Users of macOS Ventura, the predecessor to macOS Sonoma (the latest operating system for modern Macs and MacBooks), have discovered some problems after installing the newest update, macOS Ventura 13.6.6. The update was released on March 25 alongside Sonoma version 14.4.1. Apparently, those looking to upgrade macOS Ventura were met with firmware-related issues (firmware refers to software components that bridge a device’s hardware and software).
Ventura is the last macOS system that many older Mac models can run, as macOS Sonoma only supports Macs and MacBooks from 2018 onwards (the iMac Pro from 2017 is also supported), so updates for the older operating system are especially important for security and functionality reasons.
Since the update's release, users have taken to websites like Apple’s community forums to express their dissatisfaction with Ventura 13.6.6. GottaBeMobile has cataloged a number of these posts which discuss issues including Wi-Fi connectivity issues, email problems, Time Machine backup issues, issues with users’ displays, noticeable lag in the user interface (UI), problems with external accessories, issues with both first-party apps (apps by Apple) and third-party apps such as Microsoft Teams, and more. According to GottaBeMobile, this is just a selection and part of a larger number of problems that users are facing with Ventura 13.6.6.
GottaBeMobile checked for itself how Ventura 13.6.6 runs after its release on a 2017 MacBook Pro, confirming other users’ reports of frustration-inducting lag in the UI.
Now, affected users are hoping to see another update for Ventura that will put things right, but this could take some weeks. Until then, users will have to try solutions suggested by others, such as turning Wi-Fi and Bluetooth on and off, restarting the device, and others. However, if these issues are caused by a fundamental problem with the Ventura update, these solutions may only be temporary.
(Image credit: Shutterstock/Farknot Architect)
Hope for a fix-filled update
Apple is currently developing and testing new software versions for a range of its products, including Mac, iPhone, Apple Watch, and others, which are expected to be released in May, or possibly at WWDC, its software-centric conference in June.
It’s likely we’ll see macOS 15, the follow-up to macOS 14 Sonoma, at WWDC, and macOS Ventura may get an update around this time to fix those problems.
As Apple presumably sees Ventura as a legacy operating system, it’s unlikely to make a big song and dance over any update (especially if it's to fix embarrassing bugs) when it would rather show off the latest version of macOS.
I hope that Apple hears user feedback, as it’s pretty loud and clear, and takes time to fix Ventura. I understand that much like its peers, Apple is keen to push for users to update to newer hardware and software, but in this economic climate, that might not be possible for many people. In the meantime, it should make sure that customers who can’t upgrade to the latest version of macOS are still looked after.
Windows 11 users are now receiving the Moment 5 update, which began rolling out a week ago, but some folks have sadly been hit by some frustrating glitches – including a ‘white screen’ crash.
Windows Latest picked up on a few problems with the April cumulative update for Windows 11, including some folks getting installation failures.
This is a long-running gremlin in the works whereby the update process falls over and doesn’t install, producing an error that is essentially meaningless garbage. (Or as Microsoft calls it, a stop error code – a hexadecimal string such as ‘0x800705b9’ which is one of the codes spotted in this instance).
That gives you no clue as to how to resolve the problem, and trying to install again results in the same crash happening with the Moment 5 update. About all you can do is sit tight and hope Microsoft resolves the issue, for now, or try upgrading via the Media Creation Tool. (Which we wouldn’t recommend to anyone but the more tech-savvy readers out there – if you don’t know what this tool is, best to steer clear on balance).
The other major stumbling block with this April update is a problem that sounds like the white equivalent of the famed Blue Screen of Death (BSoD) whereby the PC is locked up and needs to be rebooted to get back to normal.
Windows Latest describes what they encountered, which is after installing Moment 5 successfully, they got stuck on a white screen. This looks like some kind of setup screen, or indeed one of the panels trying to push you to do something post-update – like finishing setting up Windows or your Microsoft Account – except it’s blank (save for a couple of tiny icons).
The website notes that they were able to boot to the desktop after disconnecting the internet, and fortunately for Windows Latest, the white screen didn’t return after that.
There’s also evidence of this issue on Reddit and this thread on Microsoft’s Answers.com help forum, where some folks are saying this white screen keeps coming back.
So, while Windows Latest found it was an issue that went away swiftly, others apparently aren’t so lucky. So we’re calling this the ‘white screen of doom’ as it appears to be persistent at least for some, which must be a real pain.
(Image credit: Max7192 (Microsoft Answers.com))
Analysis: Unplug the internet
What’s interesting to note is that one of the affected people on Answers.com states: “The only thing working for me atm is to start the computer without internet and I don’t get the white screen.” Somebody else replies that they tried this and it worked.
Windows Latest also observes disconnecting from the internet worked to sidestep the white screen, so this is definitely something you should give a whirl if you’re affected by this problem.
This lends some credibility to the idea that this is some kind of nag panel, and it’s failing to pipe through the content from Microsoft’s servers, perhaps – and when you pull the plug on the internet, it stops trying and finally loads the desktop. (That’s purely wild guesswork, mind you).
It’s also worth noting that on the above Reddit thread, there are some consistent mentions of problems with PCs resuming from sleep (or monitors turning back on after waking the system). So that might be one to watch out for, too.
Hopefully, Microsoft is looking into the reports of these problems and will be on hand with some official advice soon enough. We’ve reached out to the company and will update this article with any response to the apparent problems with the April update. Currently, the official support document from Microsoft lists no known issues with Moment 5.
OpenAI's Sora gave us a glimpse earlier this year of how generative AI is going to change video editing – and now Adobe has shown off how that's going to play out by previewing of some fascinating new Premiere Pro tools.
The new AI-powered features, powered by Adobe Firefly, effectively bring the kinds of tricks we've seen from Google's photo-focused Magic Editor – erasing unwanted objects, adding objects and extending scenes – to video. And while it isn't the first piece of software to do that, seeing these tools in an industry standard app that's used by professionals is significant.
For a glimpse of what's coming “this year” to Premiere Pro and other video editing apps, check out the video below. In a new Generative panel, there's a new 'add object' option that lets you type in an object you want to add to the scene. This appears to be for static objects, rather than things like a galloping horse, but it looks handy for b-roll and backgrounds.
Arguably even more helpful is 'object removal', which uses Firefly's AI-based smart masking to help you quickly select an object to remove then make it vanish with a click. Alternatively, you can just combine the two tools to, for example, swap the watch that someone's wearing for a non-branded alternative.
One of the most powerful new AI-powered features in photo editing is extending backgrounds – called Generative Fill in Photoshop – and Premiere Pro will soon have a similar feature for video. Rather than extending the frame's size, Generative Extend will let you add frames to a video to help you, for example, pause on your character's face for a little longer.
While Adobe hasn't given these tools a firm release date, only revealing that they're coming “later this year”, it certainly looks like they'll change Premiere Pro workflows in a several major ways. But the bigger AI video change could be yet to come…
Will Adobe really plug into OpenAI's Sora?
(Image credit: Adobe)
The biggest Premiere Pro announcement, and also the most nebulous one, was Adobe's preview of third-party models for the editing app. In short, Adobe is planning to let you plug generative AI video tools including OpenAI's Sora, Runway and Pika Labs into Premiere Pro to sprinkle your videos with their effects.
In theory, that sounds great. Adobe showed an example of OpenAI's Sora generating b-roll with a text-to-video prompt, and Pika powering Generative Extend. But these “early examples” of Adobe's “research exploration” with its “friends” from the likes of OpenAI are still clouded in uncertainty.
Firstly, Adobe hasn't committed to launching the third-party plug-ins in the same way as its own Firefly-powered tools. That shows it's really only testing the waters with this part of the Premiere Pro preview. Also, the integration sits a little uneasily with Adobe's current stance on generative AI tools.
(Image credit: Adobe)
Adobe has sought to set itself apart from the likes of Midjourney and Stable Diffusion by highlighting that Adobe Firefly is only trained on Adobe Stock image library, which is apparently free of commercial, branded and trademark imagery. “We’re using hundreds of millions of assets, all trained and moderated to have no IP,” Adobe's VP of Generative AI, Alexandru Costin, told us earlier this year.
Yet a new report from Bloomberg claims that Firefly was partially trained on images generated by Midjourney (with Adobe suggesting that could account for 5% of Firefly's training data). And these previews of new alliances with generative video AI models, which are similarly opaque when it comes to their training data, again sits uneasily with Adobe's stance.
Adobe's potential get-out here is Content Credentials, a kind of nutrition label that's also coming to Premiere Pro and will add watermarks to clarify when AI was used in a video and with which model. Whether or not this is enough for Adobe to balance making a commercially-friendly pro video editor with keeping up in the AI race remains to be seen.
Microsoft is already working away at what could be the first Moment update to follow the big Windows 11 24H2 update.
Currently, work is ongoing with finishing the 24H2 update which lands later this year – most likely it’ll roll out from September – but Microsoft is already looking past that upgrade to the first Moment update it’ll deliver for that release, likely early in 2025. (Assuming the Moment name is kept, and we’ll come back to that).
Windows 11 version 24H2’s first “Moment” is already underway, stumbled upon this internal flight earlierBuild 26120.383, it really is just an EKB on top of 26100 pic.twitter.com/zRVseaW2c4April 15, 2024
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This is according to a respected Microsoft leaker, Albacore on X (formerly Twitter), who as noted in the above post stumbled upon an internal flight – a preview version just being tested within Microsoft currently – which is the first Moment for 24H2. (Add your own scattering of seasoning here, naturally).
As probably hasn’t escaped your attention if you’re a Windows 11 user, Microsoft just released the fifth Moment update for Windows 11 23H2, which comes with some handy new features.
Analysis: The bigger update picture – and potential road to Windows 12
As a quick refresher, Moment updates are sizeable feature drops, though not nearly as big as the annual upgrades for Windows 11 (23H2, 24H2 and so on). Essentially, Moments offer a way for Microsoft to continue to drip feed features between the major ‘H2’ annual versions of Windows 11.
With the first Moment update for 24H2 seemingly already under development, this seems a strong indication that Microsoft will continue with this scheme of things for Windows 11 updates going forward.
As Albacore discusses in the thread of the above post on X, it is possible that Microsoft might change the name ‘Moment’ to something else, but the underlying principle of these small-to-medium sized upgrades – outside the cadence of the big annual updates – should remain in place for Windows 11 as we progress down the road with the OS.
Before too long, though, that road will lead to Windows 12 – or whatever next-gen Windows ends up being called, with it quite possibly turning up in 2025, when Windows 10 exits stage left – and after that, the update delivery philosophy could change again.
Perhaps there’s a heightened chance of this, too, when you consider that Windows is under a new chief – Pavan Davuluri has taken the reins of the OS, as Mikhail Parakhin (who was heading up Windows previously) is off doing other things at Microsoft as of last month.
Traditionally, Microsoft has operated under this kind of scheme of smaller drip-fed updates outside of large feature drops – though not always. Before Windows 11 arrived, you may recall that Microsoft used a twice-yearly update scheme with Windows 10, so no new features were introduced between those upgrades. That left some pretty sizeable gaps of six months or so where nothing happened with the desktop OS feature-wise (except minor tweaks here and there).
We were never keen on that idea, but we don’t think Microsoft will return to that way of working – we’re taking this as a positive sign that Moments, or their equivalent, will be around for a good time yet, and hopefully with Windows 12 going forward, when it eventually rolls into town.
Google is reportedly working on a new way to help users bring order to their messy Gmail accounts on mobile. Initially discovered by industry expert AssembleDebug, a “Manage Subscriptions” section will be added to the app’s sidebar menu, housing all of the newsletters and promotions you receive. Tapping the option takes you to a “Subscriptions'” page displaying all of the mailing lists you are currently subscribed to. Tech news site PiunikaWeb states the window shows you messages based on criteria you specify.
It’s unknown exactly what that criteria may entail, however AssembleDebug found strings of code for the feature, providing insight into how it could work. There seems to filters that let you highlight certain mailing lists according to how many messages they send out “per quarter.” You can single out groups sending “less than 10,” “between 10 to 20,” or more than 20 emails within a time period. Alongside the entries will be the logo of the mailing list with an unsubscribe button.
So, maybe every three months or so, you’ll be able to check out who mails out the most newsletters. At least, that’s the idea. Without an official word, it’s hard to say for sure although we may not have to wait for long to learn more.
Just around the corner
Several users over on Reddit claim to have run into Manage Subscription on their Gmail accounts on mobile. Multiple people state they encountered a blue window announcing the section, but when they went over to check it out, the page was totally blank. Nothing happened. Another poster said clicking on the message only took them to a screen with an endlessly loading page.
PiunikaWeb theorizes that perhaps Google “accidentally enabled” the feature on their servers, but didn’t properly release the patch. It may be in this weird limbo where people can see the section, though it doesn’t do anything. We didn’t encounter it on our Gmail accounts. So it is possible its sudden appearance on a handful of account really was an accident.
What it does show is the update could be almost ready for a launch. It may just need a bit more time in the oven. Manage Subscription will be a welcome inclusion to all of the other recent Gmail updates like the more prominent unsubscribe button, if and when it does roll out. Speaking from personal experience, it’ll be extremely helpful in organizing the chaos known as the Primary tab.
Pimax has unveiled two new VR headsets with the top of the line Pimax Crystal Super seemingly set to put the best VR headsets to shame – even the Apple Vision Pro – with some phenomenal specs. It also has one of most unique display features we’ve ever seen: you can swap between an OLED and QLED display engine to get the most out of your virtual experience.
Are you playing a frightening horror adventure that has you exploring dark spaces filled with monsters? Then an OLED screen’s excellent dark contrast will be just what you need. If you’re instead kicking back with a vibrant VR social app then you could swap in the QLED screen to be dazzled by the colors it can produce.
No matter which screen type you choose, the Pimax Crystal Super will deliver 29.5 million pixels across its dual, 3,840 x 3,840 pixels per eye displays, each with 200 nits of brightness. The QLED display system has a max refresh rate of 120Hz and uses glass aspheric lenses, while the OLED one has a 90Hz max refresh rate and uses less bulky pancake lenses.
You’ll also find neat features like eye-tracking, dynamic foveated rendering, and inside-out tracking – so there’s no need for lighthouses.
As you'd expect, this swappable display design doesn’t come cheap. If you want a Pimax Crystal Super with both the OLED and QLED display engines you’ll be paying $ 2,399 (around £1,925 / AU$ 3,700) for the headset. Alternatively if you’d rather get just one type of display the QLED model will set you back $ 1,799 (around £1,450 / AU$ 2,800 ) while the OLED version costs $ 1,999 (around £1,600 / AU$ 3,100).
No precise release date has been given yet but Pimax estimates the Crystal super will launch in Q4 2024 (so October, November or December).
The Pimax Crystal Light (Image credit: Pimax)
If this is all still too much to pay for a VR headset – especially one that requires you to have a similarly high-end PC gaming rig so you can get the most out of your headset’s capabilities – or you want a headset that’ll arrive sooner, you could instead opt for the Crystal Light.
The crystal light boasts less sharp displays – boasting just 2,880 x 2,880 pixels per eye – though its QLED screen can get up to 120Hz. However, it uses aspheric lenses so will be bulkier than headsets using pancake lenses, and it lacks eye-tracking, and dynamic foveated rendering capabilities.
The upshot is it’s a heck of a lot cheaper starting at just $ 699 (around £550 / AU$ 1,100) and it should launch in May according to Pimax.
As impressive as these news Pimax headsets sound, I'm disappointed that they’re locked into the PCVR ecosystem, and aren’t at least adopting Pimax’s own wireless tech.
Analysis: Several steps forward, several steps back
A big issue with PCVR headsets are the cables that tether you to a PC – or a console in the case of PSVR 2 – that limit your movement, and that you can catch yourself on as your flail about in virtual reality.
However, as we’ve seen from the displays in Pimax’s headset, the advantage of PCVR is you can enjoy a super high level of graphics and performance that outshines standalone devices – like the Meta Quest 3 and even Apple Vision Pro (provided you have a great PC, that is).
This is where a wireless module can come in like the Pimax Crystal 60G Airlink device as they allow you to enjoy PCVR without being tethered. We’ve known that this device has been coming for a while – it was demoed at CES 2024 already – but we finally know exactly what the Crystal 60G can do with official specs straight from Pimax.
Specifically it boasts wireless PCVR with a 2,880 x 2,880 pixel resolution per eye, 90Hz max refresh rate, and “ultra low latency” – though exactly what this means hasn’t been revealed.
The Pimax Crystal 60G Airlink module (Image credit: Pimax)
Unfortunately, neither of Pimax’s new headsets – the Crystal Super or Crystal Light – will support the 60G Airlink module.
What’s more, they strip out the batteries and Qualcomm Snapdragon XR2 chipset that the base Pimax Crystal headset included, which allowed it to support both wireless PCVR and a standalone VR experience.
To this end, you might find the base Crystal model is the better option for you – or a non-Pimax model like a Quest 3 or Apple Vision Pro – thanks to the versatility offered by a standalone headset. Not only are you freer to use the headset wherever you want but also, with the exception of the Vision Pro, you can very easily use these headsets for wireless VR and for wired PCVR – giving you the best of both worlds.
This versatility is one of the reasons why Quest headsets have been topping the Steam VR usage charts for years.
Considering how impressive Pimax’s machines are I’d love for it to have kept pushing into the world of standalone VR. Improving its software catalogue or partnering with a company with a great VR OS to jumpstart its app store – ideally the amazing Quest ecosystem, though are others out there from the likes of HTC – would also have been great.
I’ll have to try the latest Pimax headset out for myself before giving my final verdict, but as it stands I don’t think these are VR gadgets I can see most people using – nor do I think most people should use them. Which is a real shame because otherwise I feel Pimax’s machines could be a slam dunk on pricey competitors like the Vision Pro – for now, though, I feel relative newcomer Apple has Pimax’s Crystal Super beat, on paper.
The Humane AI Pin is a fascinating little device for gadget fans. If you missed its reveal in November 2023, it's a tiny wearable computer with a built-in AI assistant, camera, and a little projector that blasts its UI onto your hand. Unfortunately, it's also pretty terrible, according to the internet's first reviews, which have landed in the past few days.
It's rare for tech reviews, from both traditional media and YouTubers, to be so unanimous in their criticism of a much-hyped product. “The worst product I've ever reviewed… for now” concluded Marques Brownlee. Ouch. Meanwhile, Engadget branded it “the solution to none of technology's problems”, while The Verge simply said that the AI Pin was “not even close”.
Naturally, these scathing verdicts create some added fascination about a $ 699 device that also requires a $ 24-a-month subscription. Yet few of the reviews think the AI Pin is completely without merit. Many praise its hardware design, which is solid aluminum and clips to your chest thanks to a magnetic 'battery booster' that goes inside your clothing. On the few occasions that it did work seamlessly, it also gave reviewers a little glimpse of a refreshingly screen-less future.
(Image credit: Humane)
But beyond the specific features – many of which don't seem to work reliably enough yet – the most interesting thing about these Humane AI Pin reviews is their broad conclusions about AI gadgets. In short, our phones aren't going anywhere for a long time, and, as Bloomberg's review concluded, “the AI device revolution isn't going to kill the smartphone”. We haven't yet reviewed the Rabbit R1, but that will probably hold true for a while yet.
This doesn't mean that the Humane AI Pin isn't a fascinating (if deeply flawed device) today. Here are all of the internet's thoughts on the boldest tech launch since the Apple Vision Pro…
Humane AI Pin: the key reviews
Marques Brownlee: “The worst product I've ever reviewed…for now”
Despite the scathing headline, Marques Brownlee's report on his time with the AI Pin is typically fair and even-handed. Unfortunately, he simply couldn't find many positives, aside from the design. “The build of this thing is actually impressive”, he says of the solid, aluminum gadget. Unfortunately, it's also “bad at almost everything it does”.
That list includes answering your voice queries, where it's either painfully slow (given most requests go to the cloud) or “just wrong all the time”. The battery life was also strangely inconsistent, and the device was worryingly warm a lot of time. But the fundamental issue, a theme across most of the reviews, is that everything the AI Pin does, a “modern smartphone does better and faster”. Without connecting to your smartphone or offering any apps, the AI Pin is strangely adrift.
The Good
Solid build quality
Translation feature has promise
Impressive engineering
The Bad
Too slow at giving answers
Poor, inconsistent battery life
Overheating issues
Wrong all the time
No apps
Mrwhosetheboss: “It's not good”
Tech YouTuber Arun Maini, AKA Mrwhosetheboss, was clearly conflicted in his review between the “small twinges of something magical” he could see in the Humane AI Pin and the unworkable reality of using it. “As of right now, the Human Pin is an incredibly poor proposition” he concluded.
As other reviews noted, it all goes downhill after you see the hardware. The price (which works out at $ 1,700 over two years, when you factor in the subscription, accessories, and taxes), slow responses to voice requests, lack of integration with existing phone apps, and impractical projector interface were all black marks.
As Maini notes, a more sensible setup would surely be for the AI Pin to connect to your phone – like the best smartwatches – rather than act as a standalone device. All of this led him to conclude that he can't see “a single angle from which it makes sense”.
The Good
Construction is top-notch
No wake words needed
Vision feature is satisfying
The Bad
Too expensive
Requests take too long
Doesn't talk to existing apps
Projector not bright enough
CNET: “Futuristic but frustrating”
CNET's hands-on review of the AI Pin contains a nice nod to the Star Trek Communicator badge that the pin is seemingly inspired by, but that's one of the few moments of levity in a review that cautions, you “definitely not” consider buying it in its current form.
The video is more of a whistlestop tour of the AI Pin's features – including the built-in camera for taking photos and 15-second videos – than a real deep-dive into living with it. But there are lots of useful real-world examples of using the wearable, including its promising translation feature and uncut takes of how long it often takes to respond.
There are also some familiar conclusions; overheating, the laser display not being bright enough in daylight, underwhelming AI features, and the hand-tracking interface being frustrating and worse than on a VR headset. In short, it's frustrating and CNET said there are times when the AI Pin has driven it crazy.
The Good
Sleek design
Well-conceived accessories
Decent battery life
The Bad
Overheating issues
Too frustrating for everyday use
Can't connect to your phone
AI is unreliable
The Verge: “Not even close”
Frequent bouts of hysterical laughter aren't usually a good sign for a tech review –and sure enough, The Verge found that the AI Pin's promise is completely undermined by its unreliability and its “single biggest problem – it is so, so slow”.
Cue a 13-second wait for it to mis-identify the Brooklyn Bridge and other unintentionally hilarious gaffes. The Verge actually still came away “sort of impressed” by the AI Pin's technology, including the fact that it doesn't need a wake word and promises a world where you can sometimes leave your phone at home.
It also concluded that the Pin “might still be the future, or something like it”, with its camera-based descriptions of real-world objects being “easily the most futuristic thing” about the device. But it's also a “$ 700 gamble” and the damning conclusion is that a cell-connected Apple Watch is a much more capable and functional device, while being a lot cheaper.
The Good
Sturdy and nicely made
No wake word needed
The Bad
Many features not yet available
Very slow at responding
Doesn't always work
Bloomberg: “The design and interface are fatally flawed”
(Image credit: Humane)
Bloomberg's Mark Gurman is an Apple reporter who notes that Humane's co-founders are former Apple staffers who worked on the iPhone and iPad, which gave them a leg-up when it came to investment. But despite its promising backstory, he concludes that the AI Pin's “fundamental design and interface are fatally flawed”.
Gurman's conclusion is that the bugs and slow response times aren't the AI Pin's main problem. Instead, the voice control and laser projection system make it “a nonstarter for most people”. He notes that smart speaker and voice assistant hype has died down because they're not a “practical user interface”.
So while Gurman concludes, like most of the early reviews, that Humane deserves credit for creating something new and creating a system that “aggregate data from several AI engines”, the concept is ultimately doomed to failure and is “never going to work”.
What next for the Humane AI Pin?
(Image credit: Humane)
Understandably, Humane has defended its new gadget from the wave of scathing reviews. Ken Kocienda, the company's Head of Product Engineering and the inventor of the iPhone's autocorrect, posted a lengthy statement on X (formerly Twitter) about why he's a “happy AI Pin user” and why his “intuition tells me that we are on track”.
Kocienda admits that the AI Pin can be “frustrating sometimes”, but apparently no more than a laptop or smartphone. That isn't the conclusion from the internet's first reviews from multiple sources, but the Humane designer also blames the social media landscape for encouraging “hot takes” and encouraging people to “jump on the skepticism bandwagon”.
So what next for the AI Pin? Humane does have a roadmap for new features, with timers, gesture unlock, photo sharing via SMS, and more coming in software version 1.2, which is scheduled for “Summer”. Other features like number sharing, visual shopping, and an SDK for apps are also in the pipeline, but don't yet have a date.
As it stands, the current consensus for the Humane AI Pin is that it's simply too ambitious for its form factor and current technology – including the problem that AI tends to 'hallucinate' or confidently give incorrect answers. For now, the Ray-Ban Meta Smart Glasses and Rabbit R1 look like more promising examples of AI gadgets, but we'll be keeping an eye on AI Pin to see if it can overcome its inauspicious start.
It looks like Windows 11 could be getting a new device management feature that will seem a bit familiar to anyone who has ever used Apple’s rival macOS Sonoma operating system for Macs and MacBooks.
As MSPoweruser reports, an early build of an upcoming Windows 11 update adds a new ‘Linked devices’ window within the Settings app, giving users an overview of all the devices, such as laptops and Xbox consoles, that are signed into their Microsoft account.
From that window, it looks like users will then be able to manage each device from a single screen.
Apple-like convenience
You may be surprised how many devices you’ve linked to your Microsoft account, especially if you have several laptops. Signing in to your smartphone and connecting it to your Windows 11 device via the handy Phone Link app and using your Microsoft account to sign up to other services could also mean your ‘Linked devices’ list is actually longer than you might have expected.
It's always important to keep track of the devices you sign into – especially if you are planning on selling or giving away a device. Currently, there’s no easy way to see all the devices signed into your Microsoft account in Windows 11 – instead you need to go to the Microsoft account website. It’s not the most intuitive website, and having this information displayed in a much clearer way within Windows 11 is a good move in my view. However, as MSPoweruser points out, at the moment some tasks you want to perform with the devices will still need to be done through the website.
It's (very) early days with this feature, however, as it is currently only available with the beta build 22635.3495, which is only available to people signed up to the Windows 11 Insiders program. By the time this feature rolls out to all Windows 11 users, more tasks should hopefully be integrated directly into Windows, rather than having to go to the website.
This addition adds a level of Apple-like convenience to Windows 11 – something the operating system often lacks. As I’ve said many times before, Windows 11 can sometimes feel like a jumbled mess of new and legacy operating systems – and that means it fails to offer a coherent experience.
Meanwhile, Apple’s macOS certainly isn’t perfect, but it does integrate your various devices much better than Windows 11. Of course, Apple being Apple, this works best if all your other devices are Apple products as well, and due to the huge range of manufacturers who make Windows 11 products, Microsoft hasn’t got this luxury.
This new feature, however, is certainly welcome and brings Windows 11 a step closer to the kind of easy device management that Apple is known for. If Microsoft has indeed taken inspiration from its archnemesis, then I’m certainly not complaining. In fact, here are some other Apple features I wouldn’t mind Microsoft copying:
1. Make the Start menu more like the Launchpad
(Image credit: TechRadar)
Now, a few years ago the idea that I might one day suggest that Microsoft change the iconic Windows Start menu to be more like the Launchpad of macOS would have been laughable. Since its debut in Windows 95, I’ve always preferred the start menu – it was easy to find the app you wanted to launch, and it confined to the bottom-left-hand corner of the screen, it didn’t feel intrusive, unlike the full-screen Launchpad.
In fact, when Microsoft dropped the Start menu in Windows 8 for a much more Launchpad-like fullscreen Start screen, I – like many other Windows users – was horrified.
However, while the Start menu has returned in Windows 10 and Windows 11, Microsoft has seemingly done its hardest to make me avoid the once-essential part of the operating system.
Stuffing apps and widgets that I don’t want or use into the Start menu makes it harder to find what I actually want – and it looks like it’s set to get worse as Microsoft is apparently considering putting adverts for suggested Microsoft Store apps into the ‘Recommended’ section of the Start menu.
(Image credit: Apple)
More unnecessary bloat means it’s harder to find the apps I actually want to use, and ironically it means I open up the Start menu less and less these days. The fact that in Windows 11 the Start menu now pops up right in the middle of my desktop means it can feel just as obnoxious as Launchpad (unless I change the settings to put the Start menu back in the left-hand corner).
It’s got to the point where I prefer using Launchpad. Sure, I still don’t like that it takes over my entire screen, but there are no adverts, notifications to try more services, and few pre-installed apps in there. Instead, it just shows me the apps I have installed, letting me find and open them up quickly.
2. Make the Taskbar more like the Dock
(Image credit: Sofia Wyciślik-Wilson)
This is another suggestion I can hardly believe I’m making in 2024, but the sad fact is that despite the macOS Dock coming after the Windows Taskbar set the… er… bar… Microsoft’s tinkering has ended up making Windows 11’s version of the Taskbar a lot less useful.
At first glance, the centering of the app icons suggests that Microsoft has already taken inspiration from the macOS Dock – but if that’s the case, then it’s learned the wrong lesson.
The macOS Dock is a more elegant solution to quickly opening up your favorite apps, while also switching between open windows – but not because it sits at the centre of your screen. As with the Launchpad, the Dock is mercifully free from clutter, while the Taskbar can look cluttered by comparison.
By default, as well as icons for your apps, the Windows 11 Taskbar also shows the Search bar (which often features graphics), weather warning, notifications, and the new Copilot icon, many of which I never use.
(Image credit: Future)
Also, while the Dock sits in the center of the screen, the Taskbar stretches across the entire screen, and while the app icons and Start menu appear in the center, the weather icons appear on the far left, while notifications, time and date, Copilot and volume controls are shoved to opposite side. This means the Taskbar in Windows 11 feels cluttered, whilst also having lots of wasted space.
Worst of all, Microsoft has dropped a lot of functionality from the Windows 11 Taskbar compared to previous versions of Windows – including the ability to drag and drop apps onto the Taskbar to pin them so they always appear there, or to drag and drop files onto an app’s Taskbar icon to open up the file in the app.
It’s a curious move that has perplexed a lot of Windows 11 users, and I would like Microsoft to take inspiration from both macOS and past versions of Windows to create a modern Taskbar that’s elegant, powerful, and simple to use.
3. Make Microsoft Store more like the App Store (that is, make it more useful)
(Image credit: Microsoft)
This last point is probably one that Microsoft would love, but ever since the introduction of the Windows Store with Windows 8, the company has struggled to make a case for what is now called the Microsoft Store.
Much like the App Store in macOS, the Microsoft Store offers a way to find and install apps. It should be easy and safe (as all apps in the store are tested to ensure they don’t include malware) – yet while the App Store in macOS feels like a useful, maybe even essential, part of the operating system, the Microsoft Store is easily ignored.
Microsoft must look at the money Apple rakes in through the App Store with seething jealousy. So what can Microsoft learn from Apple’s implementation?
For a start, the App Store looks cleaner and feels more curated. The Microsoft Store certainly looks better than in the past, but it’s still not the easiest when it comes to finding things you want (there’s a bit of a theme developing here). It also feels slow and laggy compared to the App Store.
(Image credit: Apple)
Microsoft has also struggled to get developers to make bespoke versions of their applications for the Microsoft Store, which means it feels a bit sparser than the App Store. It also means that some versions of apps downloaded from the Microsoft Store lack the features of the same app downloaded from a website. It also leads to strange inconsistencies, such as the Paint.net app being a paid-for app in the Microsoft Store – but it’s free to download from the official website.
Probably the biggest problem for Microsoft when it comes to this is that the App Store has been such an integral part of macOS for so long that users think nothing of using it to install new apps. They will also trust Apple’s recommendations for new apps.
Microsoft doesn’t have that kind of reverence from its users, and Windows users have mainly grown up with using the internet to find and download applications, preferring the freedom of picking where to download the app from, and where to install it – even if it brings certain risks.
It’s hard to see how Microsoft can change a lot of that, but by making the Microsoft Store more useful, easier to navigate and with a much wider app selection, it could help make it more popular with its customers.
Apple – and macOS – is far from perfect, and there are lots of things that Windows 11 does better than macOS, but if Microsoft is in the mood for taking tips from its fruit-themed competitor, the above suggestions would be very welcome indeed.
After over two years of waiting, Microsoft has finally lifted a block on some Windows 10 PCs with Intel Rocket Lake CPUs that prevented users from upgrading to Windows 11 – so those folks should now be free to migrate (should they wish).
We’re all by now familiar with Windows 11’s more onerous system requirements – which includes a stipulation for having TPM, and rules out older CPUs to boot, but Rocket Lake is contemporary silicon and officially supported by Microsoft’s newest OS. Rocket Lake is, in fact, Intel’s 11th generation, so it’s only three generations back from current 14th-gen chips (Raptor Lake Refresh).
However, as mentioned, some of those PC owners who have a Rocket Lake processor were prevented from upgrading from Windows 10 to Windows 11, and this was due to a compatibility issue with 11th-gen CPUs and some driver versions for Intel Smart Sound Technology (SST).
The problem is that older SST drivers could cause the PC to crash with a Blue Screen of Death (BSoD) when using Rocket Lake.
What’s really odd here is that the bug was discovered a long, long time ago – in November 2021 – and as Tom’s Hardware, which spotted this, points out, for those who had upgraded to Windows 11 and were hit by these BSoD crashes, a fix was offered up within weeks.
However, as is the case when a software or hardware compatibility issue is discovered, PCs that might run into the pinpointed gremlin are blocked from upgrading to prevent that from happening.
The trouble is Microsoft has only just lifted that block now, and finally marked the bug as resolved, almost two and a half years after this glitch was first discovered.
Analysis: Definitely not as fast as a speeding rocket
That’s not exactly moving fast, is it? And yes, the cure in this case did depend on an external source – an Intel driver update – but that was delivered in a relatively timely manner by Team Blue. As mentioned, the fix for those who’d already upgraded to Windows 11 on a Rocket Lake PC, and had run into the BSoD error, was provided not long after the issue was discovered.
So, why did it take Microsoft so long to actually get this fix delivered to Rocket Lake PCs via Windows Update, so the Windows 11 upgrade block could be removed? Well, we don’t know the answer, and the whole episode is very odd indeed. Until now, Microsoft just left the solution to this bug as pointing users to the Intel website to obtain the correct and updated drivers (rather than actually delivering them as part of Windows 10’s updates).
In case you wondering about the specifics here, the affected Intel SST driver versions are 10.29.0.5152 or 10.30.0.5152. If you’re running a PC with Rocket Lake on either of those versions, you need to upgrade to version 10.29.00.5714 or later, or 10.30.00.5714 or better, respectively.
You can now grab those versions via Windows Update – simply head there in Windows 10 and check for updates. Once installed, you should be free to upgrade to Windows 11, though not in every case – and not immediately.
Microsoft clarifies: “If your device still encounters this safeguard hold [block on upgrading to Windows 11] 48 hours after updating your drivers, it’s possible drivers for this Audio Controller [Intel SST] haven’t been developed for your specific device hardware configuration.”
So, bear in mind that even after installing the drivers, it could take up to 48 hours before you get offered the Windows 11 upgrade. However, if you aren’t offered it once you’ve waited out those two days, then you need to contact the manufacturer of your device and get them to help you on how best to proceed.
This is rather an anomaly, it has to be said – Microsoft taking such a ridiculously long time to get its house in order with a fix – and hopefully, we won’t be treated to any hold-ups quite this bad going forward.
After a handful of rumors and speculation suggested Meta was working on a pair of AR glasses, it unceremoniously confirmed that Meta AR glasses are on the way – doing so via a short section at the end of a blog post celebrating the 10th anniversary of Reality Labs (the division behind its AR/VR tech).
While not much is known about them, the glasses were described as a product merging Meta’s XR hardware with its developing Meta AI software to “deliver the best of both worlds” in a sleek wearable package.
We’ve collected all the leaks, rumors, and some of our informed speculation in this one place so you can get up to speed on everything you need to know about the teased Meta AR glasses. Let’s get into it.
Meta AR glasses: Price
We’ll keep this section brief as right now it’s hard to predict how much a pair of Meta AR glasses might cost because we know so little about them – and no leakers have given a ballpark estimate either.
Current smart glasses like the Ray-Ban Meta Smart Glasses, or the Xreal Air 2 AR smart glasses will set you back between $ 300 to $ 500 / £300 to £500 / AU$ 450 to AU$ 800; Meta’s teased specs, however, sound more advanced than what we have currently.
Meta’s glasses could cost as much as Google Glass (Image credit: Future)
As such, the Meta AR glasses might cost nearer $ 1,500 (around £1,200 / AU$ 2300) – which is what the Google Glass smart glasses launched at.
A higher price seems more likely given the AR glasses novelty, and the fact Meta would need to create small yet powerful hardware to cram into them – a combo that typically leads to higher prices.
We’ll have to wait and see what gets leaked and officially revealed in the future.
Meta AR glasses: Release date
Unlike price, several leaks have pointed to when we might get our hands – or I suppose eyeballs – on Meta’s AR glasses. Unfortunately, we might be waiting until 2027.
That’s according to a leaked Meta internal roadmap shared by The Verge back in March 2023. The document explained that a precursor pair of specs with a display will apparently arrive in 2025, with ‘proper’ AR smart glasses due in 2027.
(Image credit: Meta)
In February 2024 Business Insider cited unnamed sources who said a pair of true AR glasses could be shown off at this year’s Meta Connect conference. However, that doesn’t mean they’ll launch sooner than 2027. While Connect does highlight soon-to-release Meta tech, the company takes the opportunity to show off stuff coming further down the pipeline too. So, its demo of Project Orion (as those who claim to be in the know call it) could be one of those ‘you’ll get this when it’s ready’ kind of teasers.
Obviously, leaks should be taken with a pinch of salt. Meta could have brought the release of its specs forward, or pushed it back depending on a multitude of technological factors – we won’t know until Meta officially announces more details. Considering it has teased the specs suggests their release is at least a matter of when not if.
Meta AR glasses: Specs and features
We haven't heard anything about the hardware you’ll find in Meta’s AR glasses, but we have a few ideas of what we’ll probably see from them based on Meta’s existing tech and partnerships.
Meta and LG recently confirmed that they’ll be partnering to bring OLED panels to Meta’s headsets, and we expect they’ll bring OLED screens to its AR glasses too. OLED displays appear in other AR smart glasses so it would make sense if Meta followed suit.
Additionally, we anticipate that Meta’s AR glasses will use a Qualcomm Snapdragon chipset just like Meta’s Ray-Ban smart glasses. Currently, that’s the AR1 Gen 1, though considering Meta’s AR specs aren’t due until 2027 it seems more likely they’d be powered by a next-gen chipset – either an AR2 Gen 1 or an AR1 Gen 2.
The AR glasses could let you bust ghost wherever you go (Image credit: Meta)
As for features, Meta’s already teased the two standouts: AR and AI abilities.
What this means in actual terms is yet to be seen but imagine virtual activities like being able to set up an AR Beat Saber jam wherever you go, an interactive HUD when you’re navigating from one place to another, or interactive elements that you and other users can see and manipulate together – either for work or play.
AI-wise, Meta is giving us a sneak peek of what's coming via its current smart glasses. That is you can speak to its Meta AI to ask it a variety of questions and for advice just as you can other generative AI but in a more conversational way as you use your voice.
It also has a unique ability, Look and Ask, which is like a combination of ChatGPT and Google Lens. This allows the specs to snap a picture of what’s in front of you to inform your question, allowing you to ask it to translate a sign you can see, for a recipe using ingredients in your fridge, or what the name of a plant is so you can find out how best to care for it.
The AI features are currently in beta but are set to launch properly soon. And while they seem a little imperfect right now, we’ll likely only see them get better in the coming years – meaning we could see something very impressive by 2027 when the AR specs are expected to arrive.
Meta AR glasses: What we want to see
A slick Ray-Ban-like design
The design of the Ray-Ban Meta Smart Glasses is great (Image credit: Meta)
While Meta’s smart specs aren't amazing in every way – more on that down below – they are practically perfect in the design department. The classic Ray-Ban shape is sleek, they’re lightweight, super comfy to wear all day, and the charging case is not only practical, it's gorgeous.
While it’s likely Ray-Ban and Meta will continue their partnership to develop future smart glasses – and by extension the teased AR glasses – there’s no guarantee. But if Meta’s reading this, we really hope that you keep working with Ray-Ban so that your future glasses have the same high-quality look and feel that we’ve come to adore.
If the partnership does end, we'd like Meta to at least take cues from what Ray-Ban has taught it to keep the design game on point.
Swappable lenses
We want to change our lenses Meta! (Image credit: Meta)
While we will rave about Meta’s smart glasses design we’ll admit there’s one flaw that we hope future models (like the AR glasses) improve on; they need easily swappable lenses.
While a handsome pair of shades will be faultless for your summer vacations, they won’t serve you well in dark and dreary winters. If we could easily change our Meta glasses from sunglasses to clear lenses as needed then we’d wear them a lot more frequently – as it stands, they’re left gathering dust most months because it just isn’t the right weather.
As the glasses get smarter, more useful, and pricier (as we expect will be the case with the AR glasses) they need to be a gadget we can wear all year round, not just when the sun's out.
Speakers you can (quietly) rave too
These open ear headphones are amazing, Meta take notes (Image credit: Future)
Hardware-wise the main upgrade we want to see in Meta’s AR glasses is better speakers. Currently, the speakers housed in each arm of the Ray-Ban Meta Smart Glasses are pretty darn disappointing – they can leak a fair amount of noise, the bass is practically nonexistent and the overall sonic performance is put to shame by even basic over-the-ears headphones.
We know open-ear designs can be a struggle to get the balance right with. But when we’ve been spoiled by open-ear options like the JBL SoundGear Sense – that have an astounding ability to deliver great sound and let you hear the real world clearly (we often forget we’re wearing them) – we’ve come to expect a lot and are disappointed when gadgets don’t deliver.
The camera could also get some improvements, but we expect the AR glasses won’t be as content creation-focused as Meta’s existing smart glasses – so we’re less concerned about this aspect getting an upgrade compared to their audio capabilities.