We try gaming in Parallels Desktop again with an M1 Pro MacBook

Gaming through virtualization on an Apple Silicon Mac is getting better with every M1 Mac release from the company.

Back in August, we tested games in Parallels Desktop, a popular virtualization software, on an M1 Mac mini, to see how certain games would run. We were surprised by the results. Many would run at almost a full speed in framerate, while others would run at an unplayable speed.

With the announcement of the M1 Pro and M1 Max chips, we were curious to see how the same games we tried back in August, would perform on the new MacBook Pro models.

As I upgraded to an M1 Pro MacBook Pro 14-inch in November, I decided to try the same games from August, to see if there’s been a significant improvement already.

Metal Gear M1 Pro

Metal Gear Solid 5: Ground Zeroes running on M1 Pro, Parallels Desktop 17

(Image credit: TechRadar)

As Apple Silicon chips run on a different architecture to Intel and AMD, apps need to be rewritten on macOS in order to take full advantage of the M1 chip. While Apple offers an app called Rosetta 2 to emulate apps that haven’t yet been rewritten, this doesn’t reap the speed and power benefits that a native app can bring.

With Parallels Desktop 17 fully compatible with M1, this means that we can run certain apps on Windows, within the app to see how games can run.

Since our testing in August, Windows 11 has been released, alongside an ARM version, so we installed Steam, Epic Games, Rockstar Launcher, and the Xbox app to see how these would run on the MacBook Pro.

We tested the same games as before:

  • Sonic Adventure
  • Sonic Generations
  • Streets of Rage
  • Sekiro
  • DOOM
  • Grand Theft Auto IV
  • Quake
  • Half Life: Source
  • Half Life 2: Deathmatch
  • Tomb Raider II (1997)
  • Golf it!
  • Dragon Ball FighterZ
  • Tekken 7
  • Resident Evil 3 Remake
  • Crash Bandicoot: N.Sane Trilogy

Again, DOOM and Dragon Ball FighterZ refused to work, mainly due to the DirectX framework they’re built on. This is a graphics engine, originally created by Microsoft, that allows developers to run their games on certain machines.

Trying to load up Halo Infinite through the Xbox app also refused because of the same reason. Resident Evil 3 is running worse this time, with more graphical issues, making it unplayable, regardless of everything in graphic settings on ‘low’ or ‘off’.

I tried the same settings with each game as before, in a resolution of 1440×900 at medium settings, and it resulted in full speed across the board. While Metal Gear Solid V: Ground Zeroes would run at 40 FPS on medium settings with the m1 Mac mini, it was full speed on high settings here.

Crash Bandicoot: N.Sane Trilogy was another surprise. While it would struggle with the Mac mini with graphical glitches everywhere, here there was no issue. This was also the only time where I could hear the fans, while more graphically intensive games wouldn't summon them, so it could be a glitch with Parallels for the fans.

With the games running this well, I decided to go further in my testing with the M1 Pro.

Going the M1 Pro distance

Resident Evil 3 Remake on an M1 Mac mini through Steam

(Image credit: TechRadar)

With every game on medium settings at a 1440×900 resolution running at full speed, I decided to go for a high setting preset, with a higher resolution at 2560×1440 running the same games listed above.

The results surprised me yet again, with almost every game at full speed. However, Sekiro struggled 

Metal Gear Solid V: Ground Zeroes ran at the high settings preset at a constant 60FPS, all within the window of Parallels Desktop.

Tomb Raider Legend on Parallels Desktop 17 on an M1 MacBook Pro

(Image credit: TechRadar)

The only attribute stopping me from playing more games was storage. But while this was impressive, we reached out to Dmitry Geynisman, Product Manager at Parallels to see what the plans were for the future in gaming for Parallels Desktop on Apple Silicon.

While we had noticed that DirectX 12 wasn’t possible, the team has confirmed that this is in the works. “The priority, for now, is DirectX 12. More games are solely running on this API, so we don’t want our users to be cut off from this, so this is the priority.” Geynisman clarifies. “Eventually down the line, we want to support Vulkan, but that partly depends on Apple as well.”

Some of the big games, such as Halo Infinite and Fortnite, will want to be played on these Macs, and we asked whether support for this will arrive.

“With Halo, that’s up to Microsoft due to the API again, but Fortnite is a different one.” Geynisman explains. “It crashes due to the anti-cheat system that’s built-in, but we’re investigating whether that can be enabled within Parallels.”

With the impressive results, we asked if another tier of Parallels, focused on gaming, would be in the company’s future.

“It’s not something we’re considering for now, but in the meantime, we want to make sure that we can offer the games that people own on their Windows PC, on the Mac. Geynisman continues. “We’re as shocked as you in how well some of these games are performing, and we just want to keep this going.”

As more games improve and Parallels works on more compatibility with M1 Pro and M1 Max, time will tell how the future Macs will run these games.

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Salesforce now has two co-CEOs once again

Salesforce has adopted a new co-CEO leadership model. Almost two years after co-founder and current CEO Marc Benioff took sole leadership, he will soon be joined by Bret Taylor, the company announced.

The decision is effective immediately, with Taylor, who has been the company’s COO and president since 2019, also promoted to vice chairman of the Board.

However according to The Information, an internal Slack message from Benioff to employees noted that Taylor will still report to the company's co-founder.

“Bret is a phenomenal industry leader who has been instrumental in creating incredible success for our customers and driving innovation throughout our company. He has been my trusted friend for years, and I couldn't be happier to welcome him as Co-CEO,” Benioff said. 

“We're in a new world and Salesforce has never been more relevant or strategic for our customers. Together, Bret and I will lead Salesforce through our next chapter, while living our shared values of trust, customer success, innovation and equality for all.”

Back to co-CEOs

Having two CEOs is nothing new for the CRM giant, as until late February 2020, Benioff was sharing the position with Keith Block, who joined the company from Oracle as President and Vice Chairman back in 2013. 

Block became operating chief in 2016, and was promoted to co-CEO in August 2018. After leaving the position in 2020, he remained as an advisor for a year. 

Discussing the modus operandi in 2019, Benioff told CNBC that Block helped him create a “divide and conquer” strategy, as well as free up some of his time. CNBC reminds that after elevating Block, Benioff took two weeks to focus on Proposition C, a legislation that aimed to solve the problem of homelessness in San Francisco. 

Salesforce also published its financial results for the third quarter of the year, beating analyst estimates. Benioff said the company is aiming for $ 50 billion in revenue, in FY26.

Non-GAAP diluted earnings per share were $ 1.27, beating analyst estimates of $ 0.92 per share. Q3 revenue was $ 6.86 billion, representing a 27% increase compared to the same period last year, while analysts expected $ 6.8 billion.

The company’s Board of Directors also has two new members: Laura Alber (President and CEO of Williams-Sonoma), and Oscar Munoz, former United Airlines Chairman and CEO.

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