which would include the screen, curtain, poles, an off-the-shelf projector (they were using a Panasonic DLP for my demonstration), and microphones and speakers, can fit in a large bag. It’s not clear how portable the PORTL boxes are.

Still, on the other side of a Holopresence presentation is someone sitting in front of a green, black, or white screen. They’re mic-ed-up, facing a camera, and, in my case, hunkered down under substantial lighting. Meaning that for a live Holopresence event, there are always two sides to the technology equation.

Davis told me that the technology they use to create these hologram-like presences is not much different than what we’ve seen with virtual Michael Jackson in Concert or Tupac Shakur at Coachella. In those instances, the projection was from the ground up to a reflective surface that bounces it off a giant screen. Holopresence’s projector is outside the curtained area, facing the screen.

Lance Ulanoff and ARHT CEO Larry O'Reilly

Lance Ulanoff and ARHT CEO Larry O’Reilly (beaming in) (Image credit: Future)

Most of ARHT Media’s clients are businesses, enterprises, and billionaires (there was an Antarctic yacht cruise where people like Malcolm Gladwell beamed in to talk to a select audience). Davis described multiple panels where they beamed people in from around the world. Back at each of their studios, panelists are surrounded by screens that stand in place of other panelists. If someone is seated to the left of you, that’s where the screen will be. They even try to accommodate height differences. If the speaker on the left is much short than you or, say, on a different level on the stage, they adjust the screen height accordingly. A feed of the audience is usually placed in front of the speaker. What they see is holo-panelists looking back and forth at other holo-panelists.

To accommodate large panels or events with large audiences, ARHT offers a range of screen sizes that can be as small as 5 feet and as large as, well, a stage.

ARHT does have some consumer impact. During COVID travel restrictions, the company helped a bridesmaid in England virtually attend a wedding in America. In New Jersey’s Hall of Fame, the company has built a kiosk where visitors can “speak” to life-sized video versions of Bon Jovi and Little Steven.

Still, ARHT is not priced for your average consumer. A single-person Holopresence can run you $ 15,000. For more people on the screen, it could cost as much as $ 30,000.

Beaming in

Lance Ulanoff in ARHT studio becoming a Holopresence

Lance Ulanoff in ARHT studio becoming a Holopresence (Image credit: Future)

After a power outage at the Toronto headquarters (no amount of tech magic can overcome a lack of electricity), we finally got ARHT’s CEO back for a quick virtual chat. The roughly 6ft tall O’Reilly looked solid. As we talked and he reiterated many of the points Davis and I covered, I found myself focusing on the image quality. Dead-on, it was perfect. From O’Reilly’s white hair down to his shoes, he appeared to be standing before me (on a slightly raised stage). I shifted to the left and right and found the effect holding up pretty well. Davis claims the projection doesn’t flatten out until you hit between 120 -to-140-degree off-axis. I’d argue the viewport is a bit narrower.

As we conversed, though, I experience another key part of ARHT’s Holopresence secret sauce: latency. The conversation between the two of us was free-flowing. Even when we did a counting test (we counted to ten with each of us alternating numbers), there was, perhaps, a sub-second delay.

To achieve this effect, ARHT uses low packet bursting transmission to create a smooth, conversational experience between people in Hong Kong and Australia or a reporter in New York City and a CEO in Toronto.

Lance Ulanoff materializes

(Image credit: Future)

One thing I noted throughout the demo were the references to Star Trek transporter technology. There was even a screen in the space showing a loop from the original Star Trek series where the team beams down to an alien planet. When you start a Holopresence experience, people “beam in” with a very Star Trek-like graphic flourish and sound effect. I asked O’Reilly if he's a Star Trek fan and what he thought about the connection. He didn’t answer directly and instead pointed out how the sound and graphics are completely customizable.

Finally, it was my turn. I sat in the green screen space and tried to look like I wasn’t about to experience a lifetime dream of mine. My beam-in moment was, initially, a little underwhelming. I couldn’t see myself; the Holopresence space was across the room. 

When it was over, I walked over, and Davis replayed my big moment. Seeing myself teleport into the room like a bald Captain Kirk was everything I hoped it would be.

Beam me up, Scotty.

TechRadar – All the latest technology news

Read More

This new Microsoft Excel feature is so obvious we can’t believe it didn’t already exist

Microsoft is preparing an update for spreadsheet software Excel that rectifies an obvious shortcoming dating back a number of years.

According to a new entry in the company’s product roadmap, Excel will soon allow users to drop hyperlinks into comments added to spreadsheets. Currently, links can only be added to comments in plaintext, so must be pasted manually into a web browser.

The feature is currently under development, but should roll out to all Microsoft 365 users by the end of next month.

Given the simplicity and obvious utility of the new Excel feature, we found it difficult to believe it didn’t already exist. But lo and behold, a brief investigation revealed the current version will not allow the user to click through a link embedded in a comment thread, which adds unnecessary friction to the experience.

A quick search online reveals this is a problem Excel users have faced for years. Until now, people have had to rely on a rough-and-ready workaround to sidestep the issue.

Excel

(Image credit: Future)

As various online tutorials demonstrate, it is possible to add a hyperlink to a note (which is distinct from a comment) and pin that note to the sheet so it doesn’t disappear when the user mouses away from the associated cell. Microsoft Excel will then launch that URL in the default browser when someone clicks through via the note.

However, this method is neither particularly straightforward (it demands all existing formatting and any additional characters are removed from the note) nor particularly pretty, so the ability to simply drop a hyperlink into a comment thread will be welcome.

The update can be considered part of the wider campaign to optimize Microsoft 365 apps for live collaboration, in a world in which many people expect to either remain remote or adopt a hybrid working model.

In December, for example, Microsoft rolled out a series of improvements for the Excel web client, which can now support a wider range of files. Microsoft Outlook, meanwhile, received a feature that lets users specify whether they will attend a meeting in-person or through video conferencing software.

The company has even launched an entirely new collaboration app, called Loop, which allows users to create portable components that move freely and stay in-sync across all Microsoft apps.

The new hyperlink facility for Excel is yet another piece of this same puzzle.

TechRadar – All the latest technology news

Read More