Dodgy Wordle copycats are already banned from Apple’s App Store, but there’s more work to do

It’s an age-old adage that if something’s successful, there’s a good chance it’ll be copied. And that’s exactly what’s happened with Josh Wardle’s Wordle game, with copies swiftly appearing on Apple’s App Store.

Some developers were trying their luck in charging subscription fees for as high as $ 30 a year, which would grant you more words and no ads.

But overnight, after a heavy backlash against a copycat app that mirrored Wardle’s game in name and design exactly, Apple looks to have taken all of them down in one fell swoop. We’ve reached out to Apple for confirmation that it was the App Store team who did this.

Wardle has yet to comment on this, but as he has maintained that he’s not planning on monetizing Wordle, there could still be an opportunity for him to expand the game, offering different word counts or leaderboards with friends for example, but in an official capacity.


Analysis: What about the other copycats?

It’s no secret that the App Store has been here before with copycats – Flappy Bird and Temple Run come to mind as having been shamelessly ripped off in the past.

But this is notable because swift action was taken in the space of an evening. Whether or not it may be because Wordle is a web app, rather than one that can be downloaded from a Store, is up for discussion, as other similar apps that mirror official brands can still be downloaded from the App Store with no penalty.

However, if you search for a popular game or app in the App Store, there’s a good chance you’ll come across another copycat. Searching for Flappy Bird or Tomb Raider comes up with a list of apps that have nothing to do with the original developer, with some even showcasing screenshots of the original app.

Tomb Raider, Sonic and Mario copycats on App Store

(Image credit: Future)

Granted, inspiration can come from anywhere. Steve Jobs would repeat the quote in 1996 of ‘Good artists copy, great artists steal’ from Pablo Picasso to reference Apple’s work on the Macintosh from 1984. But Jobs was also enraged by how he was convinced that Android had blatantly copied iOS in 2008.

But when you take the name of the same app you’re taking inspiration from, taking the same design cues from the app, then tacking on a chargeable fee when the original game is free and open to all, then it’s a major problem.

Apple has a mammoth task in weeding out other copycat apps. Granted, its efforts to improve standards for developers on the App Store, either through reducing approval times or reducing the company’s cut of in-app earnings are encouraging. But removing thousands of apps that blatantly steal from others is going to be something that developers will be watching closely for after the last 24 hours of Wordle copycats disappearing from the App Store.

Via The Verge

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Browser wars: Apple’s M1 chips help Safari close the gap on Google Chrome

The success of Apple’s M1 range of silicon could have inadvertently helped drive up the market share of web browser Safari, new data suggests.

The first M1-powered MacBooks were launched in 2020, followed by a series of mobile workstations powered by the M1 Max and M1 Ultra in October, 2021. Both launches were met with critical acclaim.

All Apple devices, of course, come with Safari pre-installed. And according to the latest figures from Statcounter, the company’s browser now accounts for 19.6% of internet activity, up 1.2% in the last three months alone.

While the increase may sound relatively insignificant as a percentage, the raw numbers are much more compelling; data on the total number of web users from Statista suggests Safari has attracted roughly 58 million additional users since the start of October.

A big year for Safari?

The ubiquity of Apple products (iPhones and iPads, as well as Mac devices) means Safari is comfortably the world’s second largest browser, streets ahead of the likes of Microsoft Edge and Firefox.

However, Safari is still nowhere near as widely used as Google Chrome (with 64% market share), which currently has somewhat of a stranglehold on the sector.

That said, the ever-growing popularity of Apple devices and the company’s reputation for high levels of security and data privacy could see Safari begin to close the gap on Chrome this year.

Apple has also been transparent about its efforts to accelerate the adoption of business Macs, which may have a knock-on effect on the size of the Safari user base. Last month, Apple announced it is preparing a device subscription offering whereby businesses will be able to lease MacBooks for as little as $ 30/month.

Although Google executives won’t lose any sleep over the threat posed by Safari just yet, the browser wars appear set to rage on in 2022.

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What can we expect from Apple’s rumored AR/VR headset in 2022?

Every few years, an Apple product that's not confirmed by the company, builds momentum in rumor and speculation until it’s impossible to avoid.

The iPad had it when it was rumored to be called the iSlate in 2009, while the Apple Watch was thought to be a next-generation iPod nano around 2013. The Apple headset that’s going to introduce VR and AR to its customers is the latest in these rumors of what could be launching next from Apple.

Augmented and Virtual Reality has seen huge improvements in recent years, with companies such as Oculus and Valve refining the experience and offering storefronts where you can play a variety of VR games.

But Apple has a chance to redesign its ecosystem to adapt to VR and AR in interesting ways that have not been attempted before.

A VR iTrooper

Apple VR

(Image credit: Future)

It’s not clear whether this rumored headset will both feature AR or VR features, or whether there are two headsets that will cater to each instead. But Apple has a way of adapting its apps into other devices while not compromising on features, while making them unique to the device in question.

With many operating systems ending with ‘OS’, we suspect that rOS, to stand for reality could be a good candidate for the software that the headset will run on, as it works for both VR and AR.

In previous years Apple lays down the groundwork for what’s coming, such as the iPhone for the iPad, or 3D Touch appearing in the Apple Watch and then seeing it debut in the iPhone. With this in mind, Siri could be a big hint towards what it’s planning for the headset.

Earlier this month, an Apple Music Voice Plan was released, where you can control your music only by Siri for $ 4.99 / £4.99 / AU$ 4.99 a month.

This plan could be a great fit for the headset, as you don’t need to use anything tangible to navigate your music, only through Siri. Browsing the App Store or choosing another app to use through Siri could be an intuitive way to use the headset without having to use controllers similar to the Meta Quest 2.

Spatial Audio, a feature in Apple Music again where you can turn your head and the sound will feel as though it's coming from one specific place, could also work well for the headset.

But when it comes to games, this is where the controllers would be a must and an inspiration for developers.

A VR App Store

Apps in VR are only beginning to diverge from giving short experiences like Beat Saber, to communication and accessibility such as what META is announcing for the metaverse and avatars. Seeing FaceTime VR or AppleTV+ VR is a tantalizing thought, but developers could transform the apps they already have available, into being made into a native VR headset app.

Apps like CARROT and TikTok could benefit from what the headset may offer, especially if widgets also make their debut.

What about AR?

Then there’s the aspect of AR. Augmented Reality allows you to have certain bits of digital information in a normal lens. Imagine a pair of glasses that has a section of the lens where it shows live information, such as a widget or push notifications.

This is something we’re already seeing in some apps, especially the Measure app. Others such as IKEA can allow you to place furniture in the camera’s viewfinder on the iPhone, to see if it fits your room.

There’s no reason why this headset could have both by switching modes. Seeing live widgets in a corner of a lens as you walk around your house is a tempting prospect, as it saves you from checking your phone from your pocket, or glancing at your Apple Watch.

WWDC in 2022 could showcase what developers could do with the headset, and with Apple’s Silicon chips showcasing how much power they can achieve with far less power consumption than an Intel and AMD CPU, we could see the first-generation headset feature impressive battery life for an app store that could show what AR and VR could do in the Apple eco-system.

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We speak to four winners of Apple’s 2021 App Awards

With iOS 15.2 and macOS 12.1 Monterey available to all, users can download the updates to their devices, alongside updating any existing apps to take advantage of what these updates bring.

Apple’s App Store Awards are the company’s way of highlighting developers who created apps that stood out in their category compared to other apps, in a theme of what Apple calls, connections. Whether that’s in video editing, streaming or games, they take advantage of recent features brought out by Apple and its software in an innovative way.

The company announced the year’s winners this month, with Carrot Weather, LumaFusion, DAZN, and League of Legends each winning in their categories for certain devices.

We spoke to the developers behind these apps to find out the challenges in designing the apps and their plans for the future.

Reflecting on their past

Every developer received an award that mirrors the App Store logo and its icon made from 100% recycled aluminum. During a video announcing the winners, Tim Cook, Apple’s CEO said, “From self-taught indie coders to inspiring leaders building global businesses, these standout developers innovated with Apple technology, with many helping to foster the profound sense of togetherness we needed this year.”

First up, LumaFusion is a video editing app on the iPad and iPhone for $ 19.99 / £19.99 / AU$ 19.99, that allows you to edit multiple videos at once with transitions and features that make it easy to turn a video into an engaging narrative. Its improvements this year made it the winner of the iPad app of the year award.

LumaFusion’s developers, Terri Morgan and Chris Demiris try to approach every release, whether that’s hardware or software, in how its users can benefit from their improvements in the app. “We couldn’t imagine where the iPad would go after ten years. Now, with Thunderbolt support and the M1 chip, we always see how we can adapt these updates into LumaFusion. Some of these features are easy to implement, such as ProRes and external storage support, but we're always looking to see which features would benefit users most.”

Morgan explains. “We’re inspired by how so many have used the app to help follow their passion, especially during lockdown, and it does help drive us to make the app even better, and more widely available to other users on Apple devices.”

LumaFusion on iPad Pro

(Image credit: Lumafusion)

League of Legends: Wild Rift was the winner of the iPhone gaming app of the year. Made by Riot Games, it's one of few franchises that's successfully made the jump from a console game to mobile with no compromises.

Michael Chow, executive producer on the game, reflected on developing the game since the start. “Usually when a game makes the move to mobile, there's a lot of negativity from their communities, so we wanted to make sure we avoided it with Wild Rift.”

With our positive impressions of running Rift on an iPhone 12 Pro earlier this year, we wanted to know how Chow and the team felt about releasing the game after a very long beta-test period.

“We’ve spent the past year rolling out the game across the world, and the results are pretty stellar,” Chow exclaims. “It’s not been an easy journey, as we weren’t sure if it was physically possible to bring League of Legends to mobile, but the results speak for themselves.”

“We quit our day jobs to start the company, and with Apple’s relentless efforts to make the iPhone better, it couldn’t make us more proud to receive this award from the company.”

League of Legends: Wild Rift on an iPhone 12 Pro

(Image credit: Future)

DAZN is a streaming app for sports, and while it’s additionally available on iPhone and iPad, it’s available for AppleTV for which DAZN won the app award for. It allows subscribed users to watch sports such as MotoGP, UFC, UEFA, NFL and more for $ 19.99 / £19.99 / AU$ 19.99 a month.

Ben King, Director of DAZN at DAZN Group, explained to us that the aim of the app was to make it accessible, flexible and affordable to those who just wanted to easily access their sports for a price that didn’t lock them into two-year contracts.

“We’re absolutely honoured to receive this award from Apple, but it doesn’t mean we want to stop with how we can offer content to our users in way of features and more kinds of sports.”

The app uses push notifications for the latest updates in other matches, such as red cards and goals, while you’re using another app. You can also watch three consecutive sports or games at once, mirroring a scene in Back to the Future Part II when Marty Jr would watches 16 channels at once.

DAZN on Apple TV, Mac and iPad.

(Image credit: DAZN)

Brian Mueller, is the developer of Carrot Weather, and won the 2021 App Award for the Apple Watch. Its complications to allow certain weather forecasts on watch faces, alongside its push notifications for upcoming weather changes, has allowed Mueller to bring the app, and its sass to the watch with no compromise.

“When the app launched in 2015, it was purely an entertainment app, with its achievements and Carrot’s personality,“ Mueller explained. “It wasn’t until the Apple Watch arrived that forced me to focus on making a really great weather app, instead of relying on Carrot’s jokes and the bizarre imagery.”

As the app grew since watchOS 2, Mueller realised that he could add more complications to the watch faces. “I found out a workaround in early versions that could allow me to add more than the one complication per watch face that the operating system allowed.” Mueller reveals. “ After this, users were asking me for certain weather sources to add to the watch faces, and I still love that, that fans of the app are giving me feedback to make the watch app better.”

Three variations of CARROT on an iPhone 12

(Image credit: TechRadar)

Where next for these apps?

While these developers are celebrating their success, they aren't stopping. We asked what’s coming up for their apps in the near future. 

“We have a long list of feature requests, and in the past there's been features such as CoreML and smart background removal. But we have to pick and choose each time to really focus on how they best fit for LumaFusion.” Morgan explains. “I can see us doing cooperative editing with SharePlay eventually, but in the immediate future, key-frame easing where you can bring in images to videos, alongside subtitling and speed ramping are all coming soon.”

We also wanted to know whether there were plans for LumaFusion coming to macOS natively. “While you can export a project to Final Cut, we’re aware that there’s a need for LumaFusion on macOS.” Demiris explains. “We are working on a more complete version for macOS to take advantage of what the Mac brings.”

A screenshot showing LumaFusion

(Image credit: Luma Touch LLC)

With League of Legends: Wild Rift, Chow was enthusiastic about how the on-screen controls work well on the iPhone. But we asked if keyboard support in games, a feature of iPadOS 15, would come to the game to help users control their character more easily on the bigger tablet.

“Control in Rift is something that we spent a lot of time on, so I don’t think we’ll implement keyboard support anytime soon,” Chow explains. “But gamepad support is something that could work, especially for the Apple TV, so who knows.”

With DAZN, SharePlay support is something that’s of interest to King and the rest of the team. ”We’re all about flexibility, and while you can already join with friends in watching a game, SharePlay does bring something to the table. If enough users give feedback to us that it’s a feature they want on their iPad or Apple TV, it’s something we’ll consider for a future update.”

Finally, with accessibility a big part of Apple’s focus in software interaction, we asked King if there’s upcoming features to help with those with certain impairments when using DAZN.

“We have some really interesting ideas for accessibility,“ King reveals. “We don’t have to give you one audio stream for instance, so there’s no reason for using sign language as an alternative commentary, but for the moment, subtitles and closed captions for pre-recorded content are something that we’re currently working on. But there’s far more options compared to cable content that we can provide to help cater to someone who is either visually or auditory impaired, and we want to help them.”

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